Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Unreal

Pages: [1] 2 3
1
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 05, 2012, 08:15:00 AM »
I'm finished on this forum, I'm keeping my account as there are a couple of mods I am interested in that I'd like to get when they are made, but participating on this forum has no value for time or enjoyment. I have better things to do.
Adios.

2
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 05, 2012, 07:58:59 AM »
Originality means EVERYTHING. When bots start to all look the same, are all built the same, you have a very, very boring game/forum. If you actually read what I said you will see that the objective is to build a robot around each weapon, whether the weapon is good or bad. I'm not interested in making spam-bots, something that might fight well but looks like a mechano set sticking out a shoebox, only something that I might see in the real world. If you want to start criticising, and I have no problem with people expressing their opinions (though people who think everything they type is gold-dust get on my nerves), you might at least read what I said so you can see the objectives behind them. You need an attitude adjustment. I'm also starting to see why only about 7 people regularly come to this forum. How often does this place get a new member who stays more than a couple of months?
He said originality ALONE means nothing

No he said my designs were original but originality means nothing. So he is saying that in his view the one attribute he thinks they have is worthless. Next time someone says all the work you do has no value or is of no worth see what you write. Bet you don't keep it as clean as I did.

3
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 05, 2012, 07:00:15 AM »
Originality means EVERYTHING. When bots start to all look the same, are all built the same, you have a very, very boring game/forum. If you actually read what I said you will see that the objective is to build a robot around each weapon, whether the weapon is good or bad. I'm not interested in making spam-bots, something that might fight well but looks like a mechano set sticking out a shoebox, only something that I might see in the real world. If you want to start criticising, and I have no problem with people expressing their opinions (though people who think everything they type is gold-dust get on my nerves), you might at least read what I said so you can see the objectives behind them. You need an attitude adjustment. I'm also starting to see why only about 7 people regularly come to this forum. How often does this place get a new member who stays more than a couple of months?

4
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 05, 2012, 04:52:44 AM »
The solution must be then to build at 45 degrees, I'll try it again at some point.

5
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 05, 2012, 03:40:13 AM »






Tried to make a vertical spinner like Backlash, this is as far as I got, when I tested it the extenders just fell through the floor.  :rage  I built it horizontally figuring it would be easier to build that way. How did they do those bots in the game?

6
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 04, 2012, 01:30:51 PM »
Needs more weapons and bigger wheels to look cool.


The idea is to build a bot around one specific weapon type, though I may explore the wheels idea. Has been mentioned a few times now.

7
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 04, 2012, 01:28:27 PM »
From what I can tell the one battle pack is more amps for its weight than two ants, though I may be wrong.  I tried the other TM's but I found it difficult to put the amount of ant blades on, and keep the body a reasonable size. I didn't want any big gaps between the ground and the blades, so this seemed the best fit. If the others had sticky up bits like these I would use them.

8
Discussion / Re: DSL IRL Building Guideline Suggestions
« on: March 04, 2012, 01:26:07 PM »
They didn't fall off either. Which is same bad.

9
Discussion / Re: DSL IRL Building Guideline Suggestions
« on: March 04, 2012, 01:23:25 PM »
1. All motors must be either inside or directly connected to the chassis or case of the robot.
2. No stacking or cheat building.
3. I also think sticking to MW maximum weight is a good idea, as it makes people build around a primary weapon which is usually what happens in real life. So for example if you want a REALLY powerful axe, or speed, you have to have only one, and might have to sacrifice performance in other areas so I think I will stick to that.


Arent those DSL rules really? I mean,
1. Most people already put their drive inside the chassis, There are a few exceptions but most bots have the drives on the chassis :P
2. Stacking is not allowed in DSL, And IDK what you mean by cheat building, But in DSL cheatbot2 parts arent allowed & Stuff.
3. You mean that the max weight should be MW? Seems good, But then there would be no HW fights :P


I personally think it would be better if we rebalanced the weapons for IRL building. Something like DSL3 is doing right now, Boost the heavy weapons' stats so they are more used.
Nerf down razor tips & Other small weapons, They should be used as backup weapons (In the back/side orso) & Not the main weapon.
The main weapon should be 1/2 axes, 1/2 maces & Such things... A DSL bar equivalent (It should do damage though) and THEN you have a few spikes on the chassis as backup.


