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Messages - wakkydude
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101
« on: August 01, 2015, 06:24:21 PM »
no dude its a deep game with a gripping plot and amazing character development
(lol)
The story was fairly smart in 1, remained kinda smart in 2, but 3 and 4 really went off the deep end and made it significantly more complex than it needed to be, all the while creating a huge amount of confusion. Scott clearly made it up as he was going. I really preferred the idea that they were just malfunctioning Chuck-E-Cheese ripoff animatronics that wandered during the night and stuffed anyone they encountered anyway. The whole idea of them being haunted by kids actually made them less creepy, as the "it's haunted" thing is a very easy cop-out cliche that is used by a huge amount of horror.
102
« on: July 31, 2015, 12:35:22 PM »
Phone guy said that the Bite of 87 victim survived, and that the bite of 87 was the reason they took away free roaming mode. That wouldn't make sense if the incident involved a stationary puppet.
I've had to totally rewrite this post from scratch to mean something completely different since I first posted it, because some new info has come up that could put this to rest. Bear with me. This post originally said that while what you were saying was true, given the fact that all of the promotion for this game was firmly pointing towards it revealing the biter and the fact that Scott said the DLC was not going to expand on the base game, or be a prequel/sequel, we may have had to take that story at face value and assume Scott screwed up the plot badly while trying to write in the events of the game because this game promised an answer and this was all we were ever going to get. Then Scott well and truly screwed me up. Game Theory released a video. I never take what they say on FNAF at face value - or really on board at all because it's usually wrong, but Scott left a comment that implies that you're right and he is going to expand on this area later. The video was about how technically the game could not have been the Bite of 87 because losing a frontal lobe does not result in the kind of vivid dreaming that the main character experiences, or something like that. Then Scott says this.  I think he's implying this isn't 87, and given that, I'm willing to believe that the bite in the game was actually an intentional misdirection rather than a plot-hole ridden attempt at explaining 87 that missed out vital details, and we may see more of the real deal later. I guess we really do have to wait and see.
103
« on: July 31, 2015, 10:40:47 AM »
Just watched Markpilier's LP. Some faulty gameplay mehanics, and if you're interested in the story resolution, you're completely out of luck, that's being held off for the DLC three months from now. They act like they're going to reveal but it's actually a red herring.
It's probably not a red herring, and that's all because of what Scott said the DLC is going to be. Scott, when discussing the DLC in a now-deleted (he purged the page) Steam announcement said it would not expand upon the game, it wouldn't be a sequel, and it wouldn't be a prequel. I think the story is supposed to conclude here, which makes it all the more incredibly flawed. This is why I think it's probably meant to be showing the 87 bite and not another one - because there's no room to expand the story from here given the restrictions Scott has put on himself, and given the game's marketing angle (all about discovering who the biter of 87 specifically was), we may need to take it at face value. Ultimately, he really screwed the plot up and if we're really not going to have this expanded upon, we might actually be looking at 87.
104
« on: July 28, 2015, 10:29:24 AM »
I found it kinda hilarious how poorly they were hiding the Bronco wedge in the garage. It's clearly a huge wedge, it's easy to see from the shape of the cover they hap-hazardly put on it. The de-icer was more of a surprise when it was revealed because they covered it up a little better.
It's not really a serious point of contention, I just found it fairly entertaining while watching the buildup to their battle.
105
« on: July 26, 2015, 09:31:27 PM »
My initial plan was to do SFTW, with sawblades as wheels and surrounded with more sawblades. Reskin that to be British and I had a contender. However, I ultimately decided to do something slightly more sane when I came up with the idea of a Milliband bot, the true embodiment of the kind of national treasure that the rules demanded. Of course, a Milliband bot has to be all about ramming his forehead straight into other people while proclaiming these strikes to be wrong, so the design had to be revamped. Now it looks like one of the only British robots that even remotely tried.
106
« on: July 26, 2015, 07:18:29 PM »
AND WAKKY THE HECK NO SFTW? at least i get to annihilate you now
I directly promised in the last thread that it wasn't gonna be SFTW. I needed something original for this particular day. Wakkydude = win.
They see my robot as a North London geek. But who cares? Who does?
107
« on: July 26, 2015, 01:08:58 PM »
judging by the entrys present (mainly reier) and my new understanding of building types and the meta of stock i think that my bot is going to rest in peace pretty ****in badly T_T
I have already let my team down
108
« on: July 24, 2015, 05:35:03 PM »
Ladies and gentlemen, this competition just got real.
