| 
	
		 
			
		
		This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
	 
			 
				Messages - Tibsy
			
			Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13  ... 20 
		 
			
				
				
					101 
						
						« on: March 07, 2015, 07:33:34 PM »
					 
					Quit it Tibsy, this is a technical support thread. Jaydee wants to know if the issue can be prevented, regardless of whose bots it occurs on. Keep it on topic please.
 Comments removed. 
					 
			
				
				
					102 
						
						« on: March 07, 2015, 06:43:01 PM »
					 
					((Do not approve Tibsy vs FOTEPX as RammingSpeed and I had planned a challenge before that, yes, I'm a n00b))
 DSL 2.1 BW IRL
 
 Best of 3
 
 Combat Arena, hazards off
 
 No Time Limit
 
 Host will be RedAce (agreed via PM, sorry I messed you around dude -.-")
 
 
 
			
				
				
					103 
						
						« on: March 07, 2015, 05:12:35 PM »
					 
					The weapon slot needs to be a bit wider too ^^
					 
			
				
				
					104 
						
						« on: March 07, 2015, 02:03:04 PM »
					 
					Just put that in. Going to test now.
 UPDATE: It does work now. Thank you. Also, where can I find an AI tutorial so I can have a spinning disc bot have its weapon constantly rotating as the one I've AI'd seems to be constantly turning the disc on and off again.
 
			
				
				
					105 
						
						« on: March 07, 2015, 01:56:23 PM »
					 
					I don't think the AI likes working with empty slots - I just deleted Backyard Ripper's bot file from a test version of Stock I have and the team crashes the game whenever I click it, so I would recommend changing Robots: 0 1 2 3 4 5 to Robots: 0 and also fixing that binding issue.
 EDIT: Yep, that tab instead of 4 spaces will crash the game on launch, just tested.
 
 Deleted 1 2 3 4 & 5 so it's just zero.  And I don't know how to fix the binding issue... I'm extremely new to AIing
					 
			
				
				
					106 
						
						« on: March 07, 2015, 01:43:42 PM »
					 
					The game can work with empty slots, it's happened before. And yes, every time I update my avatar I always create different versions of it: Dimensions and Image Types (I have a sort of OCD for consistency..)
 
 Also: I was putting the code tags in ¬_¬ ...Cheers for that anyway
 
			
				
				
					107 
						
						« on: March 07, 2015, 01:38:57 PM »
					 
					URGENTLY!!
 Why so urgent?
 
 Anyway, show a screenshot of your AI folder and also the entire text of the teams.txt and bindings.py (use the code tags around those 2 if you copy-paste the contents)
 
  Bindings.py: import math
 def load(list):
 print "Loading AI bindings"
 
 # binding format:
 # ( 'name of robot from .bot file', 'name of AI from script class',
 #       {'optional constructor parameter':value, 'another':value} )
 
 # constructor parameters:
 # nose - "front" of bot in radians (default 0)
 # invertible - can function upside-down (default False)
 # topspeed - speed in meters/second AI will attempt not to exceed (default 4.0)
 # throttle - maximum analog value AI will attempt not to exceed (default 100)
 # turnspeed - turning in radians/second AI will attempt not to exceed (default 2.5)
 # turn - maximum analog value AI will attempt not to exceed (default 60)
 # radius - bot radius to use for checking for hazards and walls (default 1.0)
 
 #01 - The Communist Party
 list.append( ("Siberian Slinger", "Omni", { 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (8,) }) )
 list.append( ("Crushchev", "Omni", { 'nose' : math.pi, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (8,) }) )
 list.append( ("Russian Raving Man", "Spinner", { 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9) }) )
 list.append( ("Red November", "Rammer", { 'nose' : math.pi, 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (4, 5, 6, 7) }) )
 list.append( ("From Russia with Love", "FRWL", { 'nose' : math.pi, 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (5,) }) )
 list.append( ("Pushkin", "Omni", { 'nose' : math.pi/2, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 5.5, }) )
 
