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Messages - Clickbeetle

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121
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 17, 2016, 12:02:53 AM »
alright, first impressions:
I'll give more detailed feedback when i'll be more familiar with the game.

Thank you for this.  I mostly agree with your impressions and expected to tweak things like wheel balance at some point.  (The basic formula will remain the same, but I've been thinking of adding more "contrast" in grip/HP ratios.)  The only new issue here for me is compressed air balance.  I'll have to take a second look at that.  It was one of the very first things I rebalanced so I wouldn't be surprised if it's a little off.

Also burst motor amps shouldn't be pointless.  With the new power system you only get a finite number of shots with burst motors before your battery runs out, so you have to decide how many shots you think you'll need and then make sure you have enough batteries for that.  Or gamble on KO'ing the opponent ASAP.

122
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 16, 2016, 03:01:07 AM »
I was wondering if the action cam will be included in a future update?

Good idea, if I release a patch I'll throw the action cam in.

123
Real Robotics Discussion / Re: Robot Wars on TV - Confirmed revival!
« on: January 16, 2016, 02:45:45 AM »
Quote from: BBC site
more science

Quote from: BBC site
content-rich factual entertainment

Now this sounds like the right direction for a robot combat TV show.  My one gripe about Battlebots is that it never explains in much detail how the robots work.  I hope this gets aired in the US.

So why do we have several GTM members entering Robot Wars, but none in Battlebots?

124
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 16, 2016, 02:26:09 AM »
it may have something to do with the PC just being too powerful

That makes sense if true.  FB just got a really high-end custom-built desktop computer, while I'm still playing on my laptop (which is pretty high-end too, just not for gaming).

125
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 16, 2016, 02:00:09 AM »
To celebrate Robot Wars being brought back to television

Wait what?  This is cool... Battlebots AND Robot Wars.

Question. Why is there a robot with what appears to be a banana? :baffled: Also, looks f***ing sick and awesome. :claping


126
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 16, 2016, 01:46:06 AM »
That's a good point, have you made Judge bursts irrelevant by changing regular component stats Click? Would be nice for no cheat components to be needed in IRL tournaments.

I did; the front hinge burst motors should negate the need for Judge bursts.  The Judge burst is still a bit more powerful than the stock bursts, but the stock bursts won't make bots Havok around the arena ever.

However, the Judge burst should still work.  I didn't change any of its stats.  In fact Vlad the Impaler still uses it for self-righting... I'll look into this crash issue.

I have found a slight issue with the orbit cam. It lags a lot and doesn't follow the robot around very well. With some arenas the tracking works fine, but most of then it's very slow in following the robot.

Firebeetle had this same issue, but it was in every version of RA2, not just DSL.  He has Windows 10 so I thought it might be something to do with that.  Is this true for you too?

127
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 12, 2016, 12:15:12 AM »
Fun fact: The wav file for the motor that Minion and Mechavore uses is named "icewave.wav".

Something get scrapped, click?

Actually no, I never started an Icewave replica.  The file is called icewave.wav because it's an actual recording of Icewave's engine I got from a Youtube video.  You have no idea how hard it is to find a gas engine sound effect that sounds good in RA2.

Will I ever make an Icewave replica, you're all thinking now?  Perhaps, perhaps... but that would fall under the "far future plans" category.

128
DSL TC Showcases / Re: Mr AS DSL showcase
« on: January 12, 2016, 12:04:28 AM »
BBEANS runs 2 minute fights, so he'd be fine if he made this for BBEANS.  (He probably didn't, but I'm just saying.)

I might try putting a heavy spike in the middle instead of the 60kg hammer, so you have a high DP weapon for the initial hit and strong hammers behind it for secondary damage and defense.

129
DSL TC Showcases / Re: Pressure Bots
« on: January 11, 2016, 11:54:21 PM »
Wedges work pretty much the same as they did in 2.1.  That bot won't get under very much, but it does look nice.  Aside from the piston not facing the correct direction, but you can't do anything about that.  I wonder if I should make another style with the piston positioned for rear-hinged flippers.

130
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: January 11, 2016, 11:48:09 PM »
That's pretty cool.  I wouldn't have thought to use Nightmare teeth on a hammer.  How is it in combat?

131
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: January 11, 2016, 11:41:51 PM »
Exploring the cheatbot2 parts already I see...

If that bot could move I bet it would be pretty good.  Those new MechaVore discs are nasty.

132
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: January 11, 2016, 11:33:15 PM »
Came here to see if anyone built anything in 2.2 yet, was not disappointed.

Good to see that everything seems to be working!

I think Mr. Snappy needs to be wider, but great work on such short notice.

133
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 11, 2016, 11:25:11 PM »
if there isn't any enthusiasm when making it it would more or less become a chore?

