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Messages - Phoenyx

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101
Tournament Archives / Re: General Tournament Discussion
« on: September 05, 2012, 03:40:53 AM »
AI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.

That's entirely in the assumption that someone has never done anything like this before. I may not have made a tournament in Robot Arena 2 before, but I doubt it compares with overhauling a game (I'm working on the Fronteer Miners mod for LEGO Rock Raiders) or learning how to use the DirectX 11 SDK for C++ with just a reference website.

Also, I had the idea to make something similar to Robot Wars with MW DSL IRL robots. Of course, a heat-based tournament with 16 robots would only have four heats and a grand-final heat. That's not exactly championship-size.

102
Tournament Archives / Re: General Tournament Discussion
« on: September 05, 2012, 03:18:19 AM »
One more thing... would I be allowed to include non-entrant robots as well? I've built eight of them (they aren't exactly that good, they're mainly there to weed out the SFTWs) to fill in the blanks.

Would they take the number of competing bots over 16 (Plus wildcard)?

EDIT: I forgot to ask, do external entries count towards the 16-entry maximum for the first tournament?

All entries do.

Ugh... that's really going to be an issue... I had a really good idea for the tournament too, but it would require more than 16 bots.

I doubt that exceptions can be made either. Well, there goes THAT idea...

103
DSL TC Showcases / Re: Phoenyx's Showcase - Glass Cannons and random robots
« on: September 04, 2012, 10:51:33 PM »
To everyone who posted: I already fixed the problems and added to its appearance. However in order to see the updated version you will have to wait until my tournament starts, if it's approved.

104
Tournament Archives / Iron Apocalypse - Preseason torunament
« on: September 04, 2012, 10:11:42 PM »
On Hold until The Pre-Tournament Annihilator is completed. Link to Pre-Tournament Annihilator: https://gametechmods.com/forums/index.php/topic,11503.0.html


105
Tournament Archives / Re: General Tournament Discussion
« on: September 04, 2012, 08:43:23 PM »
One more thing... would I be allowed to include non-entrant robots as well? I've built eight of them (they aren't exactly that good, they're mainly there to weed out the SFTWs) to fill in the blanks.

EDIT: I forgot to ask, do external entries count towards the 16-entry maximum for the first tournament?

106
Hm... do you think that, once I finish Battlewagon, I should take these guys on or something?

107
Tournament Archives / Re: General Tournament Discussion
« on: September 04, 2012, 04:41:18 PM »
Would a tournament for multiple forums be allowed?

What are you trying to get at? Roping in the FRA or something?

I'm a member of Rock Raiders United in addition to Gametechmods, and there might be some members there that would be interested in entering.

108
Tournament Archives / Re: General Tournament Discussion
« on: September 04, 2012, 02:54:19 PM »
Would a tournament for multiple forums be allowed?

109
DSL TC Showcases / Re: Phoenyx's Showcase - Glass Cannons and random robots
« on: September 04, 2012, 03:40:27 AM »
They seem to be commonplace in IRL tourneys, probably because they're a damn sight more realistic than 4 overlapping bsg powered metal skirts.

Alright. The Judge Burst motor helped a lot. Of course, you're going to have to wait until the tournament before you get to see the finished version of the robot.

110
DSL TC Showcases / Re: Phoenyx's Showcase - Glass Cannons and random robots
« on: September 04, 2012, 02:52:02 AM »
Judge Burst? Only thing I can think of that would fit.
Also to use up weight you could get some wheelguards on the front. You'd also gain extra coolness points from them.

I'm iffy on Judge Bursts because they're non-standard. Although I may allow them in the tournament...

111
DSL TC Showcases / Re: Phoenyx's Showcase - Glass Cannons and random robots
« on: September 04, 2012, 02:46:30 AM »
I know. Problem is that a Beta motor won't fit, large JXs aren't worth the weight, and Mags aren't strong enough.

112
DSL TC Showcases / Re: Phoenyx's Showcase - Glass Cannons and random robots
« on: September 04, 2012, 02:37:15 AM »
I know it's been a long time since I updated my showcase, but I need some help with a middleweight that will be used as a "byebot" of sorts if and when I start my first tournament.

The thing is, I can't get it to actually toss bots into the air. I can get it to lift and self-right, but that air-time I'm looking for is elusive.





It uses two NPC-T64s with Tornados (my typical drivetrain choice for IRL robots) and a small JX burst motor. Power-wise it has two ants and three battlepacks.

It's a WIP robot designed similar to an IRL robot but with slightly relaxed rules on overlap/clipping, and at the moment it is severely underweight. Any suggestions?

113
Site News and Feedback / Re: Split the DSL Showcases
« on: September 03, 2012, 01:08:37 PM »
I don't support this idea.

solution- stop building irl

There's always going to be an interest in IRL. Actually, I think it was an IRL tournament that got me into RA2 in the first place...

Like Naryar said, you can skip the showcases that end up with flame wars, bad advice, and bad robots (whether they're IRL or not) in them.

Anyway, bottom line is that there's no need to separate IRL from DSL, but doing the opposite and downright banning IRL will definately not solve any problems either.

114
Contests / Re: BOTM Ideas and Discussion
« on: September 03, 2012, 02:20:51 AM »
How about an arena of the month? or component of the month :P

Not everyone can mod. I can't make a decent 3D model if my life depended on it. Some people can't code.


can always re-skin :P

True... and in fact I consider myself a decent graphic artist when it comes to video game graphics.

...

Maybe that isn't a good idea...

115
Contests / Re: BOTM Ideas and Discussion
« on: September 03, 2012, 01:45:09 AM »
How about an arena of the month? or component of the month :P

Not everyone can mod. I can't make a decent 3D model if my life depended on it. Some people can't code.

116
Contests / Re: BOTM Ideas and Discussion
« on: September 03, 2012, 12:49:40 AM »
Unless of course, by IRL-bot, they let you make anything that resembles a battlebot(lol legos), and could enter that.

That's more or less what I meant. Basically if it is similar to an actual robot that has competed in any competition, it counts. That means that even some cheatbot components are allowed - there was a Robot Wars entry that was basically an RC airship with a net, so hover engines would work.

117
Contests / Re: BOTM Ideas and Discussion
« on: September 02, 2012, 02:42:02 AM »
stock irl = absolute oxymoron

It could happen *coughrobotwarsseries8tournamentcough*

118
Contests / Re: BOTM Ideas and Discussion
« on: September 02, 2012, 01:02:58 AM »
I know we've had two stock BOTMs so far, but what about Stock IRL, any weight class, with relaxed rules on overlap (basically overlap is allowed if it's within the chassis)? I'm sure we'll see some neat designs.

119
Tournament Archives / Re: Cruisin' For A Bruisin' SBV
« on: August 30, 2012, 05:28:17 PM »
Can't load vid but I presume I get boxrushed OOTA pretty quickly.


120
Contests / Re: Vote BOTM Sept 2012
« on: August 30, 2012, 10:45:48 AM »
1. I doubt it would be effective, also it's a box with wheels, motors and extenders. You see a bunch of those everywhere.
2. Hoverboard. I would of voted for it, but flames on a white background aren't my thing.
3. Average Stock AW HS. With a motor.
4. Quite unique, and probably very effective. Gets my vote.
5. Reminds me of my own Alien Warrior II, which lasted surprisingly long in Two Tribes despite it being one of only two IRL robots in the tournament. But without the huge weapon system that weighs more than the rest of the bot...

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