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Messages - Tibsy
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101
« on: March 07, 2015, 07:33:34 PM »
Quit it Tibsy, this is a technical support thread. Jaydee wants to know if the issue can be prevented, regardless of whose bots it occurs on. Keep it on topic please.
Comments removed.
102
« on: March 07, 2015, 06:43:01 PM »
((Do not approve Tibsy vs FOTEPX as RammingSpeed and I had planned a challenge before that, yes, I'm a n00b))
DSL 2.1 BW IRL
Best of 3
Combat Arena, hazards off
No Time Limit
Host will be RedAce (agreed via PM, sorry I messed you around dude -.-")
103
« on: March 07, 2015, 05:12:35 PM »
The weapon slot needs to be a bit wider too ^^
104
« on: March 07, 2015, 02:03:04 PM »
Just put that in. Going to test now.
UPDATE: It does work now. Thank you. Also, where can I find an AI tutorial so I can have a spinning disc bot have its weapon constantly rotating as the one I've AI'd seems to be constantly turning the disc on and off again.
105
« on: March 07, 2015, 01:56:23 PM »
I don't think the AI likes working with empty slots - I just deleted Backyard Ripper's bot file from a test version of Stock I have and the team crashes the game whenever I click it, so I would recommend changing Robots: 0 1 2 3 4 5 to Robots: 0 and also fixing that binding issue.
EDIT: Yep, that tab instead of 4 spaces will crash the game on launch, just tested.
Deleted 1 2 3 4 & 5 so it's just zero. And I don't know how to fix the binding issue... I'm extremely new to AIing
106
« on: March 07, 2015, 01:43:42 PM »
The game can work with empty slots, it's happened before. And yes, every time I update my avatar I always create different versions of it: Dimensions and Image Types (I have a sort of OCD for consistency..)
Also: I was putting the code tags in ¬_¬ ...Cheers for that anyway
107
« on: March 07, 2015, 01:38:57 PM »
URGENTLY!!
Why so urgent?
Anyway, show a screenshot of your AI folder and also the entire text of the teams.txt and bindings.py (use the code tags around those 2 if you copy-paste the contents)
 Bindings.py: import math
def load(list): print "Loading AI bindings"
# binding format: # ( 'name of robot from .bot file', 'name of AI from script class', # {'optional constructor parameter':value, 'another':value} )
# constructor parameters: # nose - "front" of bot in radians (default 0) # invertible - can function upside-down (default False) # topspeed - speed in meters/second AI will attempt not to exceed (default 4.0) # throttle - maximum analog value AI will attempt not to exceed (default 100) # turnspeed - turning in radians/second AI will attempt not to exceed (default 2.5) # turn - maximum analog value AI will attempt not to exceed (default 60) # radius - bot radius to use for checking for hazards and walls (default 1.0) #01 - The Communist Party list.append( ("Siberian Slinger", "Omni", { 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (8,) }) ) list.append( ("Crushchev", "Omni", { 'nose' : math.pi, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (8,) }) ) list.append( ("Russian Raving Man", "Spinner", { 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9) }) ) list.append( ("Red November", "Rammer", { 'nose' : math.pi, 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (4, 5, 6, 7) }) ) list.append( ("From Russia with Love", "FRWL", { 'nose' : math.pi, 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (5,) }) ) list.append( ("Pushkin", "Omni", { 'nose' : math.pi/2, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 5.5, }) )
#02 - Kawaii Desu Desu list.append( ("Flluffy Bunny", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6,) }) ) list.append( ("Flufflesworth the Second", "Rammer", { 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19) }) ) list.append( ("Goodbye Kitty", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.0, 'range':30, 'weapons': (18, 19, 20, 21, 22, 23) }) ) list.append( ("Whack the Goats", "Omni", { 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 4, 'weapons': (8,) }) ) list.append( ("Kitten", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 4.5, 'range':30, 'weapons': (11, 12, 13, 14) }) ) list.append( ("Hamster Wheel", "Spinner", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 2, 'range':30, 'weapons': (8, ) }) )
#03 - SETI Technologies list.append( ("Deep-Space Radar", "Whipper", { 'nose' : math.pi, 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':5, 'turn':80, 'topspeed':12.0, 'throttle': 110, 'weapons':(14,) }) ) list.append( ("Roswell's Revenge", "Spinner", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'range':30, 'weapons': (11, 12, 13, 14, 15, 16, 17, 18) }) ) list.append( ("Crop Circles", "Spinner", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 2, 'range':30, 'weapons': (8, 9) }) ) list.append( ("Conspiracy", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, }) ) list.append( ("Radar Array II", "Omni", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6, 7, 8, 9, 10, 11) }) ) list.append( ("Hubble", "Poker", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (8, 9, 10, 11) }) )
