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Messages - Lightning S.

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101
Stock Showcases / Re: Lightning's Robots
« on: November 09, 2017, 01:08:59 AM »
hs.png

the hs was a complete havok bomb, so i just ended up making the drive static and it's good now. both are invertable still. preference?

hammer.png

i'm trying to figure out how to make a good hw hammer. evidently this is not how you do it

popup.png

hw true popup. 10 razors, 2 batts, 4 hpz, 27 casters. wedges and armor both work really well. idk how i managed to get that spike strip on there, but i'm happy about it

102
Stock Showcases / Re: Lightning's Robots
« on: October 24, 2017, 07:07:28 PM »
updated the juggler
newwew.png

now it does pretty well against anything that's not a hs
I don't really understand why you need a wedge for your first MW HS?
it was more of a test than anything

103
Stock Showcases / Re: Lightning's Robots
« on: October 24, 2017, 02:34:27 PM »
https://gametechmods.com/forums/index.php?action=dlattach;topic=10523.0;attach=6394;image
this one was just called "idk what to do with this". pretty sure i don't have the weight to do anything with it
figured out what to do with it: make a CW
1bot.png

pretty bouncy, but otherwise works really well. will probably replace brain scrubber
2bot.png

are MW wedged HSs a thing?
3bot.png

rebuild of alien king. uses a few of those heavy 140cm extenders. 40 irons
4bot.png

tried a 3wd SnS. first one is mounted on a servo and spins insanely fast, but havok bombs outside of the test garage. used ra2cf on the 2nd one to put a tribar on a BA for a static setup so it doesn't havok, but it's kinda slow, especially compared to the other one
5bot.png

tried making some sort om MW juggler/de-wheeler. originally meant to have 4 RADs, but i only had 50kg left after the first two so i just put some static irons on. not very good overall
6bot.png

3 different drive systems on the same HS. the one with HPZ drive uses a different extender setup so i could get the weight. all are invertable

104
Tournament Archives / Re: Revolution 2 - SBV
« on: October 23, 2017, 09:12:30 PM »
round 4 posted. since there were only a few entrants left i put the seeding and main event in the same video

105
Tournament Archives / Re: Revolution 2 - SBV
« on: October 22, 2017, 07:18:55 PM »
main part of round 3 is up

106
i changed all the "engage"s to "evade"s in the wimpomni py file and that didn't seem to do anything. is there a specific line/lines i need to copy and paste over?
sorry if these are stupid questions btw

107
Tournament Archives / Re: Revolution 2 - SBV
« on: October 14, 2017, 01:50:11 AM »
seeding for round 3 is up. i messed up in editing the last part so i put the seeding below for your convenience

108
in the bindings?

109
Stock Showcases / Re: Lightning's Robots
« on: October 13, 2017, 06:41:08 PM »
was cleaning out my robot designs folder

here are some new bots

110
Managed to edit together a new AI code. No idea if this has been done before, but I figured it'd be useful.

https://gametechmods.com/uploads/files/7620WimpOmni.rar

This AI, as you can probably tell by its name, is a small variation on the standard Omni py file. Instead of switching to the Shove tactic when its weapons runs out, it instead switches to Evade (which is within Tactics_2.py, which I've included in the rar for ease of access). So instead of suiciding onto the opponent's remaining weapons, it runs away.
do you know if there's a way to get this ai to evade without losing any components first?

111
Tournament Archives / Re: Revolution 2 - SBV
« on: October 11, 2017, 03:35:30 PM »
Main round of round 2 is up. match at 2:58 recorded really slowly, so i sped it up to try and fix it. audio sounds weird, but the match itself is a lot more watchable

112
Stock Showcases / Re: Lightning's Robots
« on: October 11, 2017, 02:04:34 AM »
thanks guys

might as well post bots here while i'm waiting for tournament vids to upload
there has to be a way to be able to swap the angled extenders to 20cms on abomination and then swap the razors to claws.

i'll do ya one better
robot1.png

had to remove one of the extenders that held the weapon motor though, so now it's closer to the chassis

anyway
robot3.png

tried improving this bot a bit. turns out the wedges suck.
robot4.png

tried a static drive setup instead. wedges are okay, but the hammers fall off in no time flat
robot5.png

tried a new idea for public threat. wasn't sure what i was going for until i was already most of the way done

113
Tournament Archives / Re: Revolution 2 - SBV
« on: October 07, 2017, 02:43:17 AM »

114
Tournament Archives / Re: Revolution 2 - SBV
« on: October 06, 2017, 10:01:55 PM »
round 2 seeding is up
between using a new video editor and irl stuff, things might take a while to get posted from now on.

115
Tournament Archives / Re: Revolution 2 - SBV
« on: October 06, 2017, 02:54:35 PM »

116
Tournament Archives / Re: Revolution 2 - SBV
« on: October 05, 2017, 11:58:25 PM »

117
Tournament Archives / Re: Revolution 2 - SBV
« on: October 05, 2017, 11:54:08 PM »

118
Tournament Archives / Re: Revolution 2 - SBV
« on: October 05, 2017, 11:33:45 PM »
thank you to whoever pinned this thread
actual tournament part of round 1 is up

119
Tournament Archives / Re: Revolution 2 - SBV
« on: October 04, 2017, 10:46:16 PM »
video for round 1 seeding is up

so how does a topic get pinned in this section?

120
Tournament Archives / Revolution 2 - SBV
« on: October 03, 2017, 06:45:47 PM »


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