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Messages - Urjak
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121
« on: June 21, 2012, 03:33:17 PM »
Ahh Warpig... I have been looking for an excuse to use you.
I have question though. If a large number of bots from one tribe survive, do the members of that tribe then fight each other, or are they all considered the winners?
122
« on: June 20, 2012, 11:39:54 PM »
Very nice...
123
« on: June 12, 2012, 08:26:29 PM »
It'll make you build something not OP for once.
I'm sorry, Urjak. But it means you'll have to make a robot that moves normally and not in a meltybrain fashion for once :P
Fine... But please, don't do the Half-Circle Arena.
124
« on: June 11, 2012, 05:10:14 PM »
Why ban Sheck Spinners?
125
« on: June 10, 2012, 08:08:40 PM »
Only problem is the VS doesn't get good synergy with this design. I can see Pesky Torch trapping a bot, then your VS comes up from behind trying to get the bot that Torch is trapping and killing Torch in the process, or at least flipping it and making it useless. A hammer would get the best synergy, I think, but since MW hammers are not really competitive... perhaps a slow HS.
Yeah, I have been thinking about using a different MW (definitely going with Pesky Torch), but am having a hard time coming up with a better design. The bot needs to be fast, since a slow HS could very easily be thrown away from the fighting, giving the opponents plenty of opportunity to combo attack my LW.
126
« on: June 07, 2012, 09:05:03 AM »
That VS looks like it could be flanked during a rumble, and the sides look pretty flimsy should they be attacked by a high DP bot.
127
« on: June 07, 2012, 09:02:01 AM »
It looks good, but it looks better suited to fighting Sns (it's a bit Fat Rat-y), and I'm doubtful about how many will show up due to the rule about flails, and if they do show up they're probably going to be armed with sledges, which may make them outweapon this.
Yeah I was thinking about it being outweaponed, but in testing with four bots, the VS often didn't fight weapon-to weapon with other bots, given the chaos of the battle.
128
« on: June 06, 2012, 10:25:08 PM »
Pretty sure popups are banned...
129
« on: June 06, 2012, 07:15:24 PM »
Looking like a pretty solid competitor. I'm wondering if the wedge is to do with the slightly downward angle of the Firestorm flippers, or the VS' gyroscopic nature.
Not entirely sure. The firestorm flippers certainly do take some of the weight off of the wedge, and I can't imagine the weapon helping matters.
130
« on: June 06, 2012, 06:47:52 PM »
Tentative partner for Pesky Torch:   I call it Eliminator (as that's its role in the team). Twelve razors powered by a 132 Perm give it plenty of power, and the firestorm flippers provide very solid defense. Also as invertible as a VS can get. Weakest point is in the wedge, which is average. Any comments would be appreciated. :D
131
« on: June 06, 2012, 06:32:47 PM »
... mine's better. :P But seriously, where did all your weight go?
132
« on: June 05, 2012, 11:34:33 PM »
Sooo can someone explain to me why SM's SHW is barely even realistic, and why 25% of the entries suck ?
^This, for god's sake. I really wish there had been more spots open, because I had several cool ideas for some bots. Ah well...
133
« on: June 05, 2012, 06:18:17 PM »
Cool, but can it KO anything?
Nope. But it doesn't need to. The bot is designed so that it can rack up huge amounts of point against both MW and LW opponents, which both helps guarantee a WBP and allows for its team mate, the MW, to more easily finish off the opposition via KO.
134
« on: June 05, 2012, 09:04:02 AM »
I'd have thought there would be a more efficient wheel choice
I'm all ears. I want to keep the NPC Normals though, since they are so easy to mount. The DSL Wheels offer semi-invertibility and also bring the speed down to be more manageable.
135
« on: June 05, 2012, 01:02:17 AM »
Well, it has certainly been a while. I was toying around with some RIP3 designs and came up with this gem of a bot:   I call it Pesky Torch, which is quite accurate given its ability to trap and torch bots both in the LW and MW class. While the wedge is slightly AGODed and overall rather crappy, the opposing bot had better not get distracted and turn away, or else they will be grilled. Overall, Pesky Torch works brilliantly, and may just be one of my best built LWs. Any comments would be appreciated. :D
136
« on: June 04, 2012, 06:19:36 PM »
AON2 arena wins the vote. I guess this means people are cool with the pits? :P
No. Pits are the worst thing ever to be in an arena.
137
« on: June 04, 2012, 09:00:38 AM »
And now for the final. On paper in terms of bot types this looks good, as two wide SnS vs 2 fairly narrow popups is generally a landslide victory for the former, but False Popup looks threatening.
You do realize those are the guys who sent us to the losers bracket, right? :P
138
« on: June 03, 2012, 11:23:26 AM »
The only way to do this: bots that have revolutionized RA2 should be there, and bots that are the best of their kind should be there. DSL should not be included. Nothing against DSL, but it's NOT the 10 year anniversary of it, it's the 10 year anniversary of RA2 Stock.
These two lines do not add up. DSL has been a LARGE part of RA2 for many years, so ignoring the other half of RA2 bot building seems ridiculous. This is the tenth anniversary of the game. Should't we be celebrating all aspects of it's evolution through the years, instead of arbitrarily cutting out an entire part of RA2?
139
« on: June 01, 2012, 05:16:24 PM »
I'll be entering something soon...
140
« on: May 31, 2012, 05:28:41 PM »
Oh yeeeeah, I completely forgot to mention that.
I was thinking of possibly restricting bot types to ONLY those found IRL - so no Jugglers, Popups, Flail SNS/SS etc, however they could all be, of course, built to maximum DSL efficiency.
Not a bad idea, just as long as you don't enforce IRL building standards, then it should be interesting.
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