Overall I am giving this site called CHALLONGE! a shot with this. They seemed decent, so I bought a premium package to speed things up. We'll see how it goes.. Once videos start though, I may resort to an accompanying image map for the links.
Edit: Don't be startled if the appearance of the brackets changes colors from time to time. I'm playing around trying to see if I can change the coding. Currently editing site page as well. In the meantime, feel free to post predictions, discussions, etc. You guys know the drill! Good Luck!
I gave him that particular user title, Gig, because he often teased (via word or pic) ACAMS, and then waited for the 'Banning' to take place.....(which never happened)---thus the title.
BTW: Been MIA, due to present moving sit.... Just checking in.
Ah, I see. Good to have you poking around the forums every one in a while.
The tesla coil rises from the floor after 50 seconds. It takes 7 seconds to charge up, at which point it shocks any bot that drives on that metal plate in the middle, dealing 20 damage to all of the bot's components (so the more components you have, the more total damage you take). It also continues to charge up another power level every 2 seconds after that. There are 5 power levels, and each one adds 20 damage, so if you get hit by the fully charged tesla coil, it will be dealing 100 damage to all your components. That doesn't sound like much, but if you have weak extenders anywhere, or weak chassis armor, it can hurt a lot. The electric shocks also fling bots away towards the edge of the arena (but not enough to throw them OOTA, don't worry).
There's just one problem. Bots with hinged wedges putting pressure on the floor interfere with all plus.force() applications, which includes the tesla coil rising from the floor and the coil flinging bots. For some reason plus.force() doesn't do anything unless the wedges get lifted off the ground a bit, either from driving or flipping. However, this problem appears to be unavoidable as it also happens in the Combat Arena. You'll just have to deal with it--in any case, the tesla coil can usually still rise up as long as the bots keep moving.
All credit goes to Clickbeetle for turning my vision of the arena into a reality, and a special thanks to JoeBlo and Madiaba for helping out along the way.
Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
PRELIM 1 - Match Summary
I honestly did not expect it, but this one turned out to be a yawner. Both bots being Sit And Spinners, you can expect that the entire match was just the two bots, sitting and spinning. Out of all three of them though, the first round was the most interesting. In Round 1 Berserk, in an attempt to prevent from being counted out, charges into Invisible Pink Unicorn. The better built bot of the two, IPU manages to score more points than its adversary, and more than the other two matches (none). However, IPU in all of its matches breaks off its weapons against the walls of the arena. Possibly the most anticipating moment besides wondering if they will ever come into contact with one another. Rounds 2 and 3 are similar, except that no points were scored. The Winner:
Berserk and IPU both tying in Rounds 2 and 3, Invisible Pink Unicorn breaks the tie and wins by TKO. Earning more total points than Beserk Killer in Round 1.
PRELIM 2 - Residential Madness vs Agitator JR (forum view)
Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
PRELIM 2 - Match Summary
In reference to these three bouts, I have 3 very pronounced things to say. Agitator Jr-Agitator JR-AGITATOR JR! To my disbelief, it was able to hold its own during the matches despite its major unbalanced weapon system. In Round 1, Residential Berserker wastes no time in taking full advantage of its agility over Agitator. However it needed to be a little faster to get to it before it spins up. Once AJR got up to speed, it was all over for the rammer. Even with the desperate attempts RB had in almost winning an OOTA, AJRs chassis was just to awkward for it to score a good outing. Eventually with enough battering to the exposed top and sides of the Berserker, and dismantling its razors altogether, Agitator scores an easy win. Round 2 and 3 were similar. Residential gets too excited with its pushing power advantage and simply gets top-ripped by the flailing sledges of Agitator. RB does get a chance to slow down the motors of Agitator JR in one of the bouts, but it simply was out matched in terms of weaponry. The Winner:
Agitator JR with 3 KOs for all 3 of its matches.
ROUND 1 Matchups:
ROUND 1 - MeatCleaver vs Backfire (forum view)
Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
ROUND 1 - Match Summary
This match has actually messed up fraps quite a bit! Due to the external DDTs of MeatCleaver, havoking was extremely common in all three rounds. That being said, it is only fair to allow both bots to fight in one extra round. We all get to see the true potency of a Drum in a tournament. In the first round, Joda's MeatCleaver, having the faster HP motors, zooms head on into Backfire and as expected, strikes some points in the process over Backfires exposed sides. However, things for the Big red bot soon turn for the worse. Almost instantly, the deadly spinning drum of Backfire makes short work of the arms of MeatCleaver - rendering it quite useless. Now, every good bot builder knows that when you snap off an exposed DDT or any burst motor for that matter, chances are, havok follows. And so it did! In all three rounds, 027LB's Backfire manages to snap off both of MeatCleaver's arms who in return, invisibly knocks Backfire around shortly after. You can even see me struggle to keep the cam view straight as it gets knocked around due to the sudden lowering in FPS! In the end, and quite comically, Backfire simply turns around and gut-rips the exposed chassis of MeatCleaver; finishing the job with its TMD powered weapon. Rounds 2 and three are similar, as Backfire does the same strategy to dispose of its Sausage-slicing duelee, except that in the REDO round, Backfire gains a little lift from a havok burst from MeatCleaver's first arm, sending it straight on top of MeatCleaver's second arm; breaking it (in matrix style almost). The Winner?
