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Messages - NFX
Pages: 1 ... 53 54 55 56 57 58 59 [60] 61 62 63 64 65 66 67 ... 626
1181
« on: May 21, 2012, 06:59:50 PM »
This should be pretty fun, I reckon. I'm wondering if my cars are the only cars that resemble a team, i.e. look similar? Should make for some pretty exciting videos nonetheless. There should be an award for the best crash, maybe.
1182
« on: May 21, 2012, 06:58:32 PM »
The italic font is too small. =P Apart from that, it's not a bad likeness. If this were Naryar's early reign, I'd expect him to march in and show you how it should be done.
1183
« on: May 21, 2012, 06:06:34 PM »
That looks cool. Putting the irons on the other Flipper Segments might help protect them, but then that would compromise the reach. Good likeness, though.
1184
« on: May 21, 2012, 04:02:47 PM »
That would work. If you swapped the Battlepacks for ants, you could attach one above the other, saving you baseplate space.
1185
« on: May 21, 2012, 03:35:45 PM »
Looks alright. Nothing too special. Might be better if there was a hole decal where the Iron Spike came out.
1186
« on: May 21, 2012, 03:35:08 PM »
Very much so. Reminds me of Smash Gold SE a little bit. I don't like the gap between chassis and plow, but oh well.
1187
« on: May 21, 2012, 01:23:47 PM »
That's what you get when you live near nowhere important. =P
1188
« on: May 21, 2012, 09:45:41 AM »
Looking sweet. Maybe you could lighten up the extenders a little to get some tougher weaponry on there?
1189
« on: May 21, 2012, 04:21:47 AM »
Perhaps remove the wheels and reattach them. That sometimes helps. I'd be slightly worried about the TWM3R being hit, and the reach of the weapon. Maybe you could mount the motor with the end AP, and that'll allow you to attach the hammers with the end AP as well, which will give you some extra reach, and probably help with self-righting.
1190
« on: May 20, 2012, 09:18:28 PM »
So much for manly Preytor.
1192
« on: May 20, 2012, 07:15:55 PM »
Looks alright. I'm by no means an expert, but that white stuff looks quite thick. [/outofcontext]
Are you going to put one of the little table football guys on the top for a head? =D
1193
« on: May 20, 2012, 07:06:04 PM »
Happy bidet, Vertigo. Have an explosive day. U see what I did there.
1194
« on: May 20, 2012, 07:04:02 PM »
Replace them with something like a Flipper segment with a Cutting tooth on the end of it. Some kind of aesthetic "tail", like Taur 2 had when I put the Judge Burst on it.
1195
« on: May 20, 2012, 05:22:22 PM »
I feel kinda bad criticising it, personally. Because I know it's supposed to look like that, I just don't particularly like bots that are held together by a bunch of flimsy-looking extenders. I'm sure there could be a way of building it with a more robust appearance. =)
1196
« on: May 20, 2012, 05:04:23 PM »
I don't actually like it all that much. It looks far too spindly and flimsy to me. I imagine it's gonna be quite havoky with a burst-on-burst setup like that.
1197
« on: May 20, 2012, 03:04:26 PM »
I'd swap the four razors for a single 30kg hammer, personally. That would look more IRL than four razors. Also get rid of the cheaty invincible halfsheets. They are in no way IRL.
1198
« on: May 20, 2012, 12:09:16 PM »
Shaping up nicely. At least you'll be able to tell that all my cars are in a team. =P
1199
« on: May 20, 2012, 11:28:46 AM »
I'd have said 12 ants. Each BSG uses 2.5 ants worth of power, so four of them would be 10, plus one for each NPC (spin motors use one ant's worth of power, Copals to Dual Perms), making 12 ants total. Reminds me of Smashbox 2 a little bit.
1200
« on: May 20, 2012, 11:19:10 AM »
WHAT THE CHRIST
It looks like a complete mess, but I really like it for some reason. If it was tidied up a little bit, then it would look even better, I think. Also don't overlap your wedges like that, it has a tendency to make them fail, I've found.
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