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Messages - Clickbeetle

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1141
Tournament Archives / Re: Our Replicas are Different
« on: March 12, 2011, 10:47:31 PM »



You can tell it's old just by looking at the splash.

1142
Modifications / Re: The DSL 3.0 preview thread
« on: March 12, 2011, 10:36:47 PM »
Is there a possibility of some kind of frame to go around Perms? Something required by the realistic rule that doesn't intersect with the chassis, just to get rid of the whole, floating axle thing.


One step ahead of you there...  ;)

1143
Robots Showcase / Re: Near Chaos Robotics
« on: March 12, 2011, 10:35:49 PM »
Franklin's out because I don't trust the arena to contain the bar should something go wrong.


Good for you.  I'm sure there are some people who would enter strong spinners anyway as long as they were not banned.


No one has yet been killed by combat robots that I know of but there have been quite a few close calls...


Also, the ant clamp looks really cool.

1144
Modifications / Re: The DSL 3.0 preview thread
« on: March 12, 2011, 10:25:52 PM »
Maybe not Thermidor's supports specifically, but I will make similar fork components in several lengths.  These will be the replacement for the skirts (because I am going to make the skirts thicker so they can only be used for armor and not wedges).


I GUESS I could make Hworf's side armor stock but it seems kinda boring...


Haven't started on Shish-kabot yet but I'll get there, never fear.  It will be on a team with the Vlads and some other poky MW.

1145
DSL TC Showcases / Re: ty4er's showcase
« on: March 12, 2011, 09:48:48 PM »
Turn it into a Torque Reaction Full body drum :bigsmile:


That's not even close to a TRFBD, basically you're telling him to make a whole new bot.


The extender work could be more efficient but it looks quite cool.

1146
DSL TC Showcases / Re: The Showcase Of Teamxtreemer-Ism-Ness
« on: March 12, 2011, 09:21:00 PM »
Pretty good.  Lack of invertibility hurts though.


How is that Piglet attached??

1147
Modifications / Re: The DSL 3.0 preview thread
« on: March 12, 2011, 09:11:04 PM »
Weapon rebalancing is finished (for now), not counting replica components from replicas yet to be re-done.


New replica components that will be stock (non-cheatbot) in DSL3:  Nightmare tooth (large and small), Typhoon tooth (large and small), and MOE hammer.  I'm planning on making any and all replica components that could reasonably be used widely stock.


Also, in addition to all weapons having normals now, I also took the time to give them all damage decals.  So stuff like the Ripping Tooth will now scratch up the chassis just like a spike strip.  :mrgreen:

1148
Discussion / Re: SnapperII question
« on: March 12, 2011, 08:47:54 PM »
:eek: wow... i just ripped him apart and now i gotta know... how in the *witty adult phrase* did you attach 3 hpz's on one snapperII in the same spot and on round extenders at that?? :confused: absolutely epic....


Probably Snapper loading... Sage has a tutorial video on that as well.

1149
Tournament Archives / Re: Our Replicas are Different
« on: March 12, 2011, 08:40:15 PM »
Nope, it's a SHW... and not even an official 1200 kg SHW, since it was built before that class became official.  It's something like 1400 kgs IIRC.

1150
Tournament Archives / Re: Our Replicas are Different
« on: March 12, 2011, 07:34:44 PM »
nooo I want Click to enter his Toilet robot.. :P


Hmm, I will have to bring it down to a HW somehow, which won't be easy.


I wasn't planning on entering this but now that you reminded me of that toilet bot, I might have to see if such a thing is possible.

1151
Stock Showcases / Re: Sage's Showcase
« on: March 06, 2011, 01:48:38 AM »
Whoa, that totally dismantled Diamond 4?  With 16 razors??


I guess it's more effective than I thought.  How about AC though?

1152
Off-Topic Discussion / Re: GTM land!
« on: March 06, 2011, 12:52:35 AM »
Jonzu looks too girly IMO.




... he should be more androgynous.  :trollface


(you know you're not going to live down the Hikari incident, Jonzu.)

1153
Existing Games / Re: 3DS
« on: March 06, 2011, 12:45:59 AM »
Yeah I'll get one, just not right away.


I didn't get a DS until the DS Lite came out.  Everyone else in my family had the regular old DS with the dim screen and didn't want to fork over the cash for a whole new system just for a bright screen.  So when I finally got a DS of my own it was kind of a "ha ha, sucks to be you, good things come to those who wait" kind of moment.  :mrgreen:


I wonder how long it will be until Nintendo makes a 3DS Lite or something similar.

1154
General Support / Re: Arena compiling Problems
« on: March 06, 2011, 12:29:21 AM »
Try decompiling with Dummy's compiler.  Serge's has a problem with lights.  Trovaner posted somewhere how to fix the lights so Serge's can compile them though (but I think your lights have more complicated issues, looking at the error messages).

