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Messages - 123savethewhales

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1061
Discussion / Re: Your favourite DSL builder ATM
« on: August 15, 2011, 05:16:06 AM »
Lol I voted for myself.

Also voted for Urjak and Ty4er.

1062
Off-Topic Discussion / Re: Looking for a good desktop background...
« on: August 15, 2011, 05:03:24 AM »
The pure black wallpaper looks fine to me.

1063
Discussion / Re: Your favourite stock builder at the moment?
« on: August 12, 2011, 03:46:26 PM »
I want to vote for GTG.....  But I can't.

1064
Chatterbox / Re: A philosophical discussion about cars.
« on: August 12, 2011, 02:07:55 AM »
Lol looks like a mild version of what we see here everyday in junkyard.

1065
Off-Topic Discussion / Re: General Chatter Thread
« on: August 12, 2011, 12:55:15 AM »
Smoking is really NOT COOL AT ALL.
Smoking = Trolling.

Every puff they take is like asking "YOU MAD BRO"?  So I tell them how mad I am.
FTFY
It's okay to be mad at people IRL.  Unlike internet you can actually punch them in the face.

By contrast, it actually doesn't matter rather or not you are mad at people online.  Internet is all about spams and personal attacks.

YOU MAD BRO

Of course not. Why would I be mad about you being a dipsh**?
Bad move, too much defense.  Now you sound mad for real.

1066
Discussion / Re: Is Melty Brain Realistic Or Not ?
« on: August 11, 2011, 08:40:10 PM »
Why is Melty Brain unrealistic in your opinion Sage? Because a human couldn't do it in RA2?

Correct. And if you say you can as well as melty brain does, you're kidding yourself.
Not if you are talking about shell spinner.   Driving forward with counter torque means you just have to hold foward!!!  Surprise surprise.  The only thing you have to get used to is the first person view.  After that it's fine.  Driving a Melty Brain Sheck is actually easier than a 2 wheel Sheck.

Good, now we don't have to use melty brain on one wheeled bots. So now the only thing to use it on is SnS and FBS and whatever, which would be interesting to see someone try.
No, you still need FBS set to about 0.1 spin or something.  It can't really "turn" like a normal bot and can only turn at the same direction as the motor torque.  This is basically telling the bot to "hold forward unless the alignment isn't correct".  If you look careful you will notice that the base doesn't actually spin on a FS unless it is turning.

Again, actually pretty easy for a real person,.  Just let the torque spin you til u spot enemy bot, then hold forward.

That said, I think Naryar got a good point though.  Why should "I" have to drive it to be consider realistic, when it exists in real life?


Hell this guy drives a single wheel FBS better than the FBS.PY can.

Here's a video showing how Melty Brain works in real life, as the author mention u can do this with just 1 wheel as well.  Once properly calibrated, anyone can drive it just fine.

1067
Off-Topic Discussion / Re: General Chatter Thread
« on: August 11, 2011, 05:51:00 PM »
Smoking is really NOT COOL AT ALL.
Smoking = Trolling.

Every puff they take is like asking "YOU MAD BRO"?  So I tell them how much they stink.

1068
Discussion / Re: Is Melty Brain Realistic Or Not ?
« on: August 11, 2011, 05:28:23 PM »
Why is Melty Brain unrealistic in your opinion Sage? Because a human couldn't do it in RA2?

Correct. And if you say you can as well as melty brain does, you're kidding yourself.
Not if you are talking about shell spinner.   Driving forward with counter torque means you just have to hold foward!!!  Surprise surprise.  The only thing you have to get used to is the first person view.  After that it's fine.  Driving a Melty Brain Sheck is actually easier than a 2 wheel Sheck.

1069
Discussion / Re: *MAJOR DISCOVERY*
« on: August 11, 2011, 04:06:05 AM »
Single Point Normal = Bad.

1070
Off-Topic Discussion / Re: General Chatter Thread
« on: August 10, 2011, 03:49:13 AM »
Can someone look at my latest bot and post in the showcase if ive improved or not?
But your bot isn't that interesting........

I mean last I check Gravin got 4 pages of replies for a single bot!!!!
And what about inf's bots :P

But imma showcase something soon (irl D:)
Hey my bots only gets an (very unscientific estimate) average of 0.8 replies.  So quit complaining.

