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Existing Games / Re: GTM Super Smash Bros.
« on: August 01, 2010, 04:59:03 PM »
OK then, I updated the first post, and added everything I could find in the VG name parody thread. There's also some hidden characters in there.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 11301
Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 04:59:03 PM »
OK then, I updated the first post, and added everything I could find in the VG name parody thread. There's also some hidden characters in there.
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Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 04:43:16 PM »Meh, as long as Bydo Badnik is the final boss and the Bydo Dimension is a stage I'm happy. Also could my 3 characters (past, present and future Badniks) be characters?Sure thing. Present could be a starter, Past and Future could be hidden characters (Or together, like the Ice Climbers). That reminds me...maybe I'll do a roster of stages, bosses, characters, items and things in my first post. 11303
Tournament Archives / Re: BTTB 2 - Splash, Brackets and Vids« on: August 01, 2010, 04:13:42 PM »I didnt think that turning was still quite right :/ (its an odd situation that) oh well it was a bad robot anyway..Good match though, Joe
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Off-Topic Discussion / Re: ROBOT WARS IS BACK ON OUR SCREENS :D« on: August 01, 2010, 04:10:44 PM »
I think I just wet myself. And it's not urine.
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Chatterbox / Re: Birthday Thread - Dexterhunter, Oggie and Temi« on: August 01, 2010, 03:58:32 PM »
So yes, must be quite a lot of uneaten cake about! You wouldn't mind sending me a couple slices in the post would you, Jonzu?
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Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 03:48:51 PM »no hazardsMight be good as an arena that you can only defeat opponents by Star KO (IE. Sent off the top of the screen), or as a Stamina Mode arena. Killsaws and Ramrods could poke through the floor as hazards when set on!
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Existing Games / Re: Robot Wars: Extreme Destruction« on: August 01, 2010, 02:38:28 PM »
Thought so. Anyway, I'd recommend using a fast custom-built bot with strong armour (Just make a generic robot with spikes on the front and the fastest drive and the strongest armour available to you), and try driving around the four "Drop Zones" in a square pattern.
If the boxes are white, drive through and smash them, before turning 90 degrees and making your way to the next one. If it's green, drive around that Drop Zone to the next one in the sequence, before wrinsing and repeating according to the circumstances. Hope this helps! 11308
Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 01:55:34 PM »
To start with, I'll post the full moveset I had in the previous thread, albiet with some slight modifications:
GOLDENFOX93 ENTRANCE: GF93 jumps down unarmoured, before posing to call his suit to him. GF93 then poses and turns into a white silihouette of himself, before the silihouetted pieces of his suit drop down from the sky onto their respective pieces onto GF93. He then poses again and appears as normal with an anime "Gleaming" sound effect, ready for combat. STANDARD MOVES Neutral attack: GF93 can perform a boxing-style combination attack with taps of the A button- tapping the button six times will cause him to throw two left jabs, a right jab, a left hook, and a right uppercut to the gut, followed by a rapid barrage of left jabs that continues if you continue to press the button. Side attack: GF93 performs a quick Roundhouse kick straight forward. Up attack: GF93 performs a left uppercut straight upward. Down attack: GF93 ducks and performs a quick spinning sweep kick. Very little knockback, but good for ground comboes. Side smash: GF93 aims downward at an angle with his wrist cannon, firing a shot into the ground and causing an explosion, simularly to Solid Snake's side smash in SSBB. Up smash: GF93 performs a powerful Shoryuken-like punch that knocks foes straight up. During this attack, he won't use the Energy Cutter, but instead cover his fist with a plasma-electricity aura, causing fire/electric damage. Down smash: GF93 charges up, before swinging his legs around in a breakdancing-style kick, holding himself up on one hand as he does so. Good for spacing. Grab: GF93 reaches forward and tries to grab his opponent. Slightly longer range due to GF93's comparative size. Pummel: GF93 holds the opponent by the back of the neck with one arm, and punches them in the face with the other arm when button A is pressed. Forward throw: GF93 punches his opponent in the gut and holds them up with one arm, before somersaulting and slamming them into the ground. Back throw: GF93 grabs his