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Messages - Urjak

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1021
DSL TC Showcases / Re: Urjaks Showcase
« on: August 28, 2010, 10:29:09 PM »
Hello everybody! Here is my probable entry into the new Micro Mayhem, Agent Aqua:







Agent Aqua is a BW VS with 6 razors on a piglet for weapons. I realized that I was approaching the BW VS situation wrong, and that instead of having the opposing bot go up my weapon and over my chassis (like Agent Orange, a previously showcased VS), I should have the weapon either go on top of the enemy or get under them and keep them away from my chassis. This is the end result...

Any comments would be appreciated. :D

1022
DSL TC Showcases / Re: Badnik's DSL Robot Collection
« on: August 28, 2010, 10:21:25 PM »
If it is a rammer, then my VS is going to be quite happy. :)

1023
Tournament Archives / Re: Clash Cubes 3 - Awards
« on: August 28, 2010, 10:20:34 PM »
Negative...

I have been caught up with many things in real life, the only proper time to do anything has been that day I put together First Blood.

That's fine, there is no rush.

1024
Tournament Archives / Re: Clash Cubes 3 - Awards
« on: August 28, 2010, 11:46:58 AM »
Any recent developments?

1025
Tournament Archives / Re: Micro Mayhem Reincarnated - Discussion
« on: August 28, 2010, 11:36:17 AM »
I'll be entering this for sure.

1026
DSL TC Showcases / Re: Urjaks Showcase
« on: August 28, 2010, 11:33:41 AM »
I don't know.  I have extensively tested the weight distribution thing, rather the weight should be in front of or behind the metal hinge.  The result seemed rather inconsistent.

Hmm... then what else? I mean it outwedges robot with small wedges, (the triangular thing that Soda Pop and others have) with according to modern theory it should have a hard time doing.

1027
DSL TC Showcases / Re: Urjaks Showcase
« on: August 28, 2010, 11:21:57 AM »
Lol so it out wedge my Soda Pop?.

Yep...



Practically every time.

I never get this whole wedge thing anyway.  It seems completely inconsistent with all the theories people proposed.

I think we underestimate the role of weight distribution.

1028
DSL TC Showcases / Re: Larrain's DSL Showcase
« on: August 28, 2010, 02:33:40 AM »
*sobs at Larrain's choice of avatar*

*Applauds Larrain's choice of avatar*

1029
DSL TC Showcases / Re: Urjaks Showcase
« on: August 28, 2010, 02:25:07 AM »
Dang... Able to take out F&F? Good job. Anyways, replace the vlads with mini's, do a load of weight reduction and try to get as many razors on there as you can.

Why exactly do I need more razors?

1030
DSL TC Showcases / Re: Urjaks Showcase
« on: August 28, 2010, 02:23:35 AM »
@ Pwnator: Are you saying that because my bot uses weaker motors, there is less force to deal with and thus a better wedge?

I also think I owe my good wedge to the fact that my entire robot's weight rests on the wedge.

1031
DSL TC Showcases / Re: Urjaks Showcase
« on: August 28, 2010, 02:17:53 AM »
As long as my testing went, angled spinners with an uneven number of spinners = wedge fail.

What?! This bot's wedge blows everybody out of the park. HNM4 is the only bot I have found thus far who can consistently out wedge it. (This is not to say it can beat many HWs, most just knock KWK out of the way, even when my wedge wins.)

1032
Stock Showcases / Re: R0B0SH4RK Stock Showcase
« on: August 28, 2010, 02:13:22 AM »
Coolest VS I have ever seen...

1033
DSL TC Showcases / Re: Urjaks Showcase
« on: August 28, 2010, 02:10:55 AM »
Hello everybody! Here is a scaled up version of DWKII, I call it Kills With Knives:







Kills With Knives is a MW Face Spinner (?) with 9 razors and 9 typhoon spikes on three piglets for weapons, and two NPC regulars for drive. Unlike Dances With Knives, KWK does not deal a quick death. Instead it grinds away at its opponents, often removing ever part of the bot before finally destroying the chassis (if it gets the chance). Kills With Knives is of my better MWs, being able to out wedge and destroy nearly every MW in NAR AI.

Any comments would be appreciated. :D

1034
DSL TC Showcases / Re: Naryar's DSL Work
« on: August 27, 2010, 07:51:03 PM »
Again I was not arguing based on moral ground, but that it is unenforceable.

Oh I get it. That is unfortunately true, and I only hope people aren't abusing BFE.

1035
DSL TC Showcases / Re: Naryar's DSL Work
« on: August 27, 2010, 07:20:18 PM »
I think BFE is fine as long as it is indistinguishable from a legitimately build bot.  After all, innocent until proven guilty.  And unless the person admits to it, you can't tell.

One issue though: In stock, you can legitimately stack 4 blacks into one using just your skill in stacking. However, it takes so long to do that no one ever bothers. But with BFE it is quite easy. Is that still a legitimate use?

1036
Existing Games / Re: Video Game Ladies you have the hots for
« on: August 26, 2010, 05:47:03 PM »
Hmm... probably Shelob from Lord of the Rings, Return of the King.

1037
Discussion / Re: The Ranks- Fourth Tally (VOTES ARE IN!)
« on: August 26, 2010, 05:35:06 PM »
I would hope to be somewhere on the next tally ( then again I am so inactive I doubt I would make it).

1038
Off-Topic Discussion / Re: GTM land!
« on: August 25, 2010, 07:59:05 PM »

1039
Discussion / Re: A question...
« on: August 25, 2010, 06:52:46 PM »
A good example of the Popup vs. HS luck is Chernobyl vs. Revenge of Dr. Wham. in BBEANS 5. RODW was bounced away a certain, yet different way, because of the spinning, the route the bots take, the arena shape, etc. That bounce sent Chernobyl up, and at just the right angle, and a well-timed hit KOed it.

A good example IRL is like trying to dribble a football like a basketball. You can TRY to do it a certain way (bouncing it on the flatter part of the football), but it does not always go to plan because of all of the variables.

The main reason for my confusion is that RA2 is a computer program, and unless specified in the program or elsewhere, the computer will always run a program exactly the same, every time. So thus if RA2 had nothing in its programming to make the matches different, they would be identical as long as the modifiable variables are identical (robots, AI, arena). The main reason for my posting this thread was to ask if anyone knew what particular part of RA2 guarantees match outcomes will vary. The physics engine like Naryar proposed seems like the likely culprit.

1040
Discussion / Re: A question...
« on: August 25, 2010, 06:40:05 PM »
Now for RA2. Ra2 runs on the Havok physics engine, there is an element of randomness to it so it CANNOT be predicted at ANY time (for the most part)

Ooooohhhh... the physics engine. Didn't think of that. That must be what generates the different behavior.

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