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Messages - Clickbeetle

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1043
But, when Click said he had a special AI I had a bad feeling about facing his bot.  Was his special AI still crashing your game?


Judging by the AI's behavior, it was.


Rammer AI v3 would have prevented me from hitting the walls so often, so you wouldn't have such an easy time gut-ripping.  It wouldn't have prevented getting stuck on my nose, however.  That was an incredible stroke of luck.  Even with the old Rammer AI v2 I thought I had a chance once you started losing weapons and I still had both wheels.  I might need to angle the axes down a bit more to help BWr3 tip onto its wheels.


Well, looks like it's only HS's and popups from here on.


Also, Wacky Bob :O


He is this tournament's dark horse.

1044
Discussion / Re: Motor/Weight Ratio
« on: April 29, 2011, 08:03:40 PM »
Pretty sure "distance to motor's axle" also matters with "spinning mass", "motor torque" and "motor maxspeed" (maybe), A.K.A. you forgot one value.

Nice idea though.


Indeed... a 32kg object the size of a razor tip will be much harder to spin than a 32kg object the size of a 250cm disc.  It's a matter of leverage.


In which case, you would need to make sure you standardized the size of the spinning object for all of those weight tests.  That would give you a set of rough ratios you could use as general guidelines, adjusting for spinner size as necessary.

1045
Discussion / Re: "Ultimate" Robot Challenge.
« on: April 29, 2011, 07:54:12 PM »
I don't know if you would class them under "crawlers", but if not, the ultimate bot should be a TRFBD.  It's impossible for gut-rippers to hit the chassis and it has enough weapons to threaten shell spinners too.


123's LW Big Wheel is a good candidate for the ultimate bot to start with IMO.


And a problem with the proposed system is that the bot type, once decided, will never change.  What if a popup is not the "ultimate" design?  Then you get an ultimate popup, not an ultimate bot.

1046
Discussion / Re: Ironbot test run
« on: April 29, 2011, 07:37:12 PM »
Just wondering, how are you calculating the damage %? Is it just # of components lost/# of total components?


It's the current weight of the bot divided by the original weight.  I'm not sure if that's a more or less accurate way of assessing damage than % components remaining, but it's how I'm doing it.


Anyway, round 4 is up.  And we're a little closer to the Fight to the Death.


Also, a few rules clarifications I'm posting here to make sure I remember them:


- When pairing off bots for the next round fights, if there are an odd number of bots in the winner's group and loser's group, the remainders in each group will fight if they didn't already fight in the previous round.  If they did fight in the previous round, the bots will be randomized again.


- If a bot loses some wheels so that it has an odd number of wheels left, but more than one, and it doesn't have any spares, one of the remaining wheel motors will be unwired (unpowered) so the bot can drive straight.


- Havok Explosions: Matches are only restarted for Havok explosions if one of the bots gets stuck in the floor, flung into a hazard, etc., such that it causes components to be broken.  It doesn't matter if a Havok explosion causes a bot to lose the match as long as no components were broken that wouldn't be broken otherwise.  There is no penalty for causing Havok explosions.


- Crawlers are banned.  (Lol, just realized how awesome Bumble Bee would be in this.)

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1048
Off-Topic Discussion / Re: GTM land!
« on: April 24, 2011, 10:40:03 PM »
...I dun geddit.


Your other one with Naryar was great, though.  "Your house... needs... more... razors." Lol.

1049
Discussion / Re: Ironbot test run
« on: April 24, 2011, 09:23:07 PM »
Round 3 is up!


I'm really starting to like this format.  It's really unpredictable who's going to win once the bots start taking damage.  It doesn't seem to take super long either as I think we're pretty close now to getting down to 4 bots to participate in the Fight To The Death.


Also, I was talking to Firebeetle yesterday and he gave me an idea for a huge timesaver.  Right now I'm going into the bot lab and manually removing all the components that break, then copy/pasting the .bot files into the AI folder again.  But he wisely pointed out that with my list of broken component ID's that gets printed to a txt file, I'm already halfway to simply having the computer automatically destroy those components at the start of the match.


At first I thought that wouldn't work because it would create a pile of loose parts in front of the bots that could interfere with driving, but then I realized I could do the battle in an empty arena with no floor, and as soon as the match starts, create the real arena under the bots.  So all the broken parts would fall under the floor and disappear.


So what does this mean?  It means there will really be no limit on the number of entries I could have for this.  Previously I was thinking I might have to cap it at 32 due to the amount of work involved in manually removing all the broken components... but this new method would eliminate all that.  Just gotta figure out a more economical way of doing the splashes and I'm set.

