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Messages - Phoenyx
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101
« on: September 05, 2012, 03:40:53 AM »
AI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.
That's entirely in the assumption that someone has never done anything like this before. I may not have made a tournament in Robot Arena 2 before, but I doubt it compares with overhauling a game (I'm working on the Fronteer Miners mod for LEGO Rock Raiders) or learning how to use the DirectX 11 SDK for C++ with just a reference website. Also, I had the idea to make something similar to Robot Wars with MW DSL IRL robots. Of course, a heat-based tournament with 16 robots would only have four heats and a grand-final heat. That's not exactly championship-size.
102
« on: September 05, 2012, 03:18:19 AM »
One more thing... would I be allowed to include non-entrant robots as well? I've built eight of them (they aren't exactly that good, they're mainly there to weed out the SFTWs) to fill in the blanks.
Would they take the number of competing bots over 16 (Plus wildcard)?
EDIT: I forgot to ask, do external entries count towards the 16-entry maximum for the first tournament?
All entries do.
Ugh... that's really going to be an issue... I had a really good idea for the tournament too, but it would require more than 16 bots. I doubt that exceptions can be made either. Well, there goes THAT idea...
103
« on: September 04, 2012, 10:51:33 PM »
To everyone who posted: I already fixed the problems and added to its appearance. However in order to see the updated version you will have to wait until my tournament starts, if it's approved.
104
« on: September 04, 2012, 10:11:42 PM »
On Hold until The Pre-Tournament Annihilator is completed. Link to Pre-Tournament Annihilator: https://gametechmods.com/forums/index.php/topic,11503.0.htmlAlright... This will be my first hosted tournament, but hey... now's as good a time as any.
(Insert Banner Here)
If you're wondering why this is considered pre-season... The 16-entry limit for a first tournament is a bit of a constraint for what I have planned. This tournament will not count towards the standings of any future Iron Apocalypse tournaments.
Game Mod: DSL 2.1 1. Realism Standard: 1.1 Interior Realism: 1.1.1 Components may not overlap or be stacked. The exception to this rule is if a component attached to a burst motor that is used as a weapon motor passes through other components at any point of travel. 1.1.2 Motors MAY clip through the chassis at the axle or mounting plate. The exception to this rule is PERM-80/132s, which may also have an exposed chain. 1.1.3 Extenders MAY clip through the chassis provided that the robot's texture map has slots for extenders connected to burst motors. 1.2 Exterior Realism 1.2.1 Components may not overlap. The exception is the chain on a PERM-80/132, provided that the visible portion of the chain doesn't overlap. 1.2.2 Motors MAY be mounted externally provided that the proper mounting components are in place. 1.2.3 Pistons MAY be mounted externally provided that the proper mounting components are in place. 1.2.4 Realistic structural components must be present on the robot as per IRL rules 1.3 An exception to the above rules is allowed by permission of the Tournament Host. 1.4 Bot types not allowed due to unrealistic design 1.4.1 Popups - they would be ineffective in real life. 1.4.2 Complex Spinners due to practicality issues in real life. 1.4.3 Any robot that has competed in another tournament and cannot compete in an IRL tournament. 1.4.4 Any robot with an absurd amount of weapon components. 1.4.5 Any robot that uses a glitch 1.4.6 Any robot that is designed to exploit loopholes in the rules 1.4.7 Any robot that is an obvious competition robot. A competition robot is a robot that you would normally see in a DSL Open Realistic competition 1.5 Components not allowed due to unrealistic design 1.5.1 Razor Tips are not allowed due to their design 1.5.2 DSL Hammers are not allowed as they are far too heavy to be used realistically (The no cartoonish hammers rule) 1.5.3 60KG Sledgehammers are not allowed (The no cartoonish hammers rule) 1.5.4 Cobra, Ford and Motorcycle wheels are not allowed 2. Component rules 2.1 Judge burst motors are allowed. 2.2 3KG vertical control boards are allowed 2.3 Stock control boards are allowed 2.4 Panic Attack Skirts are allowed 2.5 Any other nonstandard components are banned. 