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Tournament Archives / Re: Maximum Overkill 2: Armageddon
« on: February 22, 2015, 07:47:05 PM »
Badnik's entries received and accepted.
Nobody's entered AW or BW yet. Be the first!
Nobody's entered AW or BW yet. Be the first!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1101
Tournament Archives / Re: Maximum Overkill 2: Armageddon« on: February 22, 2015, 07:47:05 PM »
Badnik's entries received and accepted.
Nobody's entered AW or BW yet. Be the first! 1102
Tournament Archives / Re: Maximum Overkill 2: Armageddon« on: February 21, 2015, 06:11:18 PM »How long will matches be? It doesn't say in the rules.2 min. Also, I forgot to add that standard double elim rules go out the window when we get to finals because of the fact that it's a best 3 of 5, just like ATW and ATW2 did. 1103
Off-Topic Discussion / Re: The General Chatter Thread.« on: February 20, 2015, 10:05:01 PM »I ****ing hate my life right now. too long didn't read ![]() ![]() 1104
Tournament Archives / Re: Maximum Overkill 2: Armageddon« on: February 20, 2015, 08:28:50 PM »
-1WD typo fixed
-cheatbot2 still banned -Tourney is now double elim to preemptively avoid flukes like -My entries are in the first post -Arena pics are in the first post Tourney's ready for signups, it's go time. 1105
Stock Showcases / Re: RedAce's Stock Market« on: February 20, 2015, 07:18:42 PM »
I'm pretty sure 4 regular Zteks have the same drive power as 2 HP zteks, and 4 zteks are 64+ kg heavier than just 2 HPZ.
1106
Tournament Archives / Re: Unique Elimination« on: February 18, 2015, 08:15:59 PM »
what are you doing my man
1. You can't ask for entries for a display tourney, I think you're trying to make a regular tournament here. Display tournies are ones where you supply all the bots from yourself, AI packs or the botexchange. 2. Your first tournament has to be 16 bots or less, display tournies don't have this rule. 3. Your tourney logo is just a windows XP default background with some MS Paint text slapped on it. Put some more effort in. 4. The image with "your entries" in it isn't cropped at all and has a white border surrounding it. 5. Why did you put in "NO IRL" when your robots are clearly IRL? 1107
Tournament Archives / Re: Robots in Space - SBV« on: February 18, 2015, 12:00:48 PM »
Crime Against Humanity 2 vs Devil's Rosebush vs Plutonium vs Overloaded Orbinaut, but in the combat arena with hazards off.
1109
Stock Showcases / Re: Thrackerbots« on: February 15, 2015, 09:55:37 PM »
Popup has too many spikes for how long the weapon is. You're going to be lucky if that does more than 300 damage. You only need 3 or 4 razors on a snapper2.
Rubbers over shinies really aren't a huge concern at all. In fact, I only use them over shinies if it enables invertability for a HS or if I literally cannot use the weight in another way. Consider using snapperII wedges for the VS and making it much wider. 1110
Tournament Archives / Re: Robots in Space - SBV« on: February 15, 2015, 09:52:05 PM »Edit: Just saw my draw for Eliminator Round 1. CAH 2 worries me, not because it could de-weapon me but because it might knock me into a hazard or out of the arena.CAH2 is untested against any kind of HS. It'll honestly just come down to "who can get the other guy's extenders/motors off first", and "gee I hope CaH can spin up fast enough to not get raped in close-quarters combat". I think CaH has something like 40+ weapons too, so there's that. 1111
Tournament Archives / Re: Robots in Space - SBV« on: February 15, 2015, 08:42:17 PM »
Redace, how much RAM does your computer have? I was using a 1GB netbook back when I was doing my very first tourney (that being 4-way HW rumbles) and it was hell to sit through each 10+ minute match.
It's a bit late now, but just saying that if you do "Robots in Space 2" or anything, you should consider making it MW or LW to strain your computer less. Also consider closing any RAM-consuming programs such as internet browsers, steam or skype before recording matches. I can send you FRAPS as well so you don't have to have that bandicam watermark on the top of each video. 1112
Tournament Archives / Re: Robots in Space - SBV« on: February 15, 2015, 02:35:17 PM »Ok. Carbonite is easy pickings unless he has a few secrets, but Devils Rosebush III should kill me dead.im 12 and what is this I'm pretty certain that CAH is going to do well against that VS and slippery-ass rammer. Not too sure about Hex though. 1113
Tournament Archives / Re: Maximum Overkill 2: Armageddon« on: February 14, 2015, 10:46:35 PM »
Edited some of the rules.
-Arenas changed to OOTA arenas, Pure wedges (lol) and flippers are now viable. -Crawlers legalized due to the nature of OOTA arenas. (queue naryar rage) -1WD banned in AW and BW and legalized in MW and HW, but they must have controlled movement just like any other bot despite acting as a SnS. -256 bot limit removed. Things are gonna get cuhrazier than Devil May Cry (given I actually get 256 entries). I just have to build more bots and skin the arenas, then the tourney should be underway. Flamethrowers allowed never, by the way. IMO stock components have too little HP and flamethrowers will likely instarape any bot powered by motors (read: virtually all of them) and turn the tourney into a snoozefest. The reason they work in DSL is because most components have upwards of thousands of HP (with few exceptions) and higher speed, allowing them to not run at <2 MPH when they lose HP, while in stock every motor has a flat 400 HP and become virtually immobile when their drive motors lose HP (especially at LW level and lower). If Redace or Virus Bomb could throw their flame rammers up on the botexchange I could prove or disprove my theorycrafting, but as it stands right now flamethrowers likely won't be allowed for MO2. BWB: Stock edition would probably do better under the new rules.I might enter one bot. Could I do that?inb4 Bad Wedge Blues: Stock Boogaloo 1114
General Support / Re: Freezing on startup in Windows 8« on: February 13, 2015, 05:54:48 AM »Update: Copy this into your RA2.cfg (THE CFG NOT THE CFZ, otherwise you'll corrupt your game) Code: [Select] [Begin Graphics Config] RA2 doesn't like being run windowed on WIN7 or later. 1115
Stock Showcases / Re: Maka's Makinations« on: February 12, 2015, 08:56:13 PM »
Internal Ztek drive is sh** and a waste of weight.