1050
Holy crap I wasn't expecting it to be such a HS-fest!


You don't know stock LWs then... 90% of the LWs I see in the showcases and other tournaments are HS's.  Which is why I felt safe entering a rammer.  (The ONLY rammer, it turns out.  Yay originality.  :mrgreen: )  I am surprised there's not a single VS though.  If it wasn't for me this would be entirely HS and popups (if you count Box of Grime as a HS which it technically is but sort of isn't).


Dragonfire, did you manage to get the v3 Tactics.py working?


I'm confident I can beat most HS's in here with the v3 Tactics.  If not, it'll be much closer and I'll probably end up losing some wheels.

1051
It's still a cool tournament idea though.


That Ring arena skin reminds me of the Seizure Arena.  How about doing a tournament in THAT arena? :P  (It actually isn't so retina-burningly awful with hazards off though.)

1052
Tournament Archives / Re: Total Carnage-Signups
« on: April 24, 2011, 08:23:31 PM »
Actually, the brackets and videos thread was already created, so signups are closed and it should have a red S.  Scorpion just never bothered to change it.  *goes to change*

1053
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: April 21, 2011, 11:54:26 PM »
Nice skin on there.  That's one way to do a Lexan skin that I don't think I've seen before (putting in components that aren't actually in the bot).

1054
General Support / Re: AIing - Almost There!
« on: April 21, 2011, 11:24:22 PM »
math.pi*1.5

1055
Discussion / Re: What's Up With Wedges?
« on: April 21, 2011, 11:09:45 PM »
I can't make heads or tails of wedge Physics still.


Welcome to the club. :P

1056
Discussion / Re: Ironbot test run
« on: April 21, 2011, 10:56:29 PM »
But I have no idea what's gonna happen when a 36HS meets a 36HS. It's practically impossible to keep count. O_O


I have a special AI that prints the ID's of broken components to a txt file, so I can check it after the battle, compare it to apanx's exporter, and make sure I remove the right components.  It will be a hassle with two 36HS's but it will be doable.


If I didn't have that AI, I would have given up on this long ago.

1057
Click, you are seriously overestimating the flipping ability of the shopping cart... Because of the gimp wheel, it doesn't even drive straight!


Oh.  Maybe I can get under it from the side then.  :mrgreen:


Maybe you should've left the gimp wheel unpowered?

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Aw man, Kill343 is not my ideal matchup.  I won't be able to get under him head-on, and Wheel Bug can't self right.


Good fights so far.  090901's Hammer is pretty cool, and I see a glaring weakness in Snow Blown: if it gets stuck on its side, a bot could take off the wheels.  Snow Blown will go far but that whole getting stuck on side thing might let it down before the finals.


I like the pictures you put at the end of the videos... but you're going to find a picture of a squished wheel bug if I lose, aren't you? :frown:

1059
Tournament Archives / Re: Dominator of Dragons (SignUps)
« on: April 21, 2011, 09:42:39 PM »
...Is Clickbeetle trolling us?

I know how to solve the problem one way, but I'll wait and see if he responds if he wants to solve the problem a different way.


Sorry for being away longer than usual, I was gone over the weekend up north doing bee work.  (It's that time of year again when they start coming out.)


Apparently the Rammer AI v3 doesn't work on Dragonfire's computer.  Can anyone else test it?  Get it from my RA2 downloads page http://beetlebros.gametechmods.com/robotarena.htm and just make sure it doesn't crash your game.  I've never heard of it crashing anyone's game...


(If this doesn't work my bot will just use the old v2 Rammer AI which is somewhat worse but will at least keep the front of the bot pointing the right way.)

1060
Discussion / Ironbot test run
« on: April 21, 2011, 09:24:36 PM »
So, I'm running a (hopefully) quick test run of Ironbot using 8 Starcore AI bots.  The purpose of this test tournament is:


1. To find out if the Ironbot idea is possibly feasible on a large scale, or if it would be too much work/just doesn't work.


2. To build up hype.


3. To...


*puts on sunglasses*


...iron out any kinks in the rules. (YYYEEEEEAAAAA)


Right away I've made two small tweaks to the rules.  They are as follows:


- At the start of each round, all the bots that won their fight in the previous round (according to standard RA2 criteria) are put in one group and all the bots that lost in the previous round are put in another group.  The bots in each group are randomly paired off and fight.  This ensures that the same two bots will never fight two rounds in a row.


- If there is an odd number of bots, the bot in the loser's group with the most damage gets the bye.


Otherwise the rules are the same as I posted here https://gametechmods.com/forums/index.php/topic,6280.0.html




THE COMPETITORS:
2 Sinister (ACAMS)
Alien Queen (Starcore)
Battering Ram (Starcore Luigica)
Hunter-Killer Tank (infiniteinertia?)
Maelstrom (Starcore)
Neglected Waterbug (Rejected)
Papa Roach (foolishevil)
Rabid Pit Bull (Rejected)

















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