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Messages - inplabth
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121
« on: April 09, 2010, 07:48:59 AM »
Actually, after it swings, all of the razors hit vertically. I tried hitting at angles or more on the flat sides, but all that did was get the arm ripped off. this way the arm is well out of the way.
122
« on: April 09, 2010, 07:39:57 AM »
Yeah, it self-rights quite well, actually. All I had to do was add a bar on the back of the hammer that pushed the bot up when the hammer returns to its starting position. There's also a small stabilizer in the back that you can't see so it doesn't flip over when it accelerates.
123
« on: April 08, 2010, 09:12:16 PM »
Well, double-post again but I figure that I may as well dump this in my showcase instead of leaving it to the BBEANS thread. 
Yay for hammer designs. That is a metal hinge wedge, and it has magmotor drive, 4 razors and unfortunately weak armor. On the up side, it dominates shell spinners and VS/HSes without a wedge due to its enormous pushing power and overhead weapon. The reasoning for the large number on the end is from me experimenting with new and interesting wedge designs, and this one was best, but still isn't as great as I had hoped.
I'll get insides when I get back home.
124
« on: April 06, 2010, 06:33:56 PM »
Huh, things are looking up for me and my bot.
125
« on: April 06, 2010, 06:21:23 PM »
Yay for hammer designs. That is a metal hinge wedge, and it has magmotor drive, 4 razors and unfortunately weak armor. On the up side, it dominates shell spinners and VS/HSes without a wedge due to its enormous pushing power and overhead weapon. The reasoning for the large number on the end is from me experimenting with new and interesting wedge designs, and this one was best, but still isn't as great as I had hoped.
126
« on: April 05, 2010, 08:18:32 PM »
Aw, crap. I hope my wedge holds up.
127
« on: April 04, 2010, 08:47:51 PM »
128
« on: April 03, 2010, 12:45:25 AM »
Whee, sent mine in! But, no AI from me due to the fact that I'm still in the early learning stages.
129
« on: April 03, 2010, 12:18:40 AM »
I was wondering the same thing.
130
« on: April 02, 2010, 10:03:42 PM »
We should get a steam group!
131
« on: April 02, 2010, 08:20:45 PM »
do they have to be AI'ed or will click ai them.
i cant AI for my life so if they have to be AI will someone help me.
Click will AI your bot for you. Lucky for you and me because as of now I can't code to save my life.
132
« on: April 02, 2010, 07:30:56 PM »
@inplabth Just because you can't build a bot now doesn't mean you can't enter. The signups won't fill up in a day, it'll take a while.
I look forward to signing up for my first BBEANS tourney, regardless of what happens.  Hopefully my anti-flail design will work as well as it has in testing.
133
« on: April 02, 2010, 05:48:43 PM »
I dunno, I like my design, but I'm not sure how well it will fare. I'd post it here, but I'm still working on the redesign with a smaller chassis.
134
« on: April 02, 2010, 10:31:10 AM »
Oh, that works. All is right in my world again.
135
« on: April 02, 2010, 09:43:47 AM »
Aww, I hope the signups open early, I have to leave town on saturday.
136
« on: April 01, 2010, 11:48:22 PM »
Bisector 2 seems like a formidable opponent. Unfortunately, I can't enter BBEANS 6 because I have no working designs after going through 18 different prototypes that have been either too under-weaponed, too weak, or just too garbage all-around. It was good practice for my building skills, though.
137
« on: April 01, 2010, 09:38:25 AM »
Alright, thanks for the help. I'll see about the poker again and hopefully get it working properly.
138
« on: March 31, 2010, 10:22:06 PM »
Hate to double post, but can anyone help me out with the spike setup on the poker? I'm still stuck. Everything I've tried has either been too heavy or too fragile.
139
« on: March 29, 2010, 03:48:54 PM »
While I was working on rebuilding my bot with a burst piston, I had a sudden recollection of a design that I had made, but it didn't work well. So, I modified it to be more efficient and came up with this.  Ti 3 armor 6x NPC Fast Drive with Hypnos Didn't count the irons 6x Ants Vastly improved wedge over V1 New system for mounting spikes is more weight efficient I'll get the updated poker up later. EDIT:Since I just can't get this figured out, what is the best way to get a double row of spikes attached to the storm piston?
140
« on: March 28, 2010, 09:22:30 PM »
The DSL bar was for protecting against hammers because I tended to lose against them if they got in a good hit or two. But better drive might be a better defense than that. EDIT:Well, I just quickly hopped to an edit. It now lacks some of the protection, but it's so ridiculously fast I don't see that as too much of a problem. Plus, I added 4 extra razors with some freed up weight, as well as some protection for the extenders.  Same armor, batteries, air tanks. Now has NPC fasts with Vlads for invertibility and the wedge has improved.
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