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Topics - The Marionette Man
1
« on: January 23, 2021, 03:24:20 AM »
Hey everyone. I was just wondering if anyone happened to have a complete save file for RWED to unlock all, the only thing I have found are a few broken links on other forums :-/
2
« on: October 23, 2014, 01:27:44 PM »
Hey everyone! It's been awhile since i've been online, and I figured i'd try and show off some of my stock bots. They are quite simple, since i'm not an advanced bot builder. I'm really trying to impress anyone with these designs. I need to improve a lot more before making something great  So here are a couple. I'd like to try and keep this updated over the next few months or so, if I have the time.  Name: H.E.N.R.Y III Weight: 610.8 kg Armor: Steel Locomotion: 4x N-12 wheels on standard Z-Tek motors Power: 1 Nifty and Supervolt battery+4x small battery packs (18 volts+the small batteries) Armament: 1 Disk with 4 razor tips, 2 spike strips, and 2 iron spikes Team: Dingalings This is one of my better designs overall. The previous H.E.N.R.Y's were the same overall design, with less batteries, armor, and weaker wheels, making them only shoving bots equipped with a shovel for the 1st, and a few spikes on the 2nd. The H.E.N.R.Y III is a major step up in its ability to deal and take more damage as well. It has pretty good speed amounting to great shoving power, especially against middleweights. The Red Bird spin motor rotating the disk with razor tips allows for consecutive "grinding" against robots pinned against walls. If the motor gets taken off, the main armament is lost. It is then up to ramming with the rear iron spikes and front spike strips to take care of the rest. The biggest problem to this robot is that it is prone to tipping, and there is not much the bot can do to upright itself, especially without the rotating disk. When flipped, the disk helps keep the bot moving, eliminating the chance to be counted down to immobile. Overall, a well balanced design.  Name: Bearshivik Weight: 447.2 kg Armor: Titanium Locomotion: 4x rubber wheels on reversible angle motors Power: 1 Nifty battery+3x small battery packs Armament: 1 Bear claw on an 80cm red extender powered by a DDT burst motor Team: Dingalings A weaker, slower, and quite tiny design named after the Communist Bolsheviks of 1947. The limited space was made because I was going for a middleweight, but I had to go over the limit when I had to use ballasts to balance it. In fact, nearly all of my designs are heavyweights. Like the H.E.N.R.Y III, this robot will tip often. However, with the Bear Claw, and the added ballasts, the robot is able to get back upright if knocked onto its back. I must say that this robot is not capable of doing much in the way of dealing damage. The claw does go all the way down to the floor, but its lack of enough battery power means that eventually the claw will have trouble rising completely. Also, it is the only defense available, making the robot helpless if it loses it. One of the robots I find to be too easy to destroy for the amount of time I ended up wasting building it. Very underpowered.  Name: The Great Paymani Weight: 567.3 kg Armor: Plastic Locomotion: None (rotor bars do the work) Power: 4x Supervolt batteries (48 volts) Armament: 4x rotor bars with axe heads on standard Z-Tek motors. 1 rotor bar holds 3 motors and is powered by a standard Z-Tek motor Team: Paymemani This is by far the most simplest, yet devastating bot i've ever made. It is fully automatic: one hit of the spacebar and the robot goes in whichever way the axe heads hit the floors and walls. I have noticed it get stuck in the walls and floors before, which is one weakness. Unpredictable, the spinning axes will make short work of whatever opponent it happens to land on. The counter to this power is the incredibly weak chassis. It is possible that the bot will show a bare spot of the chassis for opponents to deal some damage before it moves into a different position. Do note that this is my 3rd version of this type of bot, and it is actually the weakest.  Those are a few of my designs, made of stock components (assuming the hidden components such as the bear claw are considered to be stock) Please leave some feedback! Thanks!
3
« on: December 04, 2013, 11:31:05 PM »
Hey guys! Marionette Man here, requesting some assistance with my newest project entitled VIRUS.
Here's the premise: it's a platformer about a man who has a computer that's filled to the brim with viruses and hacks. He knows of an important file needed for work, but his computer is nearly unresponsive. So he does the only thing he thinks he can: transforms into a virtual character and go into his computer's hard drives searching for this file. (I know it sounds silly, but about how many games out of 100 make sense?)
2 of my friends and myself are going to make the majority of them, but we would like 3 more from someone (or 1 from 3 different people) as we often get stuck when it comes to designing levels. All we need are some 2d .png images of layouts for platformers. It could look like anything, but preferably 8-16 bit as this is an arcade game.
The levels are divided by hard drives: C:\John Drive D:\Onamor E:\UNREADABLE There are to be 6-10 levels per drive, each supposed to take place in a folder on that drive. It must have a black background, and be somewhat colorful. Make them look glitchy too. This is an infected computer that the man is now in. It's also an older computer too. An 1988 Macintosh to be exact. Give the folder a name, and try to design it around that name. The levels could have the player going left to right, up and down, or both. Just be sure to be specific for what things are, such as lifts and ladders. The program can't allow warps, so keep that in mind.
