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Messages - GoldenFox93

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10361
Off-Topic Discussion / Re: General Chatter Thread
« on: October 21, 2010, 11:45:07 AM »
GF... Check the "Bots made in LDD" Thread. There is a Lego Version of Cassius 2, made by me.
Sweet, I'll have a look at that.

10362
Off-Topic Discussion / Re: General Chatter Thread
« on: October 21, 2010, 11:43:42 AM »
R0B0 smilies are going to die? :O

Anyway... WOOO! Half-term holiday! Expect some new bots from me. :D

Anyway, if you haven't noticed, CaptainUseless is back.

Yes, that be true.
Good to see you again, Orange Luchador   :approve:

10363
Off-Topic Discussion / Re: General Chatter Thread
« on: October 21, 2010, 11:42:40 AM »
But I haven't done anything wrong, but it still drops... -_-
Happens to me all the time. But in all honesty, I've lately just been taking it on the chin and acting accordingly, quietly seeing if I can improve it again. Try doing that   ;)

10364
Existing Games / Re: GTM Super Smash Bros.
« on: October 21, 2010, 11:41:05 AM »
System32. =P
"YE CALL YESELVE A GTM USER! YE'RE A DIZGRACE, MAN"
 
Now imagine Sys screaming that in an Angry Glaswegian accent as he beats n00bs with a set of bagpipes!   :laughing

10365
Off-Topic Discussion / Re: General Chatter Thread
« on: October 21, 2010, 11:35:12 AM »
Why the hell my reputation is going lower? WHAT THE **** I DID NOW!? :mad:
I don't know, I haven't seen you do anything really bad. But like you said earlier, just be glad it's not as low as people like Sparks, Qwerty or Fotep.

10366
Existing Games / Re: GTM Super Smash Bros.
« on: October 21, 2010, 10:43:55 AM »
I've got a good chractar and stage in mind!
 
Master Mouldy and Final Battle

I suppose your attacks would be spam and bothering us about unfinished tournaments...
Which begs the question...who would win in a fight between Sparks, LRA2 and MCB, on the Battleship Diotoir stage?   ;)

10367
Off-Topic Discussion / Re: Best comic (animated) ever ?
« on: October 21, 2010, 10:41:45 AM »
pinky and the brain
brain brain brain brain.... narf.
They're Pinky and the Brain, they're Pinky and the Brain...
 
EDIT: Daargh, now you've all got me thinking about it   :FFFUUU

10368
Existing Games / Re: Roller Coaster Tycoon
« on: October 21, 2010, 09:53:47 AM »
I like Impulse Drop.

10369
Existing Games / Re: GTM Super Smash Bros.
« on: October 21, 2010, 09:04:30 AM »
Naryar should be a boss in the NAR AI Arena.
Actually, I think that could be the stage where you fight the Super Naryar Bothers incarnation of him to Unlock him   ;)

10370
Chatterbox / Re: Birthday Thread - Naryar
« on: October 21, 2010, 09:01:30 AM »
Happy Birthday, Nary! Here's my present for you-

Your own little Patisserie for you to create moar awesome DSL designs in.
 
I'll also throw in-

A free copy of Super Naryar Bothers to play it in   :P

10371
Existing Games / Re: Roller Coaster Tycoon
« on: October 20, 2010, 05:49:44 PM »
I got a good idea of a ride for GTM Land, I will post it soon.
Oh really? What could it be?   :approve:

10372
Existing Games / Re: GTM Super Smash Bros.
« on: October 20, 2010, 05:47:12 PM »
A cool Idea would be for the assistant trophys would be all the DSL reps attack the opponents.
Randomly selected ones each time probably, but that's an interesting idea. Lifter Motor Chaos 2 for the win!

10373
Existing Games / Re: Roller Coaster Tycoon
« on: October 20, 2010, 05:44:41 PM »
Thanks SSG. It's nice to see one of the RA2 greats approving my designs  :approve:

GF93, PLEEEEASE add that to GTM Land, or improve on the park. It's very awesome, and having it in the park will make me  :mrgreen:
OK, I'll see what I can do.

10374
Discussion / Re: Robot Arena 2 Players Sheet
« on: October 20, 2010, 05:44:07 PM »
Just thought I'd mention. Either that or I forgot.

So yep, back on topic everyone. Temporary blip.

10375
Discussion / Re: Robot Arena 2 Players Sheet
« on: October 20, 2010, 05:41:43 PM »
Groudon, I posted a new RCT2 Track Design.

10376
Existing Games / Re: GTM Super Smash Bros.
« on: October 20, 2010, 05:32:10 PM »
Look out for the tunnel!
That's a good idea actually! The tunnel could be a hazard that could only be avoided by not jumping, and being in midair at the time the tunnel comes instantly KOs you, like with hitting the bow of the ship in the Pirate Ship stage of SSBB.

10377
Site News and Feedback / Re: Why my Avatar is so messy?
« on: October 20, 2010, 05:23:45 PM »
Sounds annoying, Jonzu. Sometimes, I'd have that problem when I used to try and post GIF avatars.

10378
Existing Games / Re: GTM Super Smash Bros.
« on: October 20, 2010, 05:15:22 PM »
GTMSSB doesn't have to be focused too much on Story Time. There could be a stage like a sort of Production Line with various components being fed into a machine and it makes a bot at the other end. Weapon components deal quite a bit of damage.
Sounds like a good idea.
 
I also thought that VEVO's stage could be on the back of some Railway Coaches pulled by the Flying Scotsman as it goes through the English Countryside, whilst several GTM combatants battle on the coach roofs   ;)

10379
Existing Games / Re: GTM Super Smash Bros.
« on: October 20, 2010, 03:24:53 PM »
I thought that the RA2 announcer should be a boss. Here's what I picture him to look like:



"THAT BOT JUST GOT CHICKEN LITTLE'd"

10380
Existing Games / Re: GTM Super Smash Bros.
« on: October 20, 2010, 03:19:31 PM »
There should totally be a Paint.NET Level. You fight while the user is drawing and editing the arena. Erasing platforms and drawing hazards and such.

You mean like Brawl's Pictochat? That sounds cool.
I kind of imagined the "GTM Forum" stage being that way, with the main fighting platform being the Status bar, and posts flying by which have effects on the stage. But I can have both in   ;)

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