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Messages - min440303

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101
Here's the file of the million joule lightweight:
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Thanks for this!

With the proper numbers for the 3" brushless motor the robot becomes a lot less usable.  2/3 of its weight is in the weapon, and the weapon spins up really slowly, taking about 10 seconds to get to 3000 RPM.  It maxes out at 300,000 Joules, but in combat it is typically hitting with about 100,000 Joules because of the long spin-up time.

I need to do some hand-calculations to estimate the moment of inertia, but I suspect it is a little off.

EDIT - I did the calculations.  The MOI is off by a factor of 10x or so.  Spinup time is much too short in the game. Correcting the MOI will drop the energy way down.  This 0.5 meter diameter x 13 mm thick steel spinner should have an MOI of approximately 0.7 kg * m^2 and a peak KE of approximately 60,000 Joules.  It should only be at a few hundred joules and a few hundred RPM after 3 seconds, taking about 150 seconds to get to top speed.  It should be completely useless as a weapon in robot combat.
mmm but the real Poison Arrow just uses brushless for its drum and spins up to 9000rpm within 10 seconds. Isn't having more small but powerful spinner bots the initial purpose of creating brushless? Its stats in Feb 16th are to the right point. It's better than ampflows, and weaker than eteks.

102
Showcases / Re: Minthemad's RR2 Showcase
« on: March 08, 2020, 10:12:56 PM »
Copperhead
 
Copperhead.png

Vulcan v2
 
Vulcan v2.png

103
I have a little request, could we bring back the ready button for the test arena? Cuz I ehhhh, used to take pics for bots using free cam at the freezing time before starting the battle.

104
Lots of great feedback here.  You guys found bugs WAY faster than I would have.  Thank you!

For this build I disabled collisions with the all of the colliders that made up the part and am relying entirely on the (now invisible, but still there) blur cylinder and my custom-written collision handler.  This is the cause of spinners being inside of other things weirdly.  I had hoped I had solved all of the edge cases to this, but apparently I haven't.  Thank you for finding them! :)

Aluminum density = 2760 kg / m^3
Steel density =  7861 kg / m^3

Steel is about 3 x the weight for the same thickness.  I'm pretty sure Wham intends to go back and tweak things.

In previous builds, the F30-400's origin was set on the side of the motor.  This needed to be reset to the center of the motor.  This does shift the motor down. 

min440303, please let me know if this isn't fixable by shifting the motor back up and the wheels back down.

I will take a look at energies again.  I did a LOT of fiddling with physics in the past few days.  Eventually I reset the massScaleFactor back to 0.1, but this involved adjusting a lot of other things as well that were dependent upon it.  Also, the brushless motor spinner model doesn't exist yet, and I haven't checked the torque and speed numbers for the 3" brushless motor to verify that they are realistic.

Hobo Droo, I'm having trouble with the video.  Would you mind sending the .RR2Bot file with the million Joule spinner?

CodeSilver, would you mind sending me the lightweight that launches the box through the ceiling and phases itself into the floor?
Ya it can be fixed by moving them to right position.

3" brushless is good, with LW, HW and HW are all being extremely more powerful, and at least in Feb 16 brushless is doing well in all weight class. So it should have nothing to do with the brushless motor.

Actually almost all spinners have a chance to phase themselves into the floor, maybe it's just because the spinner is too powerful and push itself into the floor by the reacting force while hitting the crate.
 
8888.png

105
1.Old F30s
unknown.png


2.Bots don't gyro

3.Spinner's energy become incredibly high.

4.Those custom decorations are beautiful as hell.

5.When my disc spinner gives a hit, it sometimes just clips into its opponent and does tons of damage like a grinder to the opponent also itself, instead of sending the bot to the air. (sometimes it send both bots to the air, but randomly happens)    Also the disc breaks from small parts but not the whole one together. It's strange that in Feb 16th only the tooth would fall off first and then the whole spinner, but in this build those all stuff inside the disc fall off separately.
999.png


6.Nuclear Crisis's disc hits the floor more severely.

106
I'm experiencing a lot of trouble working around rims.  For an example, I'm working on a bot inspired by HUGE and am trying to attach a rod to each rim to prevent immobilization by tipping the whole bot onto its side.  However, I accidentally attached a cylinder shape to the center of the rim, and cannot remove said cylinder shape.  Every time I try to select the cylinder, the workshop selects the rim instead and tells me that I can't delete the rim with components attached to it.  It seems like an issue with bounding boxes and it doesn't matter how big the rim is (I have this issue mounting tires to the rim too).
resize the tire on one side or shift+right arrow

107
For this next build I have combined spinners into a single damageable object.  This means that the whole spinner will break off together.

My Tombclone will break off Circumvolution's spinner in a single hit every single time.  It makes for really short fights.

Ah i really love this thing you said, maybe you should enable an option to disable breaking stuff off if on an axle

Just out of curiosity. Does the multi part spinner get combined HP as a single component, or does it have the HP of the base part?

It adds up the total health of the spinner components and consolidates them into a single number.  Right now health = mass * (health per mass of the material).  More mass = more health.

Circumvolution Spinner = 250 health
Tombclone Spinner = 500 health

Tombclone can do thousands of Joules of damage on a single hit, so Circumvolution's spinner is destroyed every single time.