Backfire with 3 KOs for all 3 of its matches. Granted winning the REDO match as well.
ROUND 1 - Indestructable vs Whoop (forum view)
Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
ROUND 1 - Match Summary
The two bots, though both are pretty well designed, it then comes down to who has built their bot to outlast and outclass the other. As expected Round 1 starts, and FOTEPX's MW Rammer, Indestructable wastes no time in charging the Sns of Somebody, the enduring Whoop. Things look pretty slim for it as Indestruct deals heavy blows on all sides of the spinner, trying to close the gap between it and the spin up intervals of Whoop. During its onslaught through timed attacks, Indestruct overcompensates and misses Whoop completely, nicking the arena walls and breaking off its protective Sir Kill Drill guards. This one error has now put its much needed mobility at risk, since now Whoop is able to land a blow on those huge wheels. The Rammer slides and spins around trying to aim for another opening but it then becomes apparent on the toll on the bot due to its reckless hurls and thumps. Slowly but surely Indestructable begins to fall apart and ultimately one lucky strike from Whoop slams off its right wheel, costing it the match. In Round 2 Indestruct flies off course of Whoop and slams into the wall, giving Whoop much needed time to spin up. Whoop then deals a massive blow to the Rammer and knocks off it's right drill guard. Both bots as in round 1 take turns knocking weapon after weapon off eachother. Ultimately though, Indestructable's mediocre turning gets the best of it and it spins itself out of the arena, giving Whoop another win. Round 3 starts out similar to Round 1, except Whoop knocks off Indestructable's wheel early on. Having trouble maneuvering, the Rammer is now pretty harmless besides an occasional crash here and there. However it wins the round through racking up more points that the Sns. The Winner?
Whoop wins with 2 TKOs Indestructable wins 1 TKO.
ROUND 1 - Vector BLING vs Enigma X (forum view)
Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
ROUND 1 - Match Summary
This match up was one of the more anticipating ones for me. As G.k.'s powerful but weaponless flipper, Enigma X, Takes on Doom Killer's Destructive Hammer, Vector BLING! All of the three matches were action packed, as you will see in the video. Round 1 starts off with Enigma gaining the upper hand in terms of maneuverability, thanks to its special popup AI, and slams into the hammer bot. Vector quickly retaliates by slamming down on the non-damaging foe with some heavy blows, costing Enigma a flipper panel. Both bots continue to clash brutally until Enigma catches a huge havok, sending it spinning violently before crashing its right side into the ground and earning it a Redo. Round 2 goes out much better for it at first, with Enigma literally throwing Vector around judo-style, but it then becomes apparent that the wide robot simply needs to land some few quality hits in, and it does, this time breaking off both of Enigma's flippers. Vector BLING then simply finishes it off for a KO. Round 3 was probably the greatest in showing a flippers true potential. Lots of good launches by Enig in this round and in most cases leaving Vector BLING mostly on the sides or edges of the arena. Thanks to its wide design however, it made it awkward for the flipper to OOTA successfully. Things then seem to look better for the hammer, as Vector manages to snap off a flipper, but then it instead amplifies Enig's flipping power drastically! Acting almost as a Rupt, with one well timed flip, Enigma X manages to launch Vector BLING CLEAR out of the arena! You can even see me have a little bit of trouble trying to find the hammer, just managing to get a shot of it coming down in the overhead cams. The Redo match was less spectacular however, being identical to Round 2, Enigma was once again rendered useless by the powerful hammer and destroyed after a long tussle. The Winner?
Vector BLING wins with 2 KOs Enigma X wins 1 OOTA.
ROUND 1 - Darkblade 2.5 vs Agitator JR (forum view)
Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
ROUND 1 - Match Summary
Nothing could be any more expected than the loss of my VS Darkblade 2.5 vs the HS Agitor JR, and to be frank, I concur. Round 1 was completely in the hands of Agitator, who simply knocked Db 2.5 over and hacked away at it till it won. Rounds 2 is similar with Darkblade losing its drive and most of its blade. Round 3 was also similar but ends with Agitator OOTAing himself due to its high recoil. Still it didn't affect its score too much. The Winner?
Agitator JR wins with 1 TKO and 1 KO Darkblade 2.5 wins 1 TOOTA (Technical OOTA).
