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Discussion / Re: Arena Ideas - Post 'Em Here!
« on: October 14, 2010, 01:16:43 PM »
Yeah thats fine.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1001
Discussion / Re: Arena Ideas - Post 'Em Here!« on: October 14, 2010, 01:16:43 PM »
Yeah thats fine.
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Discussion / Re: Arena Ideas - Post 'Em Here!« on: October 14, 2010, 11:49:32 AM »
Most of us modders are recycling objects from other arenas because, unless we have 3DS Max, it isn't easy making the normals by hand. With that being said, I think the BBEANS2 Arena has an object that could be used for the floor (the bladewall object).
I've got time if you're interested in learning how to make the arena yourself (which believe it or not wouldn't be that difficult to do). 1003
Modifications / Re: Really powerfull servos« on: October 14, 2010, 11:35:18 AM »like the locking tread motor or a servo.. its simply a small tweak in the GMF to the axle movement object to take the free movement out of it.Locking tread motor's work by stopping actual movement (which isn't calculated in RA2's mobility formula) so I'm not sure what you mean. All that I know about them can be found here. Servos don't move much unless a control is telling them to move but they are also lacking the ability to efficiently lifting other bots. Spin motors have the power to lift bots but lack the ability to hold still when not being regulated by a control. Therefore, I'm not sure what you could be talking about. In the GMF's hinge constraints there is a setting for friction that might be worth investigating. Every time that I have set it high, its been for Arenas (where I'm manually telling it how powerful/fast to move). I would be interested in hearing what others know about it. Assuming that it is capable of stopping an axle from turning, we could compensate the speed and torque so that it would move when fired and not by external forces. 1004
Creativity Showcase / Re: Bots made in LDD« on: October 13, 2010, 05:11:41 PM »
A while back, I made this:
![]() ![]() I'm pretty sure it is capable of holding its own weight and most of the joints work (feet, legs, arms, wrists, pincers, and neck). Its costs about $237.83. Those Universe Parts are really cool. I'm tempted to make another big bot just so that I can use them. 1005
Modifications / Re: How to Delete saws in RA2T2 arena?« on: October 11, 2010, 04:11:54 PM »
I followed all my instructions and got it to compile so I'm not sure what problem your experiencing. What error were you getting before the run-time error?
If you would like, I can upload my compiled and/or decompiler version of the GMF. 1006
Chatterbox / Re: Macs Vs. PC's« on: October 10, 2010, 09:13:03 PM »How about we just all get along and hate on Linux?I happen to like linux... I would even go so far as to say that I like the Ubuntu distrobution more than Windows 7, Mac OS X, and Unix Solaris. Ubuntu is faster and more customizable. For those of you that are judging without knowledge of the most recent versions of each operating system, shame on you. I happen to use all of the above operating systems on a weekly basis. I used to think Mac's sucked due to the fact that all my school had were old macs compared to new PCs. It takes time to adjust but I have no problem with any of the operating systems (because they all have their advantages). 1008
Modifications / Re: How to Delete saws in RA2T2 arena?« on: October 08, 2010, 08:56:34 PM »
Huh, I never noticed that the saws didn't spin in the RA2T2 Arena... Not a big deal but that is probably why people get stuck on them so much.
Anyways, all you have to do is: 1. Make the appropriate backups for the GMF (and probably python). 2. Open up the decompiled GMF and scroll to the bottom (that way the line numbers don't change) 3. Highlight and delete lines 21191 thru 21215 (inclusive). This is the RBCOLLECTION for the "saw" object. 4. Change the 2s in lines 21162 and 21165 to 1s. We deleted one of the objects in the RBCOLLECTION so we need to reduce the count by one. 5. Highlight and delete lines 10771 thru 11392 (inclusive). This is the GEOMOBJECT for the "saws" object. 6. Highlight and delete lines 8718 thru 10236 (inclusive). This is the GEOMOBJECT for the "sawmotors" object. This wasn't in the RBCOLLECTION because the "arena_display" object is specified as the "NODE_PARENT." 7. Change the 16 in line 206 to 14. We deleted two of the GEOMOBJECTs that this counter counts (objects with the same number of spaces as this line preceding them). 8. Go into the python and comment out "self.SetSubMaterialSound("saws", "metal", 8.0, "Sounds\\sawblade_ra2.wav")" by adding the # symbol at the beginning. 1009
Tournament Archives / Re: Clash Of The Titans Signups« on: October 08, 2010, 01:17:36 PM »Omni works fine with that combination. Just be sure to name the controls for the spinner (Spin) and axe (Fire). You may also want to add a smartzone named weapon for the axe.What do you mean?As in a bot with more than one weapon. Edit: As for the starting height: You need to move the SZ closer to the chassis (otherwise, ignores its location at startup). Otherwise, moving the starting zones up would have the same basic effect. 1010
Modifications / Re: Blueprint Grid to Baseplate Grid« on: October 07, 2010, 01:27:39 PM »
Your "Chassis Length x Width" values don't match up with my personal size chart.
