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Messages - TBD Devastator
101
« on: January 17, 2014, 12:50:30 AM »
So, something like this? I substituted Aluminium for the polys so they're not one-hit-knockoffs for other VSes.  I also took a similar design and made a heavily modified version of Tigercat, which is even more of a Maclone than the original Tigercat was. The poly rods sticking out the back are pretty much required so that the bot doesn't flip itself when turning.  Also, I got bored. When you get bored, you make crappy half-weight UHWs. When you make crappy half-weight UHWs, you showcase them.  When you showcase them, you get bashed. Don't get bashed. Buy DirectTV see if you can get ideas. So yeah, thinly veiled request for new concepts I could work on, since I'm pretty much building and rebuilding the same bots.
102
« on: January 17, 2014, 12:22:53 AM »
Definitely in for this one - maybe I won't fall flat like I do normally.
103
« on: January 15, 2014, 12:11:24 AM »
I'm boring you guys all to death with my super generic popups, aren't I? xD But anyway, have another. I promise this will be the last popup for a while, I swear.  This one sacrificed the armor of Chieftain for MOAR RAZORZ and MOAR NPCS. Other than that, not too much to say about it. It's preeeetty generic.  This one I need a bit of help on. Can't really figure out an optimum support structure with the space and weight avaliable (the image is of the bot without supports, which is why it's so underweight and looking impractical) Tried steel skirts on flippermakers, but the bot maulerdanced whenever it made a left turn and flipped over when it made a right turn. Other ideas were either too fragile or over the weight limit.
104
« on: January 13, 2014, 03:17:53 PM »
So I do believe I'm starting to get a hang of this popup thing.  Pretty snappy, somewhat tough armor, rips stuff up good, and seems like it has a good wedge (and by "good" we mean "wedged itself underneath the walls of the test area") I'm also starting to have the feeling that if maaaaybe I delayed entering blades of glory for a few days I'd have gotten a much better chance at winning a round instead of entering with the practically-a-byebot-in-that-tournament Excelsior.
105
« on: January 11, 2014, 10:42:49 PM »
Might I ask why use razors over DSL smalls? The DSL smalls, according to the game, have 5 extra DP (which I am guessing means they will have a higher damage multiplier on hits than a razor for the same velocity) and weigh 2kg less letting the BSGs fire more quickly and thus allowing for a higher damage value. I also heard they have more health than they're supposed to. Only reason I could really see to use razor tips is for a slightly longer reach, unless I'm completely uneducated over the mechanics of the game.
So feel free to yell at me for my uneducated decisions :S.
106
« on: January 11, 2014, 08:36:23 PM »
Very few showcase-quality builds in the past few days, bleh.  Here's my first attempt at a pop-up. It's probably not very strong, over-armored, and overcomplex, but there's a first for everything. Uses 8 DSL small teeth, the middle ones are stacked. Has a hinge with 3 steel skirts attached to the front to act as protection if it's not immediately clear.  Also, the official first bot I've made in DSL3. It's basically Hawk II WITH TREADS! I built a MW and HW off of the same concept, with the MW having lexan plate spam and the HW having steel plate spam all over the front and top. They're probably not of showcasable or fightable quality, so only showing the LW version.
107
« on: January 11, 2014, 08:05:39 PM »
So I went digging in my big-ass binder filled with pictures of tanks, tanks, really crappy anime style humans and more tanks.  This is prooobably the only good one left in there. Believe this was a 20 minute doodle done at school, but it's pretty old.
108
« on: January 10, 2014, 03:15:04 PM »
BREAKING AND ENTERING - Stonebaked BREAKING MIRRORS - Onslaught BREAKING A LEG - Heavy Metal, holy crap. BREAKING BONES - Carnivore BREAKING RECORDS - First round's third fight. BREAKING MY HEART - Heavy Metal's rampage through the brackets... didn't see that one coming.
109
« on: January 09, 2014, 03:53:46 PM »
Lol, and here I thought Excel S was DSL-S... good gawd, gotta read up on that.  So that means my bets are probably gonna be on Cutting Wedge IV for winning this since Excel's gonna get knocked out in the first round... Looks like a pretty good design, if a bit frail.
110
« on: January 06, 2014, 11:34:16 PM »
So we had some fun with spinners and cramming today. Nar apparently set off a "make the smallest chassis possible" craze.  This bot served two purposes. One, it was meant as an improvement to the horrific LW that I entered into Battlebots 8, and two, it served as a test-bed for a new chassis shape experiment. This led directly to...  A ma-clone. How original of me. I also had a friend of mine make a robot after a crash course on the game. He picked it up pretty fast, and seemed like he knew what he was doing for armor choices, but wasn't exactly too interested in the game itself. He allowed me after a bit of asking to show the result of the crash course (a bot that was built off of a HW drumbot I built a while back) on here, since he's not really interested about joining. (drive is NPC base and power is two longs, armor is actually aluminum 10mm)I'd say it's a surprisingly good robot for someone whose only experience was through a 20 minute course and my annoying advice!
