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Messages - WhamettNuht
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101
« on: September 21, 2019, 01:50:58 PM »
I did moar Carbide Typhoon 2 AND, MY FIRST TWO HOUSE ROBOTS: Shunt And Dead Metal (my favourite pinchy boi) NGL I am hoping that since the developers have added their own house robot with Faust that we will get an option to input house robots into the arenas somehow, but we will see!
102
« on: September 20, 2019, 04:27:39 PM »
After playing the new build, I would happily say the gearboxes are perfect!! Brilliant work!!
103
« on: September 18, 2019, 08:29:04 AM »
Cheers my dudes!! it reminds me of the old thread back from when you making your RW mod for RA2. I’m curious if you’ve been fighting your replicas when you’re not building and if so which one performs better than expected?
There's a bit of a trend in my builds, aint there? Hahaha! Of course! As I said - I like to make them behave as close to the real thing as the game will allow me to. I'm hoping once battling and the AI is more developed to put out a few replica fight vids for fun. As for which ones perform better than expected, my most powerful appear to be Behemoth, Supernova, Fluffy and (really surprisingly) Stinger!
104
« on: September 17, 2019, 12:24:31 PM »
Just came across this for the first time to have a look and wow. They're beyond comprehension of how great they look. Really cool it is Wham that you, Resetti and co are still making Replicas on this and RA2 at least 10 years later. Can't believe its been that long since I first watched your videos. Keep it up.
Cheers man!! _____________________________________________________________________ I made more Barber-Ous 2 'N' A Bit Thor M2
105
« on: September 17, 2019, 07:04:25 AM »
Rotator look amazing!! Agreed about the lettering though, it can be a right pain in the arse.
106
« on: September 17, 2019, 05:26:23 AM »
I remember atomic having the same setup like yours in series 7
EDIT: It had it when ot fought M2
I think the only detail from the Season 5 one I included was the side metal strips. I just thought they looked more interesting lol. But yeah it was a very similar set up. Fitting that one of my newer reps is M2 then lol. Cant wait to see what other reps you come up with man!
107
« on: September 17, 2019, 04:56:16 AM »
(Image removed from quote.) I did some minor stuff that doesn't make it 100% accurate, like no atomic on its sides (might do them tho (kill me) Bruh me and wham are gonna have to fight for the supreme atomic lmao
Bro - why you coming for my gig?! Lmao. Nah, great replica! I was aiming to do this version of Atomic with mine, but it ended up more like the season 5 version lol.
108
« on: September 16, 2019, 06:49:46 AM »
Oh man... That main shaping is no problem, but that design on the wedge is gonna take a hell a lot of time....
Expect mine in as close to the deadline as possible (if life lets me lol). What day exactly will the deadline be?
109
« on: September 15, 2019, 03:51:20 PM »
Literally just remembered - I do have maybe one useful request, which is to have some of the functions in the bot lab useable with keyboard shortcuts - so like, Single Copy: C Multi Copy: D Delete: Del Move: M Rotate: R Scale: S
I feel like doing that would make working on robots a lot more streamlined.
110
« on: September 15, 2019, 10:52:50 AM »
I’m down!!
111
« on: September 15, 2019, 09:38:07 AM »
Thanks for all of your feedback! I think we will push this one out as an official stable release on itch.io, then start work on the new features. Any last requests before then?
-A few more shapes for use in Extra's & Weapons - mainly a ring and Taurus (to create wheel tyres) and maybe some letters? -A flatter spin motor -Some smaller motors & burst for featherweights (and the burst to be useable as a lifting burst for the heavys) But they might just be more work in progress aha ;P xD Otherwise, my only other thing to mention would be that the pit in the Bugglebots arena doesn't descend. That would be it.
112
« on: September 14, 2019, 05:02:09 PM »
Opinion from new build:
Driving? Perfect.
Blur when zoomed? Perfect.
My only thing to report is when I did a few test matches, my first two where between my Thor & Kan Opener replicas, and the first two fights lasted maybe like 30 seconds, then it would spaz (the spinner in the test arena would do that thing from a few builds back where materials where black with a white glow) and then throw me back to the main screen. But after the third replay with them, it was absolutely fine, as was all other test fights.
