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Modifications / Re: Robot Arena - Block Components
« on: January 30, 2014, 05:52:36 PM »
What are others' opinions?

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Modifications / Re: Robot Arena - Block Components« on: January 30, 2014, 05:52:36 PM »
What are others' opinions?
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Modifications / Re: Robot Arena - Block Components« on: January 30, 2014, 05:42:09 PM »
I am making a motor right now.
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Modifications / Re: Robot Arena - Block Components« on: January 30, 2014, 05:13:41 PM »Wow.. I sure feel obsolete with this guy around..I just choose this over sleep. ![]() 104
Modifications / Re: Robot Arena - Block Components« on: January 29, 2014, 08:28:30 PM »
Thank you.
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Modifications / Re: Robot Arena - Block Components« on: January 29, 2014, 06:07:11 PM »
That is awesome! Was this all done in the bot lab? Or do you have an external editor for it?
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Modifications / Re: Robot Arena - Block Components« on: January 29, 2014, 05:22:48 PM »
GTM Download
Alternate Offsite Link If you download the components, please post a picture of something interesting you make with it. ![]() 107
Modifications / Re: Robot Arena - Block Components« on: January 29, 2014, 05:07:41 PM »
Could not get piston to work.
![]() How can I put this as a link on this website under the "Custom Components"? 108
Modifications / Robot Arena - Block Components« on: January 29, 2014, 04:50:18 PM »
I saw an interesting post relating to Robot Arena and this sandbox game: https://minecraft.net/
I decided to make a couple of similar components. ![]() 109
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 26, 2014, 01:32:41 PM »
Yes! I would not be having any problem with that many hands. Thank you for finding that.
Expect a video on Friday or Saturday. I have a busy week ahead. 110
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 26, 2014, 01:19:56 PM »
The robots are controlled independently. The problem is that I only have ten fingers.
The non-custom components would not work very well. I plan on new everything. 111
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 25, 2014, 10:37:16 PM »
Yes, I have made a few basic cube robots with no extra components just for the purpose of being thrown around.
Another robot design: ![]() I have found the editor in the game to be really limited, slow, and difficult to use. I want to make something better. ![]() I figured out how to have more than four robots. ![]() I chose twelve. 112
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 25, 2014, 03:45:47 PM »
Here is a robot picking up and shooting a cone out its side.
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Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 22, 2014, 03:11:11 PM »
OK. Could I please see the up to date version? Or is your main computer not available?
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Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 22, 2014, 02:04:55 AM »
It actually looks like you have missed some of them. Some random ones.
![]() I do not see some of those on the list. 115
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 21, 2014, 10:41:41 PM »
Thank you! The list will be extremely helpful. Any idea how all the functions were found? Is that actually all the functions? Just curious.
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Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 21, 2014, 09:31:25 PM »
KOTH, King of the hill. I completely forgot about that/I have never even played it. I will look into the Python code of those maps.
Sorry, I meant to say eliminate, not immobilize. --- plus.eliminatePlayer() Eliminating other robots sounds like a fine idea, especially in a 1 vs 1 race. I have experimented with AI a little. I was able to get robots to do some of the things I wanted: driving full speed in a straight line, turning, doing nothing... I keep doing something wrong though since I consistently crash the game on some events, such as in the start of an immobilization counter. It is fairly possible I just have not gotten comfortable with python. I may be messing up the tabs/4spaces. AI compatible with all game modes does not seem plausible, in that the robots would be highly specialized for each mode. So there isn't a setLocation command, similar to the getLocation one? Does anyone have a list of all the commands for the game? Thanks for your input. 117
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 21, 2014, 05:01:42 PM »
My favorite robot:
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Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 21, 2014, 04:02:42 PM »
I have read some helpful tutorials in addition to going through lots of brutal trial and error.
Another interesting map I am making is one for sumo that takes place on an iceberg. However, wheels don't act as I would expect on low friction surfaces, so maybe make movement only legal to be induced by pistons. ![]() Some other ideas: PortalGun/teleportation in a map, map with gravity reversed past a certain z value, capture the flag... 119
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 21, 2014, 03:16:53 PM »
I have come up with a few different methods, though I have yet to act out and decide on one. I have only run some tests with them. A simple way, for a map like a drag race, I could just have the game add points ~ every 200 milliseconds to the robots, and then immobilize them at the end of the track. Once immobilized they would not be earning points, therefore their time/score would be locked and can be compared to the other robot once it has finished. In the end the two players will compare their scores to see who has the lowest score. It should be pretty easy.
Here is FRC 2014 field and a Jump map. Each distance between platforms increases for each one. ![]() ![]() Another Fight map and a Race Track. ![]() ![]() Here is one in particular that I want to make a competition for. Ignore the textures, they were just some test ones. Robot programming will be based on a sequence of commands. For example: Forward 500ms, Right pi/2, Forward 1000ms... I will make a programmer for people to use to simplify it a bit. ![]() How I may score it. ![]() 120
Modifications / Re: Robot Arena - Creative Mode Expansion Pack« on: January 21, 2014, 03:04:22 PM »
Here is a race track map and just a regular fight map I have made.
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