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Messages - R01
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121
« on: September 23, 2016, 12:34:51 PM »
It's here!
Man, this was from before I knew about heavier parts with normals being OP in DSL 2.2. Even then, I think Wen and I have a good chance in our first match on weapon count alone.
Best team is probably The Unknown Quantity because Mechavore disk + frenZy hammers.
And that was from before I knew how to DSL(well not like I can now, but I found my building style with IRL), my bot honestly isn't that great, no wedge at all and running upside down doesn't work well because of that armor plate. Originally had extenders+beaters, similar to how Redace made Atom Smasher in his IRL Ai pack, but Demon(who has the far superior bot, kinda felt a bit bad that a DSL N00B like I was at that time, timed up with such a good IRL builder) suggested me to switch over to Frenzy Hammers because of how good they are, not sure if putting them that way around was a good idea but it gives them more reach with the hitting parts. Since I thought that everyone knows how broken MechaV/Frenzys are for ages, I thought it wouldn't be an issue here. The bot has low battery life and the chassis could be a bit smaller as well(still uses most space because of the burst motors) dunno how far it will go given that it has a weak defense(low armor and no wedge).
122
« on: September 21, 2016, 03:03:06 PM »
Literally just one entry so far. I know a few more of you were thinking about entering.
I do have something planned if I get to it.
123
« on: September 18, 2016, 01:26:48 PM »
CF was used for that Beta Motor, right?
124
« on: September 18, 2016, 09:17:15 AM »
The images were taken from the botlab, where everything jiggles about when a bot is stationary. So the leading edge is on the ground level, and also hinged so it stays there.
Ah I see, that's really moved a lot, but then again we're talking about DSL here which is extra shaky.
125
« on: September 18, 2016, 06:43:09 AM »
Loving it, but wouldn't it be better to have the plow placed a bit lower?
126
« on: September 18, 2016, 06:33:59 AM »
Surprisingly controlable? With the wheels out that far I'd somewhat expect that, also was a bit surprising to see the regular arena(so you could record the intros) but have the fight in the RW one with blue flames. Love the Redace intro as well as the music picked for the fight(sounds familiar?) A bit sad that the flipper couldn't OOTA and that the wedge wasn't that great(guess you remembered the RW arena walls to be lower?)
127
« on: September 18, 2016, 06:00:26 AM »
I'd try to improve the visual looks more, use different, more fitting parts, export the skin template and edit it in paint.net and you'll hopefully quickly get better looking bots.
128
« on: September 18, 2016, 05:03:55 AM »
and here we see that wedges > not wedges
Yeah, well OOTA vs plays a big role in it as well and I wonder if the weapon switch made a difference. If there was only more driving skill in this.
Updated my post, you did that sound thing on purpose 090901 so it actually sounds like Pillows are being hit, didn't you? :P(funny enough, only the hit sound seems to be glitched in the recording? Thanks for the warning) Gotta say that the second part of the video got me a little bit interested in the Tournament again. if you are wondering why ty4er's bot looks different, it wasn't DSL-S at all and I didn't notice until I actually started recording so I made him change it, it has less weapons anyways now and is underweight 
Did he end up changing it or was that you fixing it for him? I see that the spikes got removed as well as the second set of wedges removed(first ones are where the weaker ones were now) what's the weight on that thing now anyways?
129
« on: September 16, 2016, 06:47:54 PM »
Edit: Watched the full thing now Bot stat cards? that's nice, however it's been such a long time since I built a bot for this that I've been kinda getting disinterested by it.(Seriously Ty4er, fix your ****ing bot or at least say something after 2 days) Didn't expect the VS to not be able to turn at all, but hey, that's RA2 and it's chassis. Boto's bot uses parts from Conraa's bot? either someone didn't skin stuff correctly or you're having a bit of fun. Edit: Looks like it's actually from the arena That VS was way bigger than expected, seriously, that did fit into the maxsphere? What happened around 7:28 when the video got all blurry? After seeing parts of the fight, I knew the VS would either OOTA itself or get stuck Somewhere around 8:50 boto's bot was hitting the wheel to the music. Nice win Boto against that full body vs
So what, we have those, sadly, boring battles just for Ty4er's bot(who now has beater bars, removed wedges as well as a new skin) win the entire thing? That arena zoom out, guess the deathzone was way too low? Perfect way for Boto's bot to land, now if it only was able to spin it's chassis it would've delayed the match even further. Shin took that VS apart in the best possible way. Close second win however, would've been nice if he VS won something.