ROUND 1 - Purple-xed vs Electronic (forum view)
ROUND 1 - Match Summary
This match was extremely straight forward, as Purple-xed by Squirrel_Monkey simply dominates all three rounds with J24's Electronic. In Round 1 though, the rammer seemed to do the most damage by successfully snapping off both small flippers off of the popupish robot. Luckily however, it didn't do much in hindering the wedgyness of Purple who easily slipped underneath Electronic for a gut-ripping win. The other 2 matches were similar, as I cannot really say much without spoiling most of the details within this match, it was that short and sweet. But looking towards it at another perspective, this match is probably the fastest loading video so far! -ahem- The Winner?
Another match that was in favor to the expected. Despite my uttermost hatred towards crawlers (of which I forgot to ban, so my bad on that one), I must agree that Daemon's Kulpa actually functioned pretty well in terms of mobility. However, a few scratchy wheels wasn't enough to deter the mighty Badnik's Badnik, Spark Plug. Extremely durable, the face spinner only had to endure the brutal onslaught of its spiky friend, like a tiger in the grass waiting for the fatal blow. Kulpa, though well armed, eventually loses its wheel weapons in Round one, which also had cost it the little mobility it had. Well deserved after dealing with it, Spark Plug simply gets the crawler into a corner for a gut-ripped KO. Round two was similar to Round 1 and Round 3 was also similar, except that Kulpa was able to withstand being destroyed by the Eggman themed bot, but was unfortunately counted out in the end. The Winner?
Spark Plug wins all its rounds with 2 KOs and 1 TKO.
ROUND 1 - Glacier vs SEGA 32X (forum view)
ROUND 1 - Match Summary
Round 1 starts to come to an end, and the matches are just getting better and better! freeziez's Glacier pits up against R1885's SEGA 32X. Who will win this battle of the wedges? Let's find out! Round 1 buzzes off with SEGA and Glacier charging in at the start, being matched in speed, it all comes down to who gets underneath who first, and it doesn't take long before we find out who that really is, effortlessly, the hinged wedges of SEGA 32 get underneath the MCB wedge of Glacier and push it around for some damaging points. Glacier attempts to retaliate with a few blows on the titanium chassis of SEGA 32X but it just wasn't enough to bat away the opponent. In the end, Glacier's armor-less back and top are its downfall as SEGA scores a win. Round 2 and 3 are similar, except that if you notice, it seems that with every new round, Glacier is launched higher and higher in the 'start up clash'. Bravo to Glacier though, it puts up a pretty good fight in Rounds 2 and three, but it sadly was only able to smack down on the huge front wedge of its opponent. That, and the fact that it was too slow to self right had cost it the bouts. The Winner?
SEGA 32X wins all its matches with 3KOs.
ROUND 1 - Tunneler vs Invisible Pink Unicorn (forum view)
Tunneler vs Invisible Pink Unicorn Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
ROUND 1 - Match Summary
Now I know what you all are thinking, "What the !? An 11 minute video??? Here we go again...." I could feel your pain, honestly, however this match is chuck full of action all over the place! At least... I thought so. This vid is cut to the tee, and was much longer (22 full minutes to be exact). So let's dig in on some highlights during the three rounds, shall we? At the start of round one we see Tunneler steaming ahead to face the SnS, Invisible Pink Unicorn. Of course though, one can get an inkling that a face spinner is at a disadvantage against a Sit and Spinner, and with that factoid I must concur. As true as my predictions before the tournament even started, Pwnator's IPU spins up. Though it seemed as though the powerful Juggler could just get it into a corner for a gut-ripping win, this Robot Unicorn isn't one that will be pushed around - even if it is pink! Tunneler puts up an excellent opposition, relentlessly ramming itself into the spinner in search for a weak spot, but the triangular IPU has just too much torque to let it in. It over time loss most of its components, it and the SnS, and Tunneler manages to hang on until time is up. Sadly though, IPU wins the round by points. Rounds 2 and 3 are similar, except IPU which havoks mysteriously in Round 2 adding another round after Round 3 (the round in which Tunneler gets counted out in an awkward position). The Redo match was also similar to Round 1, and 3. Basically IPU is pushed around by the Juggler, Tunneler, who in turn is broken down again and strikes out with less points. The Winner?
IPU wins with 3TKOs.
ROUND 2 Matchups:
ROUND 2 - Whoop vs Backfire (forum view)
ROUND 2 - Match Summary
A very quick match indeed, all in favor of a simple rule that we all must abide and learn from. If you don't fully protect your robot, don't expect to go very far. A nice match overall however for our first ROUND 2 match, Backfire storms in in attempt to grind down the super durable Whoop. The Sns, though slow to spin up, just manages to muster enough speed for a plethora of hard smashes and thrashes, mainly targeting the unprotected sides of the Drum and costing it a win. Rounds 2 and three were similar. The Winner?
