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Messages - Gauche Suede
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1201
« on: March 19, 2012, 08:23:51 AM »
i'm very close to AIing my bot, but there's a problem. When i tried to play with my bot, it loads like forever, and then, when i pressed the windows button on my keyboard, the game crashes. what should i do? here's the bindings for my bot: list.append(("Mr.Psyclone","Spinner",{'invertible':False,'radius':0.1,'throttle':130,'topspeed':99,'turn':50,'turnspeed':2,'weapons':(1,2,3)}))
1202
« on: March 18, 2012, 01:36:30 AM »
Why do i have to be with Naryar??!!! Why?!!!!
1203
« on: March 18, 2012, 12:16:36 AM »
hecko, anyone?
1204
« on: March 17, 2012, 10:32:38 PM »
Mr.Psyclone 2   Armor: Ti1 @Everyone i know, you'll think that this is just another Mako clone, but it's not. Differences between this and a Mako clone: 1.this one has good armor(Ti1 + 2 half sheets) 2.Techno wheels 3.chassis almost filled to the brim. PS:i'm going to make a Mr.Psyclone 3, but i'm torn between 2 DSL blades with 30 kg hammers VS 1 blade with 2 70 kg hammers powered by 2 Perms. which one gives out more damage? and i'm going to make the wedges into metal hinge wedges, but, what AI should i use for metal hinge wedges?
1205
« on: March 12, 2012, 06:29:44 AM »
Guys, here's my RS Hybrid AI:
from __future__ import generators import plus import AI from AI import vector3 import Arenas import Gooey import math import Tactics
class RS Hybrid(AI.SuperAI): "Spins and Rams!" name = "RS Hybrid"
def __init__(self, **args): AI.SuperAI.__init__(self, **args)
self.spin_range = 40.0 if 'range' in args: self.spin_range = args.get('range')
self.tactics.append(Tactics.Ram(self))
def Activate(self, active): if active: if AI.SuperAI.debugging: self.debug = Gooey.Plain("watch", 0, 75, 100, 75) tbox = self.debug.addText("line0", 0, 0, 100, 15) tbox.setText("Throttle") tbox = self.debug.addText("line1", 0, 15, 100, 15) tbox.setText("Turning") tbox = self.debug.addText("line2", 0, 30, 100, 15) tbox.setText("") tbox = self.debug.addText("line3", 0, 45, 100, 15) tbox.setText("")
return AI.SuperAI.Activate(self, active)
def Tick(self): if self.weapons: # spin up depending on enemy's range enemy, range = self.GetNearestEnemy() if enemy is not None and range < self.spin_range: self.Input("Spin", 0, 1) elif self.GetInputStatus("Spin", 0) != 0: self.Input("Spin", 0, 0)
return AI.SuperAI.Tick(self)
def RobotInRange(self, robot_id): "Return tuple of (part-of-robot-in-range, chassis-in-range)" # GetLastDamage returns: component damaged, amount, at time, by player, by component range = self.GetDistanceToID(robot_id) if range < self.spin_range: damage = self.GetLastDamageReceived() if damage[3] == robot_id and (plus.getTimeElapsed() - damage[2] < 1.0): return (True, True)
return (False, False) def LostComponent(self, id): #print "Lost Component!" return AI.SuperAI.LostComponent(self, id)
def LostComponent(self, id): # if we lose all our weapons, stop using the Ram tactic and switch to Shove if id in self.weapons: self.weapons.remove(id) if not self.weapons: tactic = [x for x in self.tactics if x.name == "Engage"] if len(tactic) > 0: self.tactics.remove(tactic[0]) self.tactics.append(Tactics.Shove(self)) self.tactics.append(Tactics.Charge(self))
return AI.SuperAI.LostComponent(self, id)
def DebugString(self, id, string): if self.debug: if id == 0: self.debug.get("line0").setText(string) elif id == 1: self.debug.get("line1").setText(string) elif id == 2: self.debug.get("line2").setText(string) elif id == 3: self.debug.get("line3").setText(string)
AI.register(RS Hybrid)
Is this good? what should i change from it?
