Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GoldenFox93

Pages: 1 ... 563 564 565 566 567 568 569 [570] 571 572 573 574 575 576 577 ... 644
11381
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 28, 2010, 08:34:45 AM »

11382
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 28, 2010, 08:31:33 AM »
Would a wedged hammer be alright? (IE. Like Wedge Tracker from BBEANS1)

11383
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 28, 2010, 08:28:42 AM »
OK then.

11384
Existing Games / Re: Speculation: Super Smash Bros. 4
« on: July 28, 2010, 08:27:59 AM »
And ItI.

One thing I would be interested in seeing is the Plusle and Minun character that was supposedly scrapped during Brawl's development being made into a playable character next time.
Interesting...but Plusle and Minun...together as one character? You mean like the Ice Climbers almost?
 
And nice work on providing that template for me. So far, I'm the only one on the forums to have filled it  :approve:

11385
Chatterbox / Re: The most memorable and funniest quotes thread.
« on: July 28, 2010, 08:25:35 AM »
FOX News sounds like the American version of News Of The World. According to NOTW, Dogs cause cancer and racism is okay. That's why all the white deaths are on the front page, and yet where are the black obituaries? On the 29th page next to the ****in' porn section. It makes me sick.

 
That is an outrage........the porn section should have been on page 2
The day ACAMS won the internet.

11386
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 28, 2010, 08:23:01 AM »
It's OK. If Jonzu doesn't want me in, that's fine by me.

But then again, I'll be fine with sending in a remade version.

11387
Existing Games / Re: Speculation: Super Smash Bros. 4
« on: July 28, 2010, 08:21:27 AM »
Are we just reminiscing here, or is there actually legitimate rumors of a SSB4?


And SFTW needs to be in it.  :gawe:
We're probably just discussing it, Click. I mean, Brawl hasn't been released for very long, so I think it'll be a fair while before another SSB is released.
 
But then again, in the GTM version (Which I might dedicate a whole thread to at some point), if SFTW is in it, we're definitely having I will get Shredded and Spike in as hidden characters!  :approve:

11388
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 28, 2010, 08:10:07 AM »
Mea Culpa was unrealistic.
So you want me to get rid of it, then?

11389
Existing Games / Re: Speculation: Super Smash Bros. 4
« on: July 27, 2010, 06:34:32 PM »
Yeah, crouch and occasionally crawl. Thanks for pointing that out.




EDIT: And movement, which I won't go into because everyone should already know the movement controls.
2nd EDIT: And a cheer for the character. Should be basic, but meh.
3rd EDIT: And idle animations.
Well, I think I'll do a full moveset for myself, because I'm actually that sad. Behold-
 
GOLDENFOX93
 
ENTRANCE:
The Diotoir looms overhead, and descends to just above the Playing Field. GF93 jumps down unarmoured, before posing to call his suit to him. As the Diotoir flies off, GF93 turns into a white silihouette of himself, before the silihoutted pieces of his suit drop down from the sky onto their respective pieces onto GF93. He then poses again and appears as normal with an anime "Gleaming" sound effect, ready for combat.
 
STANDARD MOVES
Neutral attack: GF93 swings an Energy Cutter with one tap, then with the other arm for another. Once again, GF93 performs a quick jabbing punch, and if tapped or held afterwards, he'll continue attacking with a barrage of Cutter Swipes.

Side attack: GF93 performs a quick spinning slice with the Energy Cutter, before landing a quick Roundhouse kick afterwards.

Up attack: GF93 swings upwards twice quickly.

Down attack: GF93 ducks and performs a quick spinning sweep kick. Very little knockback, but good for ground comboes.
Side smash: GF93 slashes inwards with both Energy Cutters in an X-formation. If the input is performed again quickly, he'll spin and then swing them outwards, knocking foes away. Decent Range, and a good finisher.
 
Up smash: GF93 performs a powerful Shoryuken-like punch that knocks foes straight up. During this attack, he won't use the Energy Cutter, but instead cover his fist with a plasma-electricity aura, causing fire/electric damage.

Down smash: GF93 charges up, before swinging his legs around in a breakdancing-style kick, holding himself up on one hand as he does so. Good for spacing.

Grab: GF93 reaches forward and tries to grab his opponent. Slightly longer range due to GF93's comparative size.

Pummel: GF93 holds the opponent by the back of the neck with one arm, and punches them in the face with the other arm when button A is pressed.

