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Topics - HeartFoxx

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DSL TC Showcases / HeartFoxx DSL Showcase
« on: June 02, 2013, 07:29:59 PM »
     I am making this showcase after a little prodding and support.  I have been lurking about the forums for a couple of weeks and figure I should begin getting involved.  I appreciate the immediate support from the community, and am happy to be a part of it.  So without further ado, let's begin!


To start things off, here is my (2nd place woo!) BOTM entry for June 2013.



     This was my first DSL3 bot, and I'm happy it got a bit of attention! With this bot, design and efficiency came first for me.  I really wanted to make an IRL bot that was very efficient and had next to no empty space inside, while also making something that appeared intimidating and cool.  As you may be able to tell, the weapon was the last thing added, but I actually like how the pick looks.

     I've made stock wedges before, and noticed that it was hard to utilize the space within the bot's chassis when there was a sharp wedge angle involved.  Therefore, I found it to be much more space-and-weight-efficient to use panel and extender components within DSL3.  I think that these components are absolutely awesome.

     Please let me know what you think -- feel free to leave some constructive criticisms if you think I could have done something better or to let me know what I can improve on for next time.  I am always appreciative of help and advice.   :)

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General Support / DSL 3 AI & Exporting Issues
« on: May 18, 2013, 09:48:34 AM »
I am sorry if this has been posted here before, I couldn't find it anywhere by searching.

I just got my hands on the DSL 3 beta (I had DSL 2.1 for a while, but I'm still pretty new to all of this.)  I have a couple of problems with it, though -- they seem to be fairly major and I'm wondering if I'm missing something simple. 

I did what the readme said, and installed DSL3 over a clean copy of RA2.  The game boots fine and I can see all of the components, etc -- great!  However, all of the AI bots seem to be driving backwards and don't really seem to know what they're doing at all.  I also noticed that every bot I rigged up with motors seemed to need me to rig them the opposite way that I normally do (Counter CW instead of CW, for example.)  I wonder if I managed to mess that up somehow, or if it's a standard problem with DSL 3.

My second, and possibly bigger problem, is that I can't seem to export bots from in-game.  Once again, I am new -- don't hate me for asking this; is there a separate tool you guys use for exporting your bots?  In-game, I can click the 'export' button, but it doesn't generate a file like it should, and I'd really like to be able to export my bots...  possibly for entering BOTM or anything of that nature.

Any help is much appreciated, guys -- hopefully it's just something silly I messed up or misunderstood.  Thank you for your help!

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