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Topics - -iKa-

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Tournament Archives / Not Just Another DSL 2.2 IRL Tournament [Inactive]
« on: November 18, 2016, 09:55:59 PM »

cue "another DSL 2.2 IRL tournament? really?"

I apologize for all of the typos and general errors I made while making this. Note to self: don't write up tournaments while you're exhausted.

So I was thinking of how to make a truly interesting tournament the other day, because most tournaments these days tend to fall into flipper-dominated tournaments with a nice little side of Horizontal or Vertical Spinners. So I thought, hey, why not encourage creativity with a nice little DSL 2.2 IRL tournament because those haven't been saturated to all sh** yet. (In case you couldn't tell that's a wonderful little thing called sarcasm)

BUILDING RULES:
DSL 2.2 IRL with DSC's IRL Packs
Weight Limit: CruiserWeight (399 - 600kg)

The following types of bots are allowed:
Ring/Shell Spinners (that aren't built with standard DSL discs)
Anything that functions off of turrets
Unconventional Flippers (i/e no Apollo-style flippers)
SnS/ MeltyBrains
Multibots (That conform to the other rules)
Creative variations on conventional bots (i.e. some sort of odd variation on Tombstone would be allowed, but just straight up Tombstone wouldn't)
Lifters(Not flippers, proper lifters)
Swiss Army Bots (all of the weapons must apply to the other rules as well.)
Hybrids

CF can be used as much as you want, so long as it's still more or less IRL (i.e. no batteries within batteries)
(EDIT: after looking at 090901's new DSL showcase, nothing too ridiculous like sticking your robot controller on the top of your bot.)

All bots will be put through inspection to see if they qualify.

I can't AI that well, so I'd highly recommend you do your own AI for this, but if it's needed I can AI.


TOURNAMENT SYSTEM:
The Arena will be a modified DSL Tournament Arena, with custom textures, Hazards enabled

In the following order of amount of entries:
8 entries;
12 entries  -- 2 wildcards;
16 entries;
EDIT: After further inspection of the rules, I've realized that because this is my first tournament I'm not allowed more than 16 entries.

All fights are 1v1, Havok results in a rematch.;

Each person may submit up to 2 bots.

SUBMISSIONS:

1.
2.
3.
4.
5.
6.
7.
8.





//I apologize for formatting this like it's code, it's a habit

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So I recently bought a few motors off of banggood because they were on sale and I mean hell why not, I've been planning on making a robot for ages. The problem is, I'm using Inventor and I'm really struggling with finding some of the CADs for the offbrand things. Does anyone have any CADs for this:

http://www.banggood.com/4X-Racerstar-2205-BR2205-2300KV-2-4S-Brushless-Motor-2-CW-2-CCW-For-QAV250-ZMR250-260-Multirotor-p-1066837.html

or something similar?

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DSL TC Showcases / -iKa-'s mildly adequate DSL showcase
« on: August 12, 2016, 09:43:21 PM »
Seems like everyone does these so I thought I might as well hop on the bandwagon!

First up we have one of my first semi-serious bots, really just built for looks though. I present to you, Termite:

Second we have a decent bot, this is going to lead to my obsession with lots and lots of burst motors. I present Nom Nom:

Third is my first good spinner, Sweet Death:

Next is a trash bot (hint: it's just a wedge). This is Wedge Meister:

So, this bot idea came to me in the shower and I thought "Hey, this is a amazing idea!" and I made it. I present to you, Junkyard Monster:

I think this is the sixth bot. *checks* yep, it's the sixth bot. I think this robot is quite unique, Flip Meister:

This list is getting big, just like the size of my dick the next bot's weapon, Diskopalypse:

This bot is an exercise in uselessness, it started off okay and slowly devolved into an artbot. Smubble:

*insert joke about dual spinners being bad here* Welcome to the spoiler, Counter Neverlution:

Finally, my most competitive and kinda cool looking bot, Tydrus:

Well that's it for now, Further developments may occur. Leave feedback please (take into account this is about two months worth of robots and only the highlights, a lot of my earlier designs have massive amounts of wasted space left there because looks are cool).

Here is the video of Junkyard Monster.
https://www.youtube.com/embed/fP1rZ-svvkA

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Modifications / Replacing models in DSL?
« on: July 27, 2016, 10:22:14 PM »
So I'm new here, and I've been playing DSL2.2 with the component freedom mod a fair bit, and a few things have been bothering me, and I was wondering if anyone could explain them.
  • Is it possible to create higher detail models for all of the components? I'm sort of experienced in 3D modelling and would be interested in replacing a few things such as the 259 disc & several other weapons. (if this is actually possible I would gladly model literally everything, summer break has been quite boring so far :P)
  • Is there a way to fix the wonkiness of motors with extenders attached to them with motors on them? I've been trying to create a design with a controllable tail but so far have faced many many problems with the tail doing 50 flips every time I try to activate it, even with servo motors. Similar problem with a different component for my Stinger Replica.
Any help would be highly appreciated!

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