You got it.
There's every chance there will be additional stuff released in time but, officially, this is the end of the cycle.
As mentioned, Mr AS will be putting out balance/component updates sporadically to help the building aspect but for replicas and arenas this will probably be the end.
Thanks for the kind words though, we all appreciate it :)

Yep, I mostly lost enthusiasm for working on DSL a few years into development... it got to the point where I wanted to play it, not work on it any more.  I had to really force myself to finish it this last year.  That's part of why it took so long.  You don't want RWRA2 to turn into another DSL3, do you?  ;)

In terms of replica bots and arenas, RWRA2 already surpasses DSL.  Frankly I'm surprised, but also excited that there's even more coming.  I don't mean to sound like a fanboy, but dare I hope that since Matilda is in it now, that Deadmetal and Shunt will be too?  Those were my favorite house bots...

Regardless, I'm confident the final product is going to be awesome.  Now that DSL2.2 is released I'll get started programming the hazards in the new studio arena.

134
Modifications / Re: The DSL 2.2 preview and news thread
« on: January 11, 2016, 10:44:05 PM »
Shouldn't BBEANS7 be stock since 6 was DSL?

PLZ YES

Normally I would do stock at this point (or perhaps Ironforge?), but since DSL2.2 was just released, I want to use BBEANS7 as a way to get people to build and experiment in it, before the new metagame is established (or the old one is confirmed still valid), and get a 2.2 AI pack out quickly.

It will probably be another month or so before I officially announce BBEANS7 though, because DSL2.2 might still need some tweaking in the meantime.

135
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 11, 2016, 10:29:39 PM »
Edit; a little bit of feedback - I went through all of the components in the bot lab just to check them out and it seems that if you download the patch version and extract it to the game folder that it doesn't overwrite some of the components, but rather duplicates them. Obviously This isn't too big of an issue (And I'm guessing the standalone game version wont have this) but I thought I'd point it out nonetheless.

Argh, I forgot to include the dummy Components.cfz in the patch.  I will re-upload it shortly.

In the meantime, you can fix the component duplication issue by deleting Components.cfz (in your main RA2 folder).

Edit: it's fixed.

136
Modifications / DSL 2.2 OFFICIAL RELEASE
« on: January 11, 2016, 02:50:38 AM »
IT'S FINALLY HERE

What is DSL 2.2?
DSL 2.2 is the long-awaited update to DSL 2.1.  I originally started developing it as DSL3, a stand-alone mod, rebuilt from the ground up, with no backwards compatibility with 2.1.  However, in the last phase of development, I decided that the lack of backwards compatibility was a bad idea and "downgraded" it to version 2.2 -- however, it still has all the new DSL3 content (and then some).  The only difference is that now you can still use all your old bots in the new version.

What's new?
- Lots of new components
--- Versatile extenders and armor plates in a dizzying array of sizes.  You've seen them in Ironforge and RWRA2, but they were here first.
--- New "pneumatic" (not really pneumatic) burst motors, including front-hinged burst motors for Firestorm-style flippers.
--- New weapons including heavy spikes and several replica components not previously balanced for standard play.
--- New decorative components including LEDs and assorted backdrops for taking cool bot lab screenshots.
- Most components are rebalanced
--- Batteries and air tanks output max power for their entire life, but once they're empty your bot will stop working!
--- More useful stats included in the description for batteries and air tanks (how many motors can be powered for 3 minutes, for instance).
--- All wheels and extenders are lighter.
--- Wheel grip is partially based on size, so bigger wheels generally make you move faster.
--- Weapon efficiency increases with mass, so razor spam is a less effective strategy (still works, just not as well).
--- Weapons with normals get a 1.2x or 2x efficiency boost depending on how many normals they have.
--- Some heavy weapon motors are slightly more powerful.
- Many replica bots are updated with better looks, better fighting ability, and actual weight classes.
--- Effort focused on Battlebots and RFL bots.  Most Robot Wars replicas are not updated.  Sorry RW fans.  If you want Robot Wars replicas, go check out the RWRA2 mod.
--- The old Robot Wars bots can still be found in your Robot Designs folder along with all the new ones.
- A few new replicas: Alcoholic Stepfather, Moros, Shish-Kabot, Hunter
- Various other minor tweaks and new stuff here and there.

How do I get it?
I made two downloads.

Click here for the patch version (25.6 MB).  This file is a PATCH that you need to apply to an existing copy of DSL 2.1.  It will update your game from 2.1 to 2.2.  IT WILL NOT WORK ON ITS OWN.  Simply extract the files and cut, paste, and overwrite into your Robot Arena 2 folder.  You may want to make a backup of your game in case you want to switch back to version 2.1.

Click here for the foolproof complete game (205.5 MB).  This is a stand-alone full game download.  Just extract the files anywhere and run the exe.

