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Messages - Noodle

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1161
Existing Games / Re: GameTechMods Nascar Tournament (CANCELLED)
« on: October 08, 2010, 07:20:42 PM »
Don't worry about competing with me badnik.  I got a lot of stuff getting in the way of my tourney, so if I were you I'd exploit that. ;)

1162
Chatterbox / Re: *Warning, Rant Thread*
« on: October 07, 2010, 10:41:24 PM »
You know why they call it an xbox 360? Because after playing it you spin 360 degrees and walk away.

Immediately afterwards you trip over the Xbox directly in front of you and feel like a buffoon for walking in it's direction.

1163
Modifications / Re: Blueprint Grid to Baseplate Grid
« on: October 07, 2010, 03:31:52 PM »
Yeah, they aren't perfect.  I tried to get them as close as possible, but I was eyeballing it.  Knowing I'd make mistakes I tended to try and estimate towards being bigger so that I wouldn't end up underestimating.  Even the ratio I used to convert from baseplate grid units to chassis grid units (4:7) isn't perfectly accurate.

Still, it's purpose is to try and remove most of the semi-fine guess work involved with components, and I think it has succeeded in that sense.  Most people aren't even going to look at the hundredths place much when building a chassis.

1164
if im not mistaken it gets faster the more you use it ?

I didn't know that (or notice it for that matter).  However, if you're right it'd be a gradual change.

I'm curious as to how it'd go about doing this.

1165
Modifications / Re: Blueprint Grid to Baseplate Grid
« on: October 06, 2010, 10:25:57 PM »
Glad I could help guys. :)

I also just realized that I excluded pistons for whatever reason, so I'm gonna go fix that as soon as I can get to it.

1166
Chatterbox / Re: Birthday Thread - STC
« on: October 06, 2010, 07:07:51 PM »
Happy Birthday an' ting an'

1167
Modifications / Re: Blueprint Grid to Baseplate Grid
« on: October 05, 2010, 08:10:13 PM »
Well I've spent my entire day crunching numbers and typing up HTML code manually, and the result was this:
http://noodle.q3k.org/gridtable/

For those who don't want to click on the link, its a table that shows each chassis-mountable component's size in terms of chassis and baseplate grid units.

1169
I think you know what I mean

I certainly don't.

1170
Existing Games / Re: Roller Coaster Tycoon
« on: October 03, 2010, 10:30:56 PM »
"I'm not paying that much to go to Toilets 1"
(Image removed from quote.)
Parks that force free rides require more money.
Bathrooms that cost .10c to use help expand the park.


Bathrooms are a necessary service, therefore the guests shouldn't be charged anything to use the toilets.
Besides, if you can't make enough money from everything else, you're failing as a park-maker.

Also, I've always made the most money off of parts that have an entrance fee as opposed to ride fees.  People will actually start coughing up 75 dollars (can't remember the exact number) a pop at the entrance just to get in, and the money adds up.

1171
Off-Topic Discussion / Re: GTM land!
« on: October 03, 2010, 08:28:01 PM »
Not this crap again...

1172
Existing Games / Re: GameTechMods Nascar Tournament
« on: October 03, 2010, 06:20:17 PM »
@ 090901: Almost none of the races are like that, they're always "someone takes the lead and almost never gets passed" races. Most of the time the pole sitter wins.
Ahem. That is completely un****ing true. You know nothing about NASCAR.
I agree.

The only races where that could be somewhat applicable to are those on the restrictor plate tracks.  Even then, you've got cautions, pit-stops, and crashes to take into consideration as well, so the pole sitter very rarely wins those races either.

1173
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: October 03, 2010, 01:46:02 PM »

So, like this then?
(Image removed from quote.)
Crummy Paint Job FTW!

Gah!  You beat me to it.  I did it the other way around, though.


1174
Existing Games / Re: Roller Coaster Tycoon
« on: October 03, 2010, 12:47:08 PM »
Whats up with you guys and crazy-long queuing lines? O,o

People are happier if they can queue for the rides they want to go on as opposed to being kicked out of the line 'cus there isn't enough room.

1175
Chatterbox / Re: Jokes
« on: October 03, 2010, 10:05:35 AM »

1176
Existing Games / Re: Roller Coaster Tycoon
« on: October 03, 2010, 09:51:18 AM »
Is it just me, or do wooden wild mice/mine carts always end up with a very high intensity rating?  Even this one, which I tried to make more calm than Mine Kampf, ended up with a very high intensity rating.

Still all the guests seem to like it, so I colored the mice red and named it accordingly.


And here's a ride that's old as heck that people never get sick of.  It must be at least 5 years old in the park now and people are still lining up for it.


1177
Existing Games / Re: Portal 2
« on: October 03, 2010, 09:32:12 AM »
There's a very easy way to find the Cake in Portal. But ya need GMOD. Go to escape_02, and die. Then, you respawn in a room which has cake in!  :mrgreen:

You don't need gmod.

Open the dev console, type 'sv_cheats 1' and press enter, type 'noclip' and press enter, close the dev console and then fly to the cake.

Pretty simple actually.

1178
Chatterbox / Re: Dreams
« on: October 01, 2010, 03:40:08 PM »
Last night I dreamed that I was a police officer who found a mass grave full of dead babies. It was inside some sort of a dilapidated hotel lobby thingy only there was no floor and it seemed to be held together by duct tape and plywood. For whatever reason I started laughing maniacally at this.



Is there something wrong with me?

Aside from making up dreams to make yourself sound deranged, you're a perfectly normal person.  :gawe:

1179
Contests / Re: Vote BOTM Oct 2010
« on: October 01, 2010, 12:57:23 PM »
Bah click shoulda won that.

Gratz anyway NFX.

1180
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 30, 2010, 09:39:41 PM »
I don't understand the point of this, but I will take #259. I don't care what it looks like.

There are still open spots in my tourney.  ;)

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