#04 - The Clockwork Army list.append( ("Wind-Up", "Rammer", { 'nose' : math.pi, 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (4, 5, 6, 7) }) ) list.append( ("The Victorian", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9) }) ) list.append( ("Queen and Country", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26) }) ) list.append( ("AW - Seconds to Death", "Omni", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (1, 2) }) ) list.append( ("BW - Overclocked", "Omni", { 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (6,) }) ) list.append( ("SHW - King and Country", "Omni", { 'invertible': True, 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9, 10, 11, 12, 13, 14, 15, 16,17, 18, 19, 20, 21, 22, 23) }) )
#05 - Team Dull Gray list.append( ("Python", "Spinner", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6, 7, 8, 9) }) ) list.append( ("Harbinger", "Spinner", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (1, 2, 3) }) ) list.append( ("Knockback", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (8, 9, 10, 11) }) ) list.append( ("Reflector", "Omni", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (1, 2) }) ) list.append( ("Rapture", "Omni", { 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (10, 11) }) ) list.append( ("Rift", "Spinner", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3, 'range':30, 'weapons': (4, 5, 6, 7) }) )
#06 - Team Spintastic list.append( ("Sore point", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (6,) }) ) list.append( ("HammerHead 4", "Spinner", { 'invertible': True, 'nose' : math.pi, 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 5, 'range':30, 'weapons': (7, 8) }) ) list.append( ("Destructive Agent", "Spinner", { 'nose' : math.pi*3/2, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9) }) ) list.append( ("Whyte", "Spinner", { 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (12,) }) ) list.append( ("Scrap Metal", "Spinner", { 'invertible': True, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (8, 9, 10) }) ) list.append( ("Chip", "Spinner", { 'nose' : math.pi, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'range':30, 'weapons': (14, 15, 16, 17) }) )
#07 - Blind Charge list.append( ("IronHide", "Omni", { 'nose' : math.pi, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (1, 2) }) ) list.append( ("Rampage", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (8, 9) }) ) list.append( ("Mastiff", "Omni", { 'nose' : math.pi, 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (11, 12, 13, 14, 15, 16) }) ) list.append( ("AW - Fatal Charge", "Omni", { 'nose' : math.pi, 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (3, 4) }) ) list.append( ("BW - Stampede", "Omni", { 'nose' : math.pi, 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (6, 7) }) ) list.append( ("MechaBull", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 4.5, 'weapons': (9, 10) }) )
#08 - Lethal Designs Inc. list.append( ("Glitch In The System", "Whipper", { 'nose' : math.pi, 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':5, 'topspeed':12.0, 'throttle': 110, 'weapons':(14, 15) }) ) list.append( ("Sprocket", "Rammer", { 'nose' : math.pi, 'invertible': True, 'radius': 0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (9, 10, 11) }) ) list.append( ("Nexus", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (6,) }) ) list.append( ("AW - Volt", "Omni", { 'invertible': True, 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 4, 'weapons': (7, 8) }) ) list.append( ("BW - Cable", "Omni", { 'invertible': True, 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (12,) }) ) list.append( ("SHW - System Overload", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (15, 16, 17) }) )
#09 - Team Moustache list.append( ("Huzzah", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (15, 16) }) ) list.append( ("I Say Twice!", "Omni", { 'radius':0.3, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (11, 12) }) ) list.append( ("Hoorah!", "Omni", { 'nose' : math.pi, 'radius':0.5, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (21, 22) }) ) list.append( ("BW - Tally - Ho!", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) ) list.append( ("CW - Marvellous!", "Omni", { 'radius':0.2, 'topspeed' : 99.0, 'turnspeed': 5, 'weapons': (7, 8) }) ) list.append( ("SHW - Tea", "Spinner", { 'invertible': True, 'radius':0.6, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (23, 24, 25) }) ) #10 - Tibsy list.append( ("Sharpfin", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) ) #Lame Stock Bots list.append( ("Arc Pounder", "Whipper", { 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':1.5, 'turn':80, 'topspeed':12.0, 'throttle': 110, 'weapons':(14,) }) ) list.append( ("Backyard Ripper", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 115, 'turnspeed': 2.0, 'weapons': (16, 17, 18, 19) }) ) list.append( ("Berserker", "Spinner", { 'topspeed' : 10.0, 'throttle' : 110.0, 'weapons': (8, 9, 10) }) ) list.append( ("Big Dog", "Pusher", { 'radius': 1.4, 'nose' : math.pi , 'topspeed':4.0, 'turnspeed' : 3.5 }) ) list.append( ("Civil Disobedience", "Rammer", { 'turnspeed' : 1.75 }) ) list.append( ("Da Dog", "Pusher", { 'nose' : math.pi , 'turnspeed' : 2.0 }) ) list.append( ("DEADBEAT", "Chopper", { 'topspeed' : 10.0, 'weapons': (7,) }) ) list.append( ("Eye Poker", "Rammer", { 'invertible': True, 'turnspeed' : 1.5, 'topspeed' : 12.0 }) ) list.append( ("Flame Chopper", "Chopper", { 'radius':1.1, 'topspeed' : 12.0 , 'turnspeed' : 2.0 , 