Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Madiaba

Pages: 1 ... 44 45 46 47 48 49 50 [51] 52 53 54 55 56 57 58 ... 83
1001
Tournament Archives / GUMBA: Brackets and Vids.
« on: March 15, 2009, 08:29:23 AM »
Modded slightly is fine, since that is necessary to change the armor.  Just keep it the same type bot.

1002
Modifications / Red Zone Arena
« on: March 15, 2009, 06:11:27 AM »
He'll make it shine, Red.  He's real good.

1003
Chatterbox / Madiabas avatar
« on: March 14, 2009, 06:11:17 PM »
1 puppy and 2 mad scientists...?
 
Please pass the Ritalin!!!:Confused:
 
..

1004
General Support / Flamethrower crashes RA2
« on: March 14, 2009, 05:38:51 PM »
Mike,
Try this.  There is (1)the component.txt, and (2)the component.gmf in the component's directory.
The txt is a medium. It creates a window in the bot lab for a component, and links the component.gmf to this window.
 
So if you have a window in your weapons category, then you have a txt causing that. The questions then become: Is the txt's internal address to the component.gmf correct, and is there a gmf file with that name there?
In other words, either (A)the txt's address is wrong, or (B)the gmf file's name is different or missing all together.
 
 
------------------
Note: If it is a 'Style' component (under a menu of another component), then the txt first re-routes to another txt in the "Styles" folder, then to the component's gmf file. In this case check the txt's address to the 'Styles' txt, then in the "Styles" txt to the component.gmf file.
 
You can reach me on MSN or Yahoo IM. Don't have AIM set up yet...
 
..

1005
Tournament Archives / GUMBA: Brackets and Vids.
« on: March 14, 2009, 01:31:01 PM »
Brackets and Vids Here
 
Ok, guys. We've encountered a small problem....
It stems from taking over someone else's unfinished project, and also from a valid point that all "Rules" should be posted on the first post of the Tourney's thread. The problem is that Cuda mentioned later in the thread that all bots were to be plastic armor. Several entrants apparently did not see this later post, and submitted other-armored bots. So we have to redo somethings here.
Therefore, the entrants who want to can (A) redo their bots, or (B) leave them as-is. If they choose (A)to redo them, then the bots must be kept in the same basic style as before(no change of a HS into a rammer,... etc.), and must mod them in accord with the following Rules:
1. DSL
2. any armor is acceptable.
3. no AAM, cheatbot2 or aftermarket parts

4. free to use all in-game, botlab 'Attachment' glitches.
5. everything must be realistic (no overlapping or interferential components).
6. only bat stacking is OK.
 
You must get your modded bots in by this Sunday afternoon, else it will be assumed that you want option (B) for your old bot to be used. Sorry for the tight deadline, and to be fair for all it must be started over from the beginning with all bots on the same playing field...

Feel free to make new predictions once the splash is up.
 
Anything I missed, let me know.
 
..

1006
General Support / How to do Evasive Manuevers PY?
« on: March 14, 2009, 01:04:25 PM »
S-32, self/opponent's health, and opponent range are already in the equation...
 
^As Trov. said.^
 
But part of what is still NOT clear, is whether or not to write it in an AI.py or in the Tactics. And, since CB is guiding DSL3, it is his call about tweaking the Tactics...
 
I'll PM you GIG....
 
..

1007
Tournament Archives / Notice:
« on: March 13, 2009, 09:52:17 PM »
Ok, guys. We've encountered a small problem....
It stems from taking over someone else's unfinished project, and also from a valid point that all "Rules" should be posted on the first post of the Tourney's thread. The problem is that Cuda mentioned later in the thread that all bots were to be plastic armor. Several entrants apparently did not see this later post, and submitted other-armored bots. So we have to redo somethings here.
Therefore, the entrants who want to can (A) redo their bots, or (B) leave them as-is. If they choose (A)to redo them, then the bots must be kept in the same basic style as before(no change of a HS into a rammer,... etc., and must mod them in accord with the following Rules:
1. DSL
2. any armor is acceptable.
3. no AAM, cheatbot2 or aftermarket parts

4. free to use all in-game, botlab 'Attachment' glitches.
5. everything must be realistic (no overlapping or interferential components).
6. only bat stacking is OK.
 
You must get your modded bots in by this Sunday afternoon, else it will be assumed that you want option (B) for your old bot to be used. Sorry for the tight deadline.

(I'll probably start a new thread and delete this one when things are in place and ready to begin videoing the battles.)
..
 
..

1008
Tournament Archives / GUMBA: Bracket and Vids
« on: March 12, 2009, 08:50:36 AM »
"Loser's Bracket" and vids are coming up...
 
--------
Nar: Here is the Bindings settings:
list.append(("Iron Fist 3","Poker",{'invertible':True, 'nose':math.pi, 'radius':0.1, 'topspeed':100, 'throttle':130, 'turn':60, 'turnspeed':2.5, 'weapons': (8,)}))
 
As one who's AI-ed a ton of conventional bots to do what they're supposed to (like R1885's in this tourney), and another ton of unconventional bots to do very unconventional things(see 'Mad's Mods' thread), I know that for whatever reason sometimes a bot just doesn't do everything it should. My LW bot has an evasive tactic that will evade the opponent at a certain time and when it's ahead in points. But, as you may have noticed it started avoiding the opponent while it was still behind and subsequently lost by points....duh! Sometimes they head for the wall, or turn around in circles... Available Power, and component type and level of Damage, may play into this, but still... It is what it is. I've some theories as to why, but my forte is not C++ and I've not seen a good, clean rendition of the exe anyway. If we had the Source code I'll bet Serge could probably find this issue.
 
