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Messages - Clickbeetle

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1081
Tournament Archives / Re: Lego Robot Wars Replica Wars
« on: April 04, 2011, 11:19:12 PM »
.DSL, Realistic rule applies, wieght can be no higher than 650 kg
.Must be a replica of a robot from series 1-5, use here for bots: http://legorobotwars.weebly.com/robots.html
.Must work like the real thing (lifters can be flippers)
.BFE and cheatbot parts allowed only if it makes the rep more like the real thing (no overpowered reps!)
If you need to make a robot's chassis more like the real thing if  it won't let you, or if you can't fit a component that would make the  rep more realistic, you may use BFE. This will be determined at my  discretion.
.Arena will be RW arena with hazards on
.Matches will be 3 minutes long, one fight
.Bracket will be 1-on-1 (16 entries)
.No loser's bracket
.If a match is ended by time running out, then I will decide on who advances based on the robot who overall performed best
.If a bot havoks, it gets ONE free restart
.All In-game glitches allowed if they abide by the realistic rule
.No 2 people can do the same bot, even if they are from different series
.Bot updates can be sent until splash is posted, you can change your bot only ONCE until the splash is posted
.Scorpion will be AIing for those who can't (thanks) and for those who AI their own bots, no cheaty AI.
.Bots entered must have evidence of beating Bad Dog from DSL AI


These are the rules, they cannot change.

1082
Tournament Archives / Re: RA2 Team Championships 3 - Signups
« on: April 04, 2011, 11:16:56 PM »
(Image removed from quote.)

Basic Idea:
Users work in 4 teams of 6 to compete in a tournament.
Each user makes one bot.
There are different matches for the teams to try & earn points.
The team with the most points at the end of each heat wins, & moves into the final.
Team leaders PM me which of their team's bots will be in which matches (Obviously the LW will have to be in the LW faceoff)

Rules:
1. DSL Heavyweights (+ One DSL Lightweight & Middleweight)
2. Enforced realistic rules apply, only bot types seen IRL are allowed (no popups, jugglers, flail shell spinner ect.), this does not stop you from making a tiny chasis with a few ants & a control board in & everything else externally mounted however.
3. No cheatbot2 or custom components.
4. Crawlers NOT allowed
5. Multibots NOT allowed
6. Please AI your own bots or get someone else in your team to AI. If not, I can AI but all I will guarantee is that your bot moves towards the other team & uses its weapons.
7. Usual havok rules apply, one havok - restart, another havok - forfiet.
8. All building must be done in the bot lab. No BFE or AAM or anything like that.
9. All matches will last for one minute.
10. Not best out of 3 matches ect. 5 matches in each heat, one of each, no second chances!
11. One upgrade ONLY
12. SNS Specific Rules :

Different Types Of Matches & Their Arenas:
Tabletop - Static Flextop (Hazards OFF)
King Of The Hill - Lumazone (Hazards ON)
Tag Team - Epic Showdown (Hazards ON)
Lightweight Faceoff - LuTze's Ra2TT (Hazards ON)
Middleweight Faceoff - LuTze's Ra2TT (Hazards ON)

Bots required to be made (Each team must have one of each of these bots):
HW Flipper
HW Spinner (this doen't include SNS)
HW Rammer/Poker/Hammer
LW
MW
One HW of your teams choice as long as it stays in the rules

Please do not spend hours skining your bots as I will re-paint them anyway so that it is obvious which team it is in!

Brackets:
(Image removed from quote.)
If your team wins your heat, you progress to the final.
If your team loses your heat, you progress to the 3rd place play off.

Team leaders are basically so that I don't have to PM every entrant to inform them of something & so that there is no confusion when they PM me which bots in which matches. They may want to guide their team also.
I will pick an appropriate team leader from each team. I will not make anybody a team leader without their consent beforehand.


These are the rules... you know the drill.