Forward throw: GF93 throws his opponent forward, before attacking them with two quick Energy Cutter spin attacks, knocking them away.

Back throw: GF93 grabs his opponent around the waist and suplexes them, after which he rolls backwards and judo-throws them away from him, before shooting them in mid-air with five GF-Missiles from his wrist cannon as he gets back up.

Up throw: GF93 knocks his opponents into the air with a Shoryuken Punch, before leaping up and Bicycle-kicking them straight upwards as they fall back down.

Down throw: GF93 grabs his opponent around the neck with one arm and throws them to the turf straight at his feet, before jumping up and blasting them with a continious laser blast from his wrist cannon whilst they're on the ground.

Dash attack: GF93 jumps forward and Shoulder-tackles his enemy, knocking them back with one big hit.

Neutral aerial: GF93 spins and slashes with his Energy Cutters twice quickly.

Forward aerial: GF93 attacks with a rolling spin kick, good for Gimp Kills or simply aerial assaults.

Back aerial: GF93 elbows his opponent from behind, sticking out an arm with an Energy Cutter as he does so.

Up aerial: GF93 Bicycle-kicks straight upwards, propelling him upwards very slightly and doing multiple hits, with the last one launching the opponent(s).

Down aerial: GF93 stomps straight downwards, Captain Falcon-style. A great Meteor Smash.

Ledge attack: GF93 flips up onto the stage, kicking the opponent in midair before slashing them with an Energy Cutter.
 
Alt. Ledge attack: GF93 climbs up and thrusts forward with one Energy Cutter.
 
Floor Attack: GF93 performs a spinning breakdance kick along the ground to begin with, before flipping back up onto his feet in mid-spin.

Sidestep: GF93 steps back into the stage, before stepping back.

Forward roll: GF93 dives forwards and quickly rolls along the ground, before standing back up as he finishes.

Backward roll: GF93 performs a low backflip away from his opponent.

Shield(?): GF93 holds his forearms in front of his head in a defensive position as the shield takes effect.
 

SPECIALS
(b) Plasma Beam: A chargeable attack that works a lot like Samus' charge beam. Press B once to charge, and Press B again to fire. It can do lots of damage in one sweeping blast, but has relatively little throwing power until the higher percentages.

[b<>] Machspeed Slash:
GF93 zips forward at blinding speed for a short distance. If he hits an enemy with it, he'll slash upwards with the Energy Cutters, tossing them into the air. If done in midair, it spikes enemies down instead, making this a great Meteor Smash attack.

[b^] Axle Tornado:
GF93 jumps up and spins like a helicopter rotor, sticking out his Energy Cutters as he does so to attack. The button can also be held to slowly float whilst coming down to recover or continue attacking.

[b v] GF-Missile:
GF93 crouches and fires four small Missiles, which fly straight ahead and explode on Contact. Unlike Samus' missiles, they are faster, slightly more powerful and cannot be made to track opponents.
 
FINAL SMASH
Reaper Mech Summon: GF93 leaps up off the screen, and comes back down in the Reaper Mecha from Story Time.
He is able to ride around in it and attack through methods such as stomping enemies, blasting them with Missiles or Lasers using button commands, and like the Landmaster, can boost upwards to take enemies off the screen. It is also impervious to standard attacks.
It only lasts for a short time however, so be quick when using it.
 
 
OTHER
Up taunt: GF93 spins an energy cutter on one arm before swinging forward with it, saying "Come on, then!" as he swings.

Down taunt: GF93 turns to the camera and holds out one arm as one of his wrist gauntlets morphs into its Cannon form and back again, as he taunts the opponent with "Are you ready?!"

Side taunt: GF93 takes out a bottle of Pepsi Max, cracks it open and drinks it, in a simular fashion to Young Link and his Lon Lon Milk in SSB: Melee.
 
Cheer: "G-F!"
*Clap clap clap*
"NINE-THREE!"
*Clap clap clap*
 
Idle: GF93 looks around in both directions.
 
Idle 2: GF93 flicks one of his wrists, causing one of his Energy Cutters to spin on his arm twice.
 
 
VICTORY POSES
 
1) GF93 performs a few acrobatic punches and kicks, before striking a finishing pose and saying "Diotoir crew, Victory is ours!"
 