Examples You have the Control Board labeled as: 1.771 x 1.714 I have it labeled as: 1.706 x 1.765 You have the Z-TEK labeled as: 2.857 x 1.714 I have it labeled as: 1.706 x 2.824 Obviously, our widths and lengths are swapped due to the orientation of the chassis/component but the values still don't add up. Back when I made my chart, I double checked all my values so I'm positive the components fit into chassis of the sizes that I have written down. Your values seem to be bigger than necessary. I converted mine out of pixels so that they would be in the same units as yours. When I converted your values back to pixels, it turned out that it wasn't such a big deal because at most you were off by two pixels. 1011
Tournament Archives / Re: Help on Tournaments« on: October 07, 2010, 10:33:28 AM »
There used to be online tournaments but we haven't had a successful one in at least 5 years. The problem with player vs player online play is that the games lose synchronization. You could be literally attacking the wall on your opponent's screen even though you are attacking them on your screen. Online tournaments also required at least 2 people to be available at the same time and to be fair, a third party had to host the online match for them (the host's computer is always synchronized). It also tends to be a problem when you're arranging a battle between opponents that live in completely different time zones.
If you just want to battle harder opponents, look into AI packs. If you want to battle real people, try to arrange an online match with someone (no need to join a tournament). If you want to be recognized for your building abilities, start a showcase and/or join an AI tournament (JoeBlo explained how to do this very well IMO). 1012
Off-Topic Discussion / Re: Google Chrome is now officially better than Firefox.« on: September 23, 2010, 07:06:37 PM »
Gawww.... Noodle beat me to it. I was just about to post this:
Chrome has both speed dial and mouse gestures in its list of extensions. It also has themes which work similarly to FF personas. Until recently, IE has always come pre-installed on new computers (now your seeing Chrome on some). Although I don't have any recent studies, I can say that at one point IE was the slowest and least secure of the three browsers. FF is a neat browser with the most features but it isn't as practical as Chrome IMO. Personas are neat but can't be combined with themes (so they are essentially pictures with the default icons on top). In terms of quantity of addons, FF has Chrome beat. Chrome is the newest and least mature of the three. For that reason, people seem to experience the most problems with Chrome. Chrome is the fastest and most secure of the three. Chrome has most of the good addons from FF; as well as having its own gems. 1013
General Support / Re: How to remove AI bots and teams?« on: September 16, 2010, 07:28:19 PM »
If Bot2.bot is the only bot left in the Team folder then the Teams.txt file needs to say "Robots: 2" in the proper section.
If Bot2.bot and Bot5.bot are the only bots in the Team folder then the Teams.txt file needs to say "Robots: 2 5" in the proper section (and the 6 bot AI team gib). As Giga mentioned, Python files are not suppose to be compiled. What exactly have you done to your AI folder? If you could post your entire Teams.txt file and what Teams folder you have, we might be able to find your error faster. 1014
General Support / Re: How to remove Events and League Standings?« on: September 16, 2010, 06:58:21 PM »
All you have to do is remove/rename the buttons from their associated GIB files.
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General Support / Re: Importing custom finishes« on: September 15, 2010, 06:35:29 PM »
There shouldn't be any difference between exporting/importing textures between stock and DSL. If you can't export in stock, you could probably fix the problem by reinstalling. Another problem that you may have been experiencing is the picture got resized or sized wrong.
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Stock Showcases / Re: Gazea2's Stock Bot Bananza!« on: September 13, 2010, 11:03:48 AM »
The only reason why Snapper II's are not balanced is because of the way that we use them (they weren't initially used for stacking nor were they planned to be used for stacking until several years later).
The extenders were not officially included in the game for a reason. The developers hadn't gotten a chance to balance/fix them. If they were to be introduced, IMO it would be on the same plane as changing the HW weight class to 900kg and still calling it stock. Just because the original file was included with the game doesn't mean changing it (so that it shows up) is still stock. The AI parts are just as balanced as the normal stock parts (as unbalanced as they are). The extra extenders are not. 1017
Tournament Archives / Re: Clash of the Titans« on: September 13, 2010, 09:11:27 AM »
I like Gimp in that it is free but Photoshop has better tools. I personally use Gimp for all my personal projects (more control with less automation) and photoshop for all my school projects (speed and functionality).
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General Support / Re: .Py bindings help« on: September 11, 2010, 11:19:10 AM »
Darn, Joe beat me to it... I don't know what I was thinking when I suggested PI*2...
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General Support / Re: Hamachi - Managed or Unmanaged?« on: September 10, 2010, 04:44:53 PM »
It doesn't matter. Both options will let you play online but one has more features than the other (which also means a larger file size). You could probably get away with only having the unmanaged version (its easier to work with).
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Stock Showcases / Re: Ayak420's Bot showcase« on: September 10, 2010, 11:03:50 AM »
For the rammer:
-Reduce excess chassis space. -Move the snappers to the front so that you don't need so much extender work. -I would change to slipperbottoms (vs shiny hubs and N12s). Their size allows you to be invertible when the height is set to 5 notches and they have more resistance than shinies. -Rear protection is pretty optional especially when fighting AI bots. For the SnS: -Reduce excess chassis space. -Rotate the weapon extenders so that both irons hit at once (having them horizontal like that deals less damage). |