We could also use some suggestions for some glitchy enemies, such as corrupt looking spritesheets from other games.
You will take full credit for your work, and receive a copy of the game (which will only be playable on Windows).
Anyone interested?
4
« on: October 23, 2013, 09:13:07 PM »
Hey everyone! Been awhile since i've been on here. I have been busy trying to make some arcade games using a program you have or may not have heard about, called Arcade Game Studio. it's a VERY user friendly program, allowing anybody, even idiots like me, make working games that look like ones from the 80's! So here's the link for y'all: https://dl.dropboxusercontent.com/u/23001848/1st%203%20games%20pack%20for%20public.zipDo note that the first game, Pak Attak, has passed the beta stage and no longer needs testers. The other 2, however, need some feedback. They are simple pickup-and-play type games (except they're more like download-and-play) and they were made with sounds and spritesheets found on the internet. Do try them all out, and let me know what you think! All feedback welcome (as long as it isn't along the lines of "Wow, you suck") Thanks!
5
« on: October 12, 2012, 06:26:22 PM »
Hey guys!
Once again, i've got a question.
I remember awhile back seeing a youtube video about what seemed to be a bunch of tiny cubes swarm 1 robot. I know they weren't just a bunch of debris, because each one was actually moving and fighting... as if it was a tiny robot!
Please don't call me crazy. I could've sworn I saw it, but i've failed to retrace it.
What I want to know is was it some sort of mod? If so, how would this work? How could I do this?
Thanks!
6
« on: July 16, 2012, 04:01:15 PM »
I don't know if anybody has done this, but is it possible to make lights such as rotary, strobe or headlights for bots? Maybe even music too, to give it an ice cream truck kind of feel, or a police car.
Basically, is it possible to make bots more vehicle looking?
7
« on: September 15, 2011, 07:04:23 PM »
I am interested in trying to make a 3d arcade rail shooter such as my favourite, CarnEvil.
I know it will probably take a TON of work, I still would like to try it anyway. This project is supposed to be very similar (if not exactly the same) as this game, just with different enemies and backrounds.
If anyone knows of a program or anything that could help to do this, please let me know.
Any help or suggestions is greatly appreciated.
8
« on: September 02, 2011, 09:59:35 AM »
Based off of Zombie mode from Call of Duty, does anyone think it could be possible to do something like this in an exhibition match? Or even just adding ore than 3 AI bots to a match would work too.
I would think this would involve some extreme coding skills, but what do you guys think?
9
« on: May 06, 2011, 11:18:13 PM »
Wouldn't it be great if someone made componentsof guns and made them work like the weapons in the Twisted metal series? I already make bots based on them.
10
« on: March 11, 2011, 08:35:59 PM »
1. How do you make your own control board? 2. What happens if in the base in the .txt file to chassis? 3. Is it possible to make your own armor?
I may have other questions later. It would be really great if someone could answer one or all of these.
11
« on: January 23, 2011, 03:45:35 PM »
Anybody ever play this?
12
« on: November 23, 2010, 09:42:16 AM »
I'm looking for anyone who still plays this game and knows about making your own maps.
13
« on: November 04, 2010, 02:20:05 PM »
Anybody play this?
14
« on: October 28, 2010, 09:28:12 AM »
Say, does anyone have an explanation on what the purpose of what Smartzones do and how they work?
15
« on: October 17, 2010, 10:11:54 AM »
Sadly, all matches are cancelled due to lack of interest. In other words, seems like nobody actually likes being able to control your own robot anymore. How lame!
16
« on: October 11, 2010, 05:23:06 PM »
Anybody know how to make these with 3ds Max? (Perferrably 8)?
17
« on: October 10, 2010, 01:23:15 PM »
It aint working!! Help!!!
It doesn't say anything. It just goes blank!
18
« on: October 10, 2010, 09:31:08 AM »
Every Sunday at 9:30 a.m until 11:00 am I'll be hosting RA2 matches online!!
People who live underneath Canada (and I mean right underneath) can join as well. As long as you can connect to B.C. (because that's where the matches are held).
The game name: F.F.F
Rules and Regulations:
BEFORE you join, download and install my components into RA2. (once uploaded)
When you join, use your username so I know who you are.
Robots must be your own creation, and there must be 2 light, middle, and heavyweights.
I will also be playing, so there can only be three more guys.
Unless my components, all robots must be made of stock components.
Robots cannot be higher than 800 kg.
ARE YOU UP FOR IT?????????
If you are, please PM me. Thanks!
19
« on: October 08, 2010, 09:38:55 AM »
Got a couple of questions.
1. How do you upload components to this website?
2. Anybody know how to make components in 3ds max 8?
Thanks
20
« on: October 07, 2010, 08:19:58 PM »
People who live in B.C. who want to F.F.F {fight for fun} can reply to this.
this involves online play.
Anybody?
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