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Messages - Serge

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1181
Modifications / Re: Whams Arena Thread
« on: July 10, 2010, 09:02:55 PM »
Oh, so it's just a Plane object. I need to implement those. Thanks!

edit: apparently I already have in my decompiler but not yet in my decompiler. Whoops. It's just a 32-bit integer (probably an enum originally) that is either 0 for standard objects and 1 for planes. And yeah, it comes right after the transformation matrix.

1182
Modifications / Re: Whams Arena Thread
« on: July 10, 2010, 08:14:43 PM »
...but I remember Click posted something about how to do it.

Care to link? I am intrigued.

1183
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: July 10, 2010, 05:41:37 PM »
Actually you can see his face on YT when he makes those stupid movies.

Anyway, posting your face on the interwebz is a really bad idea. Bad as in see-your-face-photoshopped-with-phallic-symbols bad.

1184
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: July 10, 2010, 05:23:40 PM »
I'm a blond Klingon.

1185
Modifications / Re: RA2 paper edition
« on: July 10, 2010, 08:09:57 AM »
Meh. Unless you implement a toon / ink'n'paint shader. I have no experience in DX9, though, so I don't even know if it allows you to plug in new shaders easily.

1186
Off-Topic Discussion / Re: KIN is dead!
« on: July 08, 2010, 08:48:50 PM »
And nothing of value was lost.

(Windows on mobile devices needs to die)

1187
Chatterbox / Re: The World Cup!
« on: July 07, 2010, 03:36:17 PM »
Whoa, that must have been the most boring much of the whole World Cup.

But yeah, Spain earned that goal. Germany played like a special ed team today.

1188
Chatterbox / Re: The World Cup!
« on: July 07, 2010, 01:47:41 PM »
Protip: if you don't care about the world cup, don't post here and ruin this thread - some people are actually enjoying it.

1189
Chatterbox / Re: The World Cup!
« on: July 07, 2010, 01:32:32 PM »
Go Spain!

1190
Off-Topic Discussion / Re: General Chatter Thread
« on: July 07, 2010, 11:25:02 AM »
Read a book. Watch a movie.

1191
Discussion / Re: Looking into Seism 13...
« on: July 07, 2010, 11:23:20 AM »
It's all commented out (#), so it's probably debug code, which dumps the content of blah to a file called adaptiveai.txt.

1192
Discussion / Re: Bot Exchange
« on: July 07, 2010, 11:04:27 AM »
Did you restart your browser after installing the plugin? :P

1193
Discussion / Re: Bot Exchange
« on: July 07, 2010, 10:33:15 AM »
What browser are you using?

1194
General Support / Re: Locked motor
« on: July 06, 2010, 09:16:23 PM »
Well, that's something new for me. I'll have to remember that!

1195
Modifications / Re: ACAMS Component Pack
« on: July 06, 2010, 08:53:39 PM »
Sure, release it. BTW, do you use the official exporter or dummee's / Slider_V's exporter?

1196
Discussion / Re: Bot Exchange
« on: July 06, 2010, 02:59:57 PM »
Alright, if any of you are wondering how the 3D preview looks like, here's the viewer showing an airtank:  http://q3k.org/3dviewer/.
Of course, you'll need O3D from http://tools.google.com/dlpage/o3d.

Here's a screenshot if you can't download the plugin:


Textures are still kind of wonky, I'm trying to get transparency (here the tank should have transparent handles) to work.

1197
Off-Topic Discussion / Re: DJ 5P4RK
« on: July 06, 2010, 09:12:39 AM »
Also known as clipping. Occurs when you feed sound that is too loud into a mixing device.

1198
Off-Topic Discussion / Re: DJ 5P4RK
« on: July 05, 2010, 08:09:14 PM »
It's not the compression's fault, if anything. Standard 128kbps, LAME-encoded.

1199
Off-Topic Discussion / Re: DJ 5P4RK
« on: July 05, 2010, 07:26:46 PM »
Here's the compressed MP3 of sparkey's "remix" if anybody cares: http://q3k.org/LOL_LIVE_MIX.mp3

1200
Discussion / Re: Bot Exchange
« on: July 05, 2010, 11:06:12 AM »
It's isn't done yet - I am still wrestling with O3D and WebGL. The problem is neither of them is supported out of the box in most browsers. O3D can be easily installed as a plugin, but Google is slowly deprecating it in favor of an interface layer to WebGL. Unfortunately, WebGL isn't available as a plugin, and requires beta builds of Firefox or Chrome to work, which will be a pain for users.

Right now I'm sticking to the old plugin-based O3D implementation, and when WebGL goes mainstream I'll switch to the new O3D<->WebGL layer.

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