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Messages - Noodle

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1181
100% fake.

(though I wish it wasn't)

Yeah, that's how Onion News Network works.

1182
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 30, 2010, 07:09:08 PM »
Very surprised angry face.

1183
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 30, 2010, 06:12:32 PM »
Whatever, 3rd is very good.  I just hope my driver is consistent.  If it's consistent I don't need to win a single race to win the championship.

1184
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 30, 2010, 04:20:39 PM »
No video?  You couldn't even get fraps to record some clips?

1185
Modifications / Re: Blueprint Grid to Baseplate Grid
« on: September 30, 2010, 11:17:24 AM »
Thanks alot guys!  I'm glad you like it. :D

It definitely should be pixel-precise though :rage

I think the download versions are better than the one in the pictures as far as accuracy.  Still I'm not sure if there is any way for it to be 100% perfect.

1186
Chatterbox / Re: Jokes
« on: September 29, 2010, 08:53:46 PM »

1187
Modifications / Re: Blueprint Grid to Baseplate Grid
« on: September 29, 2010, 04:09:34 PM »
Update - a download is now available at the bottom of the first post.

1188
Modifications / Blueprint Grid to Baseplate Grid
« on: September 28, 2010, 09:33:01 PM »
I don't know if this has been done before or if its any help to anybody, but I figured I'd post it anyway just in case it is helpful.

So I've done a little fiddling around in RA2 for the past half hour, and what I've been trying to do is make it so the translation from the blueprint grid to the baseplate grid easier.  Since I can't resize either of them, I came up with a different way of doing it.

What I did was overlay the baseplate grid onto the blueprint grid so that you can get an idea of what size the chassis will be in terms of baseplate grid units.  This is helpful if you want to build robots by putting all the parts in a full sized chassis, measuring up the grid-lines, and rebuilding the chassis to be airtight.

The translation from the grid on the blueprint to the real one isn't perfect, but it's very close.

For instance, here I wanted to make a chassis 4x4 baseplate units:


Here's what it turned out to be:


Those with a sharp eye could probably tell its off by about a pixel, but I still think it's a very useful resource.

Download for great justice!
I have grids made for 800x600, 1024x768, 1280x1024, and 1600x1200.

Edit: New version get!

It's pretty much the same thing, except I added handy-dandy little numbers for you to use.  Again, something simple that helps a heck of a lot.



Here's a link to the newest version:
http://noodle.q3k.org/files/grids2.rar

Also here is a database of all the different components sizes relative to the baseplate and chassis grids:
http://noodle.q3k.org/gridtable/index.html

Anyway, if anyone wants me to add more resolutions, just tell me.

1189
Off-Topic Discussion / Re: General Chatter Thread
« on: September 28, 2010, 03:41:04 PM »
Wow I was actually pretty close.

1190
Off-Topic Discussion / Re: General Chatter Thread
« on: September 28, 2010, 03:05:32 PM »
Hey guys... Do you wanna hear a very embarrasing thing what happened to me in summer?

Your parents found out you're in love with a cartoon character?  :mrgreen:

1191
General Support / Re: Video Card Wars
« on: September 28, 2010, 12:45:55 PM »
This is basically the card I have.  The only difference between this one and mine is that this is an XFX card, and mine is PNY.
http://www.newegg.com/Product/Product.aspx?Item=N82E16814150398

It's a great card for the price.  I can run RA2 on full settings 1600x1200 without a single problem.  Plus it also can ran any given source game on full settings without any lag and can run GTA IV on 1600x1200 with near-high settings.

It's a great card if you don't have the money to pay for a really high-end one.

1192
Existing Games / Re: Roller Coaster Tycoon
« on: September 28, 2010, 11:08:39 AM »
I've got a map which is basically a flat desert as big as the game allows and with all the non-expansion pack rollercoasters unlocked.  Oh, and no money, because building to a budget constraint sucks.

I'll post a download if anyone wants it.

1193
Game Development / Re: Game Maker Botz!!!! VERSION 1.4 NOW AVAILABLE!!
« on: September 28, 2010, 11:06:23 AM »
Well for starters he could cite the fact that you bounce off walls like a pinball and retain your speed, or that the weapons aren't even functional, or that the weapons have a tendency to not turn off and continue to assault your ears with noise or that you can bounce back and forth off the arena walls so fast that it eventually breaks the game, amongst other things.

1194
Contests / Re: Vote BOTM Oct 2010
« on: September 28, 2010, 11:03:24 AM »
#1 For the lulz.

1195
Contests / Re: BOTM October 2010
« on: September 27, 2010, 11:41:12 PM »

If you are one of the TWO that used flamethrowers, you have about 40 minutes to fix it......or they WILL be DQed!

No, I forgot about this.  In other words, I don't have an entry.

1196
Contests / Re: BOTM October 2010
« on: September 27, 2010, 11:21:59 PM »
Wow I completely forgot about this.  Fair enough, I didn't have any good ideas anyway.

1197
Off-Topic Discussion / Re: General Chatter Thread
« on: September 27, 2010, 12:57:28 PM »
There were times when I thought about it.  I never really had the guts to do it, and probably because I was just being a sad sack most of the time.  :gawe:

As for the matters of today, I am sick (as I figured I would be) but I'm still at school.  Thank god no teachers have wanted to do anything today.

1198
Off-Topic Discussion / Re: General Chatter Thread
« on: September 26, 2010, 11:09:27 PM »
I think I'm coming down with a cold.  I can't breathe out of my left nostril and my throat has that pre-sickness feel to it.

1199
Chatterbox / Re: I'M STAYING
« on: September 26, 2010, 10:34:57 PM »
NO!

Hell yes.  The kilij is on par with the katana.

1200
Chatterbox / Re: I'M STAYING
« on: September 26, 2010, 09:35:38 PM »
F**k that, get a kilij!


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