Not sure how to feel, it's nice that tyrone is out, but I'm worried about the downgraded shin winning this entire thing. Well he's on the other side of the bracket so it will be some time until we meet. Next up is Kurt, could be a total disaster or a easy win. After that Wen or Kill, both bots that my design could counter well if it manages to get the hits in.
That full body VS might suck in combat but it has definitely won the most unique entry already, while it did make battles a bit boring I'll have to give credit to Fracture for going out of his way and creating a unique bot. That ingame sound, almost sounds a bit like bodypillows getting hit.
130
« on: September 14, 2016, 03:15:42 PM »
Hey, nice having you here.
131
« on: September 14, 2016, 12:58:20 PM »
I wonder when the other two rumbles are coming.
They're already up as well as a bonus one? Unless there's even more.
132
« on: September 13, 2016, 11:36:19 AM »
Hey guys, I have returned from holiday.
I have received a number of extra entries so I may have to disappoint a few people... 
I will begin reviewing everyone's designs and getting this underway shortly!
Hey, I was worried if something happened. Also you should possibly get Discord and get on the GTM discord server(be warned about it if you haven't heard how GTM Playground/Sandbox is like)
133
« on: September 11, 2016, 03:03:17 PM »
Come on, let's get this thing filled up.
DUUUUUUUUUUUUUUUUDES
Anyway, Battledutchman's updates have been looked at, one of them is now fine, but the other one is way overweight.
I will try to get some bots done tomorrow.
134
« on: September 11, 2016, 02:39:32 PM »
(Image removed from quote.)
Ti 3
it's thick
Uses thrusters to both accelerate the hammer and to make it more stable while firing the hammer.
Beetah Is that a hammer motor? Also guess with Retooled's style, it's best to have a small chassis just like in almost every mod?
135
« on: September 11, 2016, 10:46:52 AM »
where's the best person who has entered in all your tournaments award
Thanks for doing this dude, shame you didn't get more entrants.
Will try to enter it next time.
136
« on: September 11, 2016, 08:52:33 AM »
 As always, fun tournament and good awards.
137
« on: September 10, 2016, 04:59:58 PM »
I think it's time that I do a thread, with me entering Waifu Deathmatch 2, as well as planning to do future IF bots. Introduction: Ah, Ironforge, the only mod(out of the main 3, now 4) that uses custom weight limits. When I first got into Ironforge I quite liked it, it reminded me of a better Stock(in the original/n00b way of playing it, like creating bots like the Stock AI ones) while I disliked DSL, the components just wouldn't be user friendly(see my DSL showcase for more info), later on this switched, with me building IRL like stuff in DSL and having trouble to get anything stable in IF, for some reason I can't do flippers that flip stuff OOTA, they havok(need more weight on the flipper) but barely have any power to lift... odd.
I did make some joke comments on how IF has the "worst physics" having bots climb walls(happens way easier in this mod) as well as how unstable some stuff is, ballasts help with that but with powerful HS you still have that problem sometimes. However, when it works, it's brilliant, looking more accurate than any of the mods. So yeah, I'm back in IF and might make bots in this mod once in a while. Warrior Clan was originally supposed to be made in this mod but I quickly realized that there are no side wedges and other things that are required for it.
