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Topics - Z_node_87

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Discussion / Ghost wedge?
« on: August 18, 2011, 04:45:11 AM »
Firebeetle's pack has one. You know, this cylinder half opaque "light" thingy that drops below the floor if placed right, but doesn't allow other bots to get under you and flip your bot over.

Question is: How do i add those "ghost" properties to a, for example, classical small wedge to make it go through the floor but collide with other bots? And is it really possible? Those things just look too stupid for my aesthetic sense if flipped over. General idea of what i want is to make an unflippable (by no other means then arena hazards) light bot, which can get under any other. But it must look "natural" if the bot is eventually turned over by hazards.
I don't really want to mess up with mesh (got no 3dsmax), connection points and reskinning if i don't have to.
Code: [Select]
material = arenium(.2)
passthru = disc_collision
Are those two lines from a txt file that do the trick?

Btw, i'm using ra2 1.3 without dsl, I think.

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