 #02 - Kawaii Desu Desu
 list.append( ("Flluffy Bunny", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6,) }) )
 list.append( ("Flufflesworth the Second", "Rammer", { 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19) }) )
 list.append( ("Goodbye Kitty", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.0, 'range':30, 'weapons': (18, 19, 20, 21, 22, 23) }) )
 list.append( ("Whack the Goats", "Omni", { 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 4, 'weapons': (8,) }) )
 list.append( ("Kitten", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 4.5, 'range':30, 'weapons': (11, 12, 13, 14) }) )
 list.append( ("Hamster Wheel", "Spinner", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 2, 'range':30, 'weapons': (8, ) }) )
 
 #03 - SETI Technologies
 list.append( ("Deep-Space Radar", "Whipper", { 'nose' : math.pi, 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':5, 'turn':80, 'topspeed':12.0, 'throttle': 110, 'weapons':(14,) }) )
 list.append( ("Roswell's Revenge", "Spinner", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'range':30, 'weapons': (11, 12, 13, 14, 15, 16, 17, 18) }) )
 list.append( ("Crop Circles", "Spinner", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 2, 'range':30, 'weapons': (8, 9) }) )
 list.append( ("Conspiracy", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, }) )
 list.append( ("Radar Array II", "Omni", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6, 7, 8, 9, 10, 11) }) )
 list.append( ("Hubble", "Poker", {  'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (8, 9, 10, 11) }) )
 
 #04 - The Clockwork Army
 list.append( ("Wind-Up", "Rammer", { 'nose' : math.pi, 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (4, 5, 6, 7) }) )
 list.append( ("The Victorian", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9) }) )
 list.append( ("Queen and Country", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26) }) )
 list.append( ("AW - Seconds to Death", "Omni", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (1, 2) }) )
 list.append( ("BW - Overclocked", "Omni", { 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (6,) }) )
 list.append( ("SHW - King and Country", "Omni", { 'invertible': True, 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9, 10, 11, 12, 13, 14, 15, 16,17, 18, 19, 20, 21, 22, 23) }) )
 
 #05 - Team Dull Gray
 list.append( ("Python", "Spinner", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6, 7, 8, 9) }) )
 list.append( ("Harbinger", "Spinner", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (1, 2, 3) }) )
 list.append( ("Knockback", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (8, 9, 10, 11) }) )
 list.append( ("Reflector", "Omni", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (1, 2) }) )
 list.append( ("Rapture", "Omni", { 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (10, 11) }) )
 list.append( ("Rift", "Spinner", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3, 'range':30, 'weapons': (4, 5, 6, 7) }) )
 
 #06 - Team Spintastic
 list.append( ("Sore point", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6,) }) )
 list.append( ("HammerHead 4", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 5, 'range':30, 'weapons': (7, 8) }) )
 list.append( ("Destructive Agent", "Spinner", { 'nose' : math.pi*3/2, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9) }) )
 list.append( ("Whyte", "Spinner", { 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (12,) }) )
 list.append( ("Scrap Metal", "Spinner", { 'invertible': True, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9, 10) }) )
 list.append( ("Chip", "Spinner", { 'nose' : math.pi, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (14, 15, 16, 17) }) )
 
 #07 - Blind Charge
 list.append( ("IronHide", "Omni", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (1, 2) }) )
 list.append( ("Rampage", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (8, 9) }) )
 list.append( ("Mastiff", "Omni", { 'nose' : math.pi,  'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (11, 12, 13, 14, 15, 16) }) )
 list.append( ("AW - Fatal Charge", "Omni", { 'nose' : math.pi, 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (3, 4) }) )
 list.append( ("BW - Stampede", "Omni", { 'nose' : math.pi, 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (6, 7) }) )
 list.append( ("MechaBull", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (9, 10) }) )
 
 #08 - Lethal Designs Inc.
 list.append( ("Glitch In The System", "Whipper", { 'nose' : math.pi, 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':5, 'topspeed':12.0, 'throttle': 110, 'weapons':(14, 15) }) )
 list.append( ("Sprocket", "Rammer", { 'nose' : math.pi, 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (9, 10, 11) }) )
 list.append( ("Nexus", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (6,) }) )
 list.append( ("AW - Volt", "Omni", { 'invertible': True, 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 4, 'weapons': (7, 8) }) )
 list.append( ("BW - Cable", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (12,) }) )
 list.append( ("SHW - System Overload", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (15, 16, 17) }) )
 