Twinflip/Fliptwin Series:  Originally supposed to enter Redace's Trios of Terror. After seeing Squirrelmonkey's multibot in Throwback Throwdown, another Tournament by Redace I wanted to create something like it as well. The other two enties were most likely better versions of my Atomizer stock bot, however those never got done and I took a temporary break from the forums after some disagreements in the RA3 discussion thread(No I wasn't warned or anything, just not happy with how certain things were viewed, like "how dare you mention something negative about it" or how saying that you want a DRM free version/list legit negative points of steam instantly means that you don't want a steam release at all or how any DRM discussion is instantly bad...), won't go into detail here, tired of it, if you really want a more detailed description, check my return post in my Stock showcase thread. Anyways, to the bot:  I would say it's ok, if I'll rebuild it, it will be closer to the ground and most likely have a more powerful flipper for easier OOTAs. It can OOTA MW's(think the tournament was MW?) however it isn't as good as I'd hoped for it to be, also lowest plastic armor so one or two hits and the bot is done. Early version:  Had some turning issues as well as only having 100kg weight, so I thought I should rebuild it and possibly have a bit more chassis space/wedge(because I was told that Armor does make a difference in IF, but looking back, I think the armor plates were more meant, not chassis armor) And yes I know, creative bot name, will most likely change it to something else and do the blue/green flame skin later on(the original idea was that one bot would have a blue chassis with green flames while the other had that inverted) Waifu Slicer/Slasher(Waifu Deathmatch 2 entry):  What's on the backside of the bodypillow? Well, watch 090901's Waifu Deathmatch 2 to see it. Get ready for another story: A month ago I saw the first Waifu Deathmatch and found it to be a quite nice, not so serious, tournament, of course I got a little bot idea as well, but it probably wouldn't work well. Soon after that 090901 opened up the second one and I knew I just had to enter. Getting to this bot was a completely different story at it's own, at first I aimed for a VS:  As you can see, it never really got far and I just started adding some components for testing, it didn't look good so I started thinking about other stuff. Next idea was a rammer/spinner killer like Geice built a long time ago, again, didn't get far:  Apparently, that side setup also causes some issues. Didn't really know what to do now, the Tournament wasn't Stock MWlike I originally hoped, and while the bodypillow is a nice gimmick, it's a pain in the @$$ to work with it. After watching some showcases(because everyone started posting their Waifus) I got the idea:  Totally doing a bombshell, go over their weapons and hit the big bodypillow(because noone did a sideways/horizontal bot, this design wouldn't have much of a chance against it), unlike the IF flippers I did a bit before this, this bot ran somewhat stable. You can see that the Disc weapons took inspiration from Conraaa's since the IF stats don't exactly tell you which weapon has how much piercing/concussion and I'm rather new to it. This was also done before I knew how far Bombshell would get in Battlebots.  I was testing different versions, like this blade one, however I liked the disc more as it wouldn't get stuck and easily defeat normal hammerbots.  Rebuild, since it's way wider sideways now it drives better and doesn't just fall on it's side, I was very happy for it, now I was only left with the task of getting a Waifu skin. So why Flandre exactly? You can blame Conraa for it, he hosted The Real N00b Wars. Watched some of the later matches which were really fun and asked what one of the songs was, after that one of the next videos had a song that I knew from before: I've heard this song a few times before and I remember looking it up and finding it, wasn't sure if it was from one of the Megaman Zero/non main or X series or from Touhou(which I didn't really know much about before), looked it up and found it. Also the skin placement here was completely coincidence, didn't exaclty want the weapon to stick out of the mouth, so I ended up changing that and doing a few bot adjustments:  The disc extender(under the armor) got changed from dark to light and two, think 40cm extenders, got added to the back so that the robot doesn't fall over from the knockback of the disc impact, which is something I noticed during testing(IF sadly didn't have that many bots to test against that would work for this format) As you can see, this bot has skinned parts(as well as another extra) After asking 090901 and seeing that other builders are doing them too, I knew that I just had to do some as well and knew from the start what I wanted. Via a clever name system, it's easy to find and edit them, also kept the original .pdn, so doing track recolors(as well as the icon) won't be any issue anymore. Only noticed it later that people will make references to Red Devil. The Components do have some extra descriptions added to them, guess I'll show those the farther I get in the tournament(avatar change for a week on win?). This bot also seems to carry on the legacy that Mr As started when he entered a Touhou Waifu(think it's Patchouli?) last time, hmm, Patchouli is the miniboss and got 2nd last time while Flandre is the actual boss, does this mean that this bot wins? Honestly, I doubt it, while the bot has a special design, I still expect something to mess me up in round 1 or to get OOTA'd by all the flippers. I probably spent way too much time into this bot, given that I'm not a max efficiency guy and building for fun, and I'd like to win, but gotta stay realistic. Some fighting tests have shown mixed results, some wins, some losses, so really anything could happen.
138
« on: September 10, 2016, 04:47:38 PM »
whats wrong with it, apart from the fragility of the extenders
max sphere isn't large enough to make it completely stable, hammers STILL don't have enough HP, and it just doesn't do enough damage.
Bigger Max Sphere mod required ? :P, then again could cause issues with bots starting, so it's probably the best to make it a box and increase width/length. Those hammers don't have enough HP? I like the bot, reminds me of what I wanted to build in DSL recently(hammer VS using double perms+heaviest DSL hammers)
139
« on: September 10, 2016, 03:10:07 PM »
I've upgraded Kyros and renamed it slightly. It'll enter Sword Of Glory. Here it is :3 (Image removed from quote.) (ps 0 points to what the 'bot references lel)
But can it has wedgelets two?
140
« on: September 10, 2016, 12:58:25 PM »
2016 link?
The RWRA2 pack, think you already have it: http://bfy.tw/7dTgIt's not that hard to find.
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