Whoop wins with 3KOs and moves to the Semifinals!
ROUND 2 - Agitator JR vs Vector BLING (forum view)
Note: This is the uncompressed version, so it may be a bit slow. It will be compressed once I finish uploading the compressed version.
ROUND 2 - Match Summary
Though this match turned out lengthy (18 minutes compressed to 8 minutes anyone?) I was able to save all the highlights of this match. The match pits two very strong competitors and the outcome was pretty interesting as well. Round 1 starts off with Vector BLING getting the upper hand in terms of speed, seeing as the HS Agitator JR spins itself off balance at the start of the match. In fact, if I'm not mistaken, it kind of does this in all three of its matches. Anyway, Vector and Agitator switch blows until its apparant that the hammers extenders just can't take anymore abuse. Eventually, all of the weapons of the poor Vector BLING get knocked off and around the arena floor, and a simple turnover (after a dose-e-doe of the two behemoths i believe) immobolizes it - costing it the match for that round. Rounds 2 and 3 were actually the ones that had me more interested. As Vector BLING, though trying its best to damage the chassis of the sledge hammer slinging Agitator, loses its weapons one more. Only this time, it was snapped off just enough for the remaining extenders on the bot to still srimech the bot (good last resort building IMO). In result, and I kid you not, Vector manages to snag the HS on one of its Overkill blades and tosses it out of the arena, effectively counting as a TKO! The third round was similar but the high recoil of Agitator did most of the work in throwing itself out. The Winner?
Vector BLING wins with 2TKOs and moves to the Semifinals! Agitator JR wins with 1TKO.
UPCOMING MATCH UPS:
- Agitator JR vs Vector BLING - SparkPlug vs Purple-xed - Invisible Pink Unicorn vs SEGA 32X
SYNOPSIS
Working on it...
------------------------------------------- TOURNAMENT 2 Is almost underway! When it starts, feel free to check out my channel for past videos!
------------------------------------------ What's Taking So Long Gig?!
As you know, doing tournaments takes a while, let alone matching entire teams, so I am working diligently to get as much stuff rolling as possible. First, We'll start with tournament 1. After that tournament is complete, we'll start tournament 2 and so on. This way, all of your bots will be in at least one of the 3 tournaments. Until then, let's get this party started with Tournament 1! Good Luck to all of the competitors.
Also, just letting those new to tournaments know. This thread will be huge. All three tournaments will be discussed here.
Veterans or not. A title is a title. There are some great contributes on these forums. Whether they are vets or not. There will be some mixed views as many said before on what a veteran really is. I think its interesting though as to how some of us became vets in the first place. Some of the Old world vets like frezal here makes an excellent point on how Vets were "introduced into the group" while some new world vets are more noted for their contributions.
I'm usually against taking sides, and I don't mean to bring up a past post. But Sage brings up a good point.
I'm pro-Vet nomination, but I think it will be more beneficial to promote those who have made great achievements in the innovation of Robot Arena 2 in various ways in the past. On that note, if everyone ends up becoming Veterans just because they have been on a forum for a period of time. It takes away from the value of the nomination in itself. The nomination started on the old forums for those who have made very big innovations to the game: JimXorb with his discovery of the Rupt Glitch, RadioFSoftware with his various AI Packs and Components, CherryFlavored, whom only a few of us old timers know, who've actually invented the antiballast that we use in our designs to this day, Darkrat with his contributions to the creation of DSL, Starcore for his superhuman skill of creating difficult robots with such percision and perfection for not 1 but 3 AI packs, for starters. These people IMO deserved such a title for their contributions.
Gigafrost, I already said most of these. Also, security is based on the application (7th) and presentation (6th) layer and not the network (3rd) layer.
True. I mixed up my details. I meant to reference the fact that they claim that IPv6 should be more "Network Secure" but is as of now I'm only getting this data from Wikipedia. They also say something about re-engineering IPsec with may or may not be a big thing.
@Sparkey, Everything that is beneficial and is in excess has to be retained somehow. Technologists, Inventors, Businessmen and Businesswomen, or anyone who has come up with a solution that makes life either more easier, accessible, and/or more affordable for all of us all knows this. To be frank. It isn't good practice to make any good or service limitless, even if it's free. To answer your question on the IP number limit, All of the IP addresses are stored in some system somewhere. It makes it easier to limit it to a series of numbers for efficiency. Could you imagine trying to register an IP address that is 25-30 characters long? After while it would seem pretty pointless.
IPv6 is supposedly going to offer us millions (maybe billions) more IP addresses to use. This means more web-accessible smartphones and devices, more web sites and hosting services, and more genuine online securities and other applications that require a separate IP. They say that this version is also more secure than IPv4, but it is still not completely bug free.