opponent around the waist and suplexes them, after which he rolls backwards and judo-throws them away from him, before shooting them in mid-air with five GF-Missiles from his wrist cannon as he gets back up. Up throw: GF93 knocks his opponents into the air with a Shoryuken Punch, before leaping up and Bicycle-kicking them straight upwards as they fall back down. Down throw: GF93 grabs his opponent around the neck with one arm and throws them to the turf straight at his feet, before jumping up and blasting them with a contineous Laser blast from his wrist cannon whilst they're on the ground. Dash attack: GF93 jumps forward and knees his enemy, knocking them back with one big hit. Neutral aerial: GF93 spins and slashes with his Energy Cutters twice quickly. Forward aerial: GF93 attacks with a rolling spin kick, good for Gimp Kills or simply aerial assaults. Back aerial: GF93 elbows his opponent from behind, backhanding with his right arm as he does so. Up aerial: GF93 Bicycle-kicks straight upwards, propelling him upwards very slightly and doing multiple hits, with the last one launching the opponent(s). Down aerial: GF93 stomps straight downwards, Captain Falcon-style. A great Meteor Smash. Ledge attack: GF93 flips up onto the stage, kicking the opponent in midair before slashing them with an Energy Cutter. Alt. Ledge attack: GF93 climbs up and thrusts forward with one Energy Cutter. Floor Attack: GF93 performs a spinning breakdance kick along the ground to begin with, before flipping back up onto his feet in mid-spin. Sidestep: GF93 steps back into the stage, before stepping back. Forward roll: GF93 dives forwards and quickly rolls along the ground, before standing back up as he finishes. Backward roll: GF93 performs a low backflip away from his opponent. Shield(?): GF93 holds one forearm in front of him in a defensive position as the shield takes effect. SPECIALS (b) Plasma Beam: A chargeable attack that works a lot like Samus' charge beam. Press B once to charge, and Press B again to fire. At maximum charge, a long beam is fired quickly that is very strong and can go through enemies, but can be sidestepped. [b<>] Machspeed Slash: GF93 zips forward at blinding speed for a short distance. If he hits an enemy with it, he'll slash upwards with the Energy Cutters, tossing them into the air. If done in midair, it spikes enemies down instead, making this a great Meteor Smash attack. [b^] Tornado Uppercut: GF93 jumps up and performs a Shoryuken punch upwards at a slight angle. As the first punch finishes, he'll spin around and use his boosters to perform another Shoryuken, this time with his fist coated in plasma energy for fire damage. [b v] GF-Missile: GF93 crouches and quickly fires five small Missiles, which fly straight ahead and explode on Contact. Unlike Samus' missiles, they are faster, slightly more powerful and cannot be made to track opponents. FINAL SMASH Reaper Mech Summon: GF93 leaps up off the screen, and comes back down in the Reaper Mecha from Story Time. He is able to ride around in it and attack through methods such as stomping enemies, blasting them with Missiles or Lasers using button commands, and like the Landmaster, can boost upwards to take enemies off the screen. It is also impervious to standard attacks. It only lasts for a short time however, so be quick when using it. OTHER Up taunt: GF93 throws two right jabs straight forward, before performing a left jab, before turning his back towards the camera and holding up an arm, finishing by causing several plasma sparks to come off of his extended arm. Down taunt: GF93 turns to the camera and holds out one arm as one of his wrist gauntlets morphs into its Cannon form and back again. Side taunt: GF93 momentarily flips open his visor and takes out a bottle of Pepsi Max, cracks it open and drinks it, in a simular fashion to Young Link and his Lon Lon Milk in SSB: Melee. He then breathes a sigh of satisfaction and lowers his visor again. If the taunt is done fully, GF93 will recover 3% health, and the bottle will remain in GF93's hand as a weak throwable item. Cheer: "G-F!" *Clap clap clap* "NINE-THREE!" *Clap clap clap* Idle: GF93 looks around in both directions. Idle 2: GF93 flicks one of his wrists, causing one of his Energy Cutters to spin on his arm twice. VICTORY 1) GF93 performs a few acrobatic punches and kicks, before striking a finishing pose. 2) GF93 calls the Diotoir, which looms overhead and drops a ladder. GF93 then steps forward and climbs onto the ladder and comments- "The name's GoldenFox93. Remember it well!", before the Diotoir flies off. 3) GF93 throws two alternate jabs, before holding out one arm and turning his back towards the camera. GF93 then looks over his shoulder on the same side his stretched arm is on.[/b] 11309
Existing Games / Re: Robot Wars: Extreme Destruction« on: August 01, 2010, 01:33:42 PM »
GBA version?
