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Messages - 123savethewhales

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121
Existing Games / Re: ROBOCRAFT
« on: October 11, 2014, 04:16:02 AM »
Who needs boss battles when your T7 can annihilate an entire T7 team in a normal match?

7x L8 SMG
12x L6 hover, 2x L6 f.thruster, 2x L6 r.thruster for above average speed
Over 90% prism/tetra




122
Existing Games / Re: ROBOCRAFT
« on: October 10, 2014, 06:59:11 PM »
7x L6 SMG
12 L4 hoverpads, 4x L2 f.thruster, 3x L2 r.thrusters for above average speed.
over 90% prism/tetra


123
Existing Games / Re: ROBOCRAFT
« on: October 08, 2014, 06:44:48 AM »
T10 hover update since collision mesh change.




124
Existing Games / Re: ROBOCRAFT
« on: October 04, 2014, 11:09:29 PM »
T2, no more crappy wheels!!!




125
Existing Games / Re: ROBOCRAFT
« on: October 03, 2014, 10:55:41 PM »
A fully optimized T1 tank I made for a friend.  Can generally slaughter at least half a team, with triforce and space armor to survive and kill those stupid +3 plasma carts.  Those damn OL n00b griefers need to DIE.

5x L2 SMGs for maximum DPS
8x L1 Steering Wheels
7x brown cubes in critical areas (guns, 2x under seat)
321 x white cube for maximum armor
1x radar to see pass corners and detect stupid satellite.
Elevated gun protections
5 space wide wheels with full cube ballast for exceptional handling.





126
Existing Games / Re: ROBOCRAFT
« on: September 30, 2014, 03:23:49 PM »
Lol this isn't even fair.


127
Existing Games / Re: ROBOCRAFT
« on: September 27, 2014, 07:48:15 AM »
I can build, but I drive like a drunk and shoot like a blind.

128
Existing Games / Re: ROBOCRAFT
« on: September 26, 2014, 12:30:31 PM »
How to build with Prisms

I.  Solids

Sometimes you want to tri force into different layers, and sometimes you just want a solid structure, but still want the weight reduction from using prism.  here are a few solid structures you can try

1 layer solid wall


2 layers solid wall


3x3 hollow tube


3x5 hollow tube


II.  Layered

This is a layered structure that is solid on each layer and has the added tendency of directing damage either down or up (depending on how you want it).

1.  Start with the solid prism wall


2.  Alternate prism to flip them forward (shown as brown).  Yes this structure is still 100% solid.


3.  Add a second layer on top (shown as glass)


4.  Make sure the second layer is done in an alternating pattern from the first layer


5.  Flip the alternate cubes outward


6.  Continue to add layers until you reach desired length.


7.  And voila!


8.  The interlocking wave is an alternate layered pattern that do not favor damage up or down, so it will break more evenly.

129
Existing Games / Re: ROBOCRAFT
« on: September 26, 2014, 10:46:34 AM »
Something like this is clearly not made for combat as compare to the other optimized abominations that I made.  I mean, Pinecone and Hammerhead must be the two ugliest bots in existence.

But you know, T4 and newbs.  I don't need an fully optimized bot to get a few kills.

130
Existing Games / Re: ROBOCRAFT
« on: September 25, 2014, 09:07:29 PM »
NEW BOT SO OP OMG!!!




131
Existing Games / Re: ROBOCRAFT
« on: September 22, 2014, 01:22:03 PM »
Some of those SMGs seem to have a lot of blind spots. Can they all fire without being blocked by your own vehicle from the front?
It's an hover with 12 pad, I can 180 my craft in half a second.  All I need to care about is front facing.

And yes, of course it has perfect frontal Line of Fire.

Also gunbeds are garbage.  Those low flat bed lose their guns so fast.  I can blast them all away before they can even get past my blast shield.

I am using less and less guns on top now that I stop using wheels. 

132
Existing Games / Re: ROBOCRAFT
« on: September 22, 2014, 09:38:04 AM »
This thing set a new record in damage with 5117, with the frontal blast shield I have de-weapon an entire black gunbed without losing a single gun myself.  Of course, getting something like this to work requires LOTS and LOTS of full cube ballast.

12 pads + 2 f.thrust ensure that it is mobile.







133
Existing Games / Re: ROBOCRAFT
« on: September 17, 2014, 05:12:06 AM »
12x hover + 2x F. L10 thrusters.
13x L10 SMG

Nimble and small enough to dodge air plasmas
Armored enough to face-tank gunbeds to death with perfect frontal attacks.
Made with mostly triforce with a solid core for ballast/extra stability



134
Existing Games / Re: ROBOCRAFT
« on: September 16, 2014, 10:07:17 AM »


135
Existing Games / Re: ROBOCRAFT
« on: September 15, 2014, 06:28:12 AM »
Nobody charges Hovercrafts, which is annoying since they are usually weak from below. I've killed way too many in one hit because of the fact they only have 1 bottom layer or no armour there.
Cuz they are idiots who actually hover up against non plasma bombers.

See mine?  It stays on the ground and drives like a tank.  You want to get to the pilot seat you gotta go through all my top armors.  Just because you can hover against a tank doesn't mean you should, unless you are trying the "fly over and land from behind" trick.

136
Existing Games / Re: ROBOCRAFT
« on: September 14, 2014, 06:12:06 PM »
Na, recent hovercrafts I made has more and more top armor.

To counter this the bottom layer are using full cubes as ballast.

It's not as impressive as it sounds.  I move faster so while I did engage all 5 at once, I just turn into a narrow passage and wait for those 5 bots to drive in 1 and a time to die.

137
Existing Games / Re: ROBOCRAFT
« on: September 14, 2014, 10:24:08 AM »
That last one can be effective but it's so damn ugly. The name suits it well.
It's beyond just effective, it's OP as hell.

Even against plasmas?
Of course.  With 11 pads and 6 thrusters both direction, I am faster than 99% of the T3 bots.

I killed the entire enemy team of 9, fought 5 bots solo simultaneously, 3 of which were plasma, and I killed them all while receiving just 20% damage.

138
Existing Games / Re: ROBOCRAFT
« on: September 14, 2014, 09:11:04 AM »
That last one can be effective but it's so damn ugly. The name suits it well.
It's beyond just effective, it's OP as hell.

Unfortunately this design only works in T3 due to various collision box related reasons.

139
Existing Games / Re: ROBOCRAFT
« on: September 14, 2014, 01:39:18 AM »
Specs
904 CPU
7x L4 SMG
11 L2 hoverpads, 6x L2 F.thrust, 6x L2 R.thrust
2x L1 radar, 1x L3 jammer
Easily slaughter all those tiny plasma cart/satellites.



140
Existing Games / Re: ROBOCRAFT
« on: September 13, 2014, 06:52:19 AM »
T5 that cost 1507 CPU, so I can out tank, outmaneuver, out stealth, out recon, and outgun other T5.

It's totally fair!!!



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