 #09 - Team Moustache
 list.append( ("Huzzah", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (15, 16) }) )
 list.append( ("I Say Twice!", "Omni", { 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (11, 12) }) )
 list.append( ("Hoorah!", "Omni", { 'nose' : math.pi, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (21, 22) }) )
 list.append( ("BW - Tally - Ho!", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) )
 list.append( ("CW - Marvellous!", "Omni", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (7, 8) }) )
 list.append( ("SHW - Tea", "Spinner", { 'invertible': True, 'radius':0.6, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (23, 24, 25) }) )
 
 #10 - Tibsy
 list.append( ("Sharpfin", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) )
 
 
 #Lame Stock Bots
 list.append( ("Arc Pounder", "Whipper", { 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':1.5, 'turn':80, 'topspeed':12.0, 'throttle': 110, 'weapons':(14,) }) )
 list.append( ("Backyard Ripper", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 115, 'turnspeed': 2.0, 'weapons': (16, 17, 18, 19) }) )
 list.append( ("Berserker", "Spinner", { 'topspeed' : 10.0, 'throttle' : 110.0, 'weapons': (8, 9, 10) }) )
 list.append( ("Big Dog", "Pusher", { 'radius': 1.4, 'nose' : math.pi , 'topspeed':4.0, 'turnspeed' : 3.5 }) )
 list.append( ("Civil Disobedience", "Rammer", { 'turnspeed' : 1.75 }) )
 list.append( ("Da Dog", "Pusher", { 'nose' : math.pi , 'turnspeed' : 2.0 }) )
 list.append( ("DEADBEAT", "Chopper", { 'topspeed' : 10.0, 'weapons': (7,) }) )
 list.append( ("Eye Poker", "Rammer", { 'invertible': True, 'turnspeed' : 1.5, 'topspeed' : 12.0 }) )
 list.append( ("Flame Chopper", "Chopper", { 'radius':1.1, 'topspeed' : 12.0 , 'turnspeed' : 2.0 , 'throttle' : 120, 'weapons': (8,) }) )
 list.append( ("Hanky Panky", "Flipper", { 'topspeed' : 12.0, 'weapons': (15,) }) )
 list.append( ("Lil' Dog", "Rammer", { 'nose': math.pi, 'turnspeed': 1.5 }) )
 list.append( ("LugNut", "Rammer", { 'radius':1.2, 'nose' : -math.pi / 2, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120 }) )
 list.append( ("Raptor", "Chopper", { 'radius': 1.3, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110 , 'turnspeed' : 1.25, 'weapons': (14, 15) }) )
 list.append( ("Razor", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.25 }) )
 list.append( ("REVENGE", "DirectionalSpinner", { 'turnspeed' : 1.25, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (4,) }) )
 list.append( ("Ripblade", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed': 1.5, 'weapons': (25, 26) }) )
 list.append( ("More Panda Monium", "Poker", { 'radius':1.1, 'nose' : math.pi, 'turnspeed' : 1.0, 'turn' : 20.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (9,) }) )
 list.append( ("Tornado", "Spinner", { 'radius':1.2, 'nose' : -math.pi / 2, 'range' : 4.0, 'topspeed' : 12.0, 'throttle': 120, 'turnspeed' : 1.75, 'weapons': (16, 17, 19, 23) }) )
Teams.txt index 0Code tags added    -CraaigThe Communist Party
 "In Soviet Russia, Communism parties with YOU!"
 AI\CommunistParty.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 1
 Kawaii Desu Desu
 "Kore wa, hon'yaku-sha o hete, sore ga machigatte iru riyu o kikanai."
 AI\KawaiiDesuDesu.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 2
 SETI Technologies
 "We don't know, therefore aliens."
 AI\SETITechnologies.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 3
 The Clockwork Army
 "Screw Electronics."
 AI\TheClockworkArmy.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 4
 Team Dull Gray
 "We're just dull, and gray."
 AI\TDG.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 5
 Team Spintastic
 "Fantastically Spintastic."
 AI\Spintastic.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 6
 Blind Charge
 "Mess with the bull, and you'll get the horns."
 AI\BlindCharge.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 7
 Lethal Designs Inc.
 "The very best - the cutting edge."
 AI\LethalDesigns.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 8
 Team Moustache
 "You cannot handle the 'stache."
 AI\MoustacheTeam.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 9
 Team HEX
 "We eat nuts and bolts for breakfast."
 AI\hex.bmp
 Robots: 0 1 2
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 10
 Team Z
 "Cooler than you."
 AI\z.bmp
 Robots: 0 1 2
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 11
 SteelYard Dog
 "Our Bite is MUCH worse than our bark!"
 AI\steeldog.bmp
 Robots: 0 1 2
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 12
 RIOT
 "Things are going to get LOUD!"
 AI\riot.bmp
 Robots: 0 1 2
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 13
 MEGATON
 "Boom."
 AI\megaton.bmp
 Robots: 0 1 2
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 14
 The Scappers
 "Havok Explosion specialists!!!"
 AI\tibsy.bmp
 Robots: 0 1 2
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 index 15
 Tibsy
 "You better BUCK up your ideas!!!"
 AI\tibsy.bmp
 Robots: 0 1 2 3 4 5
 Robot In Event: -1
 0
 16
 16
 0
 0
 0
 0
 0
 100000
 true
 0
 false
 0
 -1
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 0
 0
 0
 