1083
Tournament Archives / Re: Tag Team Tussle
« on: April 04, 2011, 11:13:37 PM »
  • DSL LW
  • Realistic Rule
  • No Multibots
  • No BFE/AAM
  • No Cheatbot2 Parts. Anything found in a clean copy of DSL without using cheatbot2 is fine.
  • All in game glitches allowed as long as they abide to the realistic rule.
  • I can AI if you really need me to, but i'd suggest doing it yourself if you can.
  • Bots get one free Havok restart per match, if they Havok again the robot is disqualified. So don't let your teammate down.
  • 3 minute long matches. If robots are still alive at the end of the match I will decide on the total points for the team.
  • 16 robots sorted into teams of 2
  • Arena will be the Replica Wars arena. (Ta Badnik)
Now all that's out of the way. The gimmick of this particular tourney is that you are randomly mixed into teams at the beginning. You are then given a period of time (2 weeks) To discuss tactics with your partner and make your robot.
HOWEVER.
The winning teams after the first round are then put into a hat and reshuffled again so you are with someone completely different. Don't get too attached to your teammate, literally or metaphorically. You are then given 1 week to tune/rebuild your robot if so desired. Then you fight again. The same thing happens next round until we have a winning team. If I don't get a revised robot/new robot I will presume that they want to use the robot from the previous round.

To put it simply:
Step 1: You say we need to talk You register your interest
Step 2: Once signups are full I randomly select the starting teams
Step 3: You then have two weeks to send your robot, converse with your partner, chat, have a laugh, discuss tactics, heck maybe even learn something off of them.
Step 4: The winning teams from round 1 are then scrambled and you then have 1 week to make any changes, robot crap? Change it. Happy with your robot? You don't have to do anything.
Step 5: Fight in round 2
Step 6: Winning teams are scrambled for the final and 3rd place playoff, you have another week to make any changes.
Step 7: The winning team wins.

Get it? Got it? Good.


STAGE 1: Register your interest

Entrants:


These are the rules, they cannot change.

1084
Tournament Archives / Re: BBEANS7: Throwback
« on: April 04, 2011, 10:56:29 PM »

Click, I am dissapoint. I figured it was probably an April Fool, but I really wanted this tournament to happen. The idea is too awesome NOT to do.


Actually I kind of agree with you.  I've always thought it would be fun to do a stock tournament that forced players to build like it was 2003.  BUT, not everyone thinks that and it would be a little too controversial to do for BBEANS.


However... there's nothing saying that every tournament I do has to be called "BBEANS". ;)    I was actually planning to do a little non-BBEANS tournament this summer before I move on to BBEANS7.  The prize for this tournament would be guaranteed entry into BBEANS7, so we'd get a few good veterans reserved spots.


My original idea is called "Ironbot".  It goes something like this:


- Stock HW, standard building rules.


- There is an unlimited number of entries.  I use as many as I get in a two-week time frame.


- There is no bracket.  Instead, each round bots are randomly paired off and fight.  The next round, they are paired off again (if possible, no bots will fight the same opponent two rounds in a row), and so on.


Now here's the kicker: The goal of Ironbot is not to win.  You can win every fight and still lose.  Rather, the goal of Ironbot is to SURVIVE.  Think it sounds easy?  Think again.


- Matches last 30 seconds.  Any components that break off during a fight are permanently removed for the rest of the tournament.


- If a bot is KO'd, or if it has one or zero wheels remaining, it is eliminated.  You can lose every single fight and not be eliminated, as long as you are not KO'd and can still move.


- Every bot gets one spare control board, and one spare wheel for every two wheels it starts with (so a 2WD bot gets 1 spare wheel, 4WD gets 2 spares, etc.).  So you have to get KO'd twice to be eliminated for good.  Spare wheels are applied whenever a bot loses a wheel.  If you run out of spare wheels and then end up with one or less wheels remaining, you are eliminated.