Cannot wait for damage to be fixed next!! :D
113
« on: September 13, 2019, 03:54:46 PM »
Feedback from playing the new build:
-The Bugglebots arena pit is fixed. Yay! Although now I do find bots get caught on it easily if they have a wedge. And some of them when they do tend to bounce away from it (like a pinball buffer).
-Scaling problem has been fixed. Thank god!
-The OOTA are now being registered. Now to make the bots know that they don't need to go near those areas or follow a robot once they've been eliminated! But baby steps, eh?
-The arena floor is interesting. In some cases, it is really good. Previously my Eruption replica would just barely move or turn, now it is actually mobile. But then there's other bots who have turned into Robot Combat on Ice (watching Diotoir fight was.... entertaining). To be honest I feel like half of that could be down to some bits being too fast - something the gearboxes or some new motors could fix. In my honest opinion, if there was some kind of 'purgatory' material between Rubber and Steel, then that would be perfect, otherwise I'd say the steel is miles better. If anything, it challenges our driving - just like the real robots do! (They are a serious bitch to drive lol).
114
« on: September 12, 2019, 04:41:17 PM »
Amazing work as always Wham, which rep did you spend the most time on?
Thanks man! And I wouldn't like to say to be honest.... But whichever it is would most likely be because I like to make sure the robots function (as closely as possible as the game will currently allow in some cases) as close to the real thing as possible. If I had to guess which took my longest though, I'd maybe say 101 or Hypno-Disc. The tracks and the spiral took a LONG time :') I'd also maybe give Road Block a shout out for all that damn text. I really wish there was a way to copy over custom components to another robot. The amount of time I've had to spend re-doing letters gets a bit tedious haha!
115
« on: September 12, 2019, 04:08:09 PM »
Hi, no one asked for it but here's more reps lol Kan-Opener SMIDSY Wild Thing X-Terminator (And for those asking - yes, once the game is at the point where such a thing is possible, I will be releasing an AI pack lol)
116
« on: September 09, 2019, 04:07:56 PM »
Hahaha thanks guys!! All of these are beautiful, this is where I pray ... you release a massive pack with these in.
Lol, when the game gets to the point we can, I wanna release the first replica pack xD ___________________________________________ Hi I made a few more :] 13 Black Crushtacean Mega Morg (HE ACTUALLY ROLLS!!) Can we get a Treadplate material soon though??? Just something which has a bump map of tread instead of the metal grains? Supernova
117
« on: September 05, 2019, 04:47:54 PM »
Do I have to enter reps or could I flex my creative muscles? Lol
usually i have 3 bots per entry so yeah...
Lol cool, count me in! _______________________________________________________________________________________ Some new repzzzzz PP3D Atomic Tough As Nails Fluffy Behemoth
118
« on: September 05, 2019, 04:26:57 PM »
Brilliant work on getting updates out to us in good timing. Few things after playing the new update:
-Game feels a little bit less sluggish. Laptop doesn't heat up as much now lol. -YES. C'MON GEARBOXES!!! -Cyan tint is now gone and it is BEAUTIFUL. As a replica builder, it is highly welcomed. -The friction has definitely been reduced at points. The practice box is now like driving in an ice rink. The test arena is definitely still quite high in friction for my bots that have back ended wheels. (Eruption, Apollo, Firestorm, ect.) I have found though that adding a sphere to the free axel to make a ball caster helps massively though. Idea for a new feature? Agree with Kix though about the pit floor. Talking about the pit floor though - I have found that when AI bots drive over the closed pit, they then take to driving in endless circles like they've lost all other bots and dunno where to go? It's not until I push them away off of it that they go back to fighting normally. -Not sure what was stopped from breaking.... I find that pulley systems still break off quite easily. It's good in some cases but when some of my bots near enough fully rely on what's attached to the pulley, it can be annoying (full body spinners, for example).
It's good to see the game is constantly evolving though. Keep up the great work!
119
« on: September 05, 2019, 09:34:29 AM »
I would like the rack - and pinion Piston to be less powerful. I built an axe bot using this and it jumps up really high, when it fires the axe.
I think systems like those are still in development. The same pretty much happens with the hinged actuator.
120
« on: September 01, 2019, 01:19:52 PM »
Updated lol
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