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Messages - philetbabe
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101
« on: July 23, 2009, 12:52:16 AM »
Stunning !
In Madiaba ShowCase there are also Flying bots and tanks, did you contribute for them ?
102
« on: July 22, 2009, 12:19:05 PM »
I did that, yes. They're in the right folder. i really don't know what to say, it is fine for me with stock or DSL. maybe i have something special in my environnement that makes it works...maybe you lack something. feedback from other people should be useful.
103
« on: July 22, 2009, 12:02:36 PM »
I actually just tested out the PinkBox as you call it, and it freezes when the match starts.
Also the intro is non-existent. I've just install it on another computer (Vista this time) from the downloaded .rar and it is ok : the PinkBoxArena.py file must be put under 'RA2/Arenas' the PinkBox/ folder must be put under RA2/Arenas. about the intro, after test, it works fine here i don't know what to say
104
« on: July 22, 2009, 10:48:53 AM »
I had a little peek and didnt really know were to start, I can do the arena py's now quite conformable but still cant quite get the GMF, if you could show me how to do it that would be great :-D, Wel Joe, first of all read Duck RA2 tutorial to get into Arena Modding. Sure i know a little about computer sciences, but it takes me less than a month (in delay) to learn how to do this :  here is the classical combat box with lower wall. i'v put off all of the hazards. An easy exercice "to start" should be to lower or upper the walls (gmobject called fence). Once you will have done that, try to add hazards taken from other arenas. Here is the source of the arena : https://gametechmods.com/uploads/files/PinkArenas.rarOther option : extract the barrers (fence and associated objects Havock and material) and add them to another arena. This is what i've done from the BBean's one.
105
« on: July 22, 2009, 09:00:14 AM »
Serge compiler/decompiler seems to be the best for components, when working on arena, with my little experiment which is no more than one month old, it appears that decompiling is fine (can be compiled with other gmf), but compiling brings error even with unmodified files.gmf. maybe we should create a thread to expose the defect we found so Serge's compiler should improve better and better as time goes on ?
106
« on: July 21, 2009, 12:28:19 PM »
Yes it is actually quite easy to lower the walls (as long as the compiler works on that gmf ok). I'll show you if you'd like. Let me know. as Madiaba said this is the main object of the excellent and easy to read DuckRA2's tutorial. see it, read it, test it, and you'll be the king of the "lowered walls"
107
« on: July 21, 2009, 12:24:17 PM »
This idea came from the 1 vs 3 tournament thread.
Could you try seeing if an arena's .py can be made so that if run in battle royal mode, the 3 first bot slots would be against the 4th one? easiest way : this should be done by changing (the time of the tournament) the 'getNearestEnnemy' function in AI/_init_.py you add a big value to weighted_dist if the ennemy is not in the 'targeted slot' (known by the loop " for enemy in enemies:...")
108
« on: July 21, 2009, 08:33:57 AM »
Thank's mad, i will no long exhaust myself on this point.
109
« on: July 21, 2009, 06:18:42 AM »
hi there, Here is my problem : i've made a gmf that contains 3 maces called mace1, mace2 and Mace3 (decompiled with Serge's and compile with GMFv49 - it works fine) the gmf is set in the forlder RA2/arenas/mace/ each time i called : self.AddXtra("Obstacle", "Arenas\\mace\\mace1.gmf", "metal")
in any arena.py, i can see my 3 maces. That is fine because it seems to be an easy way to import objects into arena without having to mod that arena.gmf. here is my question : i would like to control those imported objects from my arena.py but how could i reference and apply action (function) to them ? : i don't know how to encapsulate them inside "hinge "or "prismatic" -seems to crash RA2-. Thank's for your answer. here is the mace1.gmf file : https://gametechmods.com/uploads/files/mace.rar
110
« on: July 21, 2009, 12:44:59 AM »
Thanks Phil i have never really been big on making arena's, but i took a shot at it and i really am getting quite good at it. Most of which is thanks to this thread. Thanks again Mad and Phil. . and most of all DuckRA2 who is the author of the first part of this tutorial and who introduce me in RA2 modding
111
« on: July 20, 2009, 04:01:01 PM »
i talk about other video you share on youtube. am i wrong ?
