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Topics - Cobra!
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« on: March 29, 2014, 07:54:23 AM »
I'm trying to make an AI of a vertical spinner robot I created, but when I add it, and use it in a battle, none of the robots move, and then a few seconds later, I get an error message, or at least the sound for it plays, but I never actually see the message. It doesn't do this with any other AI, but when I try to start a battle with the Vert Spinner, then I have the problem... What's wrong with it and what do I do to get it working? If it helps, here's the binding for the robot: list.append( ("Bladehead Cybertron", "VertSpinner", { 'invertible':True, 'radius':1.2, 'nose' : math.pi*2, 'turnspeed' : 1.0, 'throttle' : 110, 'weapons': (14, 18) }) )
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« on: March 23, 2014, 01:05:16 PM »
I'm trying to add some AI to the game, I recently installed a Robot Wars AI Pack to the game, and I ended up loving the AI in that so much, that I wanted to add my own teams to the game, and pit my AI robots against the pack's. I've been editing Bindings files, and replacing robot names for quite a while now, but I had no idea how to add a new team, if you could at all, so I asked around and I was told that to add a new team, I have to edit the teams.txt file, and add a new team in that, so that's what I did. I created a new team folder, and added 2 bots to it (I got all the naming right). I went to test it, and the team was added, but as expected, the game crashed when I try to select any of the robots in that team. So I then added the 2 robots I added into the Bindings. So I went to test it, and it crashed at startup, and no matter what I do, I can't stop it from crashing, I made absolute sure that nothing was wrong with my bindings or my added team in the txt file, and couldn't find anything wrong, so I don't know what's going on. Here's what I'm trying to add to my teams.txt: index 15 Test Team "Test" AI\spin.bmp Robots: 0 1 2 3 4 5 Robot In Event: -1 0 16 16 0 0 0 0 0 100000 true 0 false 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Here's what I'm trying to add to my bindings (Yes, I copied and pasted the line for both of them): list.append( ("Cobra!'s Robot", "Omni", { 'radius':1.2, 'nose' : math.pi, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (1) }) ) list.append( ("Tank", "PusherPlus", { 'radius':1.2, 'nose' : math.pi, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (1) }) ) What am I doing wrong?
3
« on: October 21, 2012, 08:56:55 AM »
I've started using the apanx Bot Exporter to show me which component is which, for the weapons part of the binding py. Well, why else would you use it?
Anyway, it's been working fine for a while, then suddenly, I get an error now when I open it, saying "Component 'COMDLG32.OCX' or one of it's dependencies not currently registered: a file missing or invalid".
I've looked it up on Google, and surprisingly, this problem seems common (as opposed to any other problem I've ever looked up on Google), however, none of the solutions I found worked.
Has anyone else had this problem and have a solution? If not, is there any other way to telling a robots component numbers?
4
« on: October 09, 2012, 04:42:35 PM »
I recently learn how to do AI, and I've been making and tweaking them like there's no tomorrow, however, I have a problem:
One of the robots I made into an AI, is a flipper robot, doesn't flip at all, it self rights when it's flipped itself, but when it's got it's flipper under another robot, it doesn't do anything. I reckon it might have something to do with the weapon constructor in the bindings.py, if it means what weapons that AI has. Fixed the problem, I renamed the smart-zone "flip", and it did the trick!
I also have a similar problem with a "pusher" robot, it has a srimech, but when flipped, it doesn't self right. It turns out "Pusher" was a stock py, and didn't recognise Srimechs, so I used OmniRam instead.
I checked, the smart zone for the first bot is named "weapon", and the controls are named "Fire" and "Srimech" respectively.
So what do I do?
I also have a few questions about custom AIs:
What is the Weapons constructor exactly? What does each value represent? They must mean something. Solved, I know now. Is it possible to use make the "watch" camera follow an AI? I've seen a video of someone doing what looks like that. Is it possible to have a invertible robot with a srimech as in if the srimech fails or breaks, just operate inverted?
Is it possible to have Frenzy robots use weapons? I want one of my robots to have either style, but when I choose either, the weapons don't operate. Solved
When a robot with a srimech goes to it's side, or anything but on it's back completely touching the floor, the srimech doesn't operate, how do I make them? Solved, kind of.
5
« on: October 06, 2012, 06:33:19 PM »
I just installed Robot Arena 2 on my new PC, which is a Windows 7 64-bit computer (Yeah, I know, a problem right there), and the game isn't running nearly as smooth as it did on my old Vista laptop.
I tried running it using Game Booster. and that said the game was running on 500-1000 fps! It's not showing nearly that much, so it's probably limiting it to make it playable, is there anyway I can somehow raise the limit or at least turn it off?
It can't be just my PC with the problem, my cousin installed it on his, which is also Win 7 64, and he had the exact same problem.
I read other topics on the forum, and none of the suggestions worked for me, I installed Sage's RA2 v1.4, didn't fix it, I've tried putting the game in many other directories, problem still persists.
So what do I do? Any help would be appreciated!
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« on: December 03, 2009, 07:54:33 AM »
When I Downloaded the DSL mod, some of the stock components went missing, I checked the folders, they're all there but they're not appearing in the game, and no matter what I did, they never seam to appear. I even got the origonal files from my back up copy of the game and copied/replaced them into the foldier, and it still didn't work, also, when I click on certain components that are there, the game crashes.  Everything else works though. So Far I found that the Ballast and some of the Servos are missing Does anyone know how to fix this problem? I have the CD Version of the game, with DSL 2.0 and the 2.1 Patch Installed
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