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Messages - ianh05
Pages: 1 ... 52 53 54 55 56 57 58 [59] 60 61 62 63 64 65 66 ... 141
1161
« on: October 07, 2012, 06:59:02 AM »
Axles vs actives: Toy Drumset 2 & Mercury Drone vs Mop & Bajker - Tag Team match, Robo Zone arena (2 minute match). Toy Drumset 2 and Mop start the match and after 30 seconds both Mercury Drone and Bajker are released from their cages to join their partner.
For this I was unable to edit the arena .py file to get it to work as intended, I might have to PM trov about it and see if there's a quick fix.
1162
« on: October 07, 2012, 06:40:38 AM »
WHY DID I BULID THAT THING!
I made one exactly the same and it's in the challenge preview pics lol, my latest one has irons swing around in the middle part of the chassis instead of on top though. I also renamed the "On Fire Rumble" to "Fire Fight", simpler and the name is more catchy IMO.
1163
« on: October 07, 2012, 06:21:55 AM »
Votes are now open for the next time-out contest! voting closes when I'm ready to start recording it :)
Axles vs actives: Toy Drumset 2 & Mercury Drone vs Mop & Bajker - Tag Team match, Robo Zone arena (2 minute match). Toy Drumset 2 and Mop start the match and after 30 seconds both Mercury Drone and Bajker are released from their cages to join their partner.
Rammer Rumble: Anty C. vs Skewer vs Platinum Pounder in the classic robo zone arena, 2 minute match.
1164
« on: October 07, 2012, 06:05:38 AM »
lol, it took the whole antweight to lift it though. Toy Drumest 2, the strongest antweight ever :P
1165
« on: October 07, 2012, 06:03:20 AM »
I've just realised that I have been using the Vault Hunter's Relic since the start of the game, and have kept forgetting to change it, so hopefully I will find a good relic soon. Also, with Mirv grenades, if it says 3146x8, does that mean each child grenade will do 3146, or does it mean that the initial explosion does 3146, and each child grenade does 393?
Each child grenade does the same amount as the first otherwise they'd be weak compared to the other mods. Oh by the way if anyone is playing on PC/Steam and would like some carrying I'm level 40 and running some old bosses in normal mode for gear for my other toons (after stuff for maya mostly) if you want to join a game.
1166
« on: October 07, 2012, 05:56:39 AM »
OK, I totally underestimated TD2's strength. The Box is a LW, right? O_O
It failed a number of times in testing and would just tip over underneath the box lol. The box is a Middleweight (just) the weight is 370.7.
1167
« on: October 07, 2012, 04:45:19 AM »
could be goose :P
1168
« on: October 07, 2012, 04:42:48 AM »
Beat the Box has been uploaded and results posted. Now time to explain a couple of things about the round that happened. 1. The bots that back up a lot use the same binding as most the other rammers, it seems to be a battery issue. 2. Immobilisation of the box is forced by the robots that won that way, the house robot is slow and those robots capitalised on that weakness and it's the same robot for everyone so please don't complain about that issue.
1169
« on: October 07, 2012, 04:23:03 AM »
Why do builders have their own page? I've not looked through the wiki much but I think I will work through it. Looks good.
Because it's a wiki about the game and we are a big part of it :)
1170
« on: October 07, 2012, 03:16:13 AM »
Beat the Box has been recorded and put together, just saving the file to my hard drive now and will upload it after it's done. It should be up in the next 6 hours :)
1171
« on: October 06, 2012, 10:13:29 PM »
lol...good one :P
I like tank builds, I'll try out tank builds with all characters most likely. Can't wait to play an angelic matriarch maya, healing plus health and shields seems overpowered :)
1173
« on: October 06, 2012, 07:57:44 PM »
It may struggle in the Survival round but it may get lucky and land a blow to the T-extender.
The dreaded weak point O.o I'm cheering for my bot Dipper, FireFly, NefariusBeing (because they are a bit different, yet effective designs if done correctly) and Firework(because it's the same type of bot as one of mine).
1174
« on: October 06, 2012, 07:36:17 PM »
He's 10, maybe come back to this in 5 or so years.....maybe. Honestly though, how the  do these young ones keep finding us? that age is way to young to be coming onto forums like this, they lack the processing power in their brains to be able to tell the difference between bullying and constructive criticism. I was the same way when I was a noob except I was a bit older and I actually wanted to make people here happy so they could get of my back, this guy is defiant lol.
1175
« on: October 06, 2012, 05:14:18 PM »
Welcome back :)
and yes 2L2Q3 needs more entries, it's a DSL LW IRL and generic tournament.
1176
« on: October 06, 2012, 04:53:56 PM »
No problem, as mentioned keep checking back with those pages as they give out codes often (I have gotten 9 so far) sometimes 3+ times a day and most days too. Here's a link to my current gear/spec/badass rank/cash: http://imgur.com/a/DhRJF#0B0re seems more useful later on in the game when loaders appear often and in playthrough 2 (True Vault Hunter mode) some enemies who had shields/health have armour instead. Death mark seems like a good co-op skill as you can get more out of it in groups.
1177
« on: October 06, 2012, 02:44:55 PM »
not sure how many of you know this but you should follow these: http://twitter.com/GearboxSoftwarehttp://twitter.com/DuvalMagicThey give out shift codes which you can enter into your game (once you sign-up for shift which is free) to get items such as golden keys. There's a new code coming soon which will get you one golden key (that you can only use once per account). They have been giving a lot of these codes out, I think I've managed to get 6-8 golden keys already. The codes last about 3 hours each and can be redeemed on unlimited accounts so they never run out like other software codes.
1178
« on: October 06, 2012, 10:15:05 AM »
I'll say go with 8 per division, but I have no patience :)
1179
« on: October 06, 2012, 10:01:04 AM »
You need to:
*Make sure the controls on your bot are named correctly (Forward and LeftRight = required for movement). *Replace AI bots with your own, make sure you rename your bot to the name of the bot file you replace (Bot0, Bot1, Bot2 etc. and the "B" needs to be capital). *Change the name of the bot you replaced in bindings.py to your bots name (as it appears in the .bot file). *Change anything else in that line that needs changing (bot type and nose direction mostly).
When you can do those 4 steps you're well on your way to knowing how to AI. Please note AI'ing is very sensitive to mistakes, any little error can make you game crash when loading so be sure to back-up your game before trying any of this!
1180
« on: October 06, 2012, 09:41:16 AM »
I also get freaked out by big, wide, open windows at night (like a porch door.) I'm so afraid I'll look out there and see...something? Eye staring back at me, etc.
Dem wardrobes.... look at them at night and you often think something's in there  .
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