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Messages - FOTEPX
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121
« on: June 21, 2018, 08:38:22 PM »
Hot take: Typhoon teeth are a bigger problem then mechavore disks (at least at HW level) and should be first in line to get a nerf
Glad to hear that Click is still thinking of GTM at least least. The old "you're here forever" mantra really does hold true it seems. Thanks for doing this FOTEPX, you've been doing a lot of work for the community recently and I think you deserve more praise for that than you're getting.
What this guy said. Although personally I think a better solution is just to educate tourney mods and encourage them not to accept spammy sh**. A set of rules which can change from tournament to tournament is always gonna be a better way of balancing than a hard and fast rebalance IMO because a rebalance can't take into account what other bots might use, and a full on rebalance will just encourage power creep with the second most powerful component becoming the most used, and then the third when that one is nerfed and so on and so on.
So then, it becomes an issue of "where do we draw the line". In my opinion, Minion Disc, Mechavore Disc and Typhoon Teeth are all overpowered. Outside of that, I'm fine with things staying the way they are - three components that are trouble spots, and that's all. Of course, the community can't decide on what it wants to do, so nothing'll change. What else is new?
122
« on: June 21, 2018, 08:13:07 PM »
Yesterday, I reached out to Click with an E-mail, and was promptly laughed at for doing so. Click hasn't shown up in years, why would he respond to an E-mail, of all things?
Just now, he got back to me.
And the message is as follows... Hi FOTEPX, wow, that's a name I haven't seen in a while. Glad to know DSL is still going strong on GTM. It's true that I haven't visited GTM in a long time, but I've been seriously considering a comeback... just as soon as I have some time. (One reason for my absence is that I've started an intense PhD program and don't have as much free time as I used to.) I will have to look deeper in to the mods you linked; maybe that will be what finally pushes me to come back to GTM, at least for a while. I'll let you know what I decide.
I'm not too surprised the Mechavore disc turned out overpowered though, and I would be open to a slight nerf on it. Stat-wise it should be OK, but the fact that it is all one component is a huge advantage over a separate disc and teeth. I didn't take that into account when balancing stuff for 2.2. Maybe give it DP on par with the DSL teeth???
Clickbeetle
So, the main things of note from this are:
1) CLICKBEETLE MIGHT BE RETURNING! Screw your Avalanche returns, this is the real hot news, boyo's.
2) Click is open to nerfing/changing components if they get too OP, and
3) The Mechavore disc's current DP/HP calculations need to be addressed.
So, there's the news, boys. Hot off the press. Discuss away! ^^
123
« on: June 21, 2018, 03:32:51 PM »
Hey, man! Good to see you back!
124
« on: June 21, 2018, 04:24:20 AM »
125
« on: June 20, 2018, 07:47:21 PM »
Ayo, I sent you a bot like 3 days ago. Check yo' messages, fam.
126
« on: June 20, 2018, 04:34:06 PM »
This is a ****ing stupid idea and anyone who believes in it is not a smarty. /thread
127
« on: June 20, 2018, 03:01:03 PM »
>FORTPEX_is_bullying_me
Yes, and I will keep bullying you until you stop giving your files stupid names, Dennis.
128
« on: June 20, 2018, 12:34:30 PM »
Faulty logic. Mass doesn't scale linearly with strength.
On the contrary, when's the last time anybody used the 200cm or 250cm discs? This edit would make them at least viable.
Shell spinners, probably. Also, Ejector used one in MOD2.
Shell spinners only use 100 or 150cm - very, VERY rarely 200cm, and I've actually never seen a 250CM disc be used, like, ever.
129
« on: June 20, 2018, 12:10:39 PM »
Faulty logic. Mass doesn't scale linearly with strength.
On the contrary, when's the last time anybody used the 200cm or 250cm discs? This edit would make them at least viable.
131
« on: June 19, 2018, 03:09:57 PM »
>FORTPEX_is_DED.png
I'm not though? Looking good, man. I like the skeletal look of it.
132
« on: June 19, 2018, 01:52:36 PM »
Oh, god...
So, do I categorise this as your bot in BOTM, or Thyrus's's's's'?
133
« on: June 19, 2018, 01:44:37 PM »
Remakes of the old arenas from RW:ED on GBA - specifically, Melting Pot and Acid Bath. Those were so much fun.
134
« on: June 19, 2018, 10:39:39 AM »
Basically, a bunch of polls to decide which direction DSL2.2CE 1.3 should take. IMO, that name's too long, and DSL2.3's a lot quicker, but... You guys voted against that before, so I'm at your behest on that one. Regardless, here are some polls. Should flamethrowers receive a buff?Spurred on by Badger's post about Flamethrower buffs, the conversation over the last two days has been all about if flamethrowers should get buffed. Now, personally, I look at DSL-S the same way Steam looks at CS:GO - Sure, some guns are gonna be better than others, but ideally, every gun'll have a purpose and a place it excels. The same goes for meta's - each one should be viable in it's own space and time, but what do you guys think? Vote below on what you think of that- https://www.strawpoll.me/15926537Should Mr. AS' DSL 2.2 Weapon Rebalance patch be officially implemented?Quite a lot of builders (including myself) have been using and supporting this Rebalance patch for quite a while, but because of the lack of a DSL 2.3, it's never seen official implementation. The changelog for the balance patch can be read here - https://gametechmods.com/forums/modifications/dsl-2-2-weapon-rebalance - and it's really worth a read, because the changes put a new spin on the meta. Again, it's up to you guys. A smaller, sub-discussion within this is whether or not the rebalanced Cheatbot2 components should be viable or not, so that's an option in the poll as well. Vote below! https://www.strawpoll.me/15926564Any other ideas that anyone has, either regarding these two topics of discussion, or as further changes to the meta, please discuss them below!
135
« on: June 19, 2018, 10:25:23 AM »
You're getting there. Building bots is a journey - just keep at it and before long you'll be making things that'll be knocking us all for 6.
136
« on: June 18, 2018, 08:32:43 PM »
Fully behind this - if someone wants to get to this before me, feel free - if not, I'll give it a crack tomorrow. I'd say a 6X buff is a bit too much, though. 4X I'd say would be more reasonable, 'cuz I don't think I've ever actually -seen- a flamethrower last a full 3 minutes... And hey, you can fix that with two tanks, so  Only problem is that there's now a lot of bursts to edit with all the variants of VDMA... Like I said, I'll give it a try tomorrow, we'll see what's what.
137
« on: June 18, 2018, 05:52:18 PM »
>Z E R O's splash is named "why are you reading this.png"
Because I have to save all your splashes for BOTM you pedantic sodIn all seriousness though, I really love that hammer.
138
« on: June 18, 2018, 05:41:39 PM »
Properly bring back rep or get rid of it altogether. It's in a limbo of disuse right now.
 THIS  MAN  SPEAKS  THE  TRUTH
139
« on: June 18, 2018, 03:53:10 AM »
Those asymmetrical ram plates on the front get on my nerves a lot more than they should
140
« on: June 17, 2018, 09:04:24 AM »
Legit you might auto-win the Ironforge BOTM category because nobody else has built anything this month  Das nothing against you though, this sh** is dope
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