1206
« on: March 11, 2012, 12:07:01 AM »
@Larrain i use Windows XP..
1207
« on: March 10, 2012, 11:17:19 PM »
okay, i've did that, but now, after i tested the AI on Ninja Asassin, when i tried to battle it, the game won't load. what is missing?
1208
« on: March 10, 2012, 10:09:16 PM »
i've just finished my very own AI code(RS Hybrid), but i still have it on text document. how do i turn it into a phyton file?
1209
« on: March 09, 2012, 08:11:34 PM »
@Naryar i placed the back razors because sometimes the opponent will get stuck on me after i fired the hammer, and then when the hammer lifts back up, it'll sometimes lift the opponent also. so i placed the back razors for more damage when the hammers lift back up and hit the opponent. @Hercules oh well, i'll change that today.
1210
« on: March 09, 2012, 06:13:08 AM »
Pound Of Pain Quarto  Ti1 Armour for now, this is the only bot i've made. Future projects: Mr.Drummer(a full body drum, like Barberous) @Craaig Le Vertical Disc is still under consruction. It's getting a new disc,a smaller chassis, and lots more!
1211
« on: March 02, 2012, 11:12:18 PM »
yep, that's my team's name, currently only me and my school friend  . before knowing combat robotics, we have been pretty successful in somekind of block moving competition, we reached 2nd in 2010 and 3rd in 2011. but now, we wanted to try combat robotics. here's my CAD Design of the robot(on Google Sketchup 8): http://s1198.photobucket.com/albums/aa458/coolnael/?action=view¤t=firestorm6.jpgand here's the stuff that we will use on the robot: 2 BaneBots RS-540(drive motor) 2 P60 16:1 gearbox 1 Sabertooth 12 2 BaneBots Wheel, 2-7/8" x 0.8"(orange version) 1 Victor 884(weapon ESC) 1 BaneBots RS-550(weapon motor) 5 Anderson PowerPoles 1 PowerEdge 2200mAh 11.1V 3S Triple Cell 30C LiPoly Pack and the Team Losi Intelligent LiPo Balance Charger. i the stuff i'll buy is good? and do you recommend any other Lipo battery charger other than the Team Losi one? and, can all of you guys assist me in this build? by the way, the robot will be named XRG ad it's a hobbyweight.
1212
« on: February 26, 2012, 03:39:12 AM »
I've swapped the AI back to the original DSL AI(cause the BBEANS Pack doesn't give me comical reliefs),but now, the game won't start on my computer(i've copied my DSL pack to my friend, and he said that it worked fine). what should i do?
1213
« on: February 25, 2012, 07:24:09 AM »
what's a binding?
1214
« on: February 15, 2012, 09:48:19 PM »
Where can i get one?
1215
« on: February 12, 2012, 11:29:50 PM »
Thanks guys! i've checked, and it was my robots fault because it's so laggy. Can annyone close this thread now?
1216
« on: February 11, 2012, 09:15:44 AM »
already managed to install the mod, but there's a new problem, the game crashes everytime i tried to do a battle(exhibitions, tournaments, what ever...) how can i fix this?
1217
« on: February 10, 2012, 07:16:14 PM »
@everyone i've already deleted my old DSL folder because it's broken beyond repair. i'm on my way to downloading a new one, and can somebody please(preferably ClickBeetle or anyone who regularly uses an AI Pack) show me a step by step guide to installing the BBEANS DSL AI pack?
1218
« on: February 10, 2012, 06:02:25 PM »
It still won't work. maybe if i deleted my copy of DSL, then downloaded another copy from sage's sig, maybe it would work. (can annyone please show me a step by step guide to insert an AI pack to DSL in a video?)
1219
« on: February 10, 2012, 09:04:00 AM »
Nope, i've overwrite everything but it still don't wanna open.
1220
« on: February 10, 2012, 08:12:44 AM »
@Jonzu95 okay, i've already done everything that the Readme says, and i already thrown out the pack out of the Robot Arena 2 folder. But the game doesn't wanna load and the mouse appeared at the first screen. How do i cure this?
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