- In the case of external drive:  If the drive is attached to other components, and these break which causes the drive to break, a spare wheel can be used to replace ONLY the components that are ESSENTIAL to attach the drive.  Example: If you have an extender with a row of razors on one side and a drive motor with a wheel on the other side, and the extender breaks, only the extender and the drive will be replaced, not the razors.


- Lost wheels and weapons will be rearranged in order to make the bots as balanced as possible.  (Example: A VS with a disc with 4 irons loses two; the remaining two will be put on opposite sides of the disc.)


- When there are four or fewer bots remaining, these bots will engage in a final fight TO THE DEATH to determine the winner.  (And by TO THE DEATH, I mean a battle with "practice" set to 1 in the arena .py so there is no time limit and no immobility warnings.  The fight ends when all other bots are either KO'd or totally incapable of controlled movement.)


- The last bot standing wins!


Finally, there are just a few building restrictions.


- Popups are banned.  They get KO's too fast without breaking many other components, which defeats the purpose of Ironbot.


- Bots can have AT MOST ten casters.  Use them wisely.


And that basically covers it.  The rules may and probably will be tweaked before I make them official.


Now that's one option.  The other option is to do something like Throwback, which seems to have no small amount of interest.  If I did a Throwback tournament, though, I would make a few changes to the rules.  It WAS a joke tournament after all.  I would make it more of a "classic style" tournament rather than a SFTW tournament.  Notably:


- The chassis size and snap to grid restrictions would be ditched.


- Weight class would be changed to MW.  (Believe it or not, HW used to be frowned upon and MW was the "standard" class.)


- The weapons in the banned weapon list would be allowed, but with a limit of six total.  (There is no limit on the number of other weapons.)


- The banned wheels would be allowed.


- Side attachment points on extenders can be used, but NOT for attaching weapons.  (This includes standard double-weapon tribar setups even though the side points are not directly used for weapons.)  This is mainly to prevent standard rammer and tribar HS setups which didn't exist until relatively late in RA2 history.  Back in the day, people used to use T connectors and Y connectors for that sort of thing.


- Obviously the ballast rule would be ditched.


And I think that about covers it.  All the other rules on page 1 of this thread would be in effect.  The rules may still be tweaked though depending on feedback.


So those are my two ideas.  I think I'll make a poll and see which one is more popular.

1085
Tournament Archives / Re: BBEANS7: Throwback
« on: April 01, 2011, 08:33:43 PM »
you POSTED THIS ON MARCH 31ST


It was midnight on April 1st where I am.  :p


I do have plans for a real tournament, it will just have to wait for summer when I'm not quite so busy.

1086
Tournament Archives / Re: BBEANS7: Throwback
« on: April 01, 2011, 08:08:46 PM »
You mean this one?



1087
DSL TC Showcases / Re: The DSL Designs of The Ounce
« on: April 01, 2011, 06:53:37 PM »
The new Civil Offense looks AWESOME.  It's even almost IRL realistic (almost).

1088
Tournament Archives / Re: BBEANS7: Throwback
« on: April 01, 2011, 06:38:04 PM »
I see there is still some confusion about whether this tournament is real or not.  Let me dispel any such qualms:



1089
Tournament Archives / Re: BBEANS7: Throwback
« on: April 01, 2011, 02:26:47 AM »
For what's supposed to be the most prestigious tournament here, it's a dumb idea.


 :(


Well let's just see what other people think.  I thought it would be kinda cool being forced to build SFTW's.  It puts everyone at the same level, and could really open up some new design possibilities as you're forced to use new components you never used before.


Oh, and I am aware of what day it is/soon will be.  If you think this is my joke, just wait around a bit and see what else happens.  ;)


In any case, it seems an appropriate day to start a SFTW-themed tourney, don't you think?


Edit:  If a lot of people are really against this idea though, I may be persuaded to do something more conventional instead.  But give the special rules some consideration first.

1090
Tournament Archives / BBEANS7: Throwback
« on: April 01, 2011, 01:29:34 AM »

Edit:  This was an April Fools joke.  BUT, you can now vote on what kind of tournament I should do over the summer!