111
« on: January 04, 2014, 01:35:43 PM »
But I need time to make my bots not be the SFTWs of the tournament  (aka expect stuff Soon™)
112
« on: January 04, 2014, 06:40:58 AM »
So, remember how I said In-fighter wasn't invertible? Not anymore!  Unfortunately, I couldn't follow the advice completely since a blue control board didn't fit anywhere in the bot after I put in the ants(even the two higher up were a real pain to get in) and NPC-Fs. Had some weight left over, so I put some matilda spikes on the edges of the beater bars to replace the rippers. Also yeah, I thought minimum height was dragging the slider down, not clicking it. Silly me. :C
113
« on: January 03, 2014, 06:21:39 PM »
Short post today, because three of my four newest bots are absolutely atrocious in quality. But here's the one that's not quite that atrocious, a new MW. Good things about it, it's pretty fast unlike most of my other bots which tend to be sluggish at best so I can control them (shame it's not invertible though) but the bad thing is that it might be a little too fast like a certain three-wheeled bot most of us know of...  Drives are NPC-Fs.
114
« on: January 03, 2014, 04:29:06 PM »
Me? Winning something? PREPOSTEROUS! But in all honesty I'm expecting to either have the crumpets roasted and the tea boiled by Stonebaked or flipped out by Heavy Metal in the next round. Excelsior isn't exactly built to take on those kinds of bots.
115
« on: December 29, 2013, 08:04:45 PM »
'kay. The random-things-all-over-the-bot may be a bit hard to break, since usually with a bot I end up with weight to spare and then think "hmm, maybe I should put some bars for armor on the front/make side skirts/decorate the flipper/etc" and then lo and behold the bot is made worse. So yes, I do expect being yelled at for making my bots unneccessarily complex for a bit. But that's not the main focus. Main course today is the rebuilt Jugger-not. Took your advice (Nar's) and tried following it to the letter (didn't get bottom armor on it, sadly), and I think it's a bit better. I tried giving it the smallest profile possible while still keeping protection up, so the corner skirts are quite wonky in design. Wasn't sure how I'd get the steel skirts on otherwise, though, since although the shellmaker covers up the side nicely, it has no attachment points on its ends and using more DSL bars instead is both weight-inefficient (a steel skirt gives about 1200 more hitpoints for 10kg less than a 40x80 bar) and using a bar to attach the steel skirt juts out the back of the bot. But enough incomprehensible monologue-making. (bot is powered by 4 ants)The Perm 132 is on a shellmaker as well, so that it doesn't bump into the ground constantly with the more compact build.
116
« on: December 28, 2013, 04:12:53 PM »
So while I'm busy trying to rebuild the rebuild of Jugger-not after losing it to a computer crash (again! I need a new laptop D:!) have some new robots. They're kind of generic, as they were practically smacked together for fighting on multiplayer with Helloface, but I could see making some more specialized and better looking in the future (and after a lot of bashing, looking at you Valiant.)  This one's axe design was taken from a stock bot of mine that wasn't really good, a hammer/VS hybrid called Rokurokubi. Drive's kinda weird, but the bot's turned out to be really snappy in manuverability so I figured I'd keep it. I additionally heard that ramplates are no good for armor, so that's why the bot's a bit overkill on plow count. It also has a really crappy angry mouth skin.  Next up is an experiment to see just how far is too far when choosing a spin motor for your lightweight bot. Apparently, the answer is "perm 132", but only because using it takes up half your weight allowance.  Last, a pair of bar spinners, based off of the same basic idea as Talwar (the bar spinner with the skin glitch) I've found out that the chassis is slightly better up with heavier weight up to a point, then they become kind of bad* at HW level. *actually terrible
118
« on: December 22, 2013, 06:23:47 AM »
I'll try and do that, Nar, but no promises. I tend to look at a bot, decide "how do I do this?" and end up going for the inefficient solutions for whatever reason. Okay, now for a post that's less "I made this okay bot, now feel free to bash it to oblivion!" and more "OH GOD HALP!". The robot being shown today needs what I believe to be seeeeeerious help before it can be effective. This thing went through three different weapon setups (all spinners) before I finally decided to just make it an HS like all of my other recent bots, including a stab at a face-spinner. It has bar armor on all sides and is fairly nimble, but the chassis itself is incredibly weak and the armor has several weakpoints that I wasn't able to cover because attachment points were being jerks. And of course, it's inefficient.  Have a frontal view as well, despite it not really offering much in terms of seeing more of the bot.
119
« on: December 20, 2013, 01:44:52 AM »
One thing you'll learn with me is that me and good-looking do not mix. At all. In terms of skins at least, the bots themselves might not look too terrible.  So, I'm thinking that my preference for building is horizontal spinners. Anyone else thinking that? This one's more for show though, it can't exactly dish it out like most of my other HS builds can. OH GOD WHY IS IT PURPLE This one used to be a horrifically underweight Cruiserweight, until I took the armor down from Steel 10 to Steel 5. Still don't think it's a great robot though, since it's very, very unstable. Also, have a jokebot! This little fellow abuses piston quirkiness to launch into the air and then divebomb other robots from above. It's surprisingly controllable, but timing is everything and it's dead meat if it's caught on the ground for long, since all it has for ground propulsion are two Copals. The thing's still absolutely hilarious though.
120
« on: December 18, 2013, 01:46:22 AM »
Yeah, Tigercat's wedge isn't exactly the greatest - it does provide for good support, though. The spinners never touch the ground unless either the wedge is completely torn off or the bot is flipped. But on a different note! Did some more experimenting today. The results may not be great but hey, it's great for passing the time (and getting flamed for being a bad builder!)  My first attempt at building a decent turret bot. There's some beater bars at the front for in case the saw turret is ripped off, or for fighting multiple bots at once. Shame I ended up having, like, all the space in the bot go unused.  (weight is 395kg)This one was less "combat-capable robot" and more "trying to see what the  you could make an X-shaped chassis into". Apparently, X-shaped chassis are a wee bit more difficult to work with than wedges or boxes.
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