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Messages - pokebro14
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1061
« on: January 07, 2017, 12:46:24 PM »
Ripper looks awsome
1062
« on: January 02, 2017, 10:30:09 AM »
Can't wait till the next pack comes out
1063
« on: January 01, 2017, 01:04:46 PM »
Eruption, hoping to one more quickie after this before the year ends in the US. Due to havok issues the claw doesn't move but it still is good at holding bots that can fit inside. (Image removed from quote.)
I need it!!!!!!
1064
« on: December 09, 2016, 01:11:35 AM »
1065
« on: December 09, 2016, 01:05:21 AM »
Pack 2 is out! Including: Cassius, Mute, The Grim Reaper, Blacksmith, Wild thing, Ironside 3 and Foxic 3!
where do I download it?
1066
« on: December 07, 2016, 10:55:09 AM »
It works for me... What link did you tried... Link from download section or from this topic?
this topic
1067
« on: December 07, 2016, 10:51:55 AM »
The link doesn't work
1068
« on: November 29, 2016, 02:33:01 PM »
After a lot of crying... i've made it... Introducing Kronic 2! (Image removed from quote.) and it's flippers! (Image removed from quote.) Took me a lot of hours to skin the flipper.. OOH and Lampini.. can you send me these spikes... I would like to use 'em on my kronic Next bot: Atomic II Tombstone!
How did you make the body it looks great. I've been trying to make an Apollo body like that but I can't
1069
« on: November 14, 2016, 01:31:24 AM »
That PP3D is awesome. could you put it in a download?
1070
« on: October 26, 2016, 11:06:45 AM »
1071
« on: September 11, 2016, 11:38:09 AM »
so I want to make a mod of my own what software is recommended for creating shells and other components.
1072
« on: August 22, 2016, 12:50:21 PM »
The download doesn't work now please ca you post a new 1
1073
« on: August 22, 2016, 12:21:22 PM »
I'll have to catch him some time when he's online, but it would be great to contribute to the pack.
I might as well post these as it will add a bit more interest to the thread, these are the shells for Xterminator & Mega/Mini Morg and Tough as Nails claws, still waiting to be formatted and exported into the game.
(Image removed from quote.)What software do you use to create the components shells and arenas.
(Image removed from quote.)
(Image removed from quote.)
Does anyone have any nitpicks or suggestions before these (attemptedly) get exported?
Cheers.
1074
« on: August 22, 2016, 11:35:05 AM »
Maybe separate the pieces of the body, so for example the scoop of X-Terminator can come off? Might be laggy, but adds realism. Also, we badly need more wheels. I would like to see a proper Go-Kart tyre, like the ones on Dominator 2 or TriMangle. Technos are too wide.
Sorry I should have said, the scoop is already a separate component so it can be attached to a burst for the realistic hinge movement. I do agree we need more wheels but for the time being I'm not going to even think of the idea, Its difficult enough for the experienced to get them to work in the game, I doubt I would have much luck with them at such an early stage. I might try to do it in the future but it will have to wait.
Absolutely amazing. Good luck getting these into the game
I particularly love the look of Tsunami and X-Terminator so far- they should be fantastic additions to the pack once they're ready. Mega Morg looks interesting as well, and as much as I dislike it in real life, I suppose I can see Cheap as Chips in there being a good thing, too.
At least if only for being able to wreck it with Terrorhurtz. :P
Cheers mate, I dont know if they will be part of the pack to be honest, Wham hasn't messaged me back. The reason why I dished out Mega Morg is because it is a uniquely shaped robot, it was popular in the series and its Tag Team partners Diotor & X-terminator are already in the game so it would be a good addition for the RW purist. 
All I would say with Exterminator is, is it worth taking the little bobbles on the self righting hubs off? Then you could make them as a separate component or whatever and actually make them function. But that's not to say anything bad, they all look incredible.
I would like to do that but to make them fore-fill their purpose realistically within gameplay would be an absolute arse. Invisible righting arms on burst motors might aiding the spikes might be the only way around the issue but It could cause the game to lag.
Right, well I'm still waiting for a reply from Wham before the components and arenas can get exported into the game so I got bored last night and I knocked up a rough representation of the Series 3 arena as it is probably one of the most requested areas today.
(Image removed from quote.)
what programme do you use to create the arenas and components
1075
« on: August 21, 2016, 06:02:38 AM »
So i'm a huge fan of Terrorhurtz so I was wondering if anyone had a series 7 and 8 design for him in the DSL 2.2 version could you ever take pic and post as reply or put it in the download section and tell me. thanks
1076
« on: August 20, 2016, 10:07:53 AM »
1077
« on: August 18, 2016, 02:35:02 PM »
That is not a part of the official rwra2 mod and is going to be included as part of the next dsl update iirc.
ok thank you for telling me
1078
« on: August 18, 2016, 02:28:21 PM »
Please add Terrorhurtz in the next update
We're not doing any more updates
'
Thank you so much for the positive feedback so far guys! :) It really means a lot to us.
Admittedly some arenas aren't finished and theres not even 1/4 of the new weapons we wanted to include, simply due to time constraints. But Either way we didn't want to make you guys wait any longer to try out these replicas and get the classic feel of Robot Wars, RW Arenas of Destruction and RW Live all rolled into one.