2.5 Flamethrowers are banned. 3. Robot types 3.1 Robots may weigh at most 400.0KG in all configurations. Robots that do not use spinner motors for mobility may weigh up to 500.0 KG 3.2 Any robot that is deemed too destructive upon inspection or during a match shall be disqualified. 3.3 Active weapon requirement 3.3.1 A robot must have a powered weapon. 3.3.2 A robot with interchangeable weapons may not have a passive weapon as one of its configurations. 3.4 Skirts and Skirt Hinges 3.4.1 Skirt hinges may be used to improve the "wedgyness" of a chassis-based wedge. 3.4.2 Skirts may be used as part of a wedge. 3.4.3 Skirts may NOT be used as part of a lifting mechanism. 3.5 A robot must be capable of controlled movement around the arena. 3.6 Crawlers are subject to rule 3.2, and in addition must follow the following rule 3.6.1 Crawlers must use saw-blade type weapons. They cannot use discs with additional weapons. 4 Tournament Bracket 4.1 This tournament shall be Single elimination, with the following differences: 4.1.1 The tournament shall be divided in to heats, each with four robots. 4.1.2 The winner of each heat may advance to the next round 4.1.3 A heat consists of a round robin mini-tournament, with the top 2 going to a heat final. 4.1.4 There will be two semifinal heats, each with four robots. 4.1.5 Semifinal heats are single elimination mini-tournaments. 4.1.6 There will be a grand final and a playoff for third. 4.2 There will be a 16 entry limit. 4.2.1 (PENDING) In addition, there will be 8 non-entry robots. 4.2.2 In addition, there will be an 8 entry limit hosted on Rock Raiders United 4.2.3 The winners will be determined as follows 4.2.3.1 A local podium will be determined for the entries with the best win records on Gametechmods. 4.2.3.2 A local podium will be determined for the entries with the best win records on Rock Raiders United 4.2.3.3 Additional awards (See below) will be given to the entire entry base as a whole. 4.2.3.4 (PENDING) Non-entry robots are inelegable to recieve awards. 4.2.3.5 A grand podium will be determined for all entries based on tournament results. 4.3 There will be five awards voted for (PENDING) by both comunities 4.3.1 Best Design 4.3.2 Best Engineering 4.3.3 Coolest Robot 4.3.4 Spinner from the West 4.3.5 Epic moment 4.4 Additional events: 4.4.1 There will be a 16 competitor Sumo Basho with a single elimination bracket. All robots will use the pusher AI file for this. 4.4.2 There will be an 8 competitor rumble divided into 2 qualifiers, a main rumble and a consolation rumble. 4.4.3 There will be a Vs. Gojira battle with 8 entries 4.4.3.1 Gojira will weigh 1300KG 4.4.3.2 Components knocked off of Gojira will be removed between rounds 4.4.3.3 Gojira's armour will be downgraded after each round where its armour has taken at least a quarter of its hitpoints in damage. 5. Entry restrictions 5.1 (Doesn't apply yet) If you have been disqualified on more than three cumulitive accounts, you may not enter. 5.1.1 (Doesn't apply yet) If you have sat out a tournament due to this rule, you may enter the next one. 5.2 You may not enter a DSL AI pack replica. 5.3 You may not enter more than one robot in total. That robot may compete in any events. 6. Penalty for complaining about the rules (Commisar rule) 6.1 Anyone who complains about a ruling on a robot will have their robot put up against Demolisher, a 2600KG Complex Spinner/Drum/Face Spinner/Flamethrower robot designed to destroy anything in its path.
The Arena: Shoot me some ideas (preferably a realistic arena), or if you can make an arena in time I would like one that is similar to the original early 90's Robot Wars arena.
105
« on: September 04, 2012, 08:43:23 PM »
One more thing... would I be allowed to include non-entrant robots as well? I've built eight of them (they aren't exactly that good, they're mainly there to weed out the SFTWs) to fill in the blanks.
EDIT: I forgot to ask, do external entries count towards the 16-entry maximum for the first tournament?
106
« on: September 04, 2012, 05:23:04 PM »
Hm... do you think that, once I finish Battlewagon, I should take these guys on or something?
107
« on: September 04, 2012, 04:41:18 PM »
Would a tournament for multiple forums be allowed?
What are you trying to get at? Roping in the FRA or something?