Just make the heavy weapons very powerful & The smaller ones very weak. What happens when a hammer hits a small spike? The spike breaks.
It would be better to put 1 hammer than 20 spikes on your bot then :3


I just think the overall balance of combat in the game isn't quite right, and I think it stems A from the combat mechanics and B from how the bots are built. I agree that some weapons cause more damage than they should, for example the panic attack lifting arms don't really apply much force at all, yet if they just glance your bot slightly they cause alot of damage, same goes for iron spikes such as critical emergency. There are also some bots that just do not take damage. For example I put Firestorm in the crushers in the compressor arena, was in there for a good two minutes but suffered no damage, and its shell wasn't even bent at all. That sort of thing needs to be addressed. Most of the replica bots actually seem to be the most balanced though. If the rest were modified to behave more like the replicas then we may be on to a winner.


Also the spinner bots are probably the RA equivalent of people who spend all game camping in UT. If everyone built them this game would be dead. Probably should ban them or have only a couple and no more. I'm not saying people shouldn't be able to build them and showcase them, but probably not good as AI bots.

10
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 04, 2012, 01:11:52 PM »
I just wanted to try making a srmech, also I agree these ant blades really do a good job, this is probably the most combat effective bot I've ever built, goes through most bots like a gem.

11
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 04, 2012, 12:20:25 PM »
New robot: 'Eavy Metal









Couldn't decide what to build so I decided I would go through every weapon in the DSL and make a middleweight robot for it. First up is Ant Blades.


Armour: 5mm steel
Weight: 397 kg


In testing vs Behemoth it took off the bucket, ripped out its front right wheel and destroyed its control unit  :beer:




12
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 03, 2012, 04:36:24 PM »
I have a thing where I don't like the bot to look unsymmetrical. That's why I put 2 perms in instead of one. If you notice almost all, if not all of my bots are exactly symmetrical.  :rage

13
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 03, 2012, 02:53:16 PM »
Yeah I read that, is there really no way to have a gestimate at least of the weight of armour?

14
DSL TC Showcases / Re: smashysmashy's DSL crapcase
« on: March 03, 2012, 02:51:43 PM »
Welcome to my world smashy, but its not really about what other people think, you should build what YOU like. Believe me it makes it allot easier if you don't really give a rats ass what other people think. If someone gives you advice that you think is good, then great, but an opinion is only worth something if you agree with the argument behind it. Else its worth squat.

If something is stopping you enjoying RA2 then you need to deal with/avoid whatever it is, because despite its many many many faults RA2 is one of the best games ever made, and its a great gift to be able to use a game like this whatever you want to do with it.



...Or to put it more simply, don't let the b*ggers grind ya down :D

15
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 03, 2012, 02:43:18 PM »
Thanks, I've just tried to calculate the armour values, so I can better predict what a bot would weigh with the components I had in mind for it, but when I did an experiment I found the results were a bit mad:

1 square at minimum pixel height of 10mm plastic is 10.6 kg. 2 squares is 17.3 and 3 squares is 23.9. So that's me stumped. Has anyone ever found a way of calculating armour weight to some degree of accuracy?

16
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 03, 2012, 02:32:57 PM »
Actually the final version with the fatboy tyres doesn't need a scremech as it is so lively it can easily write itself, also the DSL bars are there to stop the weapon from touching the ground if it gets inverted, which is also why the wheels are at the corner. You may be right about making it shorter. I may come back to this in the future.

17
DSL TC Showcases / Re: smashysmashy's DSL crapcase
« on: March 03, 2012, 12:22:17 PM »
I think its pretty decent, if theres room to make the chassis a bit smaller and lower maybe you could do that, and maybe add more spinner segments to protect it. From what I've been told maybe it needs more battery power, also perhaps you could put the control unit somewhere along the central axis to keep the weight balance perfect. Overall though I'd say it was a decent looking bot.

18
DSL TC Showcases / Re: Unreal's Ultraforce!
« on: March 03, 2012, 11:44:36 AM »
New Bot: 'Murder One'











10T
756HW
2x Perm 132 EL's.

My take on a vertical spinner. Made it a heavyweight which was probably a mistake though I can easily scale it down if I want to use it.


Drives like a complete loooonatic.

19
General Support / Re: Combat Glitch
« on: March 03, 2012, 04:39:24 AM »
That seems fair enough, I'm just glad I'm not going mad or something.

20
General Support / Combat Glitch
« on: March 03, 2012, 03:49:58 AM »
I don't know if there is something wrong with my install or something but I am noticing a real glitch concerning armour in this games combat. The most recent example I have is that I had Razer over the saws in the RA2 arena for about 2 minutes of a 3 minute match, and it suffered ZERO armour damage for the entire match. Is this a common problem I am picking up on or something not quite right? If it is a common problem, how do I fix it? Thanks for any help  :beer:

Pages: [1] 2 3