Transferring old bots to DSL 2.2
Bots made in DSL 2.1 should transition seamlessly to 2.2.  You don't need to do anything to update your bots; however, you may want to reapply the chassis armor because the 2.2 armor is quite a bit stronger, and there's a good chance you'll have some extra weight to play with due to the lighter wheels and extenders.

Bots made in the DSL3 beta are trickier.  I'm working on a program that will automatically update these bots, but in the meantime, here's what you need to do:
- Open the .bot file in Notepad++ or another program that can edit .bot files without corrupting them.
- Replace all instances of "Extenders_X_R" with "Extenders_X_S" where X is A, T, or S.
- Replace all instances of "extenders_x.txt" with "extenders_x_S.txt" where x is alu, tit, or steel.
- Add "mini" to the end of every anchor filename (for instance, anchor1.txt -> anchor1mini.txt).
- Reverse your bot's driving controls (they should go back to the "normal" way you use in stock)
- NPC motors need to be replaced manually in the bot lab.

If you find a bug or think certain components are overpowered
Just make a post here.  I found quite a few missing files in my initial testing, so it's possible that something is not there that should be there, which may result in a crash.  It's likely that I will need to make a slight update to this, so make sure to post about bugs and balance issues!

Do NOT request any more new components or replicas, however.  Any near-future updates will focus on stability and balance.

BioHazard
The new BioHazard uses the Trovaner chassis glitch, which means you need to do some Options trickery to get it to not crash.  The RA2.cfg file I included should be set up to work with BioHazard as long as you don't touch the Options menu.  If BioHazard starts crashing, though, do this:

1. Set the graphic quality to High.
2. Do a battle or go in the test garage.
3. Go back to the main menu.
4. Change the graphic quality to Low and then IMMEDIATELY quit RA2.
5. BioHazard should work now.  The graphic quality is actually High even though it will say Low in the Options menu.

Future plans for DSL
The majority of the work is done, but there's still a few things I'd like to do at some point.

Near future plans:
- Update the stock AI with 2.2 parts and more competitive designs.

Far future plans:
- Update and AI the Robot Wars replicas to the same level as the others.
- Add AW and BW replica bots (Fire Arrow, Slim Pickens, and friends)

137
Modifications / Re: The DSL 2.2 preview and news thread
« on: January 11, 2016, 01:33:27 AM »
(I'll always miss race mode :c)

Oh man I forgot about that.  I still have the code lying around somewhere; all it needed was some new arenas.  I should resurrect race mode sometime...

I think I need a little break before I jump into another big project like BBEANS7 (and DSL2.2 also needs time to sort out any bugs and/or balance issues I missed), but it's definitely going to be the next big thing I do.  None of the standard (non-replica) AI bots were updated for 2.2, so BBEANS7 would be a great way to get bots for a standard AI pack.

138
Modifications / Re: The DSL 2.2 preview and news thread
« on: January 10, 2016, 08:49:16 PM »
Sorry, looks like 9:00 was a little optimistic.  My internet is being SUPER SLOW (figures) so it's probably going to take 3 hours just to upload the darn thing.  I'll post it when I'm able but don't stay up past your bedtime.

So this becomes the new de-facto standard for DSL?

I hope it will!  I made sure all the 2.1 bots still work perfectly, and I gave up any drastic gameplay changes that I tried in the DSL3 beta (like removing wedges or giving all the weapons normals), so I see no reason why we can't all update to 2.2.

wanna meet up in stillwater? i'll buy you a beer.

at least i think you live in stillwater. or maybe it was maple grove...

I don't drink beer (coffee or tea's good though), but it would be fun to meet you.  I could bring my laptop and we could have a LAN mini-tournament or something.  We can discuss the details in PM.

139
Modifications / Re: The DSL 2.2 preview and news thread
« on: January 10, 2016, 06:23:57 PM »
All right guys, more bad news.  DSL 2.2 is being delayed again.  It's pretty much ready to go; the only thing left to do is zip it up and do some quick testing to make sure everything is there and in proper working order.

So, I figure I need to delay the release about... oh, about 3 hours.  I'll probably release it sometime around 9:00 tonight (Central time).

In the meantime, here's the LAST PREVIEW!  After this you will no longer need to check this thread; you can just play the game.



On the left is WhammettNuht's bot Hunter.  He sent me a really nice HD skin template a few years ago and asked if it could be in DSL.  So here it is.  Obviously not the toughest replica around, as plain ol' wedges don't translate well to RA2, but at least it looks nice.

And on the right is obviously Son of Whyachi. :P

The 2.1 version of BioHazard was more accurately proportioned than the 1.0 original, but still looked pretty sloppy.  The 2.2 version has actual hinged skirts, even more accurate chassis dimensions, and better skins.  It was a lot of work to make but overall this is probably one of my favorite new replicas.

140

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