Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - SpyGuy

Pages: [1]
1
Existing Games / Ultimate Ride Rollercoaster
« on: September 27, 2010, 10:15:39 PM »
Anyone on here play any of the Ultimate Ride series: original, deluxe version, or the Disney park version?  I have all three, and have made some pretty awesome rollercoasters, if I do say so myself. Of course, most of them would never be able to be built in the "real world" ... not with some of the G-forces the turns pull, or acceleration/deceleration G-forces, but damn, they ARE fun to put on first-person and watch the track unreel backwards at insane speeds ......

2
Discussion / And another from the long-lost list ....
« on: July 07, 2008, 12:51:40 AM »
Yup, still around.  I haven't been able to get online much lately, due to a new/old job that has me working 12-hr days or so (5 to 5 and then some ...).  Usually by the time I get home and cleaned up and have dinner, it's almost time for me to go to bed, to start the vicious cycle all over again.  Witrh the huge jobs we're working on (doing a three-month-long job installing workstations at a hospital, 150 stations per floor ... on six floors), I don't have much time to think about much else.  Oh, and falling asleep at the keyboard is becoming a regular occurance .....  So, for now, RA2 has been pushed to the back burner for a little while, as I just don't have as much time as I used to anymore.

At least I'm managing some irresponsible fun when I can, dragging out one of my latest acquisitions:



This is "The Rat," a 47cc pint-sized pocket rocket I bought off a guy from craigslist - his kid didn't want it anymore, so I got it pretty cheap.  Bodywork was destroyed, but the engine ran fine, so I've been working on it, tuning it up, and taking it for a quick spin around the block to annoy the neighbors.  (Not to mention chasing jackrabbits and quail - woohoo!)  There's a bunch of fun little "redneck repair" items on the bike, such as the stock BMX footpegs, the gas tank hose-clamped to the bare frame, wire mesh between the seat and the tank, and the seat mount made from a chopped-down office keyboard track, but ... it runs, and it runs well (even with the Briggs&Stratton lawnmower gas filter and the homemade Altoids box air cleaner).  The pullstarter has recently undergone some "old's cool" pinstriping, with the bike's name in white lettering.  Ugly?  Yeah.  Rideable?  Yeah.  Fun?  HELL YEAH!!!

I've been busy, but I haven't forgotten about you guys.  I miss working with a bunch of you on different mods, designs, reskins, and the like.  As soon as things settle down, I'll dust off the ol' CD and pop 'er back in the drive, and rev up the game again.

3
Discussion / Arena Ideas - Post 'Em Here!
« on: October 10, 2006, 08:43:41 PM »
Okay, I have a few more ideas for arenas I'd like to see:

On top of a city building (like the tourney arena, city background, and an open elevator shaft hazard pit)

Amusement park - battles in the Fun House, the Bumper cars, on the merry-go-round, etc.

Construction (destruction?) site - make it like the mars arena, but have like a half-completed building, with loose girders that can be pushed, a crane, etc.

Parking garage - we already know that bi-level arenas can be made (Space Station arena and the Obstacle Course arena), so why not do a bi-level parking garage, with ramps leading to the upper/lower levels?  Maybe a couple of cars parked here and there for flipping if you're bored ...

Airport - batttle in the main hanger (the empty arena from the Hammer of Justice/Spammolama would be a good start ..), maybe have a plane inside the hanger, some tools off to one side, refueling truck, etc.  Also maybe a battle out on the tarmac in front of the control tower.

Dockyard - Kinda like the ocean platform, whree robots could push each other off into the water and short them out.

Fireworks factory - make "exploding" stuff (like the computer in the garage), so that things break when you or your opponent run into them.  How fun would it be to topple a pile of boxes on your opponents?

Haunted house - instead of spikes reaching up from the floor, how about SPOOKS?  Spikes could be made into hands that could "grab" your robot, and loose boards that were actually spring-loaded flippers.

Street intersection - built with dual levels, so that bots could drive up onto the "sidewalk" to battle - watch out for the passing cars! (Like the rock in the cave arena).  Oh, and the sewer drain could be a death pit ....

Auto junkyard?  (I already posted this idea a while back, but it fit in with the rest of the ideas...)  Wrecked cars for the "walls", loose parts here and there, perhaps a welding rig like the one in the DSL garage.

Gas station garage floor - Hmm, hydraulic car lifts, toolboxes, welding rig, loose parts, Coke/Pepsi/candy vending machines (like the cabinets) ... Maybe a towtruck could be parked outside, and since we're "outside", what about flamethrowers on the gas nozzles?

Trucking depot receiving floor - I don't know if this would work or not, but perhaps several of the receiving doors could be open, allowing bots to drive right up inside the truck trailers, or off the edge of the loading platforms (death pits).

4
Discussion / Chessboard Arena
« on: September 22, 2006, 01:56:26 AM »
Hey, guys -

 I saw this a while back on a forum somewhere, and thought this would be pretty cool, in addition to the "Honey I Shrunk The Bots" arena.  
The Chessboard Arena!


