1
Game Development / Robot Arena Game
« on: September 03, 2014, 07:06:17 AM »
Hello everyone,
As implied by the post title and forum section - a small group of us have recently started putting together a robot arena game using Unity3D. Currently there is 1 dedicated artist and 2 individuals working on coding. I would like the game play to be very much similar to RA2, of course with some improvement using modern gaming engine physics. For now, and I know this is not ideal, there will not be completely customized robots like in RA2
However, we are working on a system to allow for individual part replacement to improve the robot's current systems with an interactive garage interface, i.e. faster drive speeds, increased weapon force. I know I used to check these forums regularly in hopes to see progress on some previously mentioned projects on this forum, but it seems motivation and/or real life issues have been interfering with their progress. So hopefully a few of you may get excited as I am to see this project grow, I am pretty stoked about having such a talented artist making awesome arenas and robots to implement. As of now, this project is a baby and is only about a week into development.
Anyways, here are a few simple demos to give you an idea.
Garage Component Highlight (incomplete)
Hammer Bot (first draft)
Blade Bot (third draft)
Spike Bot (first draft)
**EDIT: Although I may post links in future comments, I will include all active web-player builds here as well**
*first draft = very rough functionality*
**Reminder, this is in incredibly early stages still - but I will incrementally update this webplayer version as we make progress.**
Please feel free to provide feedback and suggestions along the way.
*edit* If you have music/sound fx design skills and would like to assist in that area, please let me know!
As implied by the post title and forum section - a small group of us have recently started putting together a robot arena game using Unity3D. Currently there is 1 dedicated artist and 2 individuals working on coding. I would like the game play to be very much similar to RA2, of course with some improvement using modern gaming engine physics. For now, and I know this is not ideal, there will not be completely customized robots like in RA2

Anyways, here are a few simple demos to give you an idea.
Garage Component Highlight (incomplete)
Hammer Bot (first draft)
Blade Bot (third draft)
Spike Bot (first draft)
**EDIT: Although I may post links in future comments, I will include all active web-player builds here as well**
*first draft = very rough functionality*
**Reminder, this is in incredibly early stages still - but I will incrementally update this webplayer version as we make progress.**
Please feel free to provide feedback and suggestions along the way.
*edit* If you have music/sound fx design skills and would like to assist in that area, please let me know!