I'm a member of Rock Raiders United in addition to Gametechmods, and there might be some members there that would be interested in entering.
108
« on: September 04, 2012, 02:54:19 PM »
Would a tournament for multiple forums be allowed?
109
« on: September 04, 2012, 03:40:27 AM »
They seem to be commonplace in IRL tourneys, probably because they're a damn sight more realistic than 4 overlapping bsg powered metal skirts.
Alright. The Judge Burst motor helped a lot. Of course, you're going to have to wait until the tournament before you get to see the finished version of the robot.
110
« on: September 04, 2012, 02:52:02 AM »
Judge Burst? Only thing I can think of that would fit. Also to use up weight you could get some wheelguards on the front. You'd also gain extra coolness points from them.
I'm iffy on Judge Bursts because they're non-standard. Although I may allow them in the tournament...
111
« on: September 04, 2012, 02:46:30 AM »
I know. Problem is that a Beta motor won't fit, large JXs aren't worth the weight, and Mags aren't strong enough.
112
« on: September 04, 2012, 02:37:15 AM »
I know it's been a long time since I updated my showcase, but I need some help with a middleweight that will be used as a "byebot" of sorts if and when I start my first tournament. The thing is, I can't get it to actually toss bots into the air. I can get it to lift and self-right, but that air-time I'm looking for is elusive.   It uses two NPC-T64s with Tornados (my typical drivetrain choice for IRL robots) and a small JX burst motor. Power-wise it has two ants and three battlepacks. It's a WIP robot designed similar to an IRL robot but with slightly relaxed rules on overlap/clipping, and at the moment it is severely underweight. Any suggestions?
113
« on: September 03, 2012, 01:08:37 PM »
I don't support this idea. solution- stop building irl
There's always going to be an interest in IRL. Actually, I think it was an IRL tournament that got me into RA2 in the first place... Like Naryar said, you can skip the showcases that end up with flame wars, bad advice, and bad robots (whether they're IRL or not) in them. Anyway, bottom line is that there's no need to separate IRL from DSL, but doing the opposite and downright banning IRL will definately not solve any problems either.
114
« on: September 03, 2012, 02:20:51 AM »
How about an arena of the month? or component of the month :P
Not everyone can mod. I can't make a decent 3D model if my life depended on it. Some people can't code.
can always re-skin :P
True... and in fact I consider myself a decent graphic artist when it comes to video game graphics. ... Maybe that isn't a good idea...
115
« on: September 03, 2012, 01:45:09 AM »
How about an arena of the month? or component of the month :P
Not everyone can mod. I can't make a decent 3D model if my life depended on it. Some people can't code.
116
« on: September 03, 2012, 12:49:40 AM »
Unless of course, by IRL-bot, they let you make anything that resembles a battlebot(lol legos), and could enter that.
That's more or less what I meant. Basically if it is similar to an actual robot that has competed in any competition, it counts. That means that even some cheatbot components are allowed - there was a Robot Wars entry that was basically an RC airship with a net, so hover engines would work.
117
« on: September 02, 2012, 02:42:02 AM »
stock irl = absolute oxymoron
It could happen *coughrobotwarsseries8tournamentcough*
118
« on: September 02, 2012, 01:02:58 AM »
I know we've had two stock BOTMs so far, but what about Stock IRL, any weight class, with relaxed rules on overlap (basically overlap is allowed if it's within the chassis)? I'm sure we'll see some neat designs.
119
« on: August 30, 2012, 05:28:17 PM »
Can't load vid but I presume I get boxrushed OOTA pretty quickly.
Indeed. I think that one might actually become a meme...
120
« on: August 30, 2012, 10:45:48 AM »
1. I doubt it would be effective, also it's a box with wheels, motors and extenders. You see a bunch of those everywhere. 2. Hoverboard. I would of voted for it, but flames on a white background aren't my thing. 3. Average Stock AW HS. With a motor. 4. Quite unique, and probably very effective. Gets my vote. 5. Reminds me of my own Alien Warrior II, which lasted surprisingly long in Two Tribes despite it being one of only two IRL robots in the tournament. But without the huge weapon system that weighs more than the rest of the bot...
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