☑ I have broken most of the good bot building guidelines that many builders suggest you follow to make a good robot
☑ My robot's theme is going to make every single other person on my team very confused
☑ It's nothing to do with SFTW whatsoever
☑ You should be prepared
109
« on: July 24, 2015, 01:49:36 PM »
FNAF4 is a good idea, but, when I played it with some friends a few hours after release, it was fundamentally broken because the breathing that you needed to hear as it was your only way of knowing whether an enemy was at the door was nearly impossible to hear and sometimes just wouldn't play. Scott's said that he fixed it but I've not seen it in action yet.
110
« on: July 13, 2015, 02:22:22 PM »
ughhhh game theory.
Oh, and screw Game Theory.
Could you elaborate as to why you don't like Game Theory? I don't see anything wrong with what Mat Pat does. I'm not saying everyone should like it but a specific dislike/hatred for Game Theory seems irrational to me.
A lot of the hate, to be honest, comes from the reaction he has gotten over time. People continuously worship his theories regardless of their authenticity, even when some are obviously framed to not be taken fully seriously. What's worse is the insistence that his FNAF ones (specifically the Phone Guy ones) are gospel truth even though there's a lot of evidence that deeply questions his theory. It shuts down discussion when there's a good possibility it's not even true.
111
« on: July 13, 2015, 01:24:49 PM »
I actually enjoy this series. FNAF games are definitely not perfect, but I ultimately think they are decent games for their scope. Allow me to defend myself.
I am a huge wimp. The biggest wimp I know. I can understand that this game doesn't work on everyone, and I recognize that this series spooking me does say some things about my ability to put up with fear, but it genuinely does get to me and I have serious trouble getting through games. The mounting stress that builds up as you know that something is coming but just can't adequately deal with it is just a little too much for me at times, and I genuinely react like a little baby. There are no doubt at least a few other people as pathetic as me out there with the same view. If you want more from horror, it doesn't work as many here have expressed, but there has to be a space in the market for the small game fundamentally based on cheap and quick thrills, and FNAF fills that very well. Just don't tell me that it has no chance of working on anybody - because I can tell you, first hand, you are lying.
With the sequels, here's the deal; if they were titled as episodic games instead of full sequels, there would be significantly less backlash about the frequency of the sequels. However, when you think about it, that's exactly what the games are. They're just over £5, all add to the story in small pieces, and offer a short experience for the price that is then followed up with a quick sequel. Episodic gaming also follows a lot of these tropes. They're not trying to sell themselves out at more than they are worth. I consider £5.50 pretty reasonable for a few hours of cheap thrills myself and the ability to subtly trick anyone who doesn't know about the series into playing them.
I believe game is somewhat mechanically flawed in its own way (1 was the best, 2 was a bit of a disaster, 3 had some great ideas but wasn't perfectly executed), and while the story was for a while told well in my opinion, over time I feel it has gotten significantly too convoluted and significantly too stupid. However, at the end of the day, for the scope that the games are actually trying to achieve, given their price and what they're actually trying to achieve, I think they do the job well enough.
Oh, and screw Game Theory.
112
« on: July 05, 2015, 04:51:29 PM »
Ryu hasn't impressed me. I used to play SF4 so I know how most of the inputs work, but I've tried to make him work for quite a while and he seems so lacking in reliable kill moves. Shoyruken is the only one that seems to be consistently strong enough but it's janky as hell and was always the one SF input I had trouble constantly pulling off.
Other people are probably having much more success than I am with him and I don't deny that he probably has a lot of potential that I'm missing out on, but it's personally not working at all for me.
113
« on: June 13, 2015, 01:56:14 PM »
IMO this remix is fantastic.
114
« on: June 12, 2015, 05:28:49 PM »
I come back after months to check back up on how everything is going and this is the first thing I see.
Well, then.
115
« on: November 22, 2014, 03:59:29 PM »
idk if i'm going to stay for long or not
116
« on: November 22, 2014, 02:05:15 PM »
remember how much of a jerk that "wakkydude" guy was?
117
« on: January 04, 2014, 08:00:44 PM »
1: In no particular order: Dota 2. What can I say? My growing addiction of 1000+ hours just about sums it up. Frozen Endzone. It was a very unique twist on Synapse before it that I think was more fun all around. The Stanley Parable. I chose the door on my right. Natural Selection 2. A game like that doesn't come around often, the perfect blend of strategy and action. Skullgirls. Because Peacock's in it.
2: The discovery that Euro Truck Simulator 2 was a great game.
4: A tie between Forza 5 (Horray for the new age of micro transactions!) and Planetside 2 (How they managed to make an MMO Battlefield not awesome I have no idea).
5: Bring on Next Car Game, Rust and the new Robot Wars game!
118
« on: December 26, 2013, 01:18:43 PM »
You MAY NOT vote for yourself
You MAY NOT vote for yourself
You MAY NOT vote for yourself?
120
« on: September 29, 2013, 04:20:07 PM »
hell yeah i'll come to gtm to do this
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