1155
General Support / Re: Exhibition Crashes
« on: March 06, 2011, 12:21:42 AM »
I take it back, I just copied a few of the AI .bots into my Robot Designs folder, and I couldn't load a few of them. I must have deleted a few ones, hrm. Let me list you the parts that I do have. It was Sentinel, Red Storm that crashed it in the Bot Lab/Workshop

(list)

Also, how do I go about fixing/removing the AI bots that use weapons, because I removed all weapons from the game, except hammers. Do I just delete them, or must I edit a config file or a teams.txt file? I am also heading out now, so I will reply back tomorrow. Thank you for all your help!


I see no car steering in there.  That's probably your problem.


You can get rid of AI bots that use weapons by deleting them or replacing them with other bots.  You will need to edit Bindings.py (if the replacement bot has a different name or weapon) and possibly Teams.txt (if you delete any teams) though.


I don't know why you're deleting weapons, but a better way to do it might be to just edit the .txt file and set hidden = 1.  That way, they won't appear in the bot lab, but you'll still be able to load bots that use them.

1156
Modifications / Re: The DSL 3.0 preview thread
« on: March 06, 2011, 12:10:59 AM »
I really don't mind if light weapon becomes obsolete.  It's nice for something entirely new after 1 and a half year of razor/ds light spam.


Exactly what I was thinking too.  ;)


Though 'obsolete' is a strong word... I would prefer 'inferior'.  Much like iron spikes are inferior weapons in DSL2 but they still get used occasionally.

1157
Modifications / Re: The DSL 3.0 preview thread
« on: March 05, 2011, 11:59:50 PM »
LWs and under. :P
Nope.  I seen 140kg weapon on a LW ram.  And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.

Besides, there's also the 2000 fracture.....  So you kinna needed the heaviest weapon you can get.


That's taking it a bit far... I do want the heaviest weapons to be the best, but spinners shouldn't become obsolete.  The damage boost from spinning your weapon could still be greater than the boost from using a bigger one.  Plus there's the fact that all weapons have normals to take into account.  HOW you hit your opponent will be just as important as how HARD you hit them.  An HS could fairly easily hit the sides of some rammer's hammers and not take any damage.  And there's always gut-rippers too...


And the 2000 fracture is not set in stone at this point.  It needs to be tested once I finish the rebalancing.


We'll see how it goes.  You never know exactly how something is going to work until you try it and see, especially something as complicated as weapon balancing.

1158
Discussion / Re: BBEANS Reuploads?
« on: March 05, 2011, 11:46:27 PM »
Why are the BBEANS 1 videos missing anyway? Did you think you were never going to need them again and just deleted them? Just curious.


Pretty much.  I had no idea how popular AI tournaments would be or that anyone would care about the fight videos after the tournament was done.  And a whole tournament's worth of videos is quite a lot of data to keep lying around.


That, and also I never had all of the videos in the first place due to the multiple-host system that was originally used.

1159

1160
Modifications / Re: The DSL 3.0 preview thread
« on: March 05, 2011, 10:27:27 PM »
Holy crap a new DSL3 preview?


Yep, I'm knee-deep in the rebalancing right now, and this is the way I'm going with it:






Move over 70kg hammer, there's a new biggest weapon in town.


Now the first thing you probably notice about the rebalanced DSL bar is that ridiculous 1,019 DP.  What the heck, you say?  Is Click on crack?  No; if you think about it, 1019 DP is really about the same as stacking 4 250 DP weapons and having them all hit at the same time.  That's part of what I'm doing in the rebalancing: making the big heavy weapons competitive again.  And I'm doing that by increasing DP with mass.


In the old system, DP was constant across all mass and just HP increased.  Not anymore.  Now DP increases with mass (with slight fluctuations) and HP still increases, but much more slowly.  Notice that 160kg bar has less than 10,000 HP.


The second thing you probably notice is that it's a lot heavier than the old 40x200 DSL bar.  This is just a realism issue.  I've been messing with the weights in order to make more components a more accurate weight for their size.  I mean look at the 40x200 DSL bar... it's like the size of five or six 70 kg hammers but lighter than just one.  So I made it a bit heavier (although I can't actually scale the weight proportional to the size because it would just be unusably heavy).  All the other DSL bars are heavier (and more powerful) as well.


Another example is the battle axe.  I mean come on... 20kg for that?  The new battle axe will be 52 kgs and much more competitive.


And the third thing you probably notice about the new DSL bar is that ridiculous 2,000 fracture.  What gives?  Are you sure Click isn't on crack?  Well in this case I'm not totally sure either... it's untested and it may be changed.  What it is, is an attempt to give single heavy weapons an advantage over lots of small ones.  Small weapons are good because damage spillover makes it hard to break all of them, and even with the rebalanced DP, you can still do more damage by stacking several small teeth than with one big weapon of equal weight.  So all weapons over 20 kgs get fracture equal to 20xmass, to a max of 2000.  This makes heavy weapons hard to break in their own way.


Why the focus on heavy weapons?  Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors.  Hopefully these changes will allow for more realistic designs that are still competitive.

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