The drawers on either end could be open as pits, obviously it's a tabletop arena, and perhaps the chess pieces could be knocked over/pushed asdie/etc.  Just a thought, but I'd like to see it done.

5
General Support / DSL v2.0 Glitches And Errors - Post them here!!
« on: August 27, 2006, 11:47:20 PM »
Okay guys, if you find any glitches or errors, I'm sure the Beetle bros. would like to know about them.  I've had the game for a day or two now, and have caught two errors/glitches so far myself ...

Error/Glitch # 1: El Diablo will not load onto the game - instead, he crashes the game.  (El Diablo, btw, is Bot5.bot on Team Black Storm, Team4 in the AI folder.  Not like I was looking or anything ...)  I've tried an exhibition match, pulling the robot out of the AI folder and putting it Robot Designs, and even tried using the El Diablo from DSL v1.2 - all crash the game.  So far, this is the ONLY robot to do so ...
EDIT: Reinstalled the entire game, layered it as follows: RA2 1.0, RA2v1.2 patch, DSLv1.0, DSLv1.2 patch, DSLv2.0.  Works fine now ...

Error/Glitch # 2: Rookies Team Sting Ray 2 vs. Red Zone Team Red Alert in the Cave Arena Exhibition match.  Long story short: After a quick batttle, Red Alert pushes me off the cliff into the death pit, and follows me in.  Who wins?  (Trick question!)
Answer: I do, because the death pit in the Cave Arena is no longer an "instant death"!  Even though your robot is apparently "impaled" by the spikes, you can still drive it around!  And I DO have picture to prove this, if needed .....
EDIT: I copied the cave arena over from my DSLv1.2 install, and it works fine.  Now it's back to an "instant death" pit.

EDIT: Error/Glitch # 3: Elevator on Space Station was not working.  It would rise slightly, then drop with a crunch, and would continue doing so for the length of the game, stranding me on the bottom floor.  Copied arena from DSLv1.2 install to replace it, and it works fine.

6
General Support / JX Burst Motor - some parts don't attach ...
« on: July 01, 2006, 02:37:47 AM »
Why doesn't the flipper maker attach to the JX Burst motor?

Several other parts that don't directly attach are:
the Emergency flipper
the angle connector
the multi-angle connector
the spiked club
the icepick
the spike strip
Matilda's weapon
Slap Happy's blade
the Diablo Triple Bar
the Panic Attack flipper and top piece
the Complete Control arm and weapon
the forklift arm

Oddly though, discs and rotater bars DO attach directly to the burst motors :



As you can plainly see, those are the Beta Burst, the JX, and the BSG-200s, all with some sort of spinner attachment on them.  The pistons are the Storm burst piston and the VDMA servo and burst pistons, and those are DSL tribars on them.

P.S. No, that's not a "cheat" disc - someone just rebuilt it with a better skin ...

7
Off-Topic Discussion / 3D modeling programs - Best? Easiest?
« on: June 28, 2006, 04:55:32 AM »
Hi, guys -

I am looking for help on programs for 3D modelling, like the ones used here in the game, among other things.  I'd like to create some custom stuff, too, and would appreciate any feedback on which programs would be the best/easiest to use.

Thanks!

8
Stock Showcases / AI Robot Rebuilds
« on: June 23, 2006, 11:20:26 AM »
I got a little tired of being able to beat these robots so easily by just flipping them over, so I rebuilt them for inverted running.








If anyone has any interesting rebuilds of the original game robots, post them here.  I'll be adding more soon .........

9
General Support / white and wrong parts ...
« on: June 19, 2006, 01:43:32 AM »
Yeah, I know - I did that title on purpose ... :)

Okay, this post is relating to custom parts on both RA2 and DSL, plus a question or two ... I believe I got all of these parts from RFSHQ.com.  Don't know if anyone can answer  them, but wtf, gotta try, right?

1.  I've noticed now and then there are "white" parts, and wonders what causes this?    I have several parts from other sources (bullhorns from El Toro.bot, Aftershock axe from HackerX's AU hacks pack, etc.) that will show up and are useable parts, but they are all white.  Why is this?

2.  Software glitch on robot/component: There is a robot named REDRUM that I downloaded a while back (wedge-type with a rotating drum on the front) while I was collecting parts and robot designs.  It worked okay for a while, but after I installed a few more parts, the robot began appearing with a flipper scoop mounted sideways where the drum was originally mounted.  Very annoying, trying to run over someone with a sideways-mounted scoop .... doesn't work that well, let me tell you.  It took a long time for me to find this, and only after I un-cfl'd a number of files did I find the glitch.  Someone else had created a flipper scoop that was ALSO named REDRUM, and when the game booted up, it mistook the flipper for the barrel, ths the mixup on parts.  A quick directory and txt file change to "rd_flipper", and the problem went away.

