Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tankcat

Pages: 1 2 3 4 5 6 [7]
121
Discussion / I found a new building technique/glitch
« on: April 14, 2009, 12:33:32 AM »
thecakeisalie is the password

122
Discussion / I found a new building technique/glitch
« on: April 12, 2009, 06:31:21 PM »
Awesome, I got my bot finished. If anyone is up for a challenge, I'll be in the RA2STOCK hamachi server.

123
Discussion / I found a new building technique/glitch
« on: April 12, 2009, 04:33:35 PM »
Quote from: Somebody;33897
Can anybody show me the setup of how to get the motor so close, or make a vid, because I frankly just can't tell how you guys are doing it.


Here is the video from the previous post, I uploaded it to mediafire: http://www.mediafire.com/download.php?kmkz3umnywh

Also, when using this glitch combined with the effe glitch sometimes even after I go to the garage and back, exit out of the game, etc... the collision boxes for the weapons are still floating out in space where I placed them if I turn it on with f12.


124
Discussion / I found a new building technique/glitch
« on: April 11, 2009, 11:40:24 PM »
Quote from: Oggie;33880
If I'm right it's 3 extenders set up to make an equilateral triangle. In other words 60 degrees between each of the extenders, using the attachment points on the side.


That'd work too, however I think he's only using 2 extenders somehow... the closest I got to that was with a T connector.

125
Discussion / I found a new building technique/glitch
« on: April 11, 2009, 10:44:25 PM »
Quote from: Naryar;33870
HAHAHAHAH



_______________

Anyways here's the thing that i built:

(Image removed from quote.)

Designed to be the prototype of an invertible Sentinel Observer - it sucks because of plastic armor, but i'm going to rebuild it possibly with 6 razors.


Wait, are those motors chained together? If you could show me how you did that, that would be awesome.

126
Discussion / I found a new building technique/glitch
« on: April 11, 2009, 07:15:14 PM »
Quote from: Sage;33857
HAHAHAHAH


sorry tankcat, thats actually way worse. the one you had before weighed 6 kgs, this one weighs 9.

True, but something I find is that if you have too many layers of components, it limits you.

With that design you can add more to the motors, like so:



With one less connector, that leaves room for one more layer, which I was able to use with the Y connector to add 2 maces to each arm, instead of 1.

127
Discussion / I found a new building technique/glitch
« on: April 11, 2009, 06:06:15 PM »
I found an even better way to stack chained motors, using only 2 extenders. This chain motor uses a 40cm extender and a "T" extender, matches up perfectly.


128
Discussion / I found a new building technique/glitch
« on: April 11, 2009, 01:59:29 PM »
Quote from: Naryar;33816
That is nothing close to a new glitch.

That's classical axle loading with Click's "add and remove motors" method (that i find long as heck when you can axle load by changing tabs or simply adding/removing extenders on your motor, and i got a video of it here: http://www.youtube.com/watch?v=ReAplF1sq4g&feature=channel_page).

However, that's a new way to chain 2 HPZ's and i find it very convenient because it's compact (unlike the classic method) and saves weight. Nice find.

And i just found another setup that can make that thing even more compact...

EDIT: Fritzl looks very nice.

I tried your extenders axle loading glitch, and you're right it's much better implemented and easier when you're out of space. I just assumed that what was on the beetlebros building technique site were the only techniques that had been discovered. I agree, classical axle loading is extremely long and not worth it, and I couldn't get it working for my horizontal motor. But using the pause button let me stop the game instantly after adding a red motor, letting me build up enough momentum to pull the axle out after adding 3 or 4 motors.  But, your extender glitch is a lot more convenient.

Also you found another setup that is even more compact? A chained motor setup? If you wouldn't mind, it'd be great to see what you've come up with.

And everyone should join moonbear's hamachi server, he made a bot that makes small children cry. No one has beat it yet.

EDIT: Here is a better picture of fritzl, I have the two motors connected to one motor, I find it does a lot of damage.


129
Discussion / I found a new building technique/glitch
« on: April 11, 2009, 12:45:07 PM »
Quote from: Somebody;33790
Are they easy to stack that way?

Yes, they are incredibly easy to stack that way. That literally took me 30 seconds to implement after I got the hang of the glitch.

Quote from: System32;33793
Hey, Tank cat, Build us a bot that can beat starcore bots using that, I'd like to see the effectiveness of it.

I'll try, I've been experimenting with ways to implement it using horizontal motors, I like making horizontal spinners the best. So far I haven't seen any results that are quite up to par with something like 3 motors with 3 rotators and 18 maces on the end, but it's getting there.

*Alright, I was testing the bot on sentinel and hit with 3507 damage. Bot only weighs 557.4kg. Here's a picture:


130
Discussion / I found a new building technique/glitch
« on: April 10, 2009, 10:52:22 PM »
I'm sorry guys, I had to leave for a while. Yes, Trovaner seemed to describe it correctly. Basically using the pause button I was able to increase the effects of axle loading.

The two motors are chained together, connected to each other and inside each other. Here is a picture of the end result:



The two motors are chained together, with that being the end result. I've tried it with other multiple motors, and it's much easier to do than conventional axle loading.

EDIT: Here is the video from the previous post, I uploaded it to mediafire: http://www.mediafire.com/download.php?kmkz3umnywh

131
Discussion / I found a new building technique/glitch
« on: April 10, 2009, 03:40:03 PM »
It's not I swear, if only I could describe it to you in real-time, I promise it's new.

132
Discussion / I found a new building technique/glitch
« on: April 10, 2009, 03:31:53 PM »
No, it's not that, I know it's something new if I could just describe it to you real time.

133
Discussion / I found a new building technique/glitch
« on: April 10, 2009, 03:08:42 PM »
Alright, even if the same can be achieved with conventional axle loading, using the pause/break button method can snap the axle out of the motor in 3 to 4 tries. I'm not saying it's completely new, but it's a lot more convenient. I mean it's basically super axle loading, because you are pausing IMMEDIATELY, rather than the 1 second it takes to move your mouse to another view.

**And I wasn't aware that axle loading could be done from any position, I couldn't get enough momentum to snap it out of the motor horizontally, it only worked for me as described in the video on the beetlebros site. I mean it's not like I'm coming out of nowhere with this, I searched around to make sure I'm not duplicating something else and I'm not. I've never seen anyone using this pause/break method.

Quote from: R1885;33707
Find Sage's account, and look at "How to snapper load".


I already looked at how to snapper load, it's not the same thing... Maybe I'm just describing it wrong?

134
Discussion / I found a new building technique/glitch
« on: April 10, 2009, 02:50:03 PM »
If it's nothing new, could someone show me the links to the glitch I described? I looked at snapper loading described in sage's links and it isn't the same thing, mine is only using a horizontal motor and an extender, and I'm making a chained horizontal motor with the 2nd motor stacked INSIDE of the 1st motor. No snapper at all. I also tried to look everywhere for horizontal axle loading and couldn't find it, even on the beetlebros site did it describe it as working for VERTICAL motors. my method only takes 3 or 4 motors to spin the axle out as well, so once again if someone could point me to a place describing this method I would be grateful. Thanks.

135
Discussion / I found a new building technique/glitch
« on: April 10, 2009, 03:53:42 AM »
**debunked for now...*

Pages: 1 2 3 4 5 6 [7]