Tbh irl Hori would beat a vert easily. If you are uncomfortable with it you can always add a small HP multiplier
Else lower the damage slider to let the fight last longer

108
Showcases / Re: Minthemad's RR2 Showcase
« on: March 02, 2020, 10:20:15 PM »
Some of my non-rep bots recently
Spiritsight
 
SpiritSight.png

Juggernaut
 
Juggernaut.png

Nuclear Crisis
 
Nuclear Crisis.png

109
I found something weird
weird.png

Where's my disc

110
My undercutter bot's weapon worked well in Feb 16th build, but it kept hitting the floor in the new build, even when I geared the driving extremely slow the issue still existed, it just couldn't spin up to full speed.

111
Spinners in Feb28 have something weird going on with their mass or something. My verts start to wheely when their weapons are spinning.

It's by far at its most noticeable with S3. Drive forward with the weapon off, it's fine. Drive forward with the weapon on, and it's more overhead thwackbot than vert.
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My Monsoon has the same issue which makes me have to gear it really slow to avoid it.

112
We know that, but moving batteries and motors is a thousand times easier than rescaling the whole bot.

For example a bot has 600+ colliders, but only no more than 20 of them are unscalable stuffs. And the rest 500+ has to be rescaled and reconnected accurately like the original one.

Also, if we don't use the scaling factor, we still need to move those unscalable things to right position. It doesn't make any difference, but if we got that scaling factor, we can easily finish the rescaling part.

113
There are some issues with the new custom wheels. When I replace my old custom rubber wheels or premade wheels with the new ones, some of my bots which used to drive well starts drifting, oversteering and bouncing.

For another, when my 4WD or 8WD bots only have 2 or 4 of the motors running while the other motors shut down, if they are attaching to the old custom rubber wheels or premade wheels, they work fine. But if attaching to new custom wheels, the bot will fly to the air when driving.

Here is one of the examples.

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I've talked about this issue at P93 before, and ya, it still exists. And here's a more obvious example.
 
 

Btw, we kinda have demands of the size scaling factor cuz we've made numbers of bots that are normal-sized in previous builds but now they are slightly a bot small. Also some replicas has many tiny detailings that we cannot make the bot small. It might take us a long as time to rescale them, but with the scale factor we can save a great amount of time rescaling them. It's like, it can rescale all the components that are able to resize(like chassis and all customed stuff) together with other components like motors, batteries and default wheels etc stay unchanged. Would it be something that can be realized?

114
Showcases / Re: Minthemad's RR2 Showcase
« on: February 29, 2020, 05:08:19 AM »
Already made a new bunch of reps, maybe I should go back to the workshop screenshots.
So
Vulture
 
Vulture.png

Xiake(Chiyung Jinlun) from KOB
 
Xiake.png

Valkyrie
 
Valkyrie.png

Monsoon
 
Monsoon.png

P1
 
P1.png

Pulsar
 
Magnetar.png

Magnetar
 
Magnetar.png

Hypno-Disc
 
Hypno-Disc.png

115
The new arenas are awesome! Also the sliders inside the workshop makes it much more convenient to build high-customed-part-bots, really appreciate this one. And there're some issues imo of this new build.

The bots are not back to original size, but slightly smaller than those in previous builds. Maybe it's for other purpose but Idk.

Those new weapons look nice, but the weight might not be that suitable. 10kg for a flywheel, 0.5kg for an axe is a bit too fragile and lacking of energy. Resizing is still not enough. If we could tweak the material thickness of them that would be better.

The damage is unrealistically high in the new build, bots seems to be fragile as plastic, which makes me have to tweak the damage slider to 5%, but even so the small weapon parts like spinner teeth still easily fall off.

Also the bouncing problem of new custom wheels is getting more severe. And bots keep give out noises while driving.

116
I'm just fine with playing with the build that came before this one.  I don't make it a habit of downloading and working with the latest one each time in case something breaks.  After all, the lead dev seems to have school to focus on.
Well, If you want to join in the community, make better bots and enter tournaments then you have to catch up with the latest build. And if bots should be broken, that would be just inevitable, else you can still get back to use the early version.

Also I just want to get sure if it's gotta be a moment before next build, not urging, cuz many big things may gonna happen in the game which I really look forward to.

117
Btw is the next update coming? There are too many small issues with the latest build which makes it inconvenient to play for several days.

118
You should be able to make something very similar (or even better and smaller!) with the Wheel Builder components. Granted they're not perfect currently and probably as weak as the current 3 inch wheel, but that is what they are there for :)
Yeah I think the issue with the health of the new wheels (not the 3 inch foam one) is that the weight of a 3x3x3 scaled rim is not even .1 kg, but the tires at that scale are like 16 kg.
Therefore I set the rims as decorations.;)

119
Showcases / Re: Minthemad's RR2 Showcase
« on: February 20, 2020, 02:55:32 AM »
OK so the ready button of test arena gets moved out, I cannot shoot pictures for my new bots.
But here's a little record of the reps I've made.
 
REps.png

120
Showcases / Re: Minthemad's RR2 Showcase
« on: February 18, 2020, 11:23:58 AM »
Marvel of engineering is amazing! Could you try the original version?
EDIT: The original version looks like this:
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Sorry but at present I only make bots that I like.

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