The choices:





Click, I am dissapoint. I figured it was probably an April Fool, but I really wanted this tournament to happen. The idea is too awesome NOT to do.




Actually I kind of agree with you.  I've always thought it would be fun to do a stock tournament that forced players to build like it was 2003.  BUT, not everyone thinks that and it would be a little too controversial to do for BBEANS.




However... there's nothing saying that every tournament I do has to be called "BBEANS".    I was actually planning to do a little non-BBEANS tournament this summer before I move on to BBEANS7.  The prize for this tournament would be guaranteed entry into BBEANS7, so we'd get a few good veterans reserved spots.




My original idea is called "Ironbot".  It goes something like this:




- Stock HW, standard building rules.




- There is an unlimited number of entries.  I use as many as I get in a two-week time frame.




- There is no bracket.  Instead, each round bots are randomly paired off and fight.  The next round, they are paired off again (if possible, no bots will fight the same opponent two rounds in a row), and so on.




Now here's the kicker: The goal of Ironbot is not to win.  You can win every fight and still lose.  Rather, the goal of Ironbot is to SURVIVE.  Think it sounds easy?  Think again.




- Matches last 30 seconds.  Any components that break off during a fight are permanently removed for the rest of the tournament.




- If a bot is KO'd, or if it has one or zero wheels remaining, it is eliminated.  You can lose every single fight and not be eliminated, as long as you are not KO'd and can still move.




- Every bot gets one spare control board, and one spare wheel for every two wheels it starts with (so a 2WD bot gets 1 spare wheel, 4WD gets 2 spares, etc.).  So you have to get KO'd twice to be eliminated for good.  Spare wheels are applied whenever a bot loses a wheel.  If you run out of spare wheels and then end up with one or less wheels remaining, you are eliminated.




- In the case of external drive:  If the drive is attached to other components, and these break which causes the drive to break, a spare wheel can be used to replace ONLY the components that are ESSENTIAL to attach the drive.  Example: If you have an extender with a row of razors on one side and a drive motor with a wheel on the other side, and the extender breaks, only the extender and the drive will be replaced, not the razors.




- Lost wheels and weapons will be rearranged in order to make the bots as balanced as possible.  (Example: A VS with a disc with 4 irons loses two; the remaining two will be put on opposite sides of the disc.)




- When there are four or fewer bots remaining, these bots will engage in a final fight TO THE DEATH to determine the winner.  (And by TO THE DEATH, I mean a battle with "practice" set to 1 in the arena .py so there is no time limit and no immobility warnings.  The fight ends when all other bots are either KO'd or totally incapable of controlled movement.)




- The last bot standing wins!




Finally, there are just a few building restrictions.




- Popups are banned.  They get KO's too fast without breaking many other components, which defeats the purpose of Ironbot.




- Bots can have AT MOST ten casters.  Use them wisely.




And that basically covers it.  The rules may and probably will be tweaked before I make them official.




Now that's one option.  The other option is to do something like Throwback, which seems to have no small amount of interest.  If I did a Throwback tournament, though, I would make a few changes to the rules.  It WAS a joke tournament after all.  I would make it more of a "classic style" tournament rather than a SFTW tournament.  Notably:




- The chassis size and snap to grid restrictions would be ditched.




- Weight class would be changed to MW.  (Believe it or not, HW used to be frowned upon and MW was the "standard" class.)




- The weapons in the banned weapon list would be allowed, but with a limit of six total.  (There is no limit on the number of other weapons.)




- The banned wheels would be allowed.




- Side attachment points on extenders can be used, but NOT for attaching weapons.  (This includes standard double-weapon tribar setups even though the side points are not directly used for weapons.)  This is mainly to prevent standard rammer and tribar HS setups which didn't exist until relatively late in RA2 history.  Back in the day, people used to use T connectors and Y connectors for that sort of thing.




- Obviously the ballast rule would be ditched.




