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Messages - I Like Tacos

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121
Existing Games / Re: Goat simulator
« on: March 23, 2014, 08:44:31 PM »
Simulation has gone too far

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Hey look I still remember how to make stuff

It's just a couple things so far, but I'm working on putting more attachment points on all the stock extender section components. All the sizes of disks are done, and you can't tell but all the attachment points have a matching one on the other side of the disk. I'm working on the extenders now.
And also for some reason the extender is blue event though I didn't change the material at all. The compiler does that for other components without textures and I can't figure out how to fix it.
This isn't really a mod yet, but more of an.... extension. (Joke of the year)

And this


I abandoned my old UI project because I didn't like the look of it, and it was just sloppy.
The buttons and the backdrop were all rendered in blender, and the background was made in Paint.net

EDIT: I fixed the color problem by making a solid color bitmap texture, and I finished all the round extenders (both red and black).

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General Support / Re: Skinning Components Problem.
« on: March 22, 2014, 12:30:56 AM »
It says here that if you're using Dummy's GMF complier you need to have the RA2 CD in your computer, or just use a different compiler, like this one from the beetle bros website.

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Stock Showcases / Re: shedRift Robots:
« on: March 21, 2014, 10:21:30 PM »
This is just insane! Can all those random spinners even reach other bots?

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Well mine looks extremely generic. Still, can't wait

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Robots Showcase / Re: Team Ignition
« on: March 19, 2014, 04:17:13 PM »
Wow that wedge looks really sturdy and kinda cool

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DSL TC Showcases / Re: RedAce's DSL Showcase
« on: March 17, 2014, 06:00:17 PM »
Looks cool. What's the link on top say?

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I'm putting my ui up for download so you can tell me what to change.
This still isn't finished, but here's what I have so far. If there is anything you think that could be better, tell me so I can fix it. I mean anything, like a border, a button, etc. The style might not all match up yet, but it's still in an early(ish) stage.
I'm thinking about making the background (everywhere except the main menu) a hexagon pattern.

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Discussion / Re: Want to help with DSL3?
« on: April 28, 2012, 10:47:16 PM »
I'll try everything in the wheelmotorcycle folder. Right now I'm doing the dsl wheels

EDIT: Finished the DSL, cobra, and ford wheels; working on motorcycle wheels.

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Existing Games / Re: NR2003 help please
« on: March 25, 2012, 02:08:52 PM »
Try running it as an administrator or setting it in Windows XP compatibility mode. If that doesn't work then I don't know how to help you (I've never heard of that game)

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DP OF POWAH

Here's the new mainmenu.
New status meters and immobility warning:
These are the new buttons at the bottom of the screen. The ones in the main menu are still the same.

The next thing I'll post will probably be a new wheel.

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I guess I could make it a little bigger, or maybe just get rid of the stuff in the background and get battle shots like NFX said.

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Thanks everyone!

@Hercules - I'll put up the DL after it's finished. After all, it's only the main menu so far.

Here's a big image dump for ya.

So... that's it for now. Any thoughts? Yes the background isn't finished.

EDIT: Should I post UI stuff in a different thread?

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This took forever...
I'm going to have to redo everything because this is the only style of images I'm good at, which doesn't fit with everything else.

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Thanks. I'm going to (try to) make the buttons pictures.

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Custom Components Showcase / Re: Components by: I Like Tacos!
« on: March 17, 2012, 03:06:11 PM »
Thanks!

So this isn't a component, but I don't know where to put it. (It's a big-ish picture)
Tell me what you think about it. I know it isn't very good, but this is just a start.

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It does, kind of.


aDGHadfgkbjz45gbzjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj7

Because I thought it should have more than one AP.

I would have done the other batteries, but I'm busy.

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I would do that Hworf spike thing, but I don't have enough details.
Maybe I'll make the attachment points able to have weapons attach to them as well as attaching to extenders.

This next one is fairly simple.

I took the model from the cannonball, which fit the collision mesh perfectly.

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