Yeah this board really rewards those with the GFxGTG personalitie.  I think I should start throwing random numbers out to make myself sound smarter than I really am.

1071
DSL TC Showcases / Re: Purse`s DSL Showcase
« on: August 10, 2011, 03:47:25 AM »
Hammers are fine,  You just needed more.  So for example you can shrink the chassis a lot just by sticking the motor out from the back, which will also make the wheels symmetrical.  You can probably get away with a single wedge in the middle, but you definitely need more weapons.

1072
Off-Topic Discussion / Re: General Chatter Thread
« on: August 10, 2011, 03:39:05 AM »
Can someone look at my latest bot and post in the showcase if ive improved or not?
But your bot isn't that interesting........

I mean last I check Gravin got 4 pages of replies for a single bot!!!!

1073
DSL TC Showcases / Re: Purse`s DSL Showcase
« on: August 10, 2011, 03:37:22 AM »
Underweaponed.

2x 70 kg hammer on a rammer is for LW.

1074
Off-Topic Discussion / Re: General Chatter Thread
« on: August 10, 2011, 03:08:22 AM »
Femyar?
GFxGTG?



okay what the **** have i been reading
THE TRUTH!!!!!

Naryar is actually a 40 years old crazy cat lady, and all the bots you thought she build was actually build by her cats randomly stepping on the keyboard.

GFxGTG is a perfect match.  I can see them really getting along with each other.  Their date will involve GF keep repeating "I'm a good looking fella" and GTG keep repeating "I am the greatest Garvin".

1075
Discussion / Re: Loss of Originality?
« on: August 10, 2011, 02:50:43 AM »
How about we rename "IRL realistic" the "realistic rule" and "DSL realistic" "I'm not good at stock but I like the playstyle so I push it here realistic" "Theme park realistic rule" "DSL standard"?
I like "Theme Park Realistic Rules", where every bot has to look like this.

https://gametechmods.com/uploads/images/81111untitled.JPG

See this is the pinnacle of originality.  Not only was it never done before, it will never be done again!!!!

1076
Discussion / Re: Loss of Originality?
« on: August 09, 2011, 11:49:27 PM »
It's "DSL Realistic", which has a few realistic elements but not fully "IRL Realistic".  It's sorta like watching a sci fi movie, and deciding rather or not an explosion in space should have sound effects.  At least for me, that's how the transition from DSL Realism to IRL Realism feels like:  Realism at the cost of all the bangs.

I like DSL Realism because it retains all the bangs from the physics engine without the black hole singularity from stack.

1077
Discussion / Re: Loss of Originality?
« on: August 09, 2011, 11:00:13 PM »
To see a world in a grain of sand,
And a heaven in a wild flower,
Hold infinity in the palm of your hand,
And eternity in an hour.
-William Blake

I think most people who complain about the lack of originality just fail to see the brilliance in the subtle changes.  So the most recent example, when Urjak put that firestorm flipper on, that's a big leap for me.  The whole chassis shape and connection points has to be reinvented.  But most people just don't get it and instead complain about the silly collision mech vs visual mesh.

To me, anyone can make something new and useless.  It is only when what's new actually has a purpose, be it look or function, that the human thoughts involved actually have meanings.

1078
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 09, 2011, 04:05:41 PM »
The funniest thing is that all the guys screaming for "realistic" don't even play DSL 2.1 anymore.  If you don't like DSL realism, then go play IRL realism.  There's a whole movement for IRL realism, with it's own tournaments and fan base and everything.  Recent showcases reveals that IRL realism are already more popular than DSL realism.

Nothing needs to be fix because no problem exist, at least for the people who still plays.  A dead end has been reach for DSL realism, and many are already turning away.

1079
DSL TC Showcases / Re: russian roulette's revolvers
« on: August 09, 2011, 01:16:06 PM »
No both of those theory is false.  How do I know?  Because tread won't most faster in a strait line.

And they also has absolutely nothing to do with how RA2 wheel mechanic works.  If it's spinning faster than it should, it is the axle displacement.

1080
DSL TC Showcases / Re: russian roulette's revolvers
« on: August 09, 2011, 04:09:57 AM »
The extra speed probably just has to do with the axle glitching and not so much with tread.

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