Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ianh05

Pages: 1 ... 49 50 51 52 53 54 55 [56] 57 58 59 60 61 62 63 ... 141
1101
Discussion / Re: Robot Arena 2 RPG! (take 1402852)
« on: October 25, 2012, 03:50:20 AM »
OK let's try something different, I want you to name the HW's you think best suit and you want to see in each of the original arenas. So far I have:

Combat arena - Bear
Electric arena - Emergency
Bridge of Doom - Sentinel

Updated overview with bosses so far:



I'm thinking of putting Raptor in parking lot arena just because the name RAPtor seems to suit it :) and it is pretty late on in the game.

After this is done we can move onto each map and place lightweights/middleweights then work on loot tables and the starter kits.

1102
Discussion / Re: Robot Arena 2 RPG! (take 1402852)
« on: October 25, 2012, 02:51:27 AM »
BIG DOG
For KOTH or tabletop, I agree :)

Don't forget you can vote for 4 bots people, it'll really help me make the boss list the more you vote for.

1103
Discussion / Re: Robot Arena 2 RPG! (take 1402852)
« on: October 24, 2012, 10:53:55 PM »
Poll has been added, vote for the 4 bots you think should be the final 4 bosses in vanilla RA2RPG.

1104
Discussion / Re: Robot Arena 2 RPG! (take 1402852)
« on: October 24, 2012, 10:38:17 PM »
In the vanilla game it will be only the original stock AI, hence the vanilla name :) I will add a poll.

1105
Discussion / Re: Robot Arena 2 RPG! (take 1402852)
« on: October 24, 2012, 04:08:12 PM »
Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.

Since this is a RPG we need a level system (which should be proportional to the weight available for your robot : like level 1-4 is LW, 5-9 is MW, 10-14 is HW and 15-20 is SHW), a stat system (Offense, Defense, Mobility, which are respectively the maximum percentage of weight used for each one of the three, a skill system (different skills that will not influe directly on the performance of your bot, like Looting (gets more loot), Repair (gets less damage from a loss), Tactics (unlocks ai driving and more specialized ai's), etc...)

Loot should be the same components used by that robot, simply you just earn a small part of it. I've already got enough of giant spiders dropping gold.
Perhaps Bear as the final boss?

I think levels should be based on the version of the game as some will have more maps and some will have less. For the vanilla version it would be:

250 - level 1
300 - level 2
350 - level 3
400 - level 4
450 - level 5
500 - level 6
550 - level 7
600 - level 8
650 - level 9
700 - level 10
750 - level 11
800 - level 12

Stats I'm not too sure about, might make things too complex.

Classes:

Spinner
Rammer
Poker
Flipper
Popup
Hammer

Each class would have a starter kit made up of components that can be used to build the bot, could just have base bots (like starter pokemon) but that would mean less customisation.

Will there be a DSL RPG?
This is still in the idea's phase, we need rules/maps/loot set-up etc. before anything else.


Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.
Well, he could give it the ability to cast Safer Sephiroth's Super Nova, but we'll have to see.

Are you capable of making a single relevant post?
Yes. Yes I am. Just figured I'd comment on the idea, that's all.
 
 
And can I just ask- what is your major obsession with following me around on here?
Let's stay on topic please.

1106
Discussion / Re: Robot Arena 2 RPG! (take 1402852)
« on: October 24, 2012, 01:41:27 PM »
RA2RPG Vanilla world map:


working on the bosses, will place a small pic of the boss in top right corner.

*Start at 250kg weight limit and get 50kg extra per map completed.
*Emergency is the final boss obviously.

1107
Discussion / Robot Arena 2 RPG! (take 1402852)
« on: October 24, 2012, 12:48:16 PM »
We all know we want an RA2 RPG for the forums so let's share idea's here :)

*Upgradable bots - Start as a noob and make progress as your bot becomes the next RA2RPG king.
*Boss battles - Face the ultimate RA2 baddies!
*Loot drops - Better opponents drop better loot, bosses drop epics like, Razor tips, shiny hubs, HP Z-tek motors etc. and normal opponents drop cruddy loot like pole spikes and square extenders.

How it could work:

*Maps! - Arena maps with enemies placed on them, each has a boss and some normal opponents.
*Random drop system - using a virtual dice roll to determine what item you get.
*RA2RPG crew - People to bring it to life, design new maps/arena/bosses, upload videos etc.

Example level map:


Each fight takes place on the current map.

Loot list (WIP)
==================
Common loot (normal opponents):
*Square extenders (not 140cm).
*Sledge hammers.
*Ram plates.

Rare loot (boss drops):
*Razor tips.
*Iron spikes.
*Maces.
*Snow plows.
*Shiny hubs.
*HP Z-Tek.

RA2RPG Vanilla world map:


*Start at 250kg weight limit and get 50kg extra per map completed.

