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Messages - Avalanche

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1021
Discussion / Re: RA2 Wiki
« on: August 27, 2015, 03:51:13 PM »
Updated my page. Felt it didnt have anything recent on me. Needs to be given a unbiased edit tbh.

1022
Existing Games / Re: Town of Salem
« on: August 27, 2015, 01:15:50 PM »
Bump!
Anyone want to play a game some time?

1023
Existing Games / Re: Smash Bros U/3DS
« on: August 27, 2015, 08:43:32 AM »
Ok, can fully announce i am now a ganondorf main.  Up Smash, Dash Attack on the way down, Jump and Up Aerial, then smack down with a Aerial Down Special.

1024
Oh dear god help, how do i make an DSL-S efficient chassis?!
WHY WOULD YOU VOTE ME!!?!?!?
It's Ironforge 1.1 not DSL ffs.
Naw.. its the Backlash First Blood demo mod! I am fully aware and i simply just use DSL-S as a term for standard in any mod. Anyways, chassis have been excreted out, if you get something stupid and think its my chassis then go ahead and make something silly.

1025
Oh dear god help, how do i make an DSL-S efficient chassis?!
WHY WOULD YOU VOTE ME!!?!?!?

1026
Ironforge TC Showcases / Re: Red's terrible robot showcase
« on: August 27, 2015, 05:35:22 AM »
Wait... There are specific snapper and weapon array pieces? -_-' God, I am such a noob

I'm not sure what you mean by 'flamers", though. Do you mean the banhammers?

Also. I'm not exactly sure what you asked me to do with the picture files. Some sort of splash design? Uh...

Forgive me for being slightly dumb -_-" NO. joking

Snappers are a kind of burst motor, as well as DDT's and Beta's.

Weapon arrays are parts from the extender section which allows you to attach up 3-5 parts onto a single array. They help you attach more weapons to things. Use a 60 cm extender, attach with middle side attach point, use opposite side to attach arrays then attach blades to the arrays.

Flamers are terms from DSL when there was a flamethrower. They still can be called that, but yes, they are replaced in Ironforge by the Ice Cannon and Banhammer that you are using.

Heres a sort of example of what i mean. Yes, this is one of my bots but shh....
Put a inside shot and a outside shot in one major picture. Add weight, name and like I forgot to do, armour.
Also, thats how a weapon array is used. It attaches the knifes to the drums.

1027
Ironforge TC Showcases / Re: Avalanche's Ironforge TC Showcase.
« on: August 26, 2015, 10:07:32 AM »
Not sure i can fit in the duracells if i do that.

1028
Stock Showcases / Re: Maka's Makinations
« on: August 26, 2015, 07:24:08 AM »
I personally use spike strips for popups as they can damage from the side and the tip but that's what I do.

no. never do this. youre wasting weight and reducing the amount of weapons you can use, plus spike strips have normals.
Irons or Razors. That is your choice.

1029
Ironforge TC Showcases / Re: Avalanche's Ironforge TC Showcase.
« on: August 26, 2015, 07:22:22 AM »

I forgot the armor. Will check.
Also, yes, I know Tombstone has a bar but I fancied doing this instead.
i forgot it had a bar, did not read the rules, good meme.

1030
Game Development / Re: Robot Combat prototype in progress
« on: August 25, 2015, 04:42:43 PM »
https://docs.google.com/uc?authuser=0&id=0B7sbSbDkL4j9cVBNRk03NFI5Z2M&export=download

I actually switched my focus today to work on the in game editor.
I made a lot of progress and already have the ability to save bots and then load them into fights. I also ran into a big speedbump so it's not ready to be played around with yet.

For this build all I have done is allowed for the robots to be picked and fixed the flippers springyness on it's default position (not it's fired position yet)
I'm waiting to tweak the numbers on durability etc. because what I really need to do is overhaul how damage is calculated.

Avalanche, I built this as 86x so it should work if that was the issue. If not, I will post it somewhere to be played in browser.
Pretty sure my terrible laptop atm doesnt have program files of 64x or 86x , so probs that means i cant run it.

1031
Ironforge TC Showcases / Re: Red's terrible robot showcase
« on: August 25, 2015, 03:22:49 PM »
You could probably just use one piston, with a sideways extender (or weapon array or something) to hold the spikes.  You could probably also swap to a two wheel drive system, using better motors and wheels, as that would let you get away with less batteries (all spin motors take the same amount of power, because Robot Arena is a really good game.)  Also, the chassis doesn't need those spike things in the back, but fixing that would mean starting over, and they look kinda cool, so whatever.  If you do redesign the chassis, though, try to make it shorter (as in, height), and then make the robot invertible with some bigger wheels.  A shorter chassis would also help save weight.

Wait and see if anyone tells me that I don't know what I'm talking about before you do any of that, though.
All of this is true. However, make the blades shorter and use weapon arrays connected by a extender to attach them. Also, the flamers still will not be able to do much while the bot is pushing the enemy away with the spikes. A side hammer configuration may work if you externally mount Snappers.

And no need to snap at Reier, he was merely making a joke which also had a point: Your cropping is kinda arse. Just do a small sort of splash design: 1 inside shot, 1 outside shot from profile section of bot lab, carefully cut out the pictures (just the bot view, not anything else other than Name and Weight from the profile.) and stick the Name, Weight and write in the armor, then save as PNG and go.

1032
Off-Topic Discussion / Re: Accidentally deleted all of my bots
« on: August 25, 2015, 11:35:44 AM »
Dear god, that sucks. 8 years gone indeed.

1033
Game Development / Re: Robot Combat prototype in progress
« on: August 25, 2015, 04:40:14 AM »
Cant load up, computer isnt x64 or something

1034
no we just thought itd be funny
Pretty much.

Feels like I've shot myself in the foot though because it actually went through.

nah man i think lra2 is better off making the chassis instead of being the first or second person to add parts

Yeah, this is the best scenario because otherwise one team would lose because of me. And yes,I knew it was a joke, but I wanted to take the p**s along with the joke. Im also hoping to have some of the stupidest bots in the tourny,so wish me luck!

1035
Hmm, voting ? You said that it would be based on veterancy beforehand, if I remember correctly...

Not to worry, since I am going to win this anyway. How could I not be voted for FIST the less worthy of the captains and take his place if i'm going to win the tournament ?

What now, more-worthy-than-me NarYar? WHAT NOW! I will tell you what. Creating a Bot for the builders which you are now part of, which may end up working FOR ME. Now take your arrogance, shove it up your behind, and consume my feces.

JK, that trash talking went too far this time.

1036
Challenge Board / Re: Mystic2000 vs Thrackerzod
« on: August 24, 2015, 04:17:19 PM »
Thanks for all your suggestions an help guys. I finally got the video uploaded. Here's the match



It's a little more fancier than I usually do, but this brand new editor which allows me to do such fancy editing.


F*** YEAH POKEMON XY BATTLE THEME!


1037
BACKUP BRIGADE BANTER BUS, LETS GO!
(I want to be a backup pls

1038
Discussion / Re: Manliest Bot Types
« on: August 21, 2015, 04:10:24 AM »
Reworked the list.
No 11? NO FLIPPER?!
#bringback11

1039
DSL TC Showcases / Re: Talon's bots
« on: August 20, 2015, 04:34:31 AM »
Maybe call the bot Antifreeze and give it a ice skin

1040
Tournament Archives / Re: RA2 Trials 5 (SBV)
« on: August 19, 2015, 03:47:34 PM »

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