Pt.: You'll see what I mean, as you and others, start to AI your own bots(which would be much appreciated).

1009
Tournament Archives / GUMBA: Bracket and Vids
« on: March 11, 2009, 07:06:42 PM »
Jules: Yea, the bots are well built and tough for sure.
--------------
Quote from: R1885;30654
Despite it not working correctly,....
R1885: This bot was allot of work to AI. But I finally got it to work well (as CB also noted).
 
The difficulty was because:
1. its mass in general is centralized,
2. the motors are powerful,
3. they're extended out, away from the chassis.
 
Therefore whenever the AI.py tells it to 'turn', the power and resulting angular momentum cause it to severely 'over-steer',... which renders a 'Rammer' virtually useless...
 
I tried very hard to make it work well, which I think it does. But if I didn't AI it how you wanted it to work, tell me how it's supposed to work, which AI.py to use, and it's parameters, and I'll redo your match (since I was you're opponent, NP).
But I need it by tomorrow.
 
(I'm willing to do this for a wrong-functioning bot, but I don't want to, nor expect to, hear any frivilous complaining about AI-ing from others...)

1010
Discussion / Screen recorder pain
« on: March 11, 2009, 06:35:43 PM »
C-33, I use Fraps for tourneys and tutorial/demo vids.  It works well for me.

1011
Modifications / Arena help
« on: March 11, 2009, 04:34:44 PM »
RR, Basically:
The gmf file(s) supplies the 'objects' in an arena.
The python enables the 'dynamics' in the arena.
So these 2 are the main things to learn.
 
GMF: CB/FB have several nice tutorials that would help you, as they did me. Be patient and it will come together: Tutorials.
Python: The Python you can read up on or ask. I have a work-in-progress 'Reference Sheet' for RA2 commands if you'd like that.
 
It's allot of fun to make new components and arenas in RA2, and there's allot of new stuff that could be done still.
Here are some arena ideas: Arena Ideas.
 
..

1012
Tournament Archives / Wild Robots Live! Match-ups
« on: March 11, 2009, 08:14:05 AM »
Wham, What's up?
This needs to start ASAP....
Just ask for help.

1013
Chatterbox / Madiabas avatar
« on: March 11, 2009, 08:01:10 AM »
Well, I made him look more like a mad professor:
This is more accurate.....:rolleyes:

1014
General Support / Hoj parts on bulldog breed??
« on: March 10, 2009, 11:18:09 PM »
I've run into the same when modding a new arena from a present one. If I don't change all of the gmf and bmp names, it will sometimes use a file from the original arena's directory, instead of it's own directory. I assumed then that the exe when loading just systematically goes down through all the arena folders looking for a specifically named file, until it finds one with the right name and loads it.
 
I would imagine that the exe does the same through the Components directory...
 
Makes for a 'mean dog' though.
 
..

1015
Tournament Archives / GUMBA: Bracket and Vids
« on: March 10, 2009, 10:38:55 PM »
Yea, CB. It was a task to say the least.... I almost asked R1885 to resubmit another bot. I finally ended up with---
'topspeed':40,'throttle':10,'turn':10,'turnspeed':1.
Else it would continually over-steer and hardly ever aim nose for ramming.
 
ACAMS, I should mention thanks to you for facilitating the tourneys behind the scenes...
 
My son is doing the actual running and videoing of the tourney. He's still learning to operate the Orbit cam well. Next round will have more Orbit perspective, I'm sure.
 
Naryar, I had used my FBS_1 to AI Cataclysm,... assuming that that is what you wanted because of the way you had it wired.  CB's AI.py might be a good choice too, and would have used it, if I had remembered it.  I think you can do this stuff on your own, if you put some effort into it...

1016
Tournament Archives / GUMBA: Bracket and Vids
« on: March 10, 2009, 09:16:44 PM »
Yep, very nice work Sage.

1017
Chatterbox / Madiabas avatar
« on: March 10, 2009, 07:20:48 PM »
I must admit that's a cool pic.
I'll let the poll decide...
BTW: You're nailed, "Sage".... hehe. (*He is pretty smart..*)

1018
Modifications / The DSL 3.0 preview thread
« on: March 10, 2009, 12:05:25 PM »
Les hommes français are cool. J'espère qu'ils réponse.

1019
Tournament Archives / GUMBA: Bracket and Vids
« on: March 07, 2009, 11:10:24 PM »
Here is GUMBA.
 
Brackets and Vids Here
 
 
Big, big thanks to Sage for his extensive leg work.
 
--------------------------------------------
 
 
 
 
..

1020
Tournament Archives / Wild Robots Live! Match-ups
« on: March 06, 2009, 06:39:43 PM »
If Wham thinks he got himself in too deep, then I with Sage's help will do this tourney right after GUMBA. Unless someone else want's to do it?
Either way it will happen, and in the not too distant future.
 
This one I would especially like to finish, since I have so much work in the Housebot work and coding, so it will happen.
 
..

Pages: 1 ... 44 45 46 47 48 49 50 [51] 52 53 54 55 56 57 58 ... 83