1108
Existing Games / Re: Borderlands Legends
« on: October 24, 2012, 12:19:26 PM »
Not sure, too much of a risk? iOS is more popular and is the safer option.

1109
Existing Games / Borderlands Legends
« on: October 24, 2012, 12:01:12 PM »
A new Borderlands game is coming next week for iOS! Here are the features/price/screenshots:


*Release date = Oct. 31
*Price = $4.99 iPhone, $6.99 iPad.
*Top down action-rpg-strategy.
*Thousands of different weapons.
*Play as your favourite characters from the original Borderlands.
*Randomized missions.
*36 unique powers and abilities.
*Strategic cover system.
*Fight for your Life mode.
*Boss Battles.
*Enemy level scaling.
*Control all four characters simultaneously.
*Enemies include Skags, Bandits, Crimson Lance and Spider Ants.
*Characters possess three action skills and six abilities.
*Weapons, Shields and Utilities.


Screenshots:


Looks pretty cool for an iOS App :)

1110
Tournament Archives / Re: 2 Legit 2 Quit 3 SBV
« on: October 24, 2012, 04:19:50 AM »
Ian's and Mr. AS' don't look that IRL to me.
Naww you could build it IRL, sure it looks a bit different but it obeys the rules. Besides I entered to make the numbers/support the tournament and because I got my old DSL bots back :)


Not expecting anything from either of my entries because they are like 2-3 years old IIRC.

1111
Existing Games / Re: Borderlands 2
« on: October 21, 2012, 07:35:15 AM »
Also. new shift code hit about 5 mins ago!:

WB5T3-JS3Z9-RJTTT-JJ333-FTXJX

Don't forget to follow:
https://twitter.com/DuvalMagic

for more codes/golden keys :D (I have gotten 4 codes today and 3 yesterday, so they are common)

1112
Existing Games / Re: Borderlands 2
« on: October 21, 2012, 07:30:52 AM »
It would have changed. I farm a lot of cash from warrior and chest farms so I never really need to buy anything from vendors and dying doesn't hurt the pockets much either.

I'm sitting on about 3.3 million at the moment, thinking about spending a bunch on slots in order to get a legendary. I'm trying to trade the mechromancer class mod I posted for a gunzerker one.

1113
Existing Games / Re: Borderlands 2
« on: October 21, 2012, 06:43:57 AM »
if you need cash, farm a big boss like Bunker or Warrior on normal mode and sell all blues/greens/whites you get worth the most. Elemental sniper rifles and rocket launchers go for a bunch, and for some reason there are a couple of assault rifles that sell for like 10x+ more then normal (probably a mistype with 1 too many numbers lol).


If you have the new DLC there's a couple of good farming spots I have found too, 1 zone has 8 red chests that are very easy to get to and the other has 4 red chests in one little area plus a boss between them.

1114
Chatterbox / Re: Birthday Thread
« on: October 21, 2012, 03:25:08 AM »
Happy birthday Nary :)

1115
Existing Games / Re: Borderlands 2
« on: October 21, 2012, 03:18:54 AM »
After a month of playing I finally picked up (looted) my first legendary :D I got 2 other legendaries, one from a quest and one from a vendor. Got this from looting the hyperion weapons cache escorts in Wurmwater (looted them about 4-5 times today).


1116
Contests / Re: World Championship BOTM November 2012
« on: October 21, 2012, 01:54:28 AM »
Because he's funny like that :P shame we have multiple countries represented here :)

1117
Why don't people quit being jerks already? You really don't help by bullying and pressuring anyone...

1118
Discussion / What would a robot arena 2 raid look like?
« on: October 18, 2012, 01:01:41 PM »
Title says most, a raid is a map with multiple bosses that you progress through in order to get the loots! You can get creative in this topic with pics etc. if you want/are able to draw things(which I am not).

Here's an example:

Bridge of Doom raid - Vanilla (Stock AI), Lightweight-Middleweight raid. A dark style raid with lots of fire and evil bots :P 3 different paths to get to the end boss (Devil II obviously who drops the feared red extender).


Wiki link to arena's:
https://gametechmods.com/RA2wiki/index.php?title=Category:Arenas

1119
Tournament Archives / Re: Robo Zone 2 Awards and Prizes!
« on: October 15, 2012, 06:15:40 PM »
Community award results:

Best Skinned: XOR
Most Unique: NefariusBeing
Most Deadly: Anty C.
BTSHDBBDDTBL: FireFly
SFTW: United-Fricken-Nations
Best Rammer: Anty C.
Best Axle bot: Dipper
Best active weapon: Toy Drumset 2

1120
Tournament Archives / Re: Robo Zone 2 Awards and Prizes!
« on: October 15, 2012, 09:11:35 AM »
We have a 3 way tie for Best axle bot, any more votes?

Pages: 1 ... 49 50 51 52 53 54 55 [56] 57 58 59 60 61 62 63 ... 141