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Messages - Classicus

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121
DSL TC Showcases / Re: Classicus Design
« on: January 26, 2013, 02:56:37 PM »
I think I will get back to making some normal robots for a while and pick this up later. If anyone would like to take up the baton in the mean-time would be interesting to see what a fresh perspective can do. I'd be interested in seeing if anyone can come up with an efficient non-wheel/track based turning method.


I have started to update my site, if anyone can think of some good things to add I'm open to suggestions.

122
DSL TC Showcases / Re: Classicus Design
« on: January 26, 2013, 12:33:54 PM »
 :laughing


Anyone have any thoughts what might be making it glitch, it goes like heck.

123
General Support / Re: Disappearing Components
« on: January 26, 2013, 12:32:09 PM »
Thanks Trovaner, really helpful. Had a few ideas stopped because of this glitch so now its solved another limit broken, thanks.

124
DSL TC Showcases / Re: Classicus Design
« on: January 26, 2013, 09:29:29 AM »
Attempt number 7:





Might have worked but I encountered pretty colossal havocking. Suspect horizontal servo motors may be too close together but not sure. Any thoughts?

125
DSL TC Showcases / Re: Classicus Design
« on: January 26, 2013, 04:26:28 AM »
Slight improvement: Walker W006:

Something to work with at least  :gunz:

126
General Support / Re: Disappearing Components
« on: January 26, 2013, 04:16:45 AM »
That's interesting, do I press pause the second time in the practice space or when back in the bot lab? Thanks.

127
DSL TC Showcases / Re: Classicus Design
« on: January 25, 2013, 10:56:22 AM »
One small step...




I present a functioning walker - can move verrrrrry slooooowly in a straightish line, cannot turn yet. As you can see from the two pictures genuine directional movement achieved, I have a vid of this run which I will process later. I'm thinking more legs + power sources may = more speed.


128
General Support / Re: Disappearing Components
« on: January 25, 2013, 10:52:15 AM »
Thanks.

129
General Support / Disappearing Components
« on: January 25, 2013, 09:37:59 AM »
Greetings, I am having a problem with components disappearing when mounted. Sometimes after leaving the bot building screen some components disappear and I cannot find them to delete them (program still thinks they are attached). Anyone know how to get around this or prevent it? Thanks.

130
DSL TC Showcases / Re: Excelsior Robotics [DSL]
« on: January 25, 2013, 05:25:46 AM »
I have started to teach myself website design, I'm therefore going to have my own RA website (inspired by Beetlebros). http://classicusdesign.tk/


I will be fiddling with it over the next few weeks and adding some interesting stuff. Think of it as my OCD/nerd/geek sink hole.

131
DSL TC Showcases / Re: Excelsior Robotics [DSL]
« on: January 25, 2013, 05:23:09 AM »
Thanks Domanating, I'm on a quest :D

132
DSL TC Showcases / Re: Excelsior Robotics [DSL]
« on: January 23, 2013, 01:07:13 PM »
Greetings, I have stumbled across how to make a stable, functioning walker (I half stole an idea from Domanating). At this stage it is fairly crude and very very slow but I now know how to make a walker that works. I will try to put it into a meaningful robot (one that can fight or is at least mobile/self righting) which I will work on over the weekend. I am however 99.9% certain genuine two legged walkers are impossible in RA2 but new hope for walkers in general! This may seem like a pointless post but I don't want to show anything until I succeed or fail, and I had to say something as this is good news :D. Either way I will show the ideas sometime in the next few days.

133
DSL TC Showcases / Classicus' Designs
« on: January 22, 2013, 09:39:25 AM »
Greetings, I have returned. I have got the robot building/design bug again and should be building this week time allowing.

134
DSL TC Showcases / Re: Excelsior Robotics [DSL]
« on: October 19, 2012, 07:57:12 AM »
I am officially announcing my retirement from RA2. I no longer have the time for the game and have nothing left to do get me interested - I have reached the limits of what this game can do and I am just repeating old tricks. Who would have thought this badly made piece of horse crap game design would have provided so many hours of fun. It is all down to GTM and DSL for kissing the toad and making it great. Thanks everyone, its been great fun! over and out.

135
Chatterbox / Re: Official "I'm leaving" thread
« on: October 12, 2012, 03:09:57 PM »
I am going to be unavailable until after Christmas due to other commitments. I will be v. busy until January and will have very little for building sessions. See you next year!

136
DSL TC Showcases / Re: Domanating's Showcase of nonsense
« on: October 12, 2012, 01:48:43 PM »
I really like that bot. If something of similar weight gets underneath it, will it take much punishment? If I was being hyper-critical the extension work looks vulnerable to my untrained eye. Great standard of building though. More please!

137
Do you think you could put together the most IRL/realistic ones into a pack of say 13-20 bots? Would be awesome to have and AW AI expansion for DSL. I can see why AW's are so addictive to build too.

138
DSL TC Showcases / Re: Excelsior Robotics [DSL]
« on: October 12, 2012, 03:06:49 AM »
Update:



Added more spikes for damage and better self righting.

Results:



Disappointing against some bots in tests. Skirts ineffective half the time, TMR3's weak/brittle.

Update: Developing new wheel motor and flat motor cheat components to be balanced as user components.

139
Real Robotics Discussion / Re: Top 100 UK Robot Wars Robots Of All Time
« on: October 12, 2012, 02:43:40 AM »
Why not just make a big list of about 250 or so and put it to a vote?

140
Real Robotics Discussion / Re: Top 100 UK Robot Wars Robots Of All Time
« on: October 11, 2012, 03:11:43 PM »
Recyclops started UK robots down the flipper road so it could definitely be in there.

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