Please add Terrorhurtz in the next update
We're not doing any more updates
Please add Terrorhurtz in the next update
We're not doing any more updates
Some things have changed from regular mods, like the assembly of spinners, crushers and some axes. They are two/three piece components that have to be mounted to a mega adapter and rotated into position. Spinners have an invisible half because the collision is only for one single tooth, so you need to hit F12 and rotate the invisible half until the collision is 180 degrees from the visible part of the drum. This does seem like time wasting but.... It does mean you hit your opponents a lot harder than before and ootas with verticals are very much possible. The motors and lips battery, believe it or not, if you get these components in real life you will get the same amount of oomph. The team is built of roboteers so we've had a play with most of these ourselves. Oh and I hope the music & sfx upgrade for the arenas and UI helps you get that RWED feel.
______________________________________________________ The Mod Team
HereticBlue Craaig Knight MikeNCR WhamettNuht Daleksec7 Jarvis_Rapture Garfie489 Riptide Thyrus Mr AS Hatchet ______________________________________________________
(previously the 'Robot Wars Magazine Arenas & Series 7 Competitor Components' thread)Well how can I start his post, even the topic name is poor. Anyway I usually occupy myself by 3D Printing models of trains and cars for a small buisness in Kent and theyre usually quite complex and I thought Id put my skills to the test for designing an arena for Robot Arena 2, as there is a shortage on realistic arenas. I had to admit, not nothing anything about what people want in areas and not knowing the games limits for graphic detail I've kept these as plain as possible. And just incase these arenas cant make it into the game Ive not bothered to skin them. Anyway.... The two arenas I have designed are Robot Wars based, one being a testing arena cornered by buildings, Shove and a wall of tyres. Though the only hazard being an open drain, acting as a pit. The second is based on The Robot Wars Magazine 'Death Zone 2010' arena, just made a little bit more realistically. The arena comprises the control boxes, the LCD screen, entering ramp, outer fuel tank, cameras, a 'shelf'? sloped arena walls, series 4 style wall spikes, a pit, a flame grate with a 'lip' to make it difficult for robots to drive off, static jagged floor spikes to annoy people when driven into and an open section of wall so robots can simply push eachother out.    Right, the boundries Ive hit at the moment is that I do not have a bloody clue how to convert this from .3DS to whatever format arenas are in and with work, i dont think I have to the time to hassle with scripting so if anyone can offer some advice for the beginner or physically help get these arenas running it would be much appreciated. Cheers.
This game mod is officially contracted under the Robot Wars Company Limited 2014 and will be available on the official website. It's owners have agreed the use of it's company name, logo and competitor contracts.
All other mods that use the Company name, logo and robots will be prosecuted if permissions are not agreed.
what about the new one that had a trailer posted on face book.
1079
« on: August 18, 2016, 09:01:39 AM »
Thank you so much for the positive feedback so far guys! :) It really means a lot to us.
Admittedly some arenas aren't finished and theres not even 1/4 of the new weapons we wanted to include, simply due to time constraints. But Either way we didn't want to make you guys wait any longer to try out these replicas and get the classic feel of Robot Wars, RW Arenas of Destruction and RW Live all rolled into one.
Some things have changed from regular mods, like the assembly of spinners, crushers and some axes. They are two/three piece components that have to be mounted to a mega adapter and rotated into position. Spinners have an invisible half because the collision is only for one single tooth, so you need to hit F12 and rotate the invisible half until the collision is 180 degrees from the visible part of the drum. This does seem like time wasting but.... It does mean you hit your opponents a lot harder than before and ootas with verticals are very much possible. The motors and lips battery, believe it or not, if you get these components in real life you will get the same amount of oomph. The team is built of roboteers so we've had a play with most of these ourselves. Oh and I hope the music & sfx upgrade for the arenas and UI helps you get that RWED feel.
______________________________________________________ The Mod Team
HereticBlue Craaig Knight MikeNCR WhamettNuht Daleksec7 Jarvis_Rapture Garfie489 Riptide Thyrus Mr AS Hatchet ______________________________________________________
(previously the 'Robot Wars Magazine Arenas & Series 7 Competitor Components' thread)Well how can I start his post, even the topic name is poor. Anyway I usually occupy myself by 3D Printing models of trains and cars for a small buisness in Kent and theyre usually quite complex and I thought Id put my skills to the test for designing an arena for Robot Arena 2, as there is a shortage on realistic arenas. I had to admit, not nothing anything about what people want in areas and not knowing the games limits for graphic detail I've kept these as plain as possible. And just incase these arenas cant make it into the game Ive not bothered to skin them. Anyway.... The two arenas I have designed are Robot Wars based, one being a testing arena cornered by buildings, Shove and a wall of tyres. Though the only hazard being an open drain, acting as a pit. The second is based on The Robot Wars Magazine 'Death Zone 2010' arena, just made a little bit more realistically. The arena comprises the control boxes, the LCD screen, entering ramp, outer fuel tank, cameras, a 'shelf'? sloped arena walls, series 4 style wall spikes, a pit, a flame grate with a 'lip' to make it difficult for robots to drive off, static jagged floor spikes to annoy people when driven into and an open section of wall so robots can simply push eachother out.    Right, the boundries Ive hit at the moment is that I do not have a bloody clue how to convert this from .3DS to whatever format arenas are in and with work, i dont think I have to the time to hassle with scripting so if anyone can offer some advice for the beginner or physically help get these arenas running it would be much appreciated. Cheers.
This game mod is officially contracted under the Robot Wars Company Limited 2014 and will be available on the official website. It's owners have agreed the use of it's company name, logo and competitor contracts.
All other mods that use the Company name, logo and robots will be prosecuted if permissions are not agreed.
1080
« on: August 17, 2016, 12:41:47 PM »
so I have seen videos on the DSL mod and all of them have robots already in the game fully mad I was wondering if there was anyway to add I know that the Import robot design is there but using it I could only get chaos 2 plz help.
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