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Messages - RedSawn

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101
Discussion / Re: Robot Arena 3!
« on: May 23, 2016, 02:15:30 PM »
No trailer yet - new screenshots on the facebook page, though.



Another bot lab picture - this is the first time we've seen a robot without car steering. We also get to see the internals too - pistons, DDTs, and those odd drive motors (New z-teks? Entirely new brand?). They've still got the Components text cut short on the button in the top left.



On-board cam of an unknown robot, similar to the above one but not entirely. Not much to see again, looks like the outdoor arena in the first trailer. Apparently fighting EMERGENCY and BOT CHOY, but we can't see them.



This one sticks out like a sore thumb - resolution is smaller, graphics are bad. Must be on very low settings but it's surprising to see as promotional material. But we can take from it several things - the curved extenders are real, those claws on the crocodile bot are real, and the robot with the claws definitely has some sort of skin, whatever it's supposed to be. The robot obscured by the player's robot status seems to have an interesting two-tone chassis, though that doesn't confirm anything we didn't know about individual surface face colours from EMERGENCY. Some noticeable deformation on the player robot too, we can see the air tank because of how the top has been sunk in. I don't spot any damage decals.

When a facebook poster noted most of the in-game bots were painted pure white, RA3 PR said it's what the player chose. Which is a wasted opportunity really, though raises the question of who's making these bots (more-so then their weird designs)

102
Discussion / Re: Robot Arena 3!
« on: May 22, 2016, 11:37:16 AM »
Visit the Robot Arena 3 Facebook page at: www.facebook.com/robotarena for additional RA3 details and information.  New trailer coming soon.

Figured as much. Everything seems to be coming into place from the latest material - just show 'em it's for real.

103
Discussion / Re: Robot Arena 3!
« on: May 22, 2016, 03:51:05 AM »
I think we'll see their full hand just before launch. A proper trailer, replace the last of the WIP screenshots, all of that. They're now on page 2 of upcoming releases.

One thing I didn't point out was how EMERGENCY has it's yellow top as well as the red sides. At the least it shows we can use different colours for different faces, the best case is skinning is 100% and EMERGENCY just isn't the best example for it (and we go by the white/red bot and the crocodile bot)

104
Discussion / Re: Gonna be streaming RA3 on launch.
« on: May 20, 2016, 05:10:18 PM »
Cool. I'll probably be busy recording my own first play of it to watch, though I'd be doing it offline (upload speed is pants)

105
Discussion / Re: Robot Arena 3!
« on: May 20, 2016, 11:01:13 AM »
New screenshots snuck onto the Steam page:



Here we see a different take on that ram bot from the updated bot lab picture. Those red domes are clearly some sort of light decoration like X-Terminator's warning lights. It doesn't solve the mystery of the red box though. The chassis' painted jet black, which shows they have colours, but we don't know about those textured bots we've seen before. The ram plates seem to have connection points out the ass. Not sure what sort of metric the weight system is on either.



A battle picture using the same robot's onboard camera. Not much to tell from this one - but one of the opponent bots is named EMERGENCY... and when you notice that, and see the red chassis in front of you with two ram plates mounted high on the bot..

106
Discussion / Re: Robot Arena 3!
« on: May 19, 2016, 04:35:42 PM »
Is the camera for an alternate camera angle or something? Regardless, it looks nice, although it's capability in battle has to be questioned.
The mounted cams are taking advantage of how easy it is to add new viewpoints to a Unity game too.

It's literally as easy as adding a camera GameObject or a camera component to an existing GameObject.

107
Discussion / Re: Robot Arena 3!
« on: May 19, 2016, 04:23:10 PM »
I'm pretty convinced those are bot screenshot thumbnails from the bot lab now. Both are 800x800px and the chassis has that blocky 3D model quality. Would explain why the weapons are off-center, like how we can fire off the weapons during our RA2 thumbnails. The mounted cams are taking advantage of how easy it is to add new viewpoints to a Unity game too.

The weapon counter's been there since the WIP screenshots. I always figured it was tied to individual components but those are clearly the stats of the entire robot.

108
Discussion / Re: Robot Arena 3!
« on: May 19, 2016, 07:42:07 AM »
To be fair using the Supervolt power total is only just that, it could be a baseline for other batteries.

But there's always modding, huh?

109
Discussion / Re: Robot Arena 3!
« on: May 18, 2016, 04:06:43 PM »
Your laptop. They've changed how they lay out the screenshots but they're still there

110
Discussion / Re: Robot Arena 3!
« on: May 18, 2016, 03:55:37 PM »
There we go, that bot lab looks more like something. Bit rough around the edges but it's coming together.