3. Software glitch on component:  Fedexirico had created a components pack, one of the items being a red devil's fork flipper.  This component was put into a directory named "fork", with a .cfz file pointing to it.  At the same time, someone else had released another fork, this time a table fork. with a .cfz file pointing to THAT one.  However, BOTH directories and component names were called "fork," so I would get Fedex's red fork, but the description from the table fork.  After uncfl'ing the two files, Fedex's component and the corresponding files have since been renamed "redfork" - no more problems with mixing the two up anymore.  This is another good reason NOT to have the cfz's.

4.  Smart-zones:  For some reason, the smartzone from RFSHQ is not working correctly.  The game tends to crash whenever I use it, i.e. removing the smartzone on RA2 AI robot Sentinel to change the flipper to a hammer- or axe-type weapon.  Maybe I'm not installing it or labelling it correctly, I'm not sure, but I figured it couldn't hurt to ask.

5.  Is it possible to make an AI robot with two different weapons, such as a "primary" and "secondary" weapon?  For instance, Coal Miner (orignal RA2) having a smartzone on the rear to fire a spike or swing a mace on a snapper2 motor.  Just a thought ...

That's all I can think of at the moment .... I'm sure there's more I'll remember later.

10
Discussion / NPC-T64 High Power edit
« on: June 17, 2006, 01:28:49 AM »
Just bumped the power up a little on the NPC-T64 so that two of them would push a fully-loaded robot around a little quicker.  I like being able to use two motors in my robots rather than four for drive.  The rates are more-or-less double the Z-Tek HP.

11
DSL TC Showcases / DSL WTF??? Gallery
« on: June 17, 2006, 12:56:59 AM »
All right, guys, I know you have them .... those pictures of your robot doing something that makes you say, "WTF???"  Maybe your robot got stuck in the wall or floor.  Maybe something weird happened in one of the arenas.  Or maybe you just have something totally goofy to show off, just for fun.  Well, here's your chance!  Let's see them, guys!

Here's a couple of shots from the cave arena ...




If these pics don't show up, I'll repost with the direct links.

12
Discussion / Checking for components ...
« on: June 02, 2006, 01:24:57 AM »
Hi, guys ... wanted to find out if anyone had any of the old components that were listed on AceUplink before the site shut down.  I have about half of them on this list ...

http://www.freewebs.com/robot_arena/downloads.htm

... but there are several I don't have, and would like.  If anyone has the ones from AceUplink or any discontinued site, please let me know, as i'm always on the lookout for new parts to play with

Thanks, and I appreciate the help.

13
Discussion / Question: Custom Decals
« on: May 28, 2006, 03:21:36 AM »
How are the cut-out decals created, like the radiation symbol and the gear?

14
Stock Showcases / Not-so-stock, but fun anyway
« on: May 27, 2006, 02:12:21 PM »
Thought you guys would enjoy seeing a "low-budget" robot I built using tools you would normally find in your garage.  (Yeah, custom and cheat parts, but I don't care - i built it for fun). 

This is Gran'Pa's Toolbox.
http://img147.imageshack.us/img147/3683/stoolbox033kw8nq.jpg
http://img147.imageshack.us/img147/8029/stoolbox017vj4rd.jpg
http://img147.imageshack.us/img147/9143/stoolbox025tv1yc.jpg

Specs are (more-or-less):
5 magic motors -2 for drive, 3 for spinning weapons
2 stock snapper motors
1 earthquake DDT
1 stock burst piston
Power - RyanRulez' portable reactor (Wastegate hacked by me)
(this will change - was too lazy to put the real batteries and airtanks in!)

Weaponry consists of:
Tire iron / Coca Cola Cam Hammer
Wham bat
DeWalt Hand Drill & drill blade
Car fan blade
Shovel flipper
Sledgehammer
Crowbar
Cinderblock ram
2x4
Screwdriver

Oh, and yes, those tires are mismatched, just for fun.

also, cocks.

15
Discussion / Junkyard Arena
« on: May 27, 2006, 01:31:39 PM »
How about a junkyard arena?  The walls could be piles of junked cars and assorted debris.  The floor could be dirt (grease- and oil-stained, of course). possible hazards could be a pit, falling debris, the car-crusher (like the crusher arena, just on one side), the wrecking crane with a magnet or claw ...

If you really wanted to get into this theme, you could also make a junkyard AI team (kinda like Steelyard Dog), but make them "low-budget" robots using whatever you can find.  I have a RA2 robot i built for fun using all tools for weaponry - the crowbar, car fan blade, baseball bat, tire iron, DeWalt hand drill, screwdriver ... you get the idea, tools that would normally be found in any garage.  And, aptly, i named it Gran'pa's Toolbox.  Yeah, it's full of cheat parts, but since I wasn't planning on really using it for real combat .... I'll see if i can upload a couple of pictures for you guys, along with whatever specs i can remember :)

Pages: [1]