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Messages - NFX
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1101
« on: May 28, 2012, 11:03:20 AM »
Mean Streak, 13 Black, Shredder, Village Idiot, to name a few. It should be perfectly IRL, although they all used discs, I don't think I've ever seen an IRL bot with a pair of bars.
1102
« on: May 28, 2012, 10:59:39 AM »
Drop the Large Beaters for Small ones. They're not going to see much action with the LDS teeth sticking on them, that'll give you the weight for a wedge, plus weight to defend the flipper segments and underside a bit better.
1103
« on: May 28, 2012, 10:57:34 AM »
Hmm. Well, popups will get straight under it and KO the chassis. HS will swipe the weapon to one side and remove the Flipper Segments. Maybe a wedge would help in some way.
1104
« on: May 28, 2012, 10:38:04 AM »
Anyone else getting 500 Internal Server Error recently?
1105
« on: May 28, 2012, 07:18:00 AM »
Yeah, SHW limit is 1200 kg. =)
1106
« on: May 28, 2012, 06:03:01 AM »
Yeah, they are bursted. While I was getting all the Nifties stacked, the axle started wobbling around violently. Might be the DDT's, then.
And the LW Popup only has Z-tek drive, I'm just too used to typing HPZ. Sorry about that. =D I tried HPZ's, and there really wasn't much weight left for anything else. If I lost a couple casters, I might be able to get them in.
1107
« on: May 28, 2012, 05:54:10 AM »
Stock Dump The Third ohai pwnator 797.9, Stacked SnapperIIs, DSA, 3 Nifties. 12 irons, several maces. Around 18, I forget. Havoks a bunch for some reason. Keeping my Snapper skills sharp, though. Fracture made me build this one. LW True Popup, 248-ish. DSA. Blackvolt, Z-Tek drive, Snapper2 with 3 razors, chassis's about as tight as I could get it. No wedge, they're not very prevolent in the LW class. Designed to fight HS and rammers. Does that okay, could do with more weaponry. And now a rebuild of an oldish rammer. Almost exactly 249 kg. Nifty, DSA. 7 maces, 2 irons. One at a wierd angle to help fight HS, I can easily put it at a better angle if it doesn't. Redbird drive to stop havoking.
1108
« on: May 27, 2012, 05:26:33 PM »
You can start the thread once you've got the splash or brackets done, I think.
By the way NFX, you think you'll be up for a bit of a battle in the Middleweight division?
Sure, why not? =) Strange how with all our back-and-forth, we've never actually fought each other once.
1109
« on: May 27, 2012, 05:22:59 PM »
Looking great. Are those Shark teeth on the front?
1110
« on: May 27, 2012, 05:14:43 PM »
You can start the thread once you've got the splash or brackets done, I think.
1111
« on: May 27, 2012, 05:14:02 PM »
It would be interesting to what the standings would be like if it was Jury only for this one.
I think it would be more interesting to see the standings when people stop voting for the countries nearest to them (unless they genuinely prefer that song to any of the others, of course).
I vaguely remember it being discussed that the countries should remain secret until the votes are over. That would help prevent political voting that always seems to happen. Greece/Cyprus is the one I always remember.
1112
« on: May 27, 2012, 03:15:46 PM »
Looks like a pretty good selection of cars to me. Racing should be pretty good to watch. =)
1113
« on: May 27, 2012, 11:20:26 AM »
Even worse. Judge Burst might be your best bet, Large JX can flip things with some luck.
1114
« on: May 27, 2012, 10:46:56 AM »
Schweet. Can't wait to see how it looks. =)
1115
« on: May 27, 2012, 07:38:52 AM »
This will be tricky to implement. Because you would either have to choose a replica to do, in which case people will know who they're with, having to only use the components for that replica, or not choose a replica, in which case people could use whatever components they wanted, thus defeating the purpose of using only replica components.
1116
« on: May 27, 2012, 07:34:36 AM »
The cheatbot2 components are cheatbot2 becase they are comparatively overpowered, like the Judge Burst or the 2kg Hypno Tooth. Some of them are allowed for IRL building to make flippers and such, to get the kind of power that you see in real life, because the other burst motors aren't really good enough. There are already a very wide variety of components available, but some of them aren't as balanced as others, which will hopefully be amended in DSL3, Clickbeetle said. That'll increase the variety of components used, but maybe not design variety, there's always going to be a few killer designs that do well, such as FSS, popups and so forth.
1117
« on: May 27, 2012, 04:16:49 AM »
At least it's fast and pushy. A bit like the Series 4 Tornado. Skin's a little bit basic.
1118
« on: May 27, 2012, 04:15:17 AM »
Somehow look messy and fantastic at the same time. Pole Spikes appear to be obstructing the rest of the weaponry, though.
1119
« on: May 27, 2012, 04:13:28 AM »
Nicely built. This design's been done a few times, but it's nice to see you know how to get IRL building right. =)
1120
« on: May 26, 2012, 06:48:22 PM »
SHW looks absolutely sick. HW less so, that might just be the exposed NPC axles and Fatboy wheels. Perhaps a hole decal where the belt passes through the chassis would work too.
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