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Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 01:23:24 PM »
Then why don't we repost our movesets from the old threads onto here, so that many new ones can be made by the others! = D
And welcome back Paddy ^_^ 11311
Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 12:59:01 PM »I shot it down.Technically, you pulled it down with that anti-gravity beam, but still, close enough. Then I destroyed the beam with those BomBoms. 11312
Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 12:46:44 PM »You mean the Conquerer of Abyssinia and former Dictator of Italy?all famous people Really though, I think he means those on GTM, like Starcore, Darkrat or Goose. 11313
Existing Games / Re: GTM Super Smash Bros.« on: August 01, 2010, 12:41:20 PM »
Maybe some Story Time locations, too. I mean, the top deck of the Diotoir, the ramparts of the Demon King's castle and the engine room of the wrecked Diotoir II (Where Pieface and the Spider are fought) are just a few I can think of.
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Existing Games / GTM Super Smash Bros.« on: August 01, 2010, 12:33:48 PM »
I know this has already been mentioned a couple of times in threads like "Video Game Name Parodies" and "Speculation: SSB4", but I thought it was time that we dedicated a thread to what a GTM version of Super Smash Bros would have.
Use it for discussing things like Playable characters (Can be yourself, and list their moves), Stages, Items, and Bosses (IE. Master Cylinder, Hammer of Justice), and the like. Enjoy, and I, GoldenFox93, declare this thread...open. UPDATES This is where I put stuff that's mentioned. CHARACTERS GoldenFox93 Natef Lumix Badnik Paddy Naryar Pwnator Doomkiller NFX JoeBlo Squirrel_Monkey IncrediRobotWars Avalanche AoR Adrienne Tobias Frank Lucien Smiley Man (Hidden) ACAMS (Hidden) SNB Naryar (Hidden) Past/Future Badnik (Hidden) Jules (Hidden) Pikabob (Hidden) BOSSES (FOR STORY MODE) Bydo Badnik Possessed Hammer of Justice Mecha Bydo Badnik Perpetual Paddy Demon Poseidon Robot Arena 2 Announcer Master Mouldy King Bash ACAMS in True Form (Final) STAGES Battleship Diotoir Diotoir II: Abandoned Engine Room Demon King's Castle Swamp Planet Nyxu GameTechMods Forum Hammer of Justice MS Paint ACAMS' Secret Bot Lab (Hidden) ITEMS Razor Tips Sledgehammer Batteries Mace Tribar Smash Ball SFTW Cool Trainers ASSIST TROPHIES SnSnSnSnS Mako Forkie Diotoir Drones J J24 Leo Riotroopers AC-130 The Forum Pikachu Variants 11315
Existing Games / Re: Speculation: Super Smash Bros. 4« on: August 01, 2010, 12:23:15 PM »
OK then, I'm on it.
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Existing Games / Re: Speculation: Super Smash Bros. 4« on: August 01, 2010, 12:09:54 PM »
M'kay. Just wanted to promote our own version, that's all. I mean, with our own stages, characters, bosses, and ideas for items and shiz.
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Chatterbox / Re: Birthday Thread - Dexterhunter, Oggie and Temi« on: August 01, 2010, 11:27:47 AM »
Seeing as Temi's the only one I really know out of the three, Happy Birthday! May Dawn and Jonzu bake you a wonderful cake
And Happy Birthday to the other guys, too
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Existing Games / Re: Speculation: Super Smash Bros. 4« on: August 01, 2010, 11:23:30 AM »
You think we should start up a thread dedicated to the GTM SSB?
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Modifications / Re: RW Series 3 Mod Replica Showcase« on: July 31, 2010, 03:56:40 PM »
You think you could post me a link?
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Tournament Archives / Re: BTTB 2 - Splash, Brackets and Vids« on: July 31, 2010, 03:44:22 PM »Yes. I'm uploading your fight with JB tomorrow.Joeblo...? Ho boy. Well, it was nice knowing you, improved winning streak. |