This robot here just below that post they're showing off is definitely not one of their concept arts either. Awkward square picture dimensions, sharp lines, weapon slot decals and all of that. Chassis painting and robot screenshots confirmed for implementation?

111
Discussion / Re: Robot Arena 3!
« on: May 18, 2016, 08:13:19 AM »
I think they're dealing with the time old issue where they've got a lot more data to send as a raw physics simulation then a game like Call of Duty, Robocraft or perhaps even Wreckfest. It's not important to a online race on Wreckfest where the hundreds of tires in a tire wall end up, just that someone crashed into them and the client can handle the rest. Where everything is is significant to RA3.

Of course I'm only theorising and using games I have personally experienced...

112
Discussion / Re: Robot Arena 3!
« on: May 17, 2016, 05:09:44 PM »
Huh.. overlooked the Scorpion bot intersecting, yeah. Well we do know even now a lot of the stuff they have in the trailers isn't finished, if it's all old footage or they're working right to the deadline we won't know for another 9 days. The fact it's old WIP footage is key - it shows they're not afraid to showcase a visibly unfinished product in their promotional material, as close as 3 weeks to the release date. In reality they could be further ahead then we've seen. The bots could have self-collision contrary to the combat seen in the trailer, the bot lab could be all tidy and working, and chassis skinning for that matter too, we don't know yet.

The best indication of how the game looks right now is probably either going to be from the supposed beta testers or from the booth they did at shows.

113
Discussion / Re: Robot Arena 3!
« on: May 17, 2016, 02:49:20 PM »
Q&A, Round 6
http://steamcommunity.com/games/363530/announcements/detail/8538083937994165


114
Discussion / Re: Robot Arena 3!
« on: May 16, 2016, 12:33:17 PM »
They just made a official RA3 facebook, literally in the last 20 or so minutes. Nothing to see right now - just the up-to-date logo and that old bot lab pic of the bot with the tribar battleaxes we've seen before as the header.
https://www.facebook.com/Robot-Arena-III-1753638211549065/

115
Discussion / Re: Robot Arena 3!
« on: May 14, 2016, 05:21:51 AM »
Basically once modding is possible, I feel like one of the more realistic mods are gonna just be a bunch of different sizes of extenders, slabs of metal, batteries, and other components that we'd use to make a robot out of. Just a small chassis to place the control board or whatever equivalent is in this game and then build a frame around that. The only reason we couldn't do that in RA2 is because of the 7 chain limit, and even then some of you crafty builders did some pretty clever things with extenders and almost did just that.

I think that would be alleviated by the new chassis building system - we only needed shells and such for replicas because we couldn't hope to get a chassis shape that looks like a robot more complicated then Tornado.

Only time I remember people making their own shells in a serious non-replica manner are DSL disc spinners.

116
Discussion / Re: Robot Arena 3!
« on: May 13, 2016, 04:21:21 PM »
I was thinking of the Enable Self-Collision bool for Unity joints, but right, wasn't thinking of physics layers. That's what I was missing.

117
Tournament Archives / Re: Back to the Roots - SBV
« on: May 13, 2016, 02:00:29 PM »
Well, time to see if the wedge is good.

118
Discussion / Re: Robot Arena 3!
« on: May 13, 2016, 05:56:51 AM »
It'll be interesting to see how it works. I looked at the trailer again and didn't really see the intersecting components people are bringing up, but Unity does have options to allow collisions between joined objects. They only had to use their own wheel system because WheelColliders do not work inverted. They still could be using the standard Unity fixed/hinge/spring joints (hinges cover spinning motors too) with those self-collision features built in.

Wouldn't explain how everything can freely intersect the chassis with it still being solid though. Perhaps self-collision is turned off for objects attached directly to the chassis and that setting for chassis collision trickles down to anything attached to the original component (Not tested this). Maybe something else.

119
Contests / Re: BOTM June 2016
« on: May 12, 2016, 06:48:52 AM »
Can take picture on RA3?
Yes. Steam has a screenshot feature where if you press... F11, I think... it takes a screenshot. It's either F11, F12 or F5.

Just to ask, what would count as standard building for RA3? We don't really know what there is to build with, so wouldn't everything be pretty much standard?

F12.

Standard must be taking it from stock RA2 rules. Overlapping is fine, no BFE (Knowing the bot files will be JSON format) or AAM (That'll be possible in some regard, surely), glitches are OK (if we find any 5 days after official release that'll be embarassing)

120
Contests / Re: BOTM June 2016
« on: May 12, 2016, 06:05:42 AM »
Only people I know that could potentially be in the beta is CB/FB, naturally since they were invited to the offices. I didn't even know there was a closed beta going on to comment on anyone else.

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