And I think that about covers it.  All the other rules on page 1 of this thread would be in effect.  The rules may still be tweaked though depending on feedback.




So those are my two ideas.  I think I'll make a poll and see which one is more popular.


Original April 1st post follows:

YES THAT'S RIGHT, I figure it's about time to lay down the rules for BBEANS7 and prepare for signups.  :mrgreen:


As you may have noticed, BBEANS7: Throwback is the first BBEANS tournament to feature its own SUBTITLE!!!  You know things are seriously big-time when it has a subtitle.  Just hang on for a bit and I'll tell you what the subtitle is all about.


First of all, the basic rules of the tournament.


1.  BBEANS General Rules are in effect.


2.  This tournament is for stock (no mods) RA2.  The weight limit is 650 kg.


3.  The arena is the BBEANS Tournament Arena V2.


4.  The bracket is standard double elimination, 64 entry slots.


5.  Match format is two minutes, best two out of three matches.


And that about covers it for general rules.  So far it seems like a pretty basic stock tournament with a bit unconventional weight class... well if you think that, you're wrong.  Here's why it's subtitled Throwback:


BOT RESTRICTIONS


1.  All of the chassis must be designed with Snap to Grid on, and the baseplate must cover an area of at least 50 grid squares.  Alternatively, you may use the Rectangle or Circle chassis shape function (the 50-square area still applies).


2.  Parts used on the stock AI bots, Snapper II's, and 140cm extenders are banned.  Only components that are visible when you first install the game are allowed.


3.  Restricted Weapons: No weapons weighing 12 kgs or less are allowed except for chew blades.  This means that razor tips, 30cm pole spikes, 50cm pole spikes, pointy tips, single-sided ice picks, iron spikes, maces, axe heads, 40cm blades, and 60cm blades are banned.  IN ADDITION, spiked clubs and spike strips are banned.


4.  In pure flippers ONLY, small wedges are allowed.  In all other bots they are banned.  By pure flipper, I mean a bot with no weapons capable of dealing damage.


5.  Limit on numbers of weapons:  You can use a maximum of ten (10) of the same kinds of weapons.  So if you use fireman axes, you can only have 10 at most, but you can still have another 10 battle axes if you want.  Saw blades of all sizes count as the same weapon.


6.  Front, side, and rear caster armor is banned.  Casters mounted on the underside of the chassis used for balance are OK (but use no more than necessary).


7.  Only the two attach points on the ends of extenders (any length or shape) may be used.  The two side attach points cannot be used.


8.  Only TWO (2) HP Z-tek motors MAXIMUM may be used PER ENTRY (either for drive or weapons).  (2 multibots still equals one entry.)  Other motors are unlimited.


9.  Limited basic stacking is allowed, but all other glitches are banned.  The only stacking allowed is with baseplate anchors or small battery packs.  (No stacking Supervolts.)  However, components may be "stacked" using motors to rotate them into position (as in EMERGENCY).


10.  Shiny Hub wheels, Rubber wheels, and Slipperbottom wheels are banned.


11.  Double-strength aluminum armor is banned.  If you use aluminum, it must be the regular kind.  If you want stronger armor, use *gasp* titanium or steel.


12.  All bots must have a skin.  It doesn't have to be anything fancy, it just can't be blank white.  If in doubt, just use lava.bmp with bloody drips, radiation trifoils, kill fangs, and gratuitous surface layer effects.


13.  You MAY exceed the 650 kg weight limit, up to 800 kgs, but ONLY if all of the extra weight is used for ballasts AND if your bot is not a pure flipper with small wedges.  (Pure flippers with small wedges must be below 650 kgs even if they use ballasts.)




And that about covers it for the special rules.  See why it's called Throwback?  Because we're going back to the n00b ages, baby.  No modern combat-effective designs here.  RA2 veterans and total newbies alike will be on an even playing field.  May the best SFTW win!




PRIZES


As usual, the standard BBEANS prize pack will be up for grabs for the Champion, runner-up, rumble winner, and any bonus prize winners.