'throttle' : 120, 'weapons': (8,) }) ) list.append( ("Hanky Panky", "Flipper", { 'topspeed' : 12.0, 'weapons': (15,) }) ) list.append( ("Lil' Dog", "Rammer", { 'nose': math.pi, 'turnspeed': 1.5 }) ) list.append( ("LugNut", "Rammer", { 'radius':1.2, 'nose' : -math.pi / 2, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120 }) ) list.append( ("Raptor", "Chopper", { 'radius': 1.3, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110 , 'turnspeed' : 1.25, 'weapons': (14, 15) }) ) list.append( ("Razor", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.25 }) ) list.append( ("REVENGE", "DirectionalSpinner", { 'turnspeed' : 1.25, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (4,) }) ) list.append( ("Ripblade", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed': 1.5, 'weapons': (25, 26) }) ) list.append( ("More Panda Monium", "Poker", { 'radius':1.1, 'nose' : math.pi, 'turnspeed' : 1.0, 'turn' : 20.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (9,) }) ) list.append( ("Tornado", "Spinner", { 'radius':1.2, 'nose' : -math.pi / 2, 'range' : 4.0, 'topspeed' : 12.0, 'throttle': 120, 'turnspeed' : 1.75, 'weapons': (16, 17, 19, 23) }) ) Teams.txt index 0 The Communist Party "In Soviet Russia, Communism parties with YOU!" AI\CommunistParty.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 1 Kawaii Desu Desu "Kore wa, hon'yaku-sha o hete, sore ga machigatte iru riyu o kikanai." AI\KawaiiDesuDesu.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 2 SETI Technologies "We don't know, therefore aliens." AI\SETITechnologies.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 3 The Clockwork Army "Screw Electronics." AI\TheClockworkArmy.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 4 Team Dull Gray "We're just dull, and gray." AI\TDG.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 5 Team Spintastic "Fantastically Spintastic." AI\Spintastic.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 6 Blind Charge "Mess with the bull, and you'll get the horns." AI\BlindCharge.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 7 Lethal Designs Inc. "The very best - the cutting edge." AI\LethalDesigns.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 8 Team Moustache "You cannot handle the 'stache." AI\MoustacheTeam.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 9 Team HEX "We eat nuts and bolts for breakfast." AI\hex.bmp Robots: 0 1 2 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 10 Team Z "Cooler than you." AI\z.bmp Robots: 0 1 2 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 11 SteelYard Dog "Our Bite is MUCH worse than our bark!" AI\steeldog.bmp Robots: 0 1 2 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 12 RIOT "Things are going to get LOUD!" AI\riot.bmp Robots: 0 1 2 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 13 MEGATON "Boom." AI\megaton.bmp Robots: 0 1 2 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 14 The Scappers "Havok Explosion specialists!!!" AI\tibsy.bmp Robots: 0 1 2 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 index 15 Tibsy "You better BUCK up your ideas!!!" AI\tibsy.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Code tags added -Craaig
108
« on: March 07, 2015, 12:45:13 PM »
109
« on: March 07, 2015, 12:43:44 PM »
Right, this is happened to me way too many times.
I followed all the correct instructions and STILL my DSL3 crashes on startup after I put my team in the 'Teams.txt' and the Bindings.py And I know you can make your own AI teams because I have an AI pack installed on it.
I really need some help with this!!! URGENTLY!!
110
« on: March 07, 2015, 11:20:11 AM »
I mean the weapon, it just looks a bit awkward. Unique, still.
Unique is what I strive for, though if I did lower the mouth some of the AI bots wouldn't fit xD I might duplicate it and turn it into a flipper.
111
« on: March 07, 2015, 11:15:20 AM »
Looks lanky, but still pretty nice. Like a RA2 Peter Crouch.
Lanky?
112
« on: March 07, 2015, 10:23:44 AM »
113
« on: March 07, 2015, 10:15:58 AM »
Has it been tested yet? I wanna hear how much carnage it can create :3
114
« on: March 07, 2015, 10:15:04 AM »
I made this one in a SNAP! Ah hahahah.... eeehh...  ...No more bad jokes, I promise.
115
« on: March 07, 2015, 07:27:08 AM »
tibsy accepeted, 6 spots left yadadada
Struggle to give me a nickname did ya? XD Haahaaa!
116
« on: March 06, 2015, 06:44:13 PM »
I do like the skin but the remnants of the white background of the shark is getting at my OCPD a little.
Maybe I shouldn't skin after I've had some beers... xDD
117
« on: March 06, 2015, 06:35:05 PM »
the skin is great. the wheelguards don't look that good imo
I know right? I'll reupload the image with JUST the chassis xD
118
« on: March 06, 2015, 06:19:32 PM »
I present!!! A BIG MESS!!  Otherwise known as Sharpfin. And yes, DSL pro's... I'll let you get on and I'll go back to Ironforge xD Haters gonna hate~ :3
119
« on: March 06, 2015, 06:17:38 PM »
They're pretty awesome. But I don't like the way the eyes are just cut off on the red one :s
saw that one after I posted it. will be fixed 
Speaking of skins... need to upload my DSL3 SHW
120
« on: March 06, 2015, 05:06:41 PM »
They're pretty awesome. But I don't like the way the eyes are just cut off on the red one :s
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