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Topics - J24

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Existing Games / Metroid Prime
« on: December 11, 2010, 02:47:06 PM »
Discuss everything Metroid Prime, Metroid Prime 2 Echoes and Metroid Prime 3 Corruption (and maybe even a little Metroid Prime Hunters aswell) related here

Personally i think 1 is the best, but i love the Light/Dark mechanic of 2

Your thoughts?

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Chatterbox / Education Cuts
« on: December 01, 2010, 05:15:50 PM »
As anyone who lives in the UK will know, the government is planning to make university into a place where the only thing that matters is money, not talent or intelligence or anything a university is supposed to be for

As you can tell from that last sentence, im pretty peeved about this

Your views?

3
General Support / Copals and Astros
« on: November 08, 2010, 03:41:01 PM »
Does anyone else's game spazz when you put copals or astros on a really light bot?
Its a clean copy of the CD DSL and it's always happened, normally it isnt a problem, but with CCIV coming up i need it fixed (if it is possible to fix it) so i can rip off joey's entry

Screenshots coming tomorrow probably

4
Challenge Board / J24 vs King Mushroom (J24 Wins)
« on: October 27, 2010, 08:39:30 AM »
Rules
Dsl 2.1
Realistic rule is in place
HW
Multibot
Bots must be unshowcased
Vote on which looks more combat-worthy
Bots pics must be posted here by 11:59pm GMT 3rd of November

5
Chatterbox / Amersham + Chesham
« on: October 12, 2010, 05:15:26 PM »
Discuss

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Discussion / A.I. Tutor?
« on: October 12, 2010, 12:46:35 PM »
Can anyone teach me how to fine-tune A.I. Codes?
I Keep trying to play around with the bindings lines, but i just don't, well, get it really

7
Chatterbox / The J24 Pub Quiz
« on: October 10, 2010, 02:41:55 PM »
*lols at title spoof*

Anyway this is like those "guess the bot" or "name that forum member" threads popping up lately exept general Knowledge

Q1: What is a Chronometer?

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Tournament Archives / Scrapheap Challenge
« on: September 19, 2010, 01:37:38 PM »
Right, time for my first tourney, just a little thing, so that i don't bite of more than i can chew




Rules:
Dsl 2.1 HW
Realistic Rule is On
Multi bots Allowed
Fights are death matches
Best 2 of 3
8 entrants only
brackets will be knockout stlye
No losers bracket
All bot building in the bot lab, so no BFE or AAM
A bot will get a restart ONLY for havoks, but they get unlimited havok restarts (no forfeits)
fights will be in the dsl Blade arena, with hazards on
Bots must show controlled movement
Please ai i can ai but it's not that good so i take no responsibility for a loss due to my ai-ing
Bots can be upgraded any amount during signups but once they close thats it

You may only use components on this list

Prizes
And a reserved space in my next tournament at least
There may be some other things aswell

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Creativity Showcase / Request custom link buttons here
« on: September 19, 2010, 09:47:23 AM »
Since my buttons have been popping up in sigs all over the forum (well, mine and king mushroom's) i thought since other people might want them (and im pretty bored quite often anyway) i could make them for other people aswell

so i made this thread

if you want some custom buttons please state:
1. what you want them to look like (they can be anything, not just mushrooms)
2. what you want them to link to
3. if you want them in an image (like king mushroom's)

then you will go on this queue

and when im done i will pm you the sig code

now if king mushroom would be kind enough to post to show what i mean by point 3...

10
Custom Components Showcase / J24's Custom/Backlash First Blood Showcase
« on: September 18, 2010, 06:32:54 AM »
So i decided to start up a custom showcase
im going to combine my backlash showcase and my custom showcase here until the full backlash comes out

Anyway, down to buisiness
my first bot, a lightweight hs
unrealistic much but at least it isn't mixing component tabs


C&C would be appreciated

11
Creativity Showcase / Pokemon spriting competition
« on: September 07, 2010, 04:31:56 PM »
Okay i want to see how good people are at spriting, so i dreamt up this little competition
I will post 2 pokemon types and you guys can submit sprites of pokemon of those types to be voted for in a poll
Rules
They should be scratch sprites but this is not an absolute nescessity
they cant use more than 16 colours
they must be 80x80 (but you dont have to use all of that space)
you must submit your sprite by N/A to be entered

List of entrants:


12
Off-Topic Discussion / Inception
« on: September 07, 2010, 05:24:57 AM »
Discuss one of the best movies ever made here

also (spoiler alert)

13
General Support / Problem
« on: September 05, 2010, 06:49:46 AM »
whenever i make a really light or really heavy bot, it seems to just fly off upwards into the abyss
is there a problem with my game or is it just the physics engine?

Cd game with patch from official website
clean copy of dsl
and i run windows 7

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Stock Showcases / J24's Stock Showcase
« on: September 03, 2010, 03:57:02 PM »
So after repeatedly claiming i suck at stock i decided i should do something about it
so... yeah
haven't decided on a name for this one yet, but comments and criticism would be great

15
Discussion / Feature Idea
« on: July 24, 2010, 12:13:46 PM »
I dont know if this would be possible, but id like to see a button that lets you see the attachment points when attaching an object
there have been so many times i tried to use extender side points but they were facing the wrong way
also, a chariot themed wheel with an attachment point opposite the other one so you can make wheels with spikes on them like so

exept a drive wheel not a steering wheel

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DSL TC Showcases / J24's DSL Showcase
« on: July 21, 2010, 09:21:22 AM »
Hi, im J24, and im new here, but not so new to ra2 or dsl
however, my robots still suck
here are a few of my designs
some help might be nice

This one is called proton
with a flipper that flips the robot onto the rotating spikes

some innards

im no good at minimizing empty space or building to the weight limit by the way
Thats it for now, if i build another half decent (by my standards) one ill post it here
P.S. I love hex plates

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