However, there's also an additional prize.  The Champion, runner-up, and rumble winner will all get a guaranteed reserved entry spot into BBEANS8!  This spot will be reserved for two weeks after signups fill up, and if it's not claimed by then, the next person to enter will get it.


When do signups open?


Signups will open two months from now, on JUNE 1st 2011.  You have that long to build.  You have no excuse not to have your entry ready!


Now get building, noobs!  :mrgreen:

1091
Existing Games / Re: 3DS
« on: March 31, 2011, 11:31:34 PM »
I heard that the 3DS doesn't work if you close one eye.




















Apparently Nintendo is really serious about cracking down on pirates this generation.


YEEEEAAAAAHHHHHHH......




I still want Radiant Historia for the regular ol' DS.

1092
Robots Showcase / Re: my build diarys
« on: March 31, 2011, 11:21:33 PM »
I have no idea about Robotics, but I do know that the flipper should be a lot more powerful than that.


It's not a flipper so much as a lifter.  And as far as lifters go it's plenty powerful.


Yeah, I'd like to see ANYBODY make an actual flipper under 75g.

1093
DSL TC Showcases / Re: SKBT's showcase
« on: March 31, 2011, 11:14:27 PM »
The py can be found in here https://gametechmods.com/uploads/files/Kheper.zip


And it's hard to use because the start and end rotation angles in the .py are specific to Kheper.  So you need to make a copy of the .py and edit those angles if you want to use it for another bot.


*digs up old picture*


This is how the angles are oriented on Kheper... but it will be different depending on how the servo is rotated.



1094
DSL TC Showcases / Re: Meganerdbomb's DSL showcase
« on: March 31, 2011, 11:02:12 PM »
I like how that bot is protected on all sides.  I bet it would be good against spinners, kinda like Thwartoise.


The asymmetrical wheels bother me but I don't see how that could be helped.  :(

1095
DSL TC Showcases / Re: Kill343gs's DSL Showcase
« on: March 31, 2011, 10:54:51 PM »
(Image removed from quote.)


LOL, Firebeetle made a Shopping Cart of Doom in stock waaaaay back.  I must admit yours is better.  (Though FB's had cooler wheels; he had the front wheels mounted on axles so they swiveled around randomly like casters.)

1096
DSL TC Showcases / Re: SKBT's showcase
« on: March 31, 2011, 10:46:13 PM »
SOW AI is for bots with a horizontal turret.  For this you would need Kheper.py or something similar.  However Kheper.py is rather difficult to use... what do you want to AI it for?

1097
DSL TC Showcases / Re: Pwnator's DSL Showcase
« on: March 31, 2011, 10:43:10 PM »
Am I just ignorant, or is everyone else just afraid to admit that they don't know what that bot is a replica of?


Or is it just a replica of cool?  I guess that could work...

1098
DSL TC Showcases / Re: SKBT's showcase
« on: March 31, 2011, 10:37:18 PM »
I voted for it.  Even though it does look quite tippy, with the fast drive and high center of gravity.  It's a cool design and hard to pull off on a MW.

1099
My lack of any building skill really shows. :P


wutchoo talkin bout man... it may be worthless in combat (unless the foot pedals are on burst motors so they kick forward?), but that takes skill to place all the components just right so the bot really looks like what you're trying to replicate.  That really looks like a piano.


Since you're already using custom skinned components... you should edit the damagesound for the beater bars so it makes a discordant piano crash sound when you hit the keyboard.  :gawe:

1100
Stock Showcases / Re: J's Bots
« on: March 31, 2011, 10:16:36 PM »
Also, almost all of the Grinders I've ever seen have always had 2WD >___>


Most I've seen are 4WD.  A lot of them stack the drive on Snappers so it looks like 2WD, though... perhaps that's what you're seeing.


Generic tip for making grinders/jugglers: If in doubt, klone NWB.  :rolleyes:

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