112
« on: July 20, 2009, 03:54:54 PM »
experimentals bots did not go far but it was interesting to see them, and this kind of light tourney where people feels free to give 'not-always-seen-' bots is interesting.
Was it these bots that where too 'strange' or was it their AI that is not 'on the top' yet ? how to ensure that a FBS/Whipper does not fly and that a rammer does not spend all of it times trying to find the good position to ram ? questions, questions ...
113
« on: July 20, 2009, 08:27:25 AM »
i learn so slowly... but i do learn, and that's the point. hope it should help some to go faster.
114
« on: July 20, 2009, 08:19:37 AM »
Madiaba,
i'd like to test that too, but if i can compile with no problem, no decompiler works fine on my computer, could you share the soccer_Decompiled.gmf please.
thankyou.
115
« on: July 20, 2009, 07:06:30 AM »
: You know what you could do... have somebody build a bot, and everyone has to create an AI for that one bot. If thats what you meant, I dunno. That's exactly what I meant. For me, it's an awesome idea :P
i'm up for this idea. but will we concentrate on new AI or new tactics ? Does the bot builder will explain us what his bot is intended to do or will the ai-writter does what he want with the material ? how can one judge if an AI is better than another ? if we want very accurate AI they must take the arena into account, so -> not only the bot should be known but also the arena. more important than all, the interest of such a challenge is not to know who is "the best" -it's Madiaba all the way- but to learn from each-other in a challenging contest. This mean that each ai-writter should had a place to explain what he did, how , which problem did he meet and how he solved them or didn't solve them (-> so the community should help him) etc. Another ID : Not to make this tourney a "private guru challenge", there should be a system of handicap that give 'new Aier' and beginners some 'points advantage" that give them hope to win.
116
« on: July 20, 2009, 06:43:53 AM »
Well, i have rewritted the previous tutos. It includes the excellent DuckRa2 tutorial. This tutorial reads about : -adding camera (static and watch) -adding objects in your arena -adding a spike hazard in your arena (template code to insert) the archive comes with source samples. Many jobs have still to be done, any contributor is welcomed, as long as he annouces clearly which chapter he would like to enrich - it should be stupid that 2 people works on the same subjects - So enjoy.  here is the tutos : https://gametechmods.com/uploads/files/modding_arenav3.0.rarSo, to continue ...
117
« on: July 19, 2009, 03:21:41 AM »
great idea, so many new members query about those pictures. maybe, add also picture of the gtm uploader ?
this post will become a referential for futur question.
118
« on: July 18, 2009, 03:01:19 AM »
i think winner bracket will face shadow tyrant vs R4, and, finally, my points for Shadow Tyrant, i bet on Trovaner deep knowledge.
looser bracket : T-800 Terminator vs Bumble Bee : T-800 should reach BB chassis more often that bb will -> T800 win
Big Flip's Revenge vs No Hype 5 : no hype will justify its name -> Big flip will gets its revenge and wins :-(.
Insult to Injury V vs Trojan Horse : Who got the best wedge ? maybe ITI (btw i'm sure it's got ballast)
Crawl Through Knives 4.2 vs Vela : Crawl Through Knives 4.2 seems to have very weak armor not enough compensated with those plates -> Vela wins.
119
« on: July 17, 2009, 06:29:53 PM »
Well anyways how did you get the DSL Garage in stock? this is one (from many) of Gigafrost's gift in its RA2GE pack. otherway copy arena/practice/ and arena /practice.py from DSL to Stock.
120
« on: July 17, 2009, 06:34:37 AM »
for stage 3, i wish to deal with MW only. the first 2 bots were failure. The last one (target me II) compensate its lack of "many-weapon" with speed and a very very good wedge. 
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