			
				
				
					108 
						
						« on: March 07, 2015, 12:45:13 PM »
					 
			
				
				
					109 
						
						« on: March 07, 2015, 12:43:44 PM »
					 
					Right, this is happened to me way too many times.
 I followed all the correct instructions and STILL my DSL3 crashes on startup after I put my team in the 'Teams.txt' and the Bindings.py
 And I know you can make your own AI teams because I have an AI pack installed on it.
 
 I really need some help with this!!! URGENTLY!!
 
			
				
				
					110 
						
						« on: March 07, 2015, 11:20:11 AM »
					 
					I mean the weapon, it just looks a bit awkward. Unique, still.
 Unique is what I strive for, though if I did lower the mouth some of the AI bots wouldn't fit xD I might duplicate it and turn it into a flipper.
					 
			
				
				
					111 
						
						« on: March 07, 2015, 11:15:20 AM »
					 
					Looks lanky, but still pretty nice. Like a RA2 Peter Crouch.
 Lanky? 
					 
			
				
				
					112 
						
						« on: March 07, 2015, 10:23:44 AM »
					 
			
				
				
					113 
						
						« on: March 07, 2015, 10:15:58 AM »
					 
					Has it been tested yet? I wanna hear how much carnage it can create :3
					 
			
				
				
					114 
						
						« on: March 07, 2015, 10:15:04 AM »
					 
					I made this one in a SNAP! Ah hahahah.... eeehh...  ...No more bad jokes, I promise.
					 
			
				
				
					115 
						
						« on: March 07, 2015, 07:27:08 AM »
					 
					tibsy accepeted, 6 spots left yadadada
 Struggle to give me a nickname did ya? XD Haahaaa!
					 
			
				
				
					116 
						
						« on: March 06, 2015, 06:44:13 PM »
					 
					I do like the skin but the remnants of the white background of the shark is getting at my OCPD a little.
 Maybe I shouldn't skin after I've had some beers... xDD
					 
			
				
				
					117 
						
						« on: March 06, 2015, 06:35:05 PM »
					 
					the skin is great. the wheelguards don't look that good imo
 I know right? I'll reupload the image with JUST the chassis xD
					 
			
				
				
					118 
						
						« on: March 06, 2015, 06:19:32 PM »
					 
					I present!!! A BIG MESS!!  Otherwise known as Sharpfin. And yes, DSL pro's... I'll let you get on and I'll go back to Ironforge xD Haters gonna hate~ :3
					 
			
				
				
					119 
						
						« on: March 06, 2015, 06:17:38 PM »
					 
					They're pretty awesome. But I don't like the way the eyes are just cut off on the red one :s
 saw that one after I posted it. will be fixed
  
 Speaking of skins... need to upload my DSL3 SHW
					 
			
				
				
					120 
						
						« on: March 06, 2015, 05:06:41 PM »
					 
					They're pretty awesome. But I don't like the way the eyes are just cut off on the red one :s
					 
			Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13  ... 20 
		 |