Did you know you can stack baseplate anchors together? If you do something like this: Wedge war isn't exactly as huge of a deal in LW as it is in MW and HW, your main priority is being able to facetank all the generic HS out there, and bigger chassis = more HP, so you should be focusing on getting a big ol chassis wedge on the front of your bot. Most you should be putting on a snapper is 3 or 4 razors anyway. 5 just makes your robot worse. 1116
Modifications / Re: ASAI - Version 1.0 Release« on: February 11, 2015, 08:34:36 PM »oh and btw AS, regarding the teams we can send to you, is there any rule regarding the weightclasses we have to use or how many bots of a certain weightclass can be in a team?Nope, go crazy. You can make an all AW team or all GHW team if you really want. 1117
Stock Showcases / Re: Mr AS Stock Showcase« on: February 11, 2015, 06:31:07 PM »
Now that ASAI is out the door, I can start building for MO2:A.
Here's some more of the bots I pulled from the things you guys posted in this thread. ![]() ![]() "Chained" 18HS with DSA. I need to rotate those extenders so that the maces can actually hit things without the extenders getting instaraped but you get the idea. AGOD is minor. Same chassis as Slasher from the Oddbots team in ASAI. I probably won't enter this in MO2:A and instead just call it Dune 2 and stick it in ASAI. It's not invertable either. ![]() ![]() Here's what I got out of the bot VB posted. I would chain it but then it would have practically no weapons, lol. Plastic. I'm thinking about making this one of the bots I enter in Armageddon. Probably invertable, but I haven't tested it enough for it to get flipped over. If a SnS is getting flipped over it's probably done for anyway. ![]() ![]() Cheez it box of doom, aka Solar from the team Graduality in ASAI. The extender work in this is a complete clusterfug. It does hammer things. If I enter this in Armageddon, then I'll make sure to give it the cheez it box skin, badnik. Did I mention ASAI enough times? Send me those teams baby. I already got one from RedAce and it's looking good. 1118
Tournament Archives / Re: Battlebots X« on: February 10, 2015, 10:00:11 PM »- Judges will be SKBT and Plazmic Inferno (090901 and Mr. AS will be subs if they're both still up for it) (May change)I'm available to judge again, just saying. 1119
Modifications / Re: ASAI - Version 1.0 Release« on: February 09, 2015, 08:11:14 PM »
You mean this? https://gametechmods.com/forums/index.php?topic=4978.msg658047#msg658047
Yeah send it my way and it'll go in the pack, you will be credited for making a team. I accept any team that I get (unless you purposely don't try and the theme of the entire team is just KEK LEL MEM garbage). You don't need to worry about that as long as you put forth your best effort. 1120
Modifications / ASAI - Version 1.0 Release« on: February 09, 2015, 07:35:54 PM »![]() After nearly a year and a half in limbo, ASAI 1.0 is finally complete! Download link is below. NOTE: The robots in this AI pack are intended to be fought with robots made in the VANILLA (Read: WITHOUT USING CHEAT/CUSTOM COMPONENTS) version of RA2. I stress this VERY HEAVILY because I don't want people downloading custom cheat components off the internet and then bragging that they can kill every robot in 1 hit. Info (copied from the readme): ASAI is a difficult mod for the vanilla (meaning you don't have any component mods installed) version of Robot Arena 2. These robots utilize flaws in the game to their advantage to enhance their performance. Think of roiding but legal, or perhaps think of Son of Whyachi with 4 spinners instead of one, and the spinners could spin through each other without ripping itself apart. If you do not own Robot Arena 2, it's available for download here: https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4 Some of the robots in this pack are marked as "AW-" and "BW-", meaning "Antweight" and "Beetleweight" respectively. AW is 125kg maximum and BW is 175kg maximum. The mod is balanced around single fights in exhibition mode and not toward tournament mode. If you can win an in-game tournament with ASAI installed I'll be impressed. [Contents of this AI pack include] 96 AI robots to take on either one-on-one, two-on-two, or in a 4 way free-for-all, objectives include destruction of your opponent, a king of the hill competition and a tabletop sumo contest. New, competitively balanced arenas.* New, competitively unbalanced arenas.* Patch to include Double Strength Aluminum in the armor tab. New UI background. *not really new, they're mostly taken out of DSL to fill the "obstacle course" section How to install: Delete or rename your current "AI" folder in your RA2 directory (same folder that has the "Robot Arena 2.exe" executable), delete RA2.cfz as well. Then copy+paste all of the folders and files from ASAI.rar into your directory. Select "copy and replace" when prompted. Delete your corrupted copy of the game and attempt to repeat the installation process on a new copy. If problems persist, gametechmods has a technical support section on the forum, or you can post in this thread and I (or someone else) will be likely be willing to help. DOWNLOAD: TO-DO: Updated tutorials. More AI teams 5-10 Original AI teams, and AI teams from tournaments (Annihilator robots with new and improved AI bindings, ATW 1 & 2, NvF, SSB, handpicked robots from MO, Handpicked teams from MO2:A). Updated component descriptions. |