2) GF93 calls his armour away, steps forward in his unarmoured form and comments- "The name's GoldenFox93. Remember it well!"
 
3) GF93 throws two alternate jabs, before holding out one arm and turning his back towards the camera. GF93 then looks over his shoulder on the same side his stretched arm is on.[/b]

11390
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 27, 2010, 05:06:52 PM »
Your trip.

Then I'll look forward to seeing how Mea Culpa does in its battles  = P

11391
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 27, 2010, 04:29:40 PM »
OK then.

Hope you enjoy it  = )

11392
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 27, 2010, 04:27:31 PM »
Oh alright...what are they though? I'm not exactly an expert on stuff in Finland  = P

11393
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 27, 2010, 04:19:25 PM »
But why Monday? It's Tuesday today, isn't it?  = P

11394
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 27, 2010, 10:51:18 AM »
'Kay then.



"Dammit, this wait is going to be the end of me" GF93 thinks.

11395
Tournament Archives / Re: Metal Mayhem - Signups
« on: July 27, 2010, 10:32:55 AM »
So when should you be able to post it then?

11396
DSL TC Showcases / Re: GF93's Dee-Ess-Ell Showcase
« on: July 27, 2010, 09:24:08 AM »
Yeah, I'm pretty sure Mako has Plastic 1. Then again, Mako has a huuuge chassis...

Hey GF93, are you planning on entering CC4?
Not at the moment, because at this precise moment, I have absolutely no idea on what to potentially turn a cube into.
 
But then again, I might research previous competitors, then work my way up from there. I've got a good idea for theming.

11397
DSL TC Showcases / Re: GF93's Dee-Ess-Ell Showcase
« on: July 27, 2010, 09:06:53 AM »
Then it has better armor than Mako. Use smaller wheels (like grannies or tornadoes).
Is it? Funny thing is, I actually focussed primarily on the power of Great White's hammers, so if what you say is true, then it'll be superior to Mako in both attacking power and armour. And if I can just perfect the wedges, it should be quite a force to be reckoned with.

11398
DSL TC Showcases / Re: GF93's Dee-Ess-Ell Showcase
« on: July 27, 2010, 08:48:27 AM »
I know, but any tips on how to improve it? Its armour is 1mm Titanium.

11399
Existing Games / Re: Speculation: Super Smash Bros. 4
« on: July 26, 2010, 07:38:38 PM »
As much as it pains me to agree with Jonzu, I want Tails too. Preferably with a moveset similar to the Super Smash Flash one, with the ball-and-chain thing in various forms acting as smash attacks. The energy gun thingy would be neutral special obviously. The tail whip thing could be dash attack.
I was thinking maybe that his moveset could include-
 
B: Rapid Tail Attack (From Sonic Adventure, tap B repeatedly to spin, lashing opponents that come close. Slight Vacuum effect)
 
B<>: Propeller Dash (From Sonic the Fighters, Tails dashes forward in a flying tackle, propelled by his tails)
 
B^: Tail Copter (Like the Wings of Icarus, Hold up and B to Fly for short periods of time)
 
Bv: Spin Dash (Same as Sonic's, but does multiple small hits rather than one big one)
 
FINAL SMASH: Cyclone Walker (Tails summons the Cyclone Walker from Sonic Adventure 2, allowing him to attack foes with missiles and bullets, and also to hover and fly around the stage)

11400
DSL TC Showcases / Re: GF93's Dee-Ess-Ell Showcase
« on: July 26, 2010, 06:56:20 PM »
Well, I haven't updated this in ages, so I think that's a sign that it's time for a new robot.


Here, we have a shot of the GREAT WHITE, a species of the Vertical Spinner genus. It mostly resides in the temperate waters of GoldenFox93's Robot Workshop.


The anatomical details of the beast are scarce, but sufficient to sustain the Great White's weaponry, a dangerous set of rotary 60kg hammers on Perms, for periods of time long enough for it to catch and dismember its prey.


The arenas of Robot Arena 2 are also an excellent hunting ground for the Great White. It feeds primarily on the DSL AI, but enjoys nothing more than taking on prey much larger than itself, having downed a Wrecktangle as we speak.


The Great White also enjoys preying on Razers. Its hammers are very well-developed for cracking open their hard shell to get to the tender flesh beneath.

Pages: 1 ... 563 564 565 566